Google Lively To Be an Online Gaming Platform 123
GamesIndustry.biz recently interviewed Kevin Hanna, creative director for Google Lively, about the virtual environment's beginnings and the plans for its future. Earlier this month, he announced that Lively would open to developers, and now he says the long-term goal is for Lively to be "used as an online games platform." Hanna goes on to say:
"I'd like for it to be invisible, where, when it makes sense to have 3D aspects of the web, that everyone will have already downloaded the plug-in, it's one of the first things you do when you install your machine, and you're able to just jump around and play in a creative space. I feel like a big chunk of the games industry out there has a corporate mentality where you're first to be second, and I've been there, where they say, 'Make sure you include this aspect, and this aspect, and this aspect, to ensure that we have an 80 per cent market share.' And it's sucking the life out of what should be the most creative and innovative medium out there."
Wow. (Score:4, Funny)
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As opposed to male douche products? Wait, nevermind, I really don't want to know.
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Yes, like Corvettes, Axe body spray, hair gel for guys, gold medalions, tight white tank tops (for guys)...
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Re:Wow. (Score:5, Funny)
That would lend a whole new meaning to "googling yourself".
Or wait, maybe not.
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I wonder how many markets Google will get into. I can't wait until Google starts working on their female douche product line. hehe.
I definitely wouldn't want to use a beta version of that. I also think people are likely to read the instructions for such a product, and might get hung up when the EULA on the package says, "by opening this, you agree that whatever you use with this product can be used by google in any way it pleases." I also think they'll be puzzled when they learn that they have to set up a gmail account to use the product.
I also realize it's a joke. I hate when I respond to jokes and people reply to my comment with "who
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"Whoosh" seems to me an insightful comment about a douche product.
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Google was after "hosts" for a while and when they got enough data they turned to "clients". I can easily predict slashdot front page in 5 years and it is not a pretty sight.
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If you dont underpromise by at least a factor of 4 your not a miracle worker.
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Re:Wow. (Score:4, Interesting)
I just yanked this from a report on one of the sites I operate:
Firefox 63.32%
Internet Explorer 16.33%
Safari 7.43%
Chrome 6.36%
(For the record, the site is nothing that would predispose it to FireFox users over IE users. Unless you count video game players as "pre-disposed".)
For Chrome to have grabbed that much market share so quickly is impressive. So "successful" is a perfectly acceptable tag. What remains to be seen is if Google will build on that success or let it flounder.
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depends on the types of video games. IF the games require one to upgrade their hardware, then yeah. They are going to be more tech savy and perhaps more likely to change from IE to FirFox.
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CONSOLE video games. As in Wii and DS players.
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They are also less likely to be running linux or mac os x so more likely to be running IE or chrome
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Video game players are computer savvy; I think that counts as predisposed.
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I yanked this from an aggregator site covering every topic. ~1M hits/mo.
1. Internet Explorer 495,974 68.97%
2. Firefox 175,483 24.40%
3. Safari 19,977 2.78%
4. Opera 14,646 2.04%
5. Chrome 6,253 0.87%
What did we learn? Every site is different? :[
Acquisitions Leading Towards 3d (Score:5, Informative)
Valve denied it was being purchased by Google [outsurging.com], but it leads me to believe that the opposite may be true. Time will tell.
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Valve's planning on buying Google?!? Folks, you heard it here first. Now go spread the word!
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Re:Acquisitions Leading Towards 3d (Score:4, Funny)
>Valve denied it was being purchased by Google, but it leads me to believe that the opposite may be true.
Whoa, I knew Steam was a high-margin money maker, but who knew Value would be buying Google soon?! Between Google's forever tracking cookie and Steam's DRM, it could lead to incredible heights of corporate douchebaggery!
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Iirc, Valve is one of the few studios that is funded on their own money, therefor I'd like to think they want to keep control to themselves.
Seeing as all of their products (except maybe some expansion packs) have been doing great, and Steam being the most succesful platform for downloading games (not to mention gaming hub, IM-tool, a toolset for developers), I can't seem to think that they'd sell...
Then again, money talks. And LOTS of money sortof shouts.
Would be another Ex-Microsof
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"but it leads me to believe that the opposite may be true. Time will tell."
Many rumors on the net frequently become true, especially in regards to financial transactions. I've noticed quite a few rumors come true over the years, and while we should take things with a grain of salt, we should also analyze the situation for the likelyness of the statement itself.
