Nintendo's Wii Storage Solution — SD Cards 79
Lucas123 writes "After gamers complained for the better part of a year, Nintendo finally came out with a solution to the Wii's lack of storage capacity — a 2GB SD card from which users can execute games, adding to the console's measly 512MB of onboard storage. The card is expected out in the Spring. With the ability to download, the card should allow users to store up to 60 games."
This news came out of the same press conference that announced the Nintendo DSi we discussed earlier today. They made a number of other announcements as well, including Gamecube remakes for the Wii, updated to make use of the Wiimote, Club Nintendo coming to North America this year, and the Wii Speak Channel, an online voice chat utility.
Lies, Damn Lies, and News Reports (Score:5, Interesting)
TFA is a lie. Iwata stated that the solution would be direct download to SD Card + a solution that will allow users to quickly copy from the SD Card to main memory. Early in the morning, the HOPE was that it was a translation issue and Iwata meant the Wii would cache the game in internal memory before running it.
Unfortunately, Reggie dashed those hopes [wired.com]. He repeated Iwata's solution in plain english. From the Wired article:
So don't believe everything you read. Half the stuff coming out of these press conferences is pure malarky. (e.g. 2 touch screens? False. 3 Megapixels? Disputed. New Pikmin? False. Street Fighter IV? False. Launch from SD? False.)
The good news is that the GameCube remakes are going to include Metroid Prime 1 & 2. So if you liked the control scheme in Metroid 3, you'll have a chance to go back and play the previous titles with those controls! (Whoo hoo!)
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Wow, I honestly thought it had two touch screens... Now I honestly don't see the point of it besides the cameras. Interesting. Especially since Nintendo is considering it a different platform than the DS.
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Street Fighter IV? False.
Some people mistook Capcom vs Tatsunoko for that AFAIK. There really is a new game but it's not SF4 and since the characters it's vs against are licensed to tons of different companies in the US it's unlikely that the game will ever leave Japan.
I do like MP 1 & 2 (Score:2)
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New Pikmin? False.
Not according to Kotaku. [kotaku.com]
"Proprietary" (Score:1, Flamebait)
Because they already soaked a lot of people buying SD cards for the Wii... hands up if when you bought your Wii, there were peripherals in the bundle (extra controller, 1GB SD card, etc) that they were pushing like there was no tomorrow.
Now Big N wants to soak the user again (at one hell of a markup compared to market price on a normal SD card) and still give them barely enough space, unless they buy more than one.
Countdown until some morally better people reverse engineer this and offer up a solution to ju
Re:"Proprietary" (Score:5, Informative)
1. I had no trouble getting a Wii without a bundle. Neither did anyone I know. In fact, it seems that those who fell for the bundle deal were in the minority. FINDING a Wii in the first place was the greater challenge.
2. The article means SD Cards in general. No proprietary card is needed.
3. The article is wrong anyway. No expansion solution was announced. All that was announced was the ability to download directly to SD Cards + an "easy" way of copying games to main memory. In effect, nothing has changed.
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The only issue for super-storage is the lack of SDHC support. That's hard to fix, since it would (most likely) require a hardware update, but if SD issues remain in the Firmware, then a simple update should be able to support SD cards greater than 2GB.
(this is slashdot, correct me if I'm wrong :] )
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1. I had no trouble getting a Wii without a bundle. Neither did anyone I know. In fact, it seems that those who fell for the bundle deal were in the minority. FINDING a Wii in the first place was the greater challenge.
Yeah, and when I was trying to buy one, the only way to find a Wii was in a bundle. :P
Fortunately it was a good bundle where the only mandatory add-on was an extra controller and you got to pick which games you wanted, but still.
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Backup Save Data (Score:1, Insightful)
Hopefully with this solution, I can now backup my save data. Currently the Wii doesn't allow you to back up saved data from any Nintendo Wifi enabled game. If the internal memory gets corrupted, you lose all your Super Smash Bros. Brawl records.
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I bet it's to prevent stat savescumming but that's REALLY not worth doing. It's understandable for something like PSO where they are worried about item duping (though that still failed due to cheat devices) but when it's just stats that's stupid.
blah (Score:3, Insightful)
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Is SDHC really a hardware thing? I've had plenty of devices that have enabled it with a firmware update.
Re:blah (Score:5, Informative)
Is SDHC really a hardware thing? I've had plenty of devices that have enabled it with a firmware update.
SDHC is electrically compatible with SD and uses the same pinout, but they use different addressing modes; with vanilla SD, each address value represents a single word; with SDHC, it represents a block.
Depending on how the device has implemented I/O, it may or may not be possible to add SDHC support with a firmware or driver update.
