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Nintendo Already Anticipating Holiday Wii Shortages 246

As we approach the holiday season, Nintendo has already said that they don't expect to keep up with demand for the Wii console. In an interview with the LA Times, Nintendo president Reggie Fils-Aime said they're ramping up production by 33% already, with further increases planned. They're hoping to avoid the scarcity of Wii's that occurred last year, which cost them a great deal of money in potential sales. "We're now producing 2.4 million units a month worldwide. Last year, we made 1.6 million a month. So we've made a 33% increase. One of our competitors projects they will sell 10 million consoles worldwide this year. For us, that's three months of production. We're producing an unprecedented level of hardware to try to meet demand."
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Nintendo Already Anticipating Holiday Wii Shortages

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  • In other news... (Score:4, Insightful)

    by AKAImBatman ( 238306 ) * <akaimbatman@gmaiBLUEl.com minus berry> on Monday October 27, 2008 @11:02PM (#25537155) Homepage Journal

    ...water is wet, the sky is blue, and Macs and PCs use the same hardware. i.e. There is nothing surprising here. The demand for the Wii has been mercilessly out of whack with what is possible (or at least practical) to manufacture, since day one. I know a lot of people thought the shortage was over when Wiis temporarily became available during the summer. (Note that I said "available", not "abundant".) The problem is that console sales always cycle during the summer. The best sales are obviously around Christmas, both before and after. (After for all the folks who couldn't get one during the Christmas season.) Being at the opposite end of the year, summer is obviously going to be the low-point for sales. Consumers are spending their money on vacations and outdoor fun rather than game consoles.

    What I find far more interesting is the extreme vitriol [computeran...ogames.com] expressed by those who commented on the ComputerAndVideoGames.com story. It seems the more successful the Wii becomes, the more the hardcore gamers hate it for its success.

    • I used to live in WA state and was able to get a Wii after just a few weekends of calling retailers. However, I moved to MN state recently and you can't get a Wii here.

      I asked the electronics dude at target and he said they get a couple units a week and they all sell out the same day they arrive. I really don't understand why they can't ramp up production even more. At this point, scarcity isn't doing them any favors so there is no reason to limit supply. They should simply make as many units as possible an

      • Re:In other news... (Score:5, Interesting)

        by AKAImBatman ( 238306 ) * <akaimbatman@gmaiBLUEl.com minus berry> on Tuesday October 28, 2008 @12:16AM (#25537623) Homepage Journal

        I don't think you understand how many Wiis Nintendo is producing. Let me draw a comparison for you.

        In the eight years that the PS2 has been available, it has sold about 140 million units. That's a lot by game console standards. In fact, it's a lot by the standards of pretty much any electronic device ever mass marketed. The PS2 is the most popular console in the history of video games.

        To reach that lofty level of 140 million in 8 years, it would have taken a manufacturing capacity of ~1.5 million units per month. Nintendo is producing 2.4 million units per month. If Nintendo maintains that rate, they will produce 115.2 million consoles in the next 4 years. That's in addition to the 30 million consoles already on the market. That right there is over 145 million consoles in 6 years.

        I will reiterate that the assumption is that production stays steady. However, Nintendo has already promised additional increases in production! Unless there is a massive and sudden drop-off in demand, Nintendo will not only be exceeding the record set by the PS2, they will shatter it to pieces.

        I hope that clarifies the situation.

        • Re: (Score:2, Interesting)

          by Anonymous Coward

          "Unless there is a massive and sudden drop-off in demand, Nintendo will not only be exceeding the record set by the PS2, they will shatter it to pieces."

          So far, they've sold 30m units in two years; and have yet to be able to keep them in stock.

          And yet, the PS2 in eight years sold 140m. 140/4=35m units in the same window as the Wii. And the Wii is in its infancy and prime, when most attention will be focused on it.

          And yet still, the PS2 was not difficult to find in-stores after roughly one year.

          Not saying it

        • Re: (Score:3, Funny)

          Nintendo will not only be exceeding the record set by the PS2, they will shatter it to pieces.

