Miyamoto Scrutinizes Mario, Zelda, Hails Portal 145
eldavojohn writes "Nintendo icon Shigeru Miyamoto stated in an interview that 'What I've been saying to our development teams recently is that The Legend of Zelda: Twilight Princess was not a bad game, by any means. But, still, it felt like there was something missing. And while, personally, I feel like Super Mario Galaxy was able to do some things that were very unique, at the same time, from another perspective, certain elements of it do feel somewhat conservative. This is something I've been talking to both of those teams about ... hopefully [the next Mario and Zelda] will feel newer and fresher than their most recent versions.' MTV Multiplayer also commented on Portal's mechanics and gameplay, to which Miyamoto responded, 'I think Portal was an amazing game, too.' GameSetWatch has a related article criticizing Nintendo for relying on the Wii's input devices to develop game franchises rather than improving actual gameplay."
Un peu de poids. (Score:5, Insightful)
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Re:Un peu de poids. (Score:5, Interesting)
This guy practically invented video games as we know them.
I'm sure the people at Valve jumped in the air, simultaneously high five-ing each other after they read that.
Re:Un peu de poids. (Score:5, Funny)
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... and they deserve to do so.
Compliments from Miyamoto on game design should be taken seriously.
That said, to honour him properly would be to bow gracefully and say thank-you instead of high-fiving.
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Turn in your gamers card at the door.
In my day, we'd string you up, but these new fangled wireless controllers...
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Those elite "PC gaming circles" working out for you?
What with EA, LucasArts, etc moving away from the platform, and stores giving less and less floor space?
Soon they'll be dead. I'll light a candle for them.
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Not really, no. Here in Germany PC games sell well and stores allocate a lot of space to them. In the US they don't sell well and stores reduce their space.
Re:Un peu de poids. (Score:5, Funny)
Eh. I don't know. I'm sure Valve appreciates the compliment, but I doubt they'll be gushing over it.
Oh please. There probably wasn't a dry pair of underwear in the whole building.
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When he was asked about Galaxy's planets resembling those of some Ratchet & Clank game he replied "I haven't heard of that game, is it a PC game?". He also doesn't play videogames much according to interviews. The fact that he played Portal marks it as special already.
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Re:Un peu de poids. (Score:5, Informative)
I've seen so many people actually believe Miyamoto is in control of the franchises he created, I really believe your post to be sincere.
In reality, Nintendo executives are after profit no matter the cost -- well, actually, not that drastic, it seems that the Nintendo 64 blunder and the lack-luster GameCube popularity changed their minds, somewhat. The Wii was a gimmick with little benefit than a then-unique input method (well, actually, the whole motion sensing thing is nothing new, but it rarely appeared on consoles except for one or two Dreamcast games). They make games based around the input, and out comes Zelda Twilight Princess and Super Mario Galaxy. Not bad games by any standard, but they aren't exceptional. Miyamoto has every right to complain about lack of originality at Nintendo.
Re:Un peu de poids. (Score:5, Insightful)
The N64 wasn't really a blunder. It had Mario 64 and Zelda: Ocarina of Time, which were both considered masters of the genre, and OoT is still considered one of the best games in the world. This was before people started commenting that the series were getting a little stale. Oh, and GoldenEye, and a whole pile of games done by Rare who were so good that Microsoft bought them after Nintendo were found guilty of price fixing and had to sell them off.
In fact I'd say that there were a lot of really awesome games on the N64, just none of them were Final Fantasy. Meanwhile, the N64 had a control stick, and managed to pack an awful lot into those cartridges. It was done to prevent long load times, which it managed. I still love my N64. The worst thing I can say about it is that my control stick got a bit crusty after all these years, and some of games had too low framerates, and it didn't help being in the UK with PAL's higher resolution (although that became less of an issue towards the end of the N64's lifecycle).
The GameCube had the world's most comfortable controller, and I still prefer it to the Wii Remote. It had graphics which were perfectly functional, maybe not as flashy as the other consoles, but I hold that graphics are only a very small part of what makes a game good (proof: if graphics were important, then all older games would suck, and they don't). Nintendo experimented with gameplay, and they came up with some fantastic ideas. They used a very easy SDK, so it was much easier to produce games for the NGC than the PS2, and the X-Box made it too easy to just port PC games.
The N64 and NGC were successful and good consoles, and Nintendo is still in the videogame business despite the heavy competition they faced, and growing stronger than ever. They'd have never made the Wii otherwise.
