Guitar Hero World Tour Equipment Problems, Subscription Possibilities? 146
Guitar Hero: World Tour's recent launch saw boxes of plastic instruments flying off store shelves, quickly selling out in many areas. Unfortunately, many players reported problems with the bundled drums sets, prompting Activision to release a drum "tuning" application and a free midi-USB cable to connect the instruments to a PC. Otherwise, reviews for the game have been largely positive, and MTV's Multiplayer Blog did an analysis of using Rock Band drums in GH:WT, and vice-versa. Kotaku looked at which set was louder, coming to the conclusion that while they sound different, decibel levels are very similar. The early success in sales for GH:WT caused Activision to say holiday demand may not be met, and that they're examining two methods in particular to develop the franchise: instrument upgrades (hopefully less ludicrous than Logitech's $250 axe) and the possibility of a subscription-based model for user-generated content. "[Activision Blizzard CEO Bobby] Kotick says that there are now 25,000 user generated tunes that have been created for the game, and projected 'up to 100,000 songs' by the end of this year."
WT drums on PS3 issue? (Score:3, Informative)
No mention of the PS3 WT drums on RB compatibility issue? We have to make some noise if Rock Band is going to release the path Guitar Hero says is needed.
Re:WT drums on PS3 issue? (Score:5, Informative)
It's the same situation on the Wii. Guitar Hero: WT is incompatible with the Rock Band Wii drum kit. It's absolutely ridiculous for both platforms to not support these controllers, and reeks of a money grab by Activision.
For what it's worth, I've had less fun with Guitar Hero: WT than Rock Band Wii, gimped as it is. Hopefully Rock Band 2 Wii is at least as good as the previous installment, and DLC works as promised.
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How about the converse? Will Rock Band 2 work with World Tour equipment?
I've ordered WT already because I've already got two guitars from GH3 and Aerosmith; the drum kit can wait till I have more money to throw around. I'd like to get Rock Band 2 as well, but only if I don't end up with a room full of incompatible equipment.
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Rock Band tried t0 get Activision to let them make a compatible devise, Activision said no.
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RB2 has a no fail mode which is great for teaching your friends without failing songs over and over. You can tour with your friends online now via Xbox Live (I'm sure it works on PS3 same way). You can tour as a single player and you can play bass as a single player now as well. There are drum solos now and the calibration tools works a lot better. There are many, many other improvements but those were
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pay us money to help us profit from your work (Score:5, Interesting)
a subscription for user-generated content? so Activision wants users to pay them money to share their self-created content?
why are mainstream game publishers run by such douche bags? it's not enough that users are adding value to their product by donating their time/creativity to create new content for the game, but now the game publisher wants to "monetize" this content by charging users for sharing their own songs with each other.
Re:pay us money to help us profit from your work (Score:5, Funny)
Why are mainstream game publishers run by such douche bags?
You haven't seen anything yet. [arstechnica.com]
Re:pay us money to help us profit from your work (Score:5, Funny)
Why are mainstream game publishers run by such douche bags?
You haven't seen anything yet. [arstechnica.com]
Yeah. [slashdot.org]
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>>> Why are mainstream game publishers run by such douche bags?
>> You haven't seen anything yet.
> Yeah.
Almost similar. Except that you don't have to pay to participate. ....) then it would definitally be cool - but paying for
You get an edge by paying.. now for GH I'm not even sure how they
distribute user tracks, but if the company made a way for it to
work in game and seamlessly (I saw people burning discs to play
customs
*all* access would be lame. Paying to get some tracks earlier
would add
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: (
The quote from the exec and the sentiment from Ars Technica don't quite line up. You can have a "property" that provides income and development potential for a decade or more. You can develop that "property" without beating it into the ground.
*points to Half-Life* : D
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define good.
Who cares that many of them will be crap? The good ones will bubble to the top, and consumers like me will skim the top.
It's not different then anything else. Most song generated by bands are crap to most people. That's why you don't hear them on the radio.