          Several reasons have been proposed for this:

          1. The Wii is slightly cheaper...
          • by MadKeithV ( 102058 ) on Tuesday October 28, 2008 @03:01AM (#25538371)
            Just imagine how much it would sell if it reassuringly said "Don't Panic!" in large blocky lettering on the front!
          • The Wii is slightly cheaper...

            You're currently modded "Funny", so maybe I'm just being dense, but methinks you're confused about what's being compared here. Sure, the Wii is cheaper than the PS3 -- priced now at Toys R Us online at $367.95 [toysrus.com] vs. $399.99 [toysrus.com] (ignoring for now that the Wii is bundled with an extra controller and a game, whereas the PS3 just comes with a single controller and no game) -- but the GP poster's comment compares the Wii with the PS2 -- which is $367.95 [toysrus.com] vs. $129.99 [toysrus.com] -- making the Wii over

        • >>>To reach that lofty level of 140 million in 8 years, it would have taken a manufacturing capacity of ~1.5 million units per month.

          Your statistical analysis doesn't hold-up, because the PS2 sold its first 100 million in just four years time. That's over 2 million per month. The Wii has sold "only" 30 million in two years; which would be 60 million in four years.... far short of what the PS2 did.

          Even if the Wii continues its current rates it won't reach 100 million until the middle of year 6...

          • Re: (Score:3, Interesting)

            by AvitarX ( 172628 )

            That is odd.

            I know vgchartz isn't the most accurate site, but according to this [vgchartz.com], the Wii is about a year ahead of the PS2.

    • by Toonol ( 1057698 )
      If we ever get a picture of Bush playing a Wii, the amount of internet posts spewing hatred will take down servers all over the world.

      I imagine Nintendo is aware that this will all end... eventually... and don't want to be stuck with hundreds of millions of dollars worth of wasted manufacturing capability. Now, will it end after this Christmas, next Christmas, or will be be like the gameboy and dominate the market for ten years? Who knows.
    • Re: (Score:2, Funny)

      by maliabu ( 665176 ) *

      The best sales are obviously around Christmas, both before and after. (After for all the folks who couldn't get one during the Christmas season.) Being at the opposite end of the year, summer is obviously going to be the low-point for sales. Consumers are spending their money on vacations and outdoor fun rather than game consoles.

      We celebrate summer Christmas you insensitive clod!

    • Re: (Score:2, Troll)

      by zerocool^ ( 112121 )

      I dunno, I think as more people get high def TV's, there's going to be less demand for the Wii.

      Case in point:
      A year ago, I *really* wanted a wii. Like, had to have. Couldn't find one.

      Now, I have a high def TV, and find myself much more interested in something that doesn't just push 480p.

      There's a lot good to say about the wii, but it's 2 years old now, and people are starting to see some issues with it, like:
      * the lack of high-def output 2 years ago was not really that big a deal, and I'm the first to say

      • Re:In other news... (Score:4, Informative)

        by bwalling ( 195998 ) on Tuesday October 28, 2008 @07:21AM (#25539629) Homepage
        I've never really understood these arguments against the Wii. I don't really care about the resolution - the games are fun. I've played 4 player Mario Kart without any issues (other than the difficulty of finding quality opponents). I don't care if Zelda also came out for the Gamecube - it was still a very good game. You're clearly missing the point of the Wii - it's no longer about the joystick and all the buttons, and that's why people are buying it. They don't care if it has the same stuff as the Gamecube or if the resolution is 480p - they want the Wiimote.

        Regarding good games, you skipped over Super Mario Galaxy, but you have a decent point regarding the games - I want more non crappy games. Yes, I'm somewhat contradicting my first paragraph here, but there have been several good games for the console, enough to get me to buy it and enough to prove the point that the new controller is fun. Now, it just needs more of them.
        • Graphics don't really matter for it. You have grandmas using it in nursing homes and I caught my four year-old doing yoga on it. It's just awesome.

          I know it's not really a "game," more exercise guide plus a bunch of mini-games, but it goes to an odd selling point of the Wii. The other consoles break out of the console mold by being DVD players and media streamers, Wii does it with strange non-traditional games and activities that are oddly catching on. Still, I'll be getting GTA 5 for the PS3, not the Wii.