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Where Nintendo screwed up on the N64/Gamecube were the storage media and their early treatment of third party game makers.
The N64 had some awesome games, but they screwed themselves by being so scared of "piracy" that they stuck it with consoles. This, compounded with flipping Sony/Phillips the middle finger on the proposed disc-based setup (which led directly to the Sony Playstation) meant that the N64 was competing with an equally-powerful console (PSX) that not only had more RAM (prior to the N64 RAM exp
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I don't think carts were about piracy, they were because previous attempts at CD-pased gaming (Sega CD, TurboGrafx CD, CDi) were horrible failures. Additionally CDs had horrible load times at the time and the need for them wasn't that big, the game content could still fit on a cart, only the FMVs that started getting used much in games (previously they were only used for crappy "interactive movie" games) and the CD music required CDs, Nintendo probably thought the negatives outweight the positives.
BTW, curr
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007: Golden Eye FTW!
I loved the N64
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The N64 was not a miserable failure over all but it was nowhere near as popular or well-regarded as its running mates in that generation.
That said I agree, Rare made the best and most incredible games for the N64 and I played almost all of them. Their later work for the 360 hasn't impressed me near as much I might add.
Nintendo's own Zelda games for the N64 were also excellent, I enjoyed playing and replaying them thoroughly, although I can't say the same about Mario 64.
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I loved Metroid Prime, and I found its graphics amazing. I just completed (100%) Metroid Prime 3 on the Wii about two hours ago, and the graphics are only mildly better - things are a bit more rounded - but it was great fun too. I do think that games on the GameCube looked good. I am impressed when really shiny games come out, but it's not my primary reason for playing them.
I'll admit I don't own any of the other consoles, and I've only occasionally seen people play them, which is what I based my comment on
Mod parent up (Score:2)
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And controller-wise, the other consoles are little more than same old, same old. Why are better graphics better than a new controller exactly?
Just like the focus on graphics in the other consoles is just a "gimmick"?
You have an interesting definition of "g
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Graphics power isn't nearly as important as processing power, but people have a certain normative graphical level they get accustomed to whether it be on TV or in gaming, and when you don't keep up to par, its obvious and distracting.
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I don't see why this is modded flamebait. He has a legitimate point. Let's face it, processor-wise and capability-wise the Wii is little more than a slightly improved Gamecube.
Let's face it, you are essentially trolling here.
Processor-wise and capability-wise the Wii is more than twice as powerful as a gamecube by any reasonable measuring.
The whole console was built around the controller,
What precisely do you think a gaming console should have been built around? Blu-Ray?
as has every game for the system.
That
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Also, a console is more than just the hardware. Technically, both the Gamecube and the Xbox were better than the PS2, yet who
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And the 360 and PS3 were gimmicks with little benefit than HD graphics.
Wait, like Sony and Microsoft make games based around the capabilities of their respective systems?
For those games, maybe. But stuff like Wii Sports, Wii Fit, etc. was pulled of very nicely indeed.
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Miyamoto has full veto power on any game he participates in AFAIK. Still, the recent Zelda games were led by Aonuma instead who seems to be mostly about emulating what Miyamoto did instead of defining his own game. Well, if he's taking it in any direction it's more story heavy, kinda like Final Fantasy with a different gameplay between the cutscenes. This is the antithesis of the new generation gaming the Wii has started (short, hard, instant-fun games you can fit into a coffee break or play all day).
Super
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They make games based around the input, and out comes Zelda Twilight Princess
Zelda:TP was developed (and released, I own the disc) for GameCube. It wasn't until some time in the middle of development that it was decided they would port it to Wii as well.
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Eh, huh? What blunder?
PlayStation massively outsold the N64.
Do you mean the market introduction and standardization of real 3D, analog sticks, 4 player gaming, trigger buttons, 3rd person camera controls, rumble, controller extension ports, and real 3D first person shooters?
Real 3D, like the Saturn and PSX were doing 2 years prior? Analog sticks, like several 2nd/3rd generation consoles? 4 player gaming like the NES (hey, Nintendo had prior art from an earlier system)? Trigger buttons like the SNES? 3rd person camera controls like many PSX/Saturn games? You have rumble dead-on, but controller extension ports weren't new. As for "real 3D first person shooters", do you mean like Doom (1993), or are you strictly talking consoles (which
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Perfect Dark for the N64 was an excellent FPS by all respects, and I preferred it greatly in single player as a game to Halo.