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I like independent music and artists and even among them there are a lot of people that just plain can't sing, or write dreadful lyrics or just started playing a month ago... or all three. At any rate, I stand behind my point that i
Drumset (Score:3, Informative)
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SOOO agreed, considering my experience with the drummania drum sets available.
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Wait... is the game that good to justify hundreds of dollars for one instrument? AFAICT, most people play it for 1/2 an hour and get bored of it. Now, I'm not saying you didn't here..... but a little perspective may be in order.
Re:Drumset (Score:4, Insightful)
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As it seems from the ion drum website, these are actual electronic drums that you can also hook up to a drum computer (at least one of the same brand).
The bit about needing the same brand is a myth propagated by the folks at ION to sell Alesis drum brains. I currently have a Roland TD-3 Drum brain hooked up to my ION Drums and everything works just fine. Feel free to mix and match drums as you please. You can also use Roland V-Drum Cymbals with the ION controller brain and suffer no adverse consequences.
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It is replacing Keriole in some places.
Yes, it is huge.
In my case I blew it off until I played it at a friends house last year(GH3). I could not believe how fun it is. It reminded me of the joy I felt when I was playing games in the 70s/80s.
I still play it. I'll never master it, me and my kids have a great time playing.
I can not think of anyone I know who didn't play it for many hours. Yes, It's a tiny data set of about 100.
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Here are two choices of adapters:
http://www.rockband.com/users/sethmeisterg/gallery [rockband.com]
http://www.bytearts.com/midi/index.htm [bytearts.com]
Re:Drumset (Score:5, Funny)
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If you are really really serious about FPS, you should be out killing people.
Please, it's fun. It's a game. Get off your 3 meter horse.
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If you're having trouble with the drums not being responsive enough, there's a very very simple fix (also nearly free) that you can do. Me and a friend were having trouble with our drumset, and the fix worked wonders. You simply open the drums and put a piece of tape over the sensor down to the back of the drum. This increases the sensitive area, and makes the drums as sensitive as they should be. (Or too sensitive if you use too much tape. Test as you go.)
Here's a link about fixing the toms.
http://www.good [goodinput.com]
User-generated content to cost? (Score:5, Interesting)
I mean, it's not costing them to produce, and their own stuff means servers and bandwidth are already necessary, right?
I'm betting user-generated content will be finding its way onto bittorrent along with a crack for any kind of lock-in to the subscription service.
Re:User-generated content to cost? (Score:4, Interesting)
their own stuff means servers and bandwidth are already necessary, right?
Not quite. If the user generated content were free and being pulled from their servers, it's entirely possible (even likely imo) that the free content would be downloaded 2 to 3 times as much as the paid for content. In addition, they may be required by the distribution networks (xbox live, psn) to charge for additional content. Overall, offering user generated content for free risks that content's costs bleeding the profits dry.
Of course, the huge amount of free content would also be a driver for increased sales of their ridiculously priced peripherals, but to an executive it would probably seem like an easy decision.
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But keep in mind that the GHTunes are basically a handful of MIDI files (one for each instrument). This is a far far smaller bandwidth burden than the store tracks which contain a compressed audio track for guitar, bass, drums, vocals (maybe?), and one for everything else.
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$250? Pussies (Score:2)
I've paid more. I play GUITAR FREAKS and drummania. I've owned a guitar that was about $300 cause it was "arcade style": http://mgrsti3030s.seamlesstech.biz/templates/frmTemplateR.asp?CatalogID=10923&SearchYN=N&subFolderID=97 [seamlesstech.biz] (And places like play-asia.com don't have it anymore cause it's a limited edition item so it's "out of print")
And the "arcade style" sets for drums are full electronic YAMAHA drumsets.
I'm very very used to expensive controllers for music games to simulate an arcade experience.
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Wow. I wish I had that kind of money. And time. And ability.
Comment removed (Score:5, Funny)
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When a simulation costs more than the real thing, surely you've got to wonder if there's a problem.
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No, it's just that there is a larger market demand for the easier entrance to enjoying music.
People spend 10 bucks on a hand held solitaire device when a deck of cards cost a buck.