Hmm (Score:2)
It's like an open version of ps 3's home.
My goodness, imagine the hardware requirements for this thing... and without any foreseeable return on investment? I guess if anyone can do it, it would be Google.
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My goodness, imagine the hardware requirements for this thing... and without any foreseeable return on investment? I guess if anyone can do it, it would be Google.
Maybe Google should bail out the economy. Then no one will argue about the street view invading their privacy, because Google will own the land anyway...
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Why doesn't Google just get on the OpenSIM bandwagon? They could push forward development of a system that already interacts with the 2nd Life grid (IBM and Linden Labs had the first 'Gridnauts' travel between grids at IBM and the 2nd Life test grid a month ago) -- and help establish the communications protocols and policies for handling avatars and intellectual property on the grid.
No -- they have to create something uncompatible, in an effort to --- what?
1. Create crippled 2nd Life competitor.
2. Announce
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I don't know what the heck they're doing then. Google typically embraces openness, I'd be really surprised if they're reversing themselves on this project.
Shockwave 3D? (Score:2)
I just hope they do better than Shockwave 3D. If nothing else, it would be an improvement in that it's unlikely they'll charge for the creation tools as opposed to the overpriced Director MX.
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just hope they do better than Shockwave 3D.
That's not very difficult. That's almost like saying you'd hope they'd do better than Microsoft Bob. Almost.
Lively (Score:3, Funny)
Well, of course online gaming is going to be lively. You wouldn't expect Google Bore (beta) to be a force here.
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Yeah but... (Score:2)
And the answer:
Re:Yeah but... (Score:5, Funny)
Yeah but does it run Linux?
And the answer:
So....it doesn't run on Chrome?
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Just shows how much faith google has in its own products ;)
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Metaplace (Score:2)
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Seems to be a closed alpha test that only runs on Windows.
Just like Lively.
I am SO excited.
Anyone else think of VRML (Score:5, Interesting)
"when it makes sense to have 3D aspects of the web, that everyone will have already downloaded the plug-in, it's one of the first things you do when you install your machine, and you're able to just jump around and play in a creative space"
Everytime I hear someone propose something like this, I think of VRML [wikipedia.org] and the failed (and misguided) attempt to reskin the web into something it's not.
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I think the key here is "when it makes sense", which is not very often IMO. Trying to turn the entire web into a 3D interactive environment is a lousy idea. On the other hand, being able to see 3D representations of certain objects (say products in an on-line store) does make sense. I *hope* that this is the kind of "sense" that is being considered here.
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Or to communicate ideas or concepts that can only be shown in 3D. Think of the potential for building or assembly instructions, for instance.
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I fail to see how learning Assembly in 3D would be any more useful or any less painful.
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VRML was hyped when we only had dial-up modems. We have a wee bit more bandwidth now, and a bit more graphic processing power than last time.
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The Matrix (Score:3)
Does anyone else think that this sounds like the beginning of the creation of The Matrix?
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Snow Crash? (Score:2, Interesting)
Snow Crash by Neal Stephenson portrayed a world like this. Destinations could be anything from lavish corporate offices where company execs conduct virtual meetings, to virtual clubs (which would really be nothing more than spiffy looking chat rooms), to games,
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Dude, what you are describing...
SecondLife [secondlife.com]
Re:Snow Crash? (Score:5, Informative)
You know, that's what Second Life is. Been around for years now.
And it's horrible.
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Well, Snow Crash presents a pretty darn dystopian view of the world. Maybe it's not that far off after all?
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The problem is 'policing' the content introduced to the system. In an open ended world like this it'd be trivial for someone to upload some malicious code. There'd have to be some sort of submission system where all code is reviewed before it's introduced to the system, but even that wouldn't be fool proof and it'd probably be pretty expensive.
Unless that system was peer to peer. [opencroquet.org] Then everybody manages their own environment and it's no more dangerous than the web now.
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There actually is the IBM/OpenSIM/LindenLabs initiative to standardize movement between sims running on other systems. The first 'Gridnaut' transported between systems about a month ago - and there are numerous external OpenSim grids being run, and hundreds of single OpenSim sims accessible from the SecondLife test grid.