Re:Un peu de poids. (Score:5, Interesting)
Amusingly, the actual team behind Portal were at DigiPen, a training institute that Nintendo of America is deeply intertwined with. I dare say part of the reason that Portal is that Nintendo is very Japan centric, and unable to fully embrace American innovators, even ones they grew. Valve happily snatched the group up and paired them with talent from everywhere. If you look at their one endeavor to actually capitalize on the eager people ready to work for Nintendo, NST, they're a damn near failure. Every game they make is a derivative or sequel, it's like a list of "all the games you fuckers should have played, damnit!" It's clearly not a matter of talent, so I'm willing to blame management.
Clearly many people involved with Portal are enamored with Miyamato's games. Seanbaby brings a culture of gaming steeped in the history of gaming, all the way back to the NES. And yet it seems like NoA would have made sure nobody with his edgy cult celebrity status would participate.
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Retro Studios is an American company owned by Nintendo that developed Metroid Prime and its sequels.
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Retro started out as a partnership, which evolved into an ownership position when the founder left (usually a bad sign). But you do bring up a good point; Nintendo's strategy to capitalize on the eager fan engineers was to farm out some franchises. It worked, to a degree. Fzero GX and Metroid Prime are two examples of that, an extension of an older program to lend characters to an existing game (mario golf and tennis). Retro is basically a one trick pony, and it looks like people have gotten a bit tired of
I love Miyamoto's insight (Score:3, Funny)
I know this post could be considered "redundant", since his genius is obvious, but I love him!
Re:I love Miyamoto's insight (Score:5, Insightful)
At least he's no Nintendo fanboy, he still has some critical sense left. And it's indeed interesting he's criticizing a little Twilight Princess and Mario Galaxy, both of which have been hugely successful in the press, especially Mario (highest-scored Wii game in most websites).
I just hope I'm understanding his remark correctly... that he's not actually thinking those two games should have been more similar in spirit to Wii Sports/Fit/Music. Because when you come to think of it, he's quite enthusiastic about those shallow titles.
Re:I love Miyamoto's insight (Score:5, Interesting)
Or, to illustrate it with videogames; Asteroids is shallow as hell, but playing it is a much purer state of videogame zen than gears of war will ever be.
Re:I love Miyamoto's insight (Score:5, Funny)
Asteroids needs achievements. And unlockables.
Re:I love Miyamoto's insight (Score:4, Insightful)
Ha, ironically and as funny as your comment is, it points out what's wrong with some of the nearly systematic modern era game design decisions.
Who in this day and age would content themselves with designing something as simple without power-ups, boss levels and so forth?
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Or, to illustrate it with videogames;
And as a more modern example, Guitar Hero is just as shallow when you think about it: hit the subset of buttons indicated by the dots when the dots cross the time line up to a certain tolerance. That's all the conceptual "moving parts" in the game; the rest is presentation.
And shallow with good presentation is good; it's a damn fun game, and it's the first game where I've ever replayed a level I've already completed perfectly just for that level's background music :)
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And there's no way in Hell that anyone's ever going to pay 70 euros for it.
Asteroids is an arcade hall game, designed to suck a few coins out of you every now and then. Gears of War is a console game, designed to suck a huge one-time sum out of you. It needs to justify that expenditure by having long play-time, and that means it needs to give rewards along
Long play (Score:2)
I guess you didn't have Asteroids on your 2600. Long play time, there have been records for the games of that era at over two days of straight play. How long does Gears of War take to finish?
Re:I love Miyamoto's insight (Score:4, Insightful)
That's only because you grew up on Asteroids.
Similar to the Mega Man 9 effect [penny-arcade.com].
Shallow is as shallow does, sir.
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My issue with him is his latest push towards games that are more family focused, or not games at all. The Wii * series are (in some cases) enjoyable "games", they leave serious gamers wanting more... something he used
Miyamoto's insight... (Score:2)
LittleBigPlanet is a game that Miyamoto should have made. It's the Mario MMO. You play as Mario, beating the platforms, or as Bowser, making the platform levels. And you get to challenge friends as if you stole their princess...
Great Article (Score:3, Interesting)
I have a great appreciation of this guy for not being a talking head, and for keeping his critical perspective for his own work and the rest of the industry. He really seems to have a great perspective on games as a whole, and sees where they're at and where they're going (and where they should be right now, which is probably what feeds his criticism of his own work).