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Unfortunately (Score:5, Funny)
the drum tuning application provided by Activision, which requires a 20 character code to install, only came with 19 characters.
Activision did, however, suggest a work-around. "To do this, simply enter your existing code, and then for the last character, try the letters A-Z, and then the numbers 0-9. You should eventually get the right combination, and be able to install the applicatin."
Re:Unfortunately (Score:5, Funny)
bass snare bass snare tom tom cymbal snare snare cymbal bass bass cymbal tom snare tom snare snare cymbal rimshot.
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you forgot the Ba-dummm Tishhh!!! at the end...
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That's what a rimshot is.
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It is and it's not. What you're describing is actually two snare hits, followed by a bass/crash hit. For some reason, it's called a rimshot in comedic circles. In drumming, a proper rimshot is when you hit the snare head and rim with the stick at the same time (called a ping if you do it closer to the edge). It produces a sharp, slightly metallic sound.
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He's got digital drums and his kit doesn't register rim shots as regular pad hits in the game so if I hit the rim rather than just the pad... no hit.
A real snare drum doesn't register rim shots as regular head hits either. ;-)
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That's what a rimshot is.
It is and it's not. What you're describing is actually two snare hits, followed by a bass/crash hit. For some reason, it's called a rimshot in comedic circles. In drumming, a proper rimshot is when you hit the snare head and rim with the stick at the same time (called a ping if you do it closer to the edge). It produces a sharp, slightly metallic sound.
Well, there are a few different things you can do involving the rim of a snare drum, and some people call some of them a "rim shot" but the terminology isn't necessarily nailed down.
1) As you have described, holding the stick normally, and hitting both the head of the drum and the rim at the same time. Easy to do by accident; a little tricky to do consistently on purpose.
2) The most common, when playing drum set: flip the stick around backwards and hold the tip of the stick against the head of the drum ab
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2) Rim click
3) Stick shot
4) That's just hitting/playing on the rim.
Yes, I had far too many years of marching and orchestral percussion. : )
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Composers (and publishers) who are not percussionists don't know these terms well enough to use them consistently, so whenever I see a part that calls for something on the rim, I always have to just use my own judgment to figure out which technique sounds appropriate.
It's amazing the kind of crap I sometimes see written. One of my biggest pet peeves is composers who can't seem to figure out that suspended cymbal and crash cymbals are two different instruments often played by two different people, and it's
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The
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25,000 User generated songs... (Score:5, Funny)
24,500 of which are mario bros. related
495 which infringe on commercial bands
the other 5 are my 3 year old niece's random creations
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I'd also be willing to bet large amounts of money that the pattern the notes make as they come down will be the main focus of some
Make sure you try my #1 hit (Score:2, Insightful)
Tuning Kit? (Score:4, Interesting)
I could really use a USB MIDI adapter. I don't suppose anyone who doesn't need it wants to get one and sell it to me? Or for that matter, someone who only needs it once? It's about $40 shipped to get the M-Audio Midiman Uno, so it would have to be cheaper than that... On the other hand, if I just wait a year they should be all over Gamestop for like ten bucks. Anyway, this is a call to all slashdotters who have the kit and weren't thinking about getting the device: what were you thinking? You know you're going to want one someday.
The MIDI cable doesn't go two ways (Score:3, Informative)
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I haven't gotten my USB-to-MIDI cable from Activision yet (just put my RMA in today), but... That cable Activision is sending out is MIDI OUT, not MIDI IN. So if you were planning on using this free cable to hook a MIDI keyboard to your computer as an input device, it won't work. MIDI signal goes OUT of the cable, not IN.
A USB-to-MIDI adapter normally has both MIDI IN and MIDI OUT connectors on it. I have the Midiman USB Uno the parent mentioned, and that's what it has - a USB connector on one end, and two MIDI connectors on the other end. It's possible the cable Activision is shipping only has a single MIDI OUT connection and therefore cannot be used with an input device such as a keyboard, but I'd be surprised if this were the case.