      • I bought a Wii at launch but sold it to my brother in law a month and a half later. I had beaten Zelda, played the crap out of Wii Sports, but nothing else was on the horizon. The only games I've remotely been interested in in the last two years were Metroid, Mario Kart, and Smash Bros., I've gotten to play them all for a bit since then and actually feel like I got my full (this coming from someone who put 2000 hours into SSBM).

        I'll probably get a 360 around Christmas, more games have come out for that i

      • I think as more people get high def TV's, there's going to be less demand for the Wii.

        Possibly true, but the economic slowdown means that the rate of HDTV adoption is going to start falling off. 'Standard' definition TV signals have been around for seventy years, many people aren't going to mind keeping them a few years more.

  • by chebucto ( 992517 ) on Monday October 27, 2008 @11:03PM (#25537169) Homepage

    Is it official yet, or do the other contenders still have a shot at avoiding humiliation?

    • by aliquis ( 678370 )

      Yes, no.

      Everything went as expected, but atm Xbox360 in it's simplest form sells at a much lower price than the Wii so at the current prices I don't really know if the winner would had been so obvious.

      Even though I wished Nintendo all well and they have new controllers one can't deny the 360 has benefits over Wii as well.

      The PS3? Even better but cost twice as much as the cheapest 360 which is a factor. Also as long as it don't have a lot of games only for PS3 obviously less people will be interested.

      • by Lulfas ( 1140109 ) on Monday October 27, 2008 @11:47PM (#25537473)
        The 360 in its simplest form is missing quite a bit of capability. Notably, Live Arcade and such is mostly useless without a hard drive. PS3 is the most robust system, but costs so much and has so few games it is hard to sell. Wii is kind of perfect, even with the large quantity of shovelware crap 3rd parties are putting out.
        • I disagree with the meme that the 360 Arcade is mostly useless or missing a lot of capability. It comes with a 512MB memory card, plenty for saves, which means it plays all the retail games just fine, which is all a majority of owners want it for.

    • Yes and no.

      They have a similar units-sold lead to that which Sony established last cycle with the PS2. However, while Sony's lead in console sales was matched by a roughly equivalent lead in game sales (which is where the real profit is in this industry), Nintendo is actually significantly behind its competitors in this field this time around. So the huge installed base isn't actually equating into a "win" per se. A wii that is bought by a non-gamer, used for a month and then sits forgotten in a cupboard (w

      • Bah, this is what I get for making posts first thing in the morning.

        Last sentence of the first paragraph should read:

        "In fact, looking at the September through December releases, I can't see a single game coming out on the Wii that most gamers (as in, the people who are likely to buy games beyond what comes with their initial bundle) are likely to get out of bed for."

        And the first sentence of the last paragraph should read:

        "Of course, this isn't to deny that Nintendo has done better than during the last cyc

  • by philspear ( 1142299 ) on Monday October 27, 2008 @11:04PM (#25537177)

    What, are they EATING wiis? They've been selling out for over a year now, by my calculations that's 3 wiis per everyone.

    • Re: (Score:3, Funny)

      by NoobixCube ( 1133473 )

      Three Wiis? With twelve, I could set up a Beowulf Cluster and run Linux to calculate Pi to the 50 billionth decimal place!

      • Three Wiis? With twelve, I could set up a Beowulf Cluster and run Linux to calculate Pi to the 50 billionth decimal place!

        The 50 billionth decimal place of pi is 2. (Source: http://www.geocities.com/hjsmithh/Pi/Record51.html [geocities.com])

      • by tepples ( 727027 )

        With twelve, I could set up a Beowulf Cluster and run Linux to calculate Pi to the 50 billionth decimal place!

        What you could do with twelve Wii consoles you could probably do with one Cell Broadband Engine in PS3 Linux, and you wouldn't even have to run anything like Twilight Hack.