I really disliked Twilight Princess, and though Mario Galaxy was great fun for me, it was really just Mario 64 with a top-down camera most of the time.
Fair comments (Score:5, Insightful)
I hope this means there will be another Mario game for Wii. It has been a disappointing feature of the latest Nintendo consoles, that only one Mario is released per generation. With the absolute crap that is mostly coming out for the Wii, they really need to step up and rely on the strong franchises to maintain interest.
Re:Fair comments (Score:5, Insightful)
"I hope this means there will be another Mario game for Wii. It has been a disappointing feature of the latest Nintendo consoles, that only one Mario is released per generation."
You know what, I actually kind of have to disagree with that sentiment. I mean, I guess I really wouldn't have anything against a new Mario, but in truth, I really just want to see something new from Nintendo. Looking at the games they've released for the Wii, you have a lot of sequels: Metroid, Smash Bros., Mario Kart, Zelda. I don't have anything against sequels, as long as they're good (and they are), but also I'd really like to see them expand into new IPs.
I'm aware that they have some new IPs, like Wii Fit, Wii Music and Wii Sports, but these are really just novelty IPs, not quite the kind of games I'm into.
I love Mario. Always will. But sometimes, Mario should sit it out.
Re:Fair comments (Score:5, Interesting)
Someone (some awesome individual) then did a bit of stats and posted a very good summation of the situation (deserved to be modded up but too late, I guess). Read these stats and think about how many of the actually good games are franchises.. I will repost it here:
http://slashdot.org/comments.pl?sid=1009873& cid=25545311
Ok, let's use Metacritic...
Wii First available: November 19, 2006
Scores 80 and above: 36 games
Scores 85 and above: 13 games
Source: http://www.metacritic.com/games/wii/scores/ [metacritic.com]
Xbox 360 First available: November 22, 2005
Scores 80 and above: 122 games
Scores 85 and above: 47 games
Source: http://www.metacritic.com/games/xbox360/scores/ [metacritic.com]
PS3 First available: November 11, 2006
Scores 80 and above: 79 games
Scores 85 and above: 34 games
Source: http://www.metacritic.com/games/ps3/scores/ [metacritic.com]
PS2 First available: October-November, 2000
Scores 80 and above: 319 games
Scores 85 and above: 149 games
Source: http://www.metacritic.com/games/ps2/scores/ [metacritic.com]
Nintendo DS First available: November, 2004
Scores 80 and above: 64 games
Scores 85 and above: 25 games
Source: http://www.metacritic.com/games/ds/scores/ [metacritic.com]
"Good" Game per Month (GGPM) Ratio Since most consoles were released in November, lets round up their ages by year. And assuming the score of 80 qualifies as a "good" game: - Wii: 36/24 = 1.5 GGPM
- 360: 122/36 = 3.39 GGPM
- PS3: 79/24 = 3.29 GGPM
- PS2: 319/96 = 3.32 GGPM (*)
- NDS: 64/48 = 1.33 GGPM
*) The PS2 probably doesn't have many new games anymore in the past few years.
It seems the NDS and Wii are filled with a lot more family and kids-friendly games, and these games tend to not favor the critics, and possibly most hardcore gamers.
I think, given the quality and innovation of SMG, there is enough room for further elaboration on the Wii.
:-)
And if you truly actually want decent titles on the Wii rather than noveltyware, right now, you're worried about the future of this console. Very little quality stuff is coming out. It's a complete contradiction to the perpetually sold out status of the console. I'm surprised more people are not complaining about how poor the catalogue is. As it stands, more often than not if I go browse the Wii shelves, I'm standing next to a family who are buying a game on cover alone (and promised novelty mechanics that rarely work). If that is the majority market, I can see why publishers don't give a shit, just turn out turds and watch the dollars roll in
I'm not by any stretch of the imagination a "gamer". I just make informed decisions on whether to buy something. Strangely, whenever I check whether I should, I'm confronted with a fairly resounding "nothing to see here" regarding new stuff coming for the Wii.
Re:Fair comments (Score:4, Insightful)
I don't know how much blame to put on Nintendo for that. Honestly, Nintendo is one of the best game developers in the world. Despite the fact that they seem to rely a lot on established IPs (as I mentioned earlier), they still manage to crank out good games at an alarming rate. I honestly can't think of any other developer as successful as they have been.
The problem, obviously, is the same problem Nintendo has had ever since Sony went CD format with the PS1, and Nintendo stuck with its proprietary cartridge format. They are unable to attract 3rd party developers willing to make good 3rd party games. It's something that they've never been able to truly come back from.
