Players Furious Over Buggy GTA IV PC Release 384
Jupix writes "It took Rockstar most of a year to port Grand Theft Auto IV to the PC, and while they claim this was because they wanted polish and quality with their PC release, it appears the result has been less than satisfactory. Players all over the internet are furious over numerous bugs in the release, ranging from nonfunctional internet registration and graphics glitches to completely inoperative installations. One of the game's largest retailers, Steam, has reportedly gone so far as to start handing out refunds to hordes of unsatisfied (and no doubt uncomfortably noisy) customers."
I'm slightly astonished (Score:5, Insightful)
Re:I'm slightly astonished (Score:5, Insightful)
Re:I'm slightly astonished (Score:5, Insightful)
As a modern geek, you should realise that CPU architecture doesn't matter a lot when coding in modern languages.
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Assembly will only be used for small, high-cost operations. These pieces are small enough that if they malfunction, it's in a way that will be immediately visible.
Nonsense. Here's one counterexample. There is the assembly routine in Excel 2007 that formats numbers for display; it had a subtle bug with some input values. Bug description from Microsoft [msdn.com], Technical explanation (PDF) [lomont.org].
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Where in either of these documents did it say that the routine was written in assembly? I believe you were confused by the PDF's use of a disassembler.
Page 11, under the diagrams:
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And so what? Did you think Microsoft wrote DirectX for note taking?
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Dude, we aren't talking about a note taking program.
No, but Windows vs Xbox 360. And game development.
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Therefore porting anything from the X360 to a general-purpose computer requires a major rewrite.
Here's what's wrong with your analysis:
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I imagine the differences in modern pc architecture and the modern xbox actually make porting a game quite difficult if it is not written on a common platform that runs on all systems
Such as C++?
Here's a quick-and-dirty proof: debian has tons of stuff written in C++, and it runs on $BIGNUM architectures. I don't write fetch_to_L1_cache() or kill_instruction_pipeline() calls in my code.
Sure, you can add inline assembly, but you can also ifdef it out and write replacement C++ on incompatible archs.
Re:I'm slightly astonished (Score:5, Insightful)
Debian doesn't have the performance constraints of a game. While ISRs need to be fast, everything else can take up gobs of CPU without really noticing it. Games don't have that luxury. Talk to actual game programmers- they do use assembly, and they do have to worry about CPU and system architecture. I have a few friends who worked as recently as the PS2, they still have examples of hand rolled assembler for the shaders.
Your phone outperforms a PS2? (Score:4, Informative)
Just because your phone runs at a higher clock speed doesn't mean it's more powerful than a PS2. No phone, not even an N96 or an iPhone, is currently more powerful than a PS2, though no doubt they'll get there within a couple of years.
The PS2 is a weird system, I'd recommend reading this [arstechnica.com] technical overview of the Emotion Engine. There's also a link in there to another Ars article comparing the PS2 to PC style platforms.
I think that article shows why Sony thought the Cell was a good idea for the PS3. The PS2 gets most of its power from two vector units so having a PPC core linked with seven directly programmable vector units (one of the two VUs in the EE was linked into the geometry unit) probably seemed like a natural progression.
Re:I'm slightly astonished (Score:4, Informative)
Re:I'm slightly astonished (Score:4, Informative)
Re:I'm slightly astonished (Score:5, Insightful)
How is anything based on Win32 and DirectX not a Windows derivative?
I once wasted close to an hour watching a Microsoft guy give a history of "big icons in a tool bar at the bottom of the screen" before he demonstrated the Mac OS X panel on Windows 7. They can claim all day long that it isn't what it looks like. But when you see it, it looks pretty obvious as to what it is.
And I suppose WindowsCE isn't a Windows derivative either for the same reasons stated by that developer's post?
People have hacked into and examined the XBox and XBox 360 code extensively and they rather disagree with the assertions of the developer. And to make a car analogy, I would rather trust the word of a mechanic than a salesman. "Oh no! A Lexus is not a Toyota!!" Right...
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Re:I'm slightly astonished (Score:5, Interesting)
How is anything based on Win32 and DirectX not a Windows derivative?
Those are APIs. Windows is an OS. Two completely different operating systems could use the same APIs, but handle the API calls completely different behind the scenes. That's kind of the point