    • by Coraon ( 1080675 ) on Monday October 27, 2008 @11:24PM (#25537303)
      No, people arn't eating them, but I hear that their CPU when ground up makes a powerful aphrodisiac.
  • by Anonymous Coward on Monday October 27, 2008 @11:19PM (#25537271)

    1.5*1,600,000 = 2,400,000

    • by egburr ( 141740 )
      Whoever said that can't do math. If 10 million units is just 3 month's production, that is about 3.33 million a month, far in excess of their ramped up 2.4 million a month.
    • Yeah, math related brain fart I'd think. Can see how they got it though, since 8 + 8 = 16, and 8 + 8 + 8 = 24. 8/24 being 33%.

      So I guess, the difference between the new number and old number is 33% of the new number is what they are saying, which is a pretty stupid and non-intuitive way to compare numbers. Most people, as above, would see 16 + 50% * 16 = 24 as a 50% increase.
  • 2.4 million units a month worldwide

    Short of building a cloning machine, what more can Nintendo really do? 2.4 computers a months seems like no small amount to me, especially considering that Nintendo often has good quality.

  • by sleeponthemic ( 1253494 ) on Monday October 27, 2008 @11:31PM (#25537349) Homepage
    To me, there is a serious problem with the Wii.

    I've not checked many review sites so if I'm bringing up a biased, poor review site by all means, reject what I'm saying:

    2 years in and according to Gamespot [gamespot.com] only 8 games have made a score over 8.5 - 12 if you count 8.5

    This is woeful. You go to the Wii section in any store and the shelves are stocked with what I deem "exploitware". That is, poorly designed games attempting to sucker the Wii mass market into buying games based on advertised novel mechanics (that rarely work).

    A year ago, you could forgive this type of situation on the industry having not caught up with the prolific popularity of the console. Now, I find myself losing faith in the Wii. With all the Mario lineup accounted for and Smash Bros done, a "not completely awesome" Metroid. What do we have to look forward to?

    Url may or may not work for you (localised) http://au.gamespot.com/reviews.html?type=reviews&platform=1031&mode=all&sort=score&dlx_type=all&sortdir=asc&official=all [gamespot.com]
    • I've not checked many review sites so if I'm bringing up a biased, poor review site by all means, reject what I'm saying

      One comment I'd like to make is that Gamespot is useless. They have no journalistic integrity, and their reviews are awful to boot. Check IGN or MetaCritic instead.

      You go to the Wii section in any store and the shelves are stocked with what I deem "exploitware".

      I do not disagree with this statement. However, I would caution you to think carefully about the PS2 before you derive too much from it. How much PS2 software was AAA stuff? How much of it was excellent stuff that didn't get the attention it deserved? How much of it was pure, unbridled crap? (Even worse, do you know how much of the last category has been ported to the Wii to "cash in"?)

      The biggest issue with the Wii is that some of the best games fall into the category of "don't get enough attention". Gamers pay attention to Monkey Ball Wii when Mercury Meltdown Revolution is the superior title. Zach and Wiki bring back the point and click adventure genre, but no one can be bothered to buy it. Geometry Wars Galaxies is several dozen shmups in one, but hardcore gamers ignore it. Pinball Hall of Fame: Williams Collection is the most amazing pinball simulation EVER, but it goes directly to the bargain bin. Boom Blox... well... Boom Blox is just overpriced IMHO.

      And then there's WiiWare. Awesome, great, terrific, incredible games like Defend Your Castle, Toki Tori, Strong Bad, World of Goo, Wild West Guns (if you like light-gun games), Mega Man 9, Bomberman Blast, and LostWinds, yet most of the Wii owners I see don't even bother to hook up their Wii's Wifi.

      I don't know if this is a failure to market on Nintendo's part or what. Obviously Nintendo's stuff sells well enough, so one has to wonder what gives. In part, I have seen publishers take a defeatist attitude toward the Wii. (e.g. The only reason why anyone heard of Zach and Wiki was because IGN tried to jump-start a grass roots movement. Capcom spent diddly squat on advertising and promotion.) Which, unsurprisingly, becomes a self-fulfilling prophecy. Still, you'd think that publishers would want to nail their support for this machine while the iron is hot.

      I honestly don't think they "get" it. Until they do, a Wii owner has to be a discerning owner. Because that's the only way you're going to find the good games. And there are PLENTY. From Excite Truck to Wario Shake It, the games are there. They're just not getting much attention.