So what's the problem? The Wii is a very successful system, outselling the Xbox and the PS3 significantly. Why are the 3rd party developers so weary? Well, I can think of two reasons.
1. The system was made and is still being marketed towards the casual crowd. The casual crowd is much less discerning than the core gamers. As such, a 3rd party developer really has little motivation to spend time and money developing something good, and instead can shovel some cheap mini-game, perhaps with some movie license attached to it, and rake in easy dollars. That kind of thing doesn't fly as well on the PS3 or Xbox 360.
2. The system is significantly underpowered when compared to the other two systems. This means that when a developer is choosing which systems to design their games for, they kind of have two options. Develop it for the Wii, or develop it simultaneously for the 360 and the ps3. Even if the Wii matched the total sales of the other two systems combined (which it doesn't), any game would still probably reach higher sales figures if it was released on two platforms instead of one. In fact, now that I think about it, the Wii is kind of competing with the PC as well. Not many games for the wii are released simultaneously on the 360, the ps3, or the PC, but I can think of several games that have come out on all three of those platforms and missed the Wii entirely.
It's been two years, and the Wii is still going strong. I think we've gone past the point where we can wonder if the Wii is just a fad. Apparently, the casual gaming market CAN sustain a system. And sustain it they have. Who'd have thought? But until casual gamers become more discerning, I don't think the Wii is really the system of choice for more prevalent gamers like myself. Or, maybe the casual gamers will grow bored of it, and then Nintendo will be forced once again to appeal to the core crowd. Who knows?
There's no question. Wii is not a fad. (Score:2)
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Which company would that be? Nintendo? No doubt, Nintendo is a great company. I said it myself in some other post (forget where), if someone made the argument that Nintendo was the best game developer in the world, I wouldn't argue with them. They're awesome. Even their casual games are.
But are casual gamers buying Nintendo games because they're so discerning an they recognize such high quality? Or are they buying them because they're Nintendo games, and otherwise ignoring other high quality casual ga
Re:Fair comments (Score:5, Interesting)
The other thing is that Nintendo's target market probably buys fewer games per console. How many games does the average Nintendo customer buy a month? I'm not talking about "hardcore" gamers, I'm talking about the average person with a Nintendo console. I would be hard-pressed to say its more than 1 a month.
For the other consoles, you've got more "hardcore" gamers that buy games more frequently, but that can't be expected to buy the same games as each other. As a rough example, 9.53 million Mario Kart Wii sales [wikipedia.org] per 30.55 million Wiis [wikipedia.org], vs. 3 million MGS4 sales [wikipedia.org] per 16.84 million [wikipedia.org] PS3 sales. Put another way, about 1 in 3 Wii owners bought Mario Kart, but less than 1 in 5 PS3 owners bought MGS4. (I realize there are some important differences, but this is just to give a rough idea.)
This would explain why Nintendo puts out fewer quality games. Their target audience only wants so many games per month, and they can be expected to buy the same quality games as each other. By comparison, the other consoles have to put out more diverse quality games because of the more diverse and frenzied appetites of their target market.
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The other thing is that Nintendo's target market probably buys fewer games per console. How many games does the average Nintendo customer buy a month? I'm not talking about "hardcore" gamers, I'm talking about the average person with a Nintendo console. I would be hard-pressed to say its more than 1 a month.
I'd say its way less than that. I'm a somewhat casual gamer (I enjoy the AAA games, but have little play time so only buy a few and they last me forever) looking back over my last 4 or 5 consoles, I'd say I buy 10 to 15 games per console LIFETIME (3-4 years?). Anecdotal of course, but I think 1 game a month is quite a bit.
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"Good" Game per Month (GGPM) Ratio Since most consoles were released in November, lets round up their ages by year. And assuming the score of 80 qualifies as a "good" game: - Wii: 36/24 = 1.5 GGPM
What this tells me is that if you have a gaming budget under $75/month, the approximate cost of one and one half retail titles, there are enough good games available no matter what platform(s) you own.
Of course, it also depends on whether we agree on your definition of "good game". I don't put much weight on the a
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I agree, but he's trying to make an informed buying decision, presumably without spending the money on renting all the consoles to try them for himself. I don't think an analysis based on game ratings is completely accurate either, but I do think it gives a good ballpark. When you have aggregate ratings showing that Wii h
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I love Mario. Always will.