Also, I'm a little confused by your mention of the M-Audio iControl [m-audio.com], which doesn't appear
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It's possible the cable Activision is shipping only has a single MIDI OUT connection and therefore cannot be used with an input device such as a keyboard, but I'd be surprised if this were the case.
If they are having them made just for this purpose, it's substantially cheaper to just have a male DIN plug on one end, a USB "A" connector on the other, and a little snap-together plastic box in the middle to hold the electronics than it is to actually put a female DIN with through-connectors onto the PCB and then put a MIDI cable in the box with it - and there would be no benefit to them in giving you the MIDI IN connection.
Of course, it wouldn't be a purpose-built device, but a modified version of existi
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That cable Activision is sending out is MIDI OUT, not MIDI IN. So if you were planning on using this free cable to hook a MIDI keyboard to your computer as an input device, it won't work. MIDI signal goes OUT of the cable, not IN. If you still want mine when I get it though, let me know :)
I'd still love to have it - because it's still (potentially) useful for hooking up MIDI instruments to a computer - they just won't be useful for input. It's fine for running tone banks, or anything else that can be controlled by MIDI from which you don't need feedback.
I do have a PC with a joystick port MIDI interface and ye olde cable with in and out plugs (no through, though.) My one and only MIDI device so far is a Kawai PH50 I got for free at a yard sale, and whose power jack I had to resolder. It does
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swissonic MIDI-USB 1X1 - 20 euros at thomann.
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Whatever a thomann is, the USD is not all that strong against the Euro (better than a couple months ago though) and I'd still have to pay shipping. Doesn't sound like I'd be saving any money. And for the record, I know the Midiman Uno works with Linux, which is an absolute requirement. (Not that the Swissonic interface might not, but I don't know if it does or no.)
I bought the kit (Score:5, Interesting)
The drums are a bit better to use in theory, but the sensitivity (out of the box) is too low. I really have to hit things above where I'm comfortable and it isn't forgiving if you had poor aim. I got a blood blister after some extended playing.
Using star power is random. Sometimes it gives it to you, often times it doesnt.
I ordered the USB-MIDI adapter to fix my drum kit. It came in 4 business days. My computer detects it but doesn't do anything with it. Its not an option on the drum controller drop-down and none of the MIDI options are substitutes. Restarting didn't help nor did disabling the other audio devices. It shows up under the device manager though and has a green light when connected. So... I can't fix it.
My guitar's strum broke today and has about a 5% chance of registering a downward strum now. The tap bar was always iffy with it, and the star power button used for muting was flat out inconsistent.
I broke part of the things used for holding the drum sticks by playing with them up. Don't do that.
Freak on a Leash is fun to play, a lot of the songs aren't though. They're long and repetitive. Whoever put Dinosaur Jr. in there should be shot.
Red Octane makes you pay to ship your defective device to them, with a copy of the receipt (mind you this game hasn't been out for 90 days). Its hard to find their warranty returns on their website. Here's a link:
http://www.redoctanegames.com/Warranty/USA/ [redoctanegames.com]
That is why I'm returning the kit to wal-mart, I dont feel like I should pay 12 dollars and take extra time out of my work day to drop off a package, then wait 3 weeks to get another potentially defective device.
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Maybe get a blister on your little finger, maybe get a blister on your thumb.
Hey what did you expect? Money for nothing?
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Yes, and I want my chicks for free!
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Welcome to playing drums. And yes, I seriously mean that. You get blisters from playing.
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I've never gotten blisters from playing drums, but I don't play for more than a couple hours at a time. Maybe you should take a break once in awhile?
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I've got BLISTERS on me fingers!
I'd go for a real band (Score:2)
If I was going to go to the trouble of getting people together to play different instruments, I'd ditch the fake guitar hero ones and buy real instruments. I was in a garage band in high school, but even if it required me to pick up an instrument from scratch I think it would be a lot more fun than playing a video game version. I realize they aren't the same thing, and each to their own, but the reward is so much greater when you actually play that I'm surprised by the popularity of the group game even more
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Give one of the games a whirl sometime. Actually knowing how to play diminishes some of the fun. But in the end it just another way to enjoy music.