      • by macshit ( 157376 )

        Obviously Nintendo's stuff sells well enough, so one has to wonder what gives. In part, I have seen publishers take a defeatist attitude toward the Wii.

        I think part of the problem is that many game makers bought big-time into the idea that the ps3 would inherit the ps2's title. When the wii ended up eating the ps3's lunch, it was kind of hard for many of them to adjust.

        Even where they do end up releasing games for the wii, the games often seem rushed and to lack the full attention of the company. I get the impression that some companies view their wii games almost as a kind of stopgap until the ps3 "catches up" and they can get back to their original

      • The press average on Meta Critic for the two games you mentioned isn't exactly outstanding:

        • Excite Truck: 72%
        • Wario Land Shake It: 78%

        If these are hopes for the Wii players, the hopes are thin.

        2 years in and according to Gamespot only 8 games have made a score over 8.5 - 12 if you count 8.5

        About the same on Meta Critic [metacritic.com] according to their All-Time High Scores:

        • games > 85% : 10
        • games >= 85% : 13

        And for the record:

        • games >= 90% : 7

        The trend is quite similar on GameStats [gamestats.com] too (which is to IGN what Meta

        • GameCube ports, which is becoming a well-loved trend among publishers, has to be one of the most obnoxious, shameful idea to ever hit game consoles; for Gumpei's sake, the console is compatible with GC games!

          The old GameCube games are out of print. If publishers are going to spend money on putting games back into print in order to compete with used, they might as well add accelerometer support while they're at it.

      • Sorry that I don't have enough time to fully reply to your post but I would just like to point out how disappointed I was with the Wii's virtual console. Years and years ago I was able to emulate donkey kong country with some very effective graphic smoothing, yet when I play it on virtual console, there is absolutely no care taken to produce anything like that.

        I respect the romance of unaltered games but I don't buy that people who want unfiltered snes graphics on their large televisions.
      • Let's use Metacritic (Score:3, Informative)

        by teko_teko ( 653164 )

        Ok, let's use Metacritic...

        Wii
        First available: November 19, 2006
        Scores 80 and above: 36 games
        Scores 85 and above: 13 games
        Source: http://www.metacritic.com/games/wii/scores/ [metacritic.com]

        Xbox 360
        First available: November 22, 2005
        Scores 80 and above: 122 games
        Scores 85 and above: 47 games
        Source: http://www.metacritic.com/games/xbox360/scores/ [metacritic.com]

        PS3
        First available: November 11, 2006
        Scores 80 and above: 79 games
        Scores 85 and above: 34 games
        Source: http://www.metacritic.com/games/ps3/scores/ [metacritic.com]

        PS2
        First available: October-November,

    • Sadly enough most people are probably not to bothered with that since they end up buying all the same games anyway. (Mario galaxy, Zelda, maybe smash bros as you mention, metroid, mario kart, whatever more.)

      Over here in Sweden the only games advertised for the DS is still Nintendogs and New super mario bros (and earlier mario kart). Sure there is a lot of games for the DS, sure there are better titles than those, sure there are newer titles than those, sure there are more interesting and fresh titles than t

    • Now, I find myself losing faith in the Wii. With all the Mario lineup accounted for and Smash Bros done, a "not completely awesome" Metroid. What do we have to look forward to?

      One thing I am looking forward to is the MotionPlus wiimote attachment. You know those lightsaber games we where promised? All the great game ideas that turned out lackluster because the wiimote's motion detection isn't that great? This will make all that possible. The MotionPlus gives 6 degrees of freedom, registering motion and rotation.

      • The motion detection is the much smaller problem. One-to-one motion simply isn't possible because there's nothing to stop you from swinging when your sword hits your opponent's.

      • Re: (Score:3, Interesting)

        by NothingMore ( 943591 )
        And how do we know that the "motion plus" add on wont also be a POS? Since that same argument that except using the wiimote was used before the release of the wii "well it cant be done with a controller but it would be with the wiimote" when in reality the motion controls remain for the most part a novelty. very few games ACTUALLY take advantage of the wiimotes motion sensing capabilities currently and i dont think an add one is going to change that.
        • Given the tracking problems which Dragon Quest Swords: The Masked Queen and the Tower of Mirrors have, improving the accuracy of tracking would be a welcome improvement --- which isn't to say that I haven't enjoyed DQS a lot, but it would be more enjoyable if it wouldn't occasionally inexplicably register a thrust and break the hit chain, or if it would more accurately track diagonal slashes.