I prefer Princess Toadstool.
Question- (Score:2, Insightful)
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Then don't buy them. Do you really think Mario and Zelda are they only games Nintendo makes?
Of course not.
Wii Fit, for example, Wii Music, and others.
The same with other companies - Capcom, for example, makes more than Megaman, and even EA these days is making new games (Dead Space, for example).
It's a tired argument that's never been true, and frankly I'm tired of hearing it.
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Re:Question- (Score:5, Insightful)
While I do agree with you, I must say I think that the Zelda and Mario franchises are bad examples, at least in the earlier iterations. Mario 1, 2, 3, and 64 were completely different games, as were the Zelda's up to and including Ocarina of Time.
IMHO staying within the setting but building a completely new game around it is no problem at all.
Repeating the same game but with fancier graphics or two added gimmicks is a whole different thing. And that is where the newer versions probably went wrong. Although I still liked them :p
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But that's not what happens with Mario and Zelda. Mario 64 is completely different from Mario 3 is completely different from Mario 2 is completely different from Super Mario Bros. And Mario Sunshine is completely different from 64. Galaxy is something completely new again.
The same goes for Zelda, for the most part. 1 and 2 were completely different. The SNES game was completely different from Zelda 2. OoT was 3D, obviously very different. Majora's Mask looked
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So you basically care mostly about the shallowest characteristics of the games, like their names and the characters used, and don't care that the gameplay is radically different between the various games?
Re:Question- (Score:5, Insightful)
The gameplay is radically different? Which game are you referring to?
Mario Galaxy radically different than Super Mario Sunshine?
Mario Kart Wii radically different than Mario Kart DS?
Metroid?
Zelda?
Smash Bros?
I guess it's a matter of opinion, but to me, the radical changes to Nintendo IPs mostly happened during the N64 era, and to a lesser extent, the Gamecube era, when games were making the switch from 2d to 3d. All of the games I've mentioned above share quite a bit in common with their N64 and Gamecube counterparts.
Finally, I ask, what's so wrong with wanting original IP's? Why do some people get so defensive when this is asked for?
Re:Question- (Score:5, Insightful)
Mario Galaxy radically different than Super Mario Sunshine?
Yes, absolutely. Although I see your point with the others. (I say this despite personally having a lot of affection for Twilight Princess.)
Finally, I ask, what's so wrong with wanting original IP's? Why do some people get so defensive when this is asked for?
It was this line: "Why do gaming companies have to make 100 versions of the same franchise?"
Nintendo in particular is pretty darned good at making a compelling sequel. In a world where the vast majority of sequels are, at best, expansion packs of the original game, Nintendo still finds ways to keep them compelling. I never would have thought I'd prefer a Tetris game over the original Game Boy version. But Tetris DS came along and blew me away. Multiplayer Tetris, over the internet, on a portable system. Suh-weeet. Mario Kart DS? Same deal. Zelda? Do a search for GameTrailers Zelda Retrospective. The epic scale of that franchise is mind-boggling. Compare all that to say Grand Theft Auto. Now, I love Grand Theft Auto. I've played the heck out of all the non-portable versions, even before it went 3D. But when I look back, yeah the sequels were fun, but honestly I don't see that big of difference between them. The stories are different, that's what keeps me coming back, but fundamentally we were given a few trivial upgrades to the original premise. I won't be waiting in line for the next GTA game anymore. Even Bully could be considered an unofficial GTA sequel. It's just so... tried and true. It's hard to look at a series like that then criticize Nintendo for their sequels.
Even then, I really don't have a problem with criticism of Nintendo's games. Not every game works with everybody. But you wouldn't seriously say that Nintendo doesn't try new things, would you? Wii Fit? Wii Sports? (The best selling game of 2007 and it's.. bowling?!) Brain Age? Strikers? Seriously man, when you say things like you did, it sounds like somebody who read the title and jumped to conclusions about what the game is. You're going to receive criticism for that by people who know better. It's like saying: "I don't like vegetables because I hate spinach, give me something original." I'm not sure what else you'd expect, honestly.
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But a few posts up someone posted his "Good Games Per Month" thing. The Wii/DS have very few games that are actually worth picking up. The Wiimote, most of the time, seems unresponsive and it's used way too often as a novelty product. All it does is make you look like a fool playing a game.
As for Twilight Princess, I own it for Gamecube. I don't think we can cal
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Wii Sports was not bundled in Japan, and still sold by the bucketload.