So -- the basic architecture for what you describe is already in place in an early form. They are now in the process of working out how to handle moving user intellectual property/content
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That'd never scale. Imagine if there was a similar requirement on publishing HTML to the web. Instead, everyone's wel
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The problem is 'policing' the content introduced to the system. In an open ended world like this it'd be trivial for someone to upload some malicious code. There'd have to be some sort of submission system where all code is reviewed before it's introduced to the system, but even that wouldn't be fool proof and it'd probably be pretty expensive.
That would never scale, and it would be absurdly restrictive if it did.
When are people going to realize that the Internet is successful because of its openness, not in spite of it?
Take a close look at Second Life, and consider two things: First, I believe they limited the damage of "malicious code" the same way a web browser does, by sandboxing it. And second, it's actually pretty slow and horrible, I would guess mostly because of the fact that it's still based on a bigass-central-server model. Granted, the
Linux Support? (Score:2)
Like making it only work for Windows? Yeah, that pretty much sucks the life out of it for me.
Re:Linux Support? (Score:4, Funny)
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The other one I like is the choice not to use it -- which is pretty cool. I wish I could say the same about Windows in the work place.
Multiplatform support (Score:2)
Although Linux isn't the current most widely accepted platform for gaming :
- It is an emergent platform in the netbook form-factor. And although you wouldn't play Crysis on an Eee PC, if they plan to make Lively a casual and common plugin it better has to run on the small machine everyone will lug around in their purse/lab coat pocket/etc...
- Also running Linux and also running lots of other OSes none of which are Windows XP are the PDAs and smartphone. Currently the form factor is a tad too small. But on t
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We're not talking drivers here, we're talking full apps that rely on a number of libraries, none of which are standard across the various platforms that use the linux kernel.
You can get close enough.
Anything capable of playing games -- or at least, playing games on Linux (PS3 is right out) -- is going to have something resembling OpenGL, maybe MiniGL.
Some locked-down set top boxes aside, if we're watching movies, it's going to be through xvideo. Sound will go through ALSA, and OpenAL will probably be on most of these platforms.
So, the standard combination of SDL + OpenGL + OpenAL + X11 is pretty solid across all desktop-like platforms, with the exception of embedded devices, wh
In fact ... (Score:2)
none of which are standard across the various platforms that use the linux kernel.
So, the standard combination of SDL + OpenGL + OpenAL + X11 is pretty solid across all desktop-like platforms, with the exception of embedded devices, which still probably have MiniGL.
BTW: The name you are looking for isn't MiniGL [wikipedia.org] (= a partial implementation of a non-standarized subset of OpenGL functions. Back in the day when Voodoo 1&2 didn't have yet full OpenGL drivers) but OpenGL/ES [wikipedia.org] (the "embed" version of openGL - a precise standard, geared toward embed systems, that also removes the window manager out of the equation OpenGL/ES draws directly to the frame buffer whereas OpenGL draw to the X11 windows manager).
Beside the frame buffer difference and some technical details which d
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the choice to use an operating system with a marginal market share not likely to get commercial support!
You mean like the support I just got from Dell for my shiny new Ubuntu laptop?
Misread the title (Score:2)
I thought it said online gambling platform.
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Too obvious? (Score:1)
First REAL attempt at a Metaverse? (Score:5, Insightful)
Second-life's attempt to be the world's Metaverse turned out to be just a huge advertising/hacking cluster fuck. Not saying that that Lively won't be a advertising/hacking cluster fuck but at least it sounds it would be more open to programmers, which will allow for more diverse possibilities, so there could be just as much good stuff as bad.
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I'd like a second life where I could create a 50 megaton virtual H-bomb.
Nuke them from orbit, it's the only way to be sure.
But, Dr. Evil... (Score:2)
I'd like a second life where I could create a 50 megaton virtual H-bomb.
They had those in Second Life 3 years ago.
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Actually, Metaplace [metaplace.com] is already far ahead of Google on this one. Just running the system, though, makes Firefox use about as much memory usage as World of Warcraft.
However, the system is pretty cool. I've been beta testing for while now. But a flash based virtual world embedded in a browser simply cannot compare to a stand-alone app.
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Second-life's attempt to be the world's Metaverse turned out to be just a huge advertising/hacking cluster fuck. Not saying that that Lively won't be a advertising/hacking cluster fuck but at least it sounds it would be more open to programmers, which will allow for more diverse possibilities, so there could be just as much good stuff as bad.