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The majority of people don't have musical talent. Hoping to get a random group together to learn instruments and play recognizable songs late at night after a night out partying is a pipe dream.
You think I'd put together a band because I have talent!?!? MUhahahahahahhahaha. I play badly, and I can't read sheet music, but I'm not trying to earn a living or make it big so who cares. Playing an instrument reasonably in tune gives you a huge sense of accomplishment when you get it right. Even moreso if you and
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Believe me, managing to play "Through fire and flames" also gives you a huge sense of accomplishment ;)
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There is no such thing as talent, just different levels of obsession.
Besides, GH can be a competitive game that you get pretty good at in a very short time, toy can pass the guitar around to different people at a party and they will be able to play the easy levels without much practice...
There are tons of reasons to play this as opposed to an actual instrument.
It like it's a game or some such~
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http://www.guitarrising.com/ [guitarrising.com]
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I guess it's a matter of differing tastes.
Up until I started playing these games in the spring, I hasn't really heard much about them and thought they were silly. Now,
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Great, someone else talking about what is awarding to other people, well done jack ass.
This is an enabler. More bands will come out of these products. It's another gate way into music.
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Or not:
http://www.irserious.com/images/2007/10/hotgh.jpg [irserious.com]
DIY Fixes for GHWT Drum Kit Sensitivity Problems (Score:2, Interesting)
My guide features high quality photos and videos demonstrating before and after response of the drums.
The official solution is to do a support request and get the USB MIDI cable shipped to you. But my fix will have you drumming TODAY.
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You don't need glue. All that's needed is a phillips screwdriver, tape, and about 15 minutes. I have another comment posted here on this story with links on how to do it.
Note: it wasn't me who came up with the fixes I linked. But I tried them, and they work.
Here's the links again.
http://www.goodinput.com/2008/10/27/guitar-hero-world-tour-drum-fix/ [goodinput.com]
http://www.youtube.com/watch?v=dhF5noVUBN8 [youtube.com]
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Yes, I know the page in the first link talks about detaching wires, gluing, etc. Ignore that. Use the pictures on that page for reference on how to get to the sensors. Watch the video in the second link, and apply the tape-only method to all 5 drums. It works.
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Put a little bit of foam rubber between the sensor and the piece holding it on.
Not you can't see any changes.
I suspect the fix will be something like this.
I don't like the cardboard because it's a little stiff(the cardboard you perv) around the wires.
So can someone clarify (Score:2)
the instrument compatibility state right now?
With the Circuit City closing and my son being a little bit older (i.e. actually sleeping through the night now), I actually could justify buying a 360. I already had a wii but the state of DLC on the Wii made me want to get a 360 for RB2 and GH:WT.
My understanding is that everything is compatible between RB2 and GH:WT. But what about RB1?
As a side question, is the DLC for RB1 available for RB2? There were some good trackpacks I want to get but I'm not buying RB1
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Depends on your platform. I can speak to two, the Wii (mine) and XBox ( a friends).
The Wii has far less compatibility of instruments. The XBox seems to have the most.
The the XBox, I know the GH guitars work pretty much with everything. On the Wii, the guitars only work with the game they came with -- GH used a wireless guitar using the Wii-mote, R
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Yeah I came to the same conclusion (w.r.t to Wii). I got the Wii for free (sort of...Capital One miles) but I just could NOT justify buying RB or GH for the Wii without REAL dlc. That's where the replay value is.
And honestly, it looks better on the 360. Then again it looks even BETTER on the PS3 but I'm not shelling out that kind of cash.
I just want to have 2 guitars, 1 drum and 1 mike that works for both. With all the baby toys laying around, I don't have space for two sets of kit ;)
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See, for me, DLC is a non issue. I have no interest in it, and I'm not really willing to pay for it.
I want it all contained on the game disk, and I don't want to fsck around with it or pay some greedy bugger money for each additional track. I hate having my game play being monetized by some greedy bastard -- I'll pay for the game, but add on content has little or no value for me.