I'm afraid you are wrong there.
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You don't see a reason to own a Wii? My wife is not a gamer by any means, but I have a Wii because my wife wanted one after playing it at a friend's house. This is why they are selling. Nintendo figured out that "looking like a fool" while playing can actually be fun for non-gamers. The Wii is in high demand in senior citizens homes, for pete's sake, because using the controller is so simple and natural that even your grandma can see the appeal.
To make this platform successful Nintendo doesn't need a huge n
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what's so wrong with wanting original IP's?
For one, you could only use them to communicate with 30 other hosts.
Thank you, I'm here all week. Try the v6 ;)
See http://www.ietf.org/rfc/rfc1.txt [ietf.org]; destaddr is five bits; 00000 is unused [says Peter Salus, I didn't read the whole rfc and I don't remember this bit].
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Nothing. But apparently you've missed things like Wii Fit, Animal Crossing, Nintendogs, Wii Music, Pikmin, etc. It's not like Nintendo never comes up with something new.
They get defensive when someone wants Nintendo to ditch known and loved characters. I want to experience a new Zelda game, based on new technology which can bring new parts of the Zelda universe to me.
Re:Question- (Score:5, Insightful)
Meh. As long as they keep making games in the same genre, I see no reason not to keep making games for that genre be part of the same franchise. I still love the Action/Adventure genre as much now as I did in the 80s when The Legend of Zelda basically invented it, so what purpose does it serve for Nintendo to make a new action-adventure game that doesn't use the Zelda brand?
Beyond Good and Evil is an action/adventure that I recommend to friends by calling it "a better Zelda that Zelda", but that wasn't because it didn't feature Zelda characters. It was because it had excellent gameplay in exploration, combat, and sneaking sequences, tightly integrated dungeons, and a lack of time-killing hunt-and-find quests. Okay, the story was also significantly better than your average action-adventure too, but there's nothing that says a Zelda can't have a good story either (and some do).
If StarFox Adventures had been whatever it was before being getting slapped with the license, would it still have been a piece of crap? Most likely, though getting to play as the female character for more than an intro sequence as originally planned might have taken the edge off the suck.
Mario Kart would be an ever better example for a genre where having it be the same franchise makes little to no difference to me.
So, I guess my point is... As long as I like the genre, I don't mind a franchise in that genre. Of course it's very nice when they inject originality into the franchise... But honestly, did Twilight Princess disappoint Miyamoto because the Zelda franchise locks the developers into certain cliches of gameplay (which are equally well cliches in nearly all other games in the genre), or because coming up with completely original gameplay is hard regardless of whether or not you call your game "Zelda", and the dev team just failed to be creative enough?
Re:Question- (Score:5, Funny)
but there's nothing that says a Zelda can't have a good story either (and some do).
They all do! For one,
SPOILER WARNING
In Twilight Princess, Ganondorf kidnaps princess Zelda.
SPOILER OVER
See?
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Ha, touche. Well, in The Wind Waker, Ganondorf kidnaps Zelda, but she kicks some arse on your behalf in the final fight. Such a shame that the final battle comes only after a ridiculous time-wasting search-and-find quest, because it's one of the best end battles in any game anywhere and I think a lot of people never got to it.
Besides, what's an action/adventure game without someone to rescue? Even in Beyond Good and Evil (yes, I love that game), you end up rescuing a friend. What creative twist are you g
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You get to play as Ganondorf, and your objectives are to learn to use your l33t magic powers (which of course requires finding ancient manuscripts from various dungeons and realizing their true meaning when almost dead in a previously hopeless fight aga
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This is my biggest complaint about Twilight Princess. For 90% of the game, we have a brand new villain and a brand new side kick in Zant and Midna. They are interesting, have cool back stories, and all around fresh for a somewhat stale Zelda universe. Then all of a sudden, it's like the writers had some kind of epiphany that Zelda and Gannon HAD to be in the game and if they didn't play their stereotypical, cookie cutter roles we've seen 10 times before, the title wouldn't be worthy of being called Legen
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And as for coming up with something else, don't Pikmin, Nintendogs, etc. count?