          I'm sure that the developers invested a great deal of effort to get it to the point where it is --- making that easie

      • Now, I find myself losing faith in the Wii. With all the Mario lineup accounted for and Smash Bros done, a "not completely awesome" Metroid. What do we have to look forward to?

        One thing I am looking forward to is the MotionPlus wiimote attachment. You know those lightsaber games we where promised? All the great game ideas that turned out lackluster because the wiimote's motion detection isn't that great? This will make all that possible. The MotionPlus gives 6 degrees of freedom, registering motion and rotation.

        Quite honestly that sounds like another avenue for ultra exploitware. As novel as the Wii's mechanics are, it is exactly the novelty that is driving the wave of poor games to actually "do okay".

      • by trdrstv ( 986999 )

        One thing I am looking forward to is the MotionPlus wiimote attachment.

        So far I've been loving every iteration of Tiger Woods on the Wii (despite some glaring faults). If all I get for Tiger 10 is a repackaged Tiger 09 with good Wiimotion Plus and WiiSpeak support, I'd gladdly buy it.

    • by moosesocks ( 264553 ) on Tuesday October 28, 2008 @12:02AM (#25537553) Homepage

      Remember how long it took the PS2 to build up a solid library of titles?

      Sure, there were dozens of titles at launch, but it took ages for it to build up its now-formidable library, while Microsoft rested on its laurels with Halo.

      • To be perfectly honest - I don't. I've never watched a console from inception quite like I have the Wii (and I could be considered particularly ignorant in that realm, too).

        That being said, I think the fact that the majority of people who are buying Wii's are not atypical discerning gamers has contributed to very difference response from gaming houses. Most of the good games are going to the xbox/ps3 with Wii an afterthought.

        The strange thing is, I'm hardly a gamer but I read a review or two before
    • The Wii's problem is that it isn't getting any "epic" games on a regular schedule, which are what are getting all the hype and praise right now.

      Gears of War 2
      LBP
      Rock Band and GHWT
      Fallout 3
      Dead Space

      These are the games that get magazine covers, breathless previews, dedicated forums, etc. They have big budgets, huge graphics, and online features out the wazoo. They pop up every couple of months on the 360 and PS3, and there are a ton right now because the holiday season is approaching. How many Wii games get

      • You're absolutely right. Those times when I've checked out the shelves?

        I'm invariably standing next to a family who are buying games on cover alone.

        They are the ones in the majority. Not the discerning distinguished gentleman such as myself.
      • The Wii problem is much, much simpler:

        It's not a console for gamers, and thus games for gamers don't come out on it.

        Even the low budget PS2 RPG market won't port their games to the Wii, presumably because they don't think they'll sell well to the "non-gamer" people who bought the Wii. The worst thing is, they're probably right.

    • I own a Wii, and pretty much it just sits there unused unless a good game comes out that I'm interested in. For me that was Super Mario Galaxy and Mario Kart.

      Most of the rest of the titles I see in stores are gimmick/exploitware games that aren't even worth $10, let alone $49.

      Much of the WiiWare games seem like mediocre crap that look like ports of flash games -- I've only picked up Mega Man 9 from the crop for its retro appeal (though I think they went a little too heavy on the difficulty.. the olde
      • I hear that. I went through a period of hiring out as many games as I could but got sick of being disappointed so the Wii now takes care of stopping dust from landing on a Wii-shaped area of my television unit. SMG was great, though.
    • by Chrisje ( 471362 )

      Well, beauty is in the eye of the beholder.

      I own Super Smash Bros Brawl, and I got really disappointed with the game in spite of all the very enthusiastic reviews. It's just... well... childish. I guess it would be better if I had gamer buddies aplenty and half a pound of Mary Jane at home all the time. Then I own No More Heroes. Which looks butt-fucking ugly and held my attention for a while, but was widely advertised as THE hardcore game to own. While a fun game, I really have issues with how bad it looks

  • I walked into a store a few weeks ago and bought one.