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Assuming they can upgrade the firmware on the Wii like any OS, couldn't they upgrade it to support SDHC USB readers, if it doesn't already?
Then it's solving the problem, although not properly, good enough because if you start making new Wiis some stuff might be changed for the worse.
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No SDHC (Score:4, Informative)
I don't know what version of the wii you have, but all my SD cards work.
None of my SDHC cards work, which I believe was AxemRed's point.
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The article DID mention a 2G SD card. Regular non-SDHC cards generally top out at 2G.
It this a firmware update that we can use with our existing 2G SD card, or will we need to buy a "special" 2G card? I got a Kingston 150X 2G for under $11. I wanted the fastest card that I could find for my Wii.
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Third party 2Gb SD cards work fine already on the Wii. I have a San Disk Extreme II 2Gb card and it works fine - the only cards that don't work are SDHC cards (which Nintendo have never said they would support).
Regardless of how fast your SD card is the controller in the Wii is painfully slow. Hopefully what Nintendo means by "dramatically easier" copying is some firmware tweaks that improve the transfer rate to something half decent.
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try sticking a 4 gig sdhc card in there - wont work.
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SDHD
SDHC
SDHC? (Score:5, Insightful)
I think a better solution would be to add SDHC support so we can use cards larger than 2GB.
Re:SDHC? (Score:4, Insightful)
I don't understand. How is that a "better" solution? A 2GB card already holds nearly 20,000 blocks of memory. To put that into perspective, WiiWare games tend to range between 100-400 blocks. That's where the 60 games figure comes from. That's a lot of space, to be honest.
The real issue is the fact that you have to rearrange the Wii's memory every time you want to play a game. Think of it like having a PC with a 1.6GB hard drive. You can install a few games at a time, but if you want to play more than 2 or 3, you have to start uninstalling game in order to install others. If you have more than 2 or 3 you want to play at the moment, you will find yourself uninstalling/reinstalling A LOT. That's the situation of Wii owners today.
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What I'm getting at is that an official external hard drive for the Wii won't change anything, perio
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</piratetalk>
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If the Wii had a hard drive, I don't imagine the world would wait long for a mod chip that loads roms from it.
I've had no issues with storage on my Wii. I think in this case, the illegitimate uses far outweigh the legit ones.
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No, not really. A basic CD-ROM is about 650MB in size. Such CD-ROMs were in use back when hard drives were 1.6GB in size. Figuring that the games from CD-ROMs would be installed to hard disk rather than run from the CD, a user could fill up a 1.6GB hard drive rather quickly.
Basically, I was attempting to make the example realistic rather than contriving something.
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To be fair, back in those days, the actual files were small; a 'normal' installation of a game from a CD to HD would take up fifty or sixty megabytes. The CD was used for FMV and Redbook audio.
Ummm... (Score:1)
While I like my Nintendo Wii, I would HARDLY find this as an acceptable solution. The other systems still have a MUCH LARGER size for storage. On upwards of 80GB. 2GB is not decent enough for this. There needs to be a place to permanently store downloadable content (e.g.: Rock Band DLC songs) and 2GB just isn't enough. External HD via USB maybe? Hardware upgrade?
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However, one thing about the other systems is that they're also designed around being a media center (such as they are), waiting to store and play MP3s, movies, etc, etc. The Wii isn't. Without all that, 2GB isn't THAT bad. True, still somewhat small, and the rather slow access time of SD cards is more than a bit painful (or at least the rather slow access time of the Wii's SD card reader), but I consider it a somewhat decent patch solution until, say, they get an external HD option or Wii2 or whatnot.
Of
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The Xbox 360 Arcade only has 256mb of storage. The only systems that currently have 'upwards of 80gb' are the Xbox 360 Elite and recent versions of the Playstation 3. Most console owners will either have an earlier Xbox 360 giving them 20gb or 60gb, or an earlier Playstation 3 with 20gb, 40gb or 60gb.
That aside I do think that Nintendo has missed an opportunity here. For games like Rock Band and Guitar Hero the absence of dowloadable content is a
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The Xbox 360 Arcade only has 256mb of storage. The only systems that currently have 'upwards of 80gb' are the Xbox 360 Elite and recent versions of the Playstation 3. Most console owners will either have an earlier Xbox 360 giving them 20gb or 60gb, or an earlier Playstation 3 with 20gb, 40gb or 60gb.
Actually earlier version of the PS3 (US and Japan) had 80GB (the 20GB one was quickly withdrawn) it is only now that this seems to be the standard although you could always install legally and with no loss of warranty any standard 2.5" disk drive internally no mater what type of PS3 you purchased. You can connect any size disk via USB which is great for backup or media storage purposes.