Weird, I disagree with him (sort of) (Score:5, Insightful)
While I applaud his candid response, I wouldn't have had anything against him saying, "well folks, we've put out the two best games in their respective series"... because I feel both were. Twilight Princess combind the timeless epic quality of Ocarina of Time, but gave it the drama and heart that I feel that the series has lacked. Mario Galaxy may not quite beat out Mario 3 in my book, but both felt eerily similar in their inspired quality, and I think that Mario Galaxy is the best game since Mario 3. Now, all I feel they need to do with Zelda is do to TP, what Majora's Mask did to OoT, ie: fuck with it, do something out of left field that's not "normal" for Zelda. MM was my favorite game in the series until TP came along. TP is now probably my favorite game... period.
Portal was wonderful, don't get me wrong. However, it didn't present me with a full emotional and gameplay spectrum the way that Zelda or Mario do... it was a short vignette of a game, a very perfect one, for that matter. Don't know why I can put ICO at the top of my list but not Portal (similarly short), but something keeps Portal from reaching that high eschellon for me.
Re:Weird, I disagree with him (sort of) (Score:4, Interesting)
You forget that Miyamoto is VERY into innovation. Pikmin, Nintendogs, Wii Fit (among others): those are all his, and all are/were pretty innovative ideas. Portal was innovative, too, and it's obvious why he really likes it.
I thought that Twilight Princess was an excellent game, as well, but while I played Mario Galaxy from start to finish -- and enjoyed it thoroughly -- its linearity kept it from being either challenging or exciting.
Remember Mario 64? How you pretty much had free reign over fifteen large worlds? In Mario Galaxy, there are some large worlds, sure, but depending on which objective you're on, you're really only allowed to visit certain parts of each world, and to progress from celestial body to celestial body, you just walk from point A to an obvious point B -- there's never any guesswork or exploration involved. For me, that's what made Mario Galaxy way too easy and predictable.
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Remember Mario 64? How you pretty much had free reign over fifteen large worlds?
Arrrrgh! Twice [slashdot.org] in one day!
You are given free REIN! A rein is used to control a horse, and when you relax your grip and relinquish control, you're giving him "free rein." How exactly would you give someone free reign? Abolish the constitutional monarchy and re-establish divine right, for $0? That right there is retarded, and it's not what SM64 gives you, anyway!
Oh god, I'm having a grammar nazi aneurysm! ARRRGH! *dead*
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I don't know, but the ability to have free and total control to do whatever you feel like without any restrictions does kind of fit the term, whether or not that's the correct spelling.
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I dunno, I'm playing through Mario 64 currently. The levels seem pretty small, but that's a good thing. Otherwise you'd just be looking for stars forever. But you know, after playing the same level over 3 or 4 times, I get kind of tired of it. I just don't feel motivated to play through yet again to find the last few stars I couldn't find the first time through. To some extent, linearity prevents you from wasting your time, getting lost in a part of a level that won't help you progress through the game.
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Oddly enough I thought Mario Galaxy was awesome but Twilight Princess was trash, although I probably would have liked TP if I played it on the gamecube instead.
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Oddly enough I thought Mario Galaxy was awesome but Twilight Princess was trash, although I probably would have liked TP if I played it on the gamecube instead.
I never played TP on the wii, so I don't know how it was affected by the different controller, but I can confirm that TP is an excellent game on the gamecube. Besides the moving story, fun gameplay, and engaging characters (the sidekick, Midna, was great, probably the best NPC in any zelda game to date), the controls on the GC were utterly spot on. It was also graphically very well done.
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Don't know why I can put ICO at the top of my list but not Portal (similarly short), but something keeps Portal from reaching that high eschellon for me.
If you loved ICO, you will probably love Shadow of the Colossus even more (if you don't know about it yet). It's a kind of sequel to ICO while not really being a sequel.
This is coming from someone with more or less the same taste in gaming, though I would certainly put Portal up there with the masters.
devil's advocate (Score:1, Troll)
and, tbh, just *talking* about game design and what needs to be done is lame, at least for a guy like him. don't talk, do.
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I think that his reply would be: why? Whether a game is good or not depends on its gameplay, not what franchise it's associated with. It doesn't matter if a game has Mario or Zelda games in it as long as it's a good game, so if you're making a new game, why not re-use existing, popular characters if they fit into the game's style?
Oh, and some of Nintendo's newer "franchises" include Animal Crossing and Pikmin.
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What the hell are you talking about? Ever heard of something like Wii Fit? Wii Music? The entire Wii console?
You have no idea what you're talking about, do you?
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You have no idea what you're talking about, do you?
you're right, i usually don't. that's why i post on slashdot
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Miyamoto is right (Score:2)
They're lacking a bit of the excitement you used to get from the series.