Oh yes, we can always rely on Google to save us from advertising. Kinda funny, since Google is an advertising company.
What are you smoking? (Score:2)
Not saying that that Lively won't be a advertising/hacking cluster fuck but at least it sounds it would be more open to programmers
Second Life: in-world creation of in-world content (no special tools needed for building and scripting), open source client, active cooperation with competing open source server platform, runs on Windows 2000, Mac, Linux, in-world scripting based on Mono, ...
Lively: no user-created in-world content, in-world or out, just promises, no developer API, no information about an API, j
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"In-world creation of content" == "In world _ONLY_"
SL, for something so mature, is in a very sad state as a platform goes.
- No way to legitimately back-up created items (and the unsupported ways of backing up are so universally shunned you can't even mention using them for your own content)
- Very poor offline tools for content creation. Using photoshop and in-world tools some very good designers have made some very awesome stuff. It's even more impressive when you realize that only the most
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"In-world creation of content" == "In world _ONLY_"
There doesn't seem to be a middle ground. It's either in-world and interactive, or (as in things like There and Activeworlds and... well, everything but SL) external and batch.
That's a big advantage SL has: an interactive environment is a much more productive one. It's like Smalltalk or Lisp or Forth or APL versus punched cards and COBOL, or Fortran. Or Enterprise Java Beans [scarydevil.com].
It's almost unheard of that a programming language comes along that some crazy pers
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LSLs horrendous nature has nothing to do with it being a "real time control system". It's just bad.
The types of very-domain-specific languages you speak of are that way because of their efficiency. I don't think you or anyone else would accuse LSL of being efficient. Can you even design in your head right now a system which would work in such a way that removing (perhaps 200 total, across a sim) attachments which have set up a "listen" could reduce lag a non-trivial amount?
LSL's basic structure isn't bad. I
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OK, you're talking about the SL server API being bad, not the LSL language being bad. Most people who rag on LSL just want to write C# instead of LSL. This is similar to the complaints people make about javascript... which would be quite a nice language, if the API exposed by the browser wasn't so funky and inconsistent.
The server API is restricted, there are serious shortcomings, but that's got nothing to do with LSL... and given the API that google has proposed for Lively (google gadgets running inside wi
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no, no, don't get me wrong. LSL, the language, sucks.
I tried to make that clear in my post, but I guess I failed it.
"Even ignoring the uselessness of the built-in functions it can't be seen as good." was meant to refer mostly to the API. Obviously it's a bit hard to separate what is part of the "API" and what is part of the basic language (at least when talking about list manipulation), but that's probably one of the problems with the language itself.
The whole thing is bulky, clunky, and a horrible pain to
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I compiled some of my scripts using the Mono compiler in SecondLife -- and it improved performance significantly. LLabs is making progress - albeit slower than some people want.
Given the sheer amount of ground that Google has to make up -- I don't see how Lively will compete. If anything, I can see Google Lively taking away some of the chatterboxes away from SL - but is that really a bad thing? (improving the signal to noise ratio is win-win as far as I'm concerned)
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That's a big advantage SL has: an interactive environment is a much more productive one.
Only if the interactive environment is of superior quality to the static environment.
It's like Smalltalk
Indeed. One of the curious things about Smalltalk is the lack of source code.
Maybe my ignorance is showing -- I gave up on Squeak when I couldn't make it run on 64-bit. I got interested later, and read up on the Smalltalk VM, which, as it turns out, makes all kinds of crazy assumptions and optimizations for 32-bit machines, with no thought given to true architecture independence.
All that aside, though... Oh yeah, source cod
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Indeed. One of the curious things about Smalltalk is the lack of source code.
The other interactive languages I listed after Smalltalk don't have that problem, and neither does LSL, so while that's an interesting side issue about Smalltalk (and one that I have sympathy with) it's kind of irrelevant to the point I was making.
I could also add the UNIX command line versus Windows Scripting Host: the advantage of the interactive environment is not that it hides the source code.
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You actually have to use an external graphics editor (gimp, photoshop, et al) to create image textures for texture mapping; you then upload them (either as a batch zip file, or individually). I've uploaded .jpg .png .gif .bmp formats without any issues and used them in world. So from that perspective, how is that any different than web 2.0?