That aside I do think that Nintendo has missed an opportunity here. For games like Rock Band and Guitar Hero the absence of dowloadable content is a big minus point. If they had allowed usb hard drives to be attached for storage it would solve a lot of problems, providing the transfer speed was good enough.
You have a good point here although the way Nintendo is rolling in money at the moment I don't think that is a priority for
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guitar hero: world tour for wii will have downloadable content.
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Yes it will but Guitar Hero III (that I bought) didn't, despite them promising it would 'at some point after launch'. So I won't be buying Guitar Hero World Tour, I will be buying Rock Band 2 on the Xbox 360 and enjoying all of the downloadable tracks for Rock Band 2 and the original.
But of course I will have to buy another guitar, as my wii one obviously won't work with the 360.
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And I don't see how even 20GB isn't "much larger" compared to a max of 2GB. 4GB if you happen to find a compatible non-SDHC card. But still atleast 5-10 more storage.
4GB SD cards do work with the Wii (Score:1)
Save game protection (Score:5, Insightful)
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You can back up most save games to an SD card, however there are some games you can't - SSBB and Mario Kart, and probably others too. I have no idea why these saves are "special", but they are. Maybe something to do with unlocking new content or something?
Comment removed (Score:5, Informative)
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Homebrew
HOMEBREW
HHOOOOOMMEEEEBREEEEEEW!
Get the savegame extractor!
Backup your brawl, kart, whatever save. FASTER than in the system menu, IF it allowed you to "save your save".
Three words: Not good enough (Score:2, Interesting)
I have all three consoles: 360, PS3 and the Wii and I find the PS3 and the 360 have matured well in the current generation of consoles and the Wii frankly has been found lacking.
Don't get me wrong - the Wii is an awesome social/party attraction but the lack of space, the hard to remember Wii code to add friends, minimal online aspect and not as many games (PS3 is snickering as I type this) have left me a little disappointed. (Only because it was so bloody freaking hard to get a Wii).
From the article:
- Ninte
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Why is it hard to get Wii Fit, or even some Wii games? It doesn't make any sense. Nintendo has created this mass hysteria that the console, quite frankly, hasn't lived up to yet. I've had a lot of fun with my Wii these last couple of years, but it pales when put up against my 360 especially when you pull plastic instrument games into the mix. I've got 3 gigs of Rock
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The Wii is still fun but for serious gaming, PC, PS3 and the 360 trump Wii in more than one ways.
Gaming - serious business.
I mean who wants have fun while gaming?
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They are. They said it even before the Wii was launched. Their next console will be HD. By the time it's released, maybe HDTC is widespread enough to actually justify it as well. It isn't today.
SD slot speed is pathetic (Score:3, Insightful)
Has anybody else noticed a ludicrously slow transfer speed when transferring files to and from an SD card? I have a SanDisk 2GB card -- not exactly a no-name brand -- and copying even a small Virtual Console game to the card takes minutes. If a block is roughly equal to 128k (that's an estimate given that a 2GB card holds roughly 20,000 blocks), I calculated the transfer rate to be about twice the speed of a 1.44MB floppy drive. Nearly 100 times slower than the theoretical maximum transfer rate of an SD card.
Maybe they're trying to keep that retro experience going by giving you mid-1980's transfer speeds too.
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I have a SanDisk
Well there's your problem. Overpriced and stupidly slow cards in general. Get a refund. Say it stopped working in your camera.
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No, that's not his problem. The Wii is that slow with ALL SD Cards. Either Nintendo totally screwed up the I/O (e.g. byte by byte transfers rather than buffered I/O) or they run the encryption engine at times when it's not needed.
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or they run the encryption engine at times when it's not needed.
We have a winner. If you scan through some of the notes from the reverse engineering of the wii over on wiibrew.org, particularly http://wiibrew.org/wiki/Content.bin_file_structure
, you'll see that they encrypt even the ICON of hte save files. Not encode, cryographically, RSA256, ENCRYPT the ICON.
Wii SD security is fail.
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If that's true, why is the official Nintendo SD card for the Wii made by SanDisk?
And also, who do you recommend? The market has been flooded with so many lousy Chinese knockoffs these days, I have no idea which companies are actually decent.
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Last nintendo Console for me (Score:2)
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your forgetting nintendo is primarily a gaming company, do any of the things your complaining about effect your day to day playing of a game, no, then it's a secondary concern for them.
as for shovelware games, first party has always been where the quality is on nintendo consoles, because the console is so popular it is suffering what the ps2 did, many crap third party developers with a few gems.