    Ok, yeah. I was shocked as hell that they actually had them in stock.

  • what?! (Score:2, Insightful)

    by skam240 ( 789197 )

    Seriously? People are still into this fad system?

    Don't get me wrong, there were few people who were stronger supporters of the Wii when it was first coming out with it's new motion control setup. Unfortunately, it seems like all that developers have been able to do with it is create a bunch of crappy mini games where the only point seems to be to flail ones limbs around. The only thing the system does well is shooters (given that every other system has given up on the light gun) while they have been unable

    • by aliquis ( 678370 )

      Super Paper Mario was supposed to come for Gamecube, evil Nintendo releasing it for Wii only. I want my super paper mario damnit! ;/

    • Re: (Score:2, Insightful)

      by Atriqus ( 826899 )
      from wiktionary:
      fad: n, A phenomenon that becomes popular for a very short time.

      Average Span between nintendo consoles: ~5 years

      So I ask you this: when a system is still scarce for half of its shelf-life, can we please stop calling it a fad?
      • by skam240 ( 789197 )

        I have a number of friends who own the system and while it was massively popular for a while no one touches their systems any more (meanwhile their PC's and 360's get plenty of use). I've heard of this happening for quite a few people outside my social circle as well.

    • Re:what?! (Score:5, Insightful)

      by AKAImBatman ( 238306 ) * <akaimbatman@gmaiBLUEl.com minus berry> on Tuesday October 28, 2008 @12:31AM (#25537709) Homepage Journal

      Unfortunately, it seems like all that developers have been able to do with it is create a bunch of crappy mini games where the only point seems to be to flail ones limbs around.

      Unfortunately, it seems like all that developers have been able to do with the PS3 is create a bunch of crappy first person shooters where the only point seems to be to fire guns in random directions and hope you hit something.

      I don't know how up to date you've been keeping with the Wii, but the age of mini-games is over. Save for Rayman Raving Rabbids 3, I can't think of a single title in recent memory that's based on mini-games. If any exist, it is probably a shovelware title that you should avoid. Spend your money on Boom Blox, Wario Shake It, Zack and Wiki, or one of the many excellent WiiWare titles instead.

      • Re:what?! (Score:5, Insightful)

        by nlawalker ( 804108 ) on Tuesday October 28, 2008 @12:43AM (#25537761)

        To a lot of people complaining, those games you list *are* mini-games. As in, not beefy games - the blockbuster ones that really drive things. In this context, the definition of mini-game has changed, and has glommed together with portions of "casual game," "low budget game, "shallow game" and "simple game."

        • Re: (Score:3, Insightful)

          by melatonin ( 443194 )

          The Wii has changed the definition of what makes a good game. Nintendo proved that there was a huge market waiting for games that are relatively easy to produce, fun to play, and very profitable (and unfortunately, a lot of business players have forgotten how to make and sell those).

          Metal Gear Solid 4 and Metroid Prime 3 are great. Those kinds of games aren't going anywhere. But myself, and a lot of other people, are glad that games based on fun gameplay concepts have a home again.

          I love Heavenly Sword,

          • d'oh. could have been a lot more fun gameplay.
          • (and unfortunately, a lot of business players have forgotten how to make and sell those).

            I was going to say that this isn't true at all, but I thought about it for a minute and realized that it is true, unless you're Nintendo. I feel like the third parties rely solely on cover appeal, but there's a reason. Games that aren't big-budget don't get big-budget advertising either - it's one of those business things where they shoot themselves in the foot trying to get the dollar figures to line up appropriately, even though it makes zero sense. In their eyes, it's too risky to create a larger budget

        • I'd argue that the blockbuster games more often drive companies out of business than drive progress in the games industry. Certainly the publishers producing hundred-million-dollar FPSes and GTA clones which launch in the holiday season, compete with all the other hundred-million-dollar FPSes and GTA clones, and sell six copies so the publisher has to close the development studio aren't going to be doing the industry any good. While there's a long way to go, Nintendo has shown that small games from small st
      • Unfortunately, it seems like all that developers have been able to do with the PS3 is create a bunch of crappy first person shooters where the only point seems to be to fire guns in random directions and hope you hit something.