The LSL language is typed into 'note cards' (essentially SecondLife's text files) - and the note cards support syntax highlighting. To apply a script to an object, yo
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I would hazzard they would probably return to SL after seeing the cartoon-ish system that Lively is).
That already happened. When Lively started up, there were so many people they needed multiple overflow rooms for the "Google Room" and even for the "Second Life in Lively" room. The last couple of times I visited, there weren't enough *occipued* rooms in all of Lively to fill the first page of the room list.
Lively has basically imploded, which is why they're trying to reposition it as a game platform... but
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LL just knows how to pump out marketing.
*boggle*
Linden Labs has problems, yes, but they're almost the exact opposite of "they just know how to pump out marketing".
Both Google and LL are companies with a very rich engineering culture, where products and changes to products often happen out because they're cool. Linden Labs, if anything, could do with more marketing and more business culture... and they seem to know this. Google's business *is* marketing, their revenue seems to be almost entirely from adverti
Lively EULA (Score:1)
GOOGLE = SKYNET (Score:2)
Is Slashdot... (Score:5, Interesting)
Is Slashdot now becoming the marketing arm of Google? I swear this is like the 90th article about some new whiz-bang software they developed. There are other companies writing software!
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There are other companies writing software!
Yeah... so? We talk about Vista all the time here.
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Eh, if they were relevant, they'd be owned by Google.
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If google pays slashdot for these, they make a huge mistake. Slashdot community except the ones makes thousands from Google adwords have some idea about their manners about privacy and they will post basic questions like "What about privacy and behavioural targeting?"
The need to redesign the UI from scratch (Score:3, Interesting)
Out of all the 3d user interfaces I've used, this is probably the worst. There's no connection between you and your avatar at all, and even getting your avatar to walk along a straight line is frustrating... the normal motion is to have you avatar teleport from one piece of furniture to another while you pan around at a distance.
If simple movement is so hard, how on earth do they expect people to use it for a gaming platform?
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I don't see either how they could make a game out of the current version. Perhaps they'll revise the interface eventually, Lively uses the Gamebryo engine so it should be easy to implement more game-like functionalities.
I like Lively though personally I use it primarily as a chatroom. It can also be an interesting place to test one's creativity, in spite of the limitations some people have come up with some cool ideas to make use of the various objects and shells (the rooms).
By the way: [ Kevin Hanna's roo [lively.com]
Gamebryo (Score:2)
I tried to find more about Gamebryo but when I got to Emergent.com it said:
Google Lively To Be an Online Gaming Platform (Score:5, Funny)
Here's the translation from the corporate speak:
"We've released it and no one bit. We have no idea what to do with it, so let us see if we can use other people's ideas for free."
Anyone here actually tried it? (Score:2, Informative)
I read about lively quite a time ago ... but tried it just now to see how it feels.
And i must say ... it sucks ... big time!
If they do really want to make anything fun of it ... it looks like starting from scratch would be a good idea.
Why ?
- Its slow (on a dual core system that runs cyrsis just fine)
- Loading takes ages
- Controll via point and click not well done
- Camera controll annoying
- Overall usability far away from google standards
A small world (Score:2)
Lively is a disconnected collection of small rooms. If the web were be like that we'd have fixed-length non-scrollable pages with almost no way to jump from one to another but the bookmarks/favorites menu. I hope that Google's not only opening the API but is also going to remove the constraints on the room size or let people connect rooms together to create a continuous environment like SL (the latter would be enough). If they don't it will never become a 3D WWW.
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Nothing is stopping Google from turning these two applications into something better than Second Life.
Well, except that Second Life already exists, and Lively sucks balls compared to it.
Lively has no source code available, that I can find. The closest thing I could find [felipebarriga.cl] has barely started to reverse engineer Lively, and appears to have no actual code written. And the official client is XP/Vista, IE/Firefox, nothing else.
Contrast this to Second Life, which has an open source client, with officially supported Windows/Mac/Linux versions.
From what other people are telling me, it doesn't get any better once you
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The experience you are talking about is not going to be supported in a browser plugin. The 2D browser should be an appendage, like the ubiquitous notepad, launched from within the virtual world, but separate from it (and SL supports that today).
To become a gaming platform you need near-real-time communications and rendering, you need tunable physics that can mimic the real world or conversely places unheard of or unattainable by most people (e.g. weightlessness of space). Doing this will also give you the