Guess it's all what you want to get outta the game.
Che
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Interesting because I see DLC as the true replay value. I'm not up to snuff on costs for the DLC but for me, the value of not having to swap game disks to get new content is more valuable.
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*shrug* Could be an age thing. For me, the entire concept of DLC is just something that has no appeal to me. Give me a decent game, and I'll play it.
Hooking my gaming console to the internet and paying for DLC and all that stuff is just something that I can't convince myself provides actual value to me.
Then again, I'm p
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On the Xbox 360, not only is all Rock Band DLC compatible between RB1 and RB2, but for a mere five bucks, you can rip every song from Rock Band 1, save for three, into Rock Band 2. The three non-transferrable songs are, as I recall, a cover of Paranoid, a cover of Run To The Hills, and a master of Enter Sandman.
I play Rb2 with my RB 1 instruments, and depending on battery status, either the wireless guitar from GH3 or the wired guitar from GH2.
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That sucks about the 3 tracks. That's the type of stuff I would want to play the most. Then again, while I've been impressed with the Ozzy cover vocalist, I just cannot imagine how bad a Bruce Dickenson cover vocalist would be. It would be like trying to cover Geddy Lee.
Some things are better left to the original artists ;)
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In that case, don't play the Tom Sawyer cover in RB1; instead grab the various Rush master tracks (including the full Moving Pictures album) off of DLC.
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Open up to third party developers (Score:3, Interesting)
Here's a different idea:
Try turning the GH Tunes store into iTunes for Guitar Hero.
And turn the Guitar Hero engine and tools into the Unreal Engine of rhythm games.
Let third party developers produce full-quality songs and let them sell them on GH Tunes. (For a price of course.)
Activision can then focus on making the Guitar Hero engine and instruments better, and release first party titles - like Aerosmith, AC/DC, & Metallica - but also benefit from others making less blockbuster games - see Guitar Praise http://www.guitarpraise.com/ [guitarpraise.com]. That would solidify Activision's peripherals as the industry standard, their tools and environment as standard, and allow them to reap profits from selling the tools and licensing fees from third-party games.
Sounds like win-win all around to me.
- Jasen.
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Okay wow. While I'm not likely to buy Guitar Praise anytime soon, I would love to have access to The Crucified's catalog. Or Mortal for that matter.
Not my lifestyle anymore but the music is still topnotch.
ludicrous than Logitech's $250 axe... (Score:2)
It is not a ludicrous price for what you get.
I won't buy one, but it looks like a quality build, not some plastic thing you snap together.
World Tour has best equipment hands down (Score:4, Interesting)
I've used and played every single controller for Guitar Mania, Beat Mania, Guitar Hero, and Rock Band. I've used almost all the 3rd-party controllers for the PS2 and XBOX 360. I've played all the Bemani games in the arcade. I've even played the drum kit for Rock Revolution briefly.
In my opinion, World Tour has the best equipment currently available. The strum bar on their guitar is the best of any bemani-guitar, hands down. The World Tour drum kit, when properly tuned, is way better than the Rock Band or Rock Revolution drum sets. The ION Rocket drum set is probably better, but it's $300. The Logitech guitar might be good too (it isn't out yet) but it's $250 and only works on the PS2 and PS3.
This isn't just my opinion. My girlfriend is a pro drummer and guitar player and she agrees that the World Tour instruments are best.
Now as to the game itself, Rock Band 2 is better hands down for any number of reasons.
My advice? Buy the World Tour band kit and Rock Band 2 w/o the instruments. That's what I'm doing.
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"My girlfriend is a pro drummer and guitar player and she agrees that the World Tour instruments are best."
Maybe that's the problem..it's too much like a real drum and not a game controller.
SO it isn't just your opinion, it's you and your girlfriends opinion, with a touch or argument from authority tossed it.
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Try making sure the guitar is flat and horizontal when you boot the console; I've noticed that if I have the guitar standing up while I power up my 360, the tilt sensor gets calibrated as such.
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you racist bastard :-)