        I don't understand why you drag the PS3 into the discussion when the parent poster was only talking about the Wii. Also, the Wii has as many first-person shooters as the PS3, so again, I fail to see your point.

        I have a Wii and a PS3. Guess which one I play more? Yup, you guessed correctly. The PC. :-)

    • Re:what?! (Score:4, Insightful)

      by powerspike ( 729889 ) on Tuesday October 28, 2008 @02:14AM (#25538181)
      i think the system is great, and it fills something that wasn't around at all, me and my friends will play wii for 10minutes (what ever game * people) while we wait for a taxi, or someone to get back with pizza and a movie etc. One of the best features of the system is that you can pick it up, play it for 5-10 minutes, AND have fun. it's hard to do that with almost anything else on the market. Your welcome to call it a fad system, but be aware, to alot of people that own one, the power is in been able to play it for 5-10minutes and put it down. Hardcore gamers might see it as a fad, but not every one is addicted to gaming
    • While they have been unable to come up with anything compelling in terms of sequels for their major franchises.

      Everytime I look, I see good things being said about LoZ Twilight Princess and SM Galaxy.

      That's also my own experience: Z:TP sucked me in like a vacuum, playing it every spare moment, loving it all the way. The puzzles are just hard enough to push me without leaving me stomped for too long [nice graphics, well-composed music, same old story but with a nice twist; slightly less fun second time you play it, though].

      The graphics, sound, level and boss design for SM Galaxy: awesome [I love(!!) the daredevil ru

  • It's Christmas (Score:2, Informative)

    Stop pussyfooting around with the phrase "holiday season". If you mean Christmas, say Christmas!

    • Re:It's Christmas (Score:4, Interesting)

      by Daetrin ( 576516 ) on Tuesday October 28, 2008 @08:42AM (#25540417)
      I don't mean christmas, i mean Atheist Kids Get Presents Day, but i don't want to offend all the overly sensitive christians, so i say "holidays" instead.
    • Stop pussyfooting around with the phrase "holiday season". If you mean Christmas, say Christmas!

      Your persecution complex is showing.

      Kwanzaa is a made-up thing, and Hanukkah is a more minor Jewish holiday than most gentiles recognize, but gifts are purchased and given by people in celebration of both of those holidays, and then some.

      'Christmas season' is the misnomer, not 'holiday season'.

  • Comment removed (Score:3, Insightful)

    by account_deleted ( 4530225 ) on Tuesday October 28, 2008 @06:20AM (#25539235)
    Comment removed based on user account deletion
  • So this is the third year of the Wii being available, but it is still at the same (retail) price as when it was originally released. Granted, sales are still outpacing supplies so we can assume that demand has at least remained roughly static over these three years.

    However, we all know that hardware prices tend to fall over time. Unless I am mistaken, the Wii of this year is identical to the Wii of 2006 in terms of hardware. So why hasn't the console price fallen? Will we see it fall before Nintendo r
    • So this is the third year of the Wii being available, but it is still at the same (retail) price as when it was originally released. Granted, sales are still outpacing supplies so we can assume that demand has at least remained roughly static over these three years.

      However, we all know that hardware prices tend to fall over time. Unless I am mistaken, the Wii of this year is identical to the Wii of 2006 in terms of hardware. So why hasn't the console price fallen? Will we see it fall before Nintendo releases their next system (whenever that will be)?

      An earlier post said that console life cycles average about 5 years. If we are therefore over half-way into this cycle, wouldn't we expect to have seen a price drop by now?

      I bolded the part where you answered your own question.

  • It is amazing that the Wii is still this popular. All the people I know who have one, it is just sitting there collecting dust. The people I know are fairly cheap, so they got theirs used off of sites like craigslist. Obviously, my anecdotal evidence doesn't jive with reality though if they are still selling this fast. At one point I thought they were selling so fast because people who just buy a bunch of them and sell them for a profit. And that may be true to a certain extent, but it can't be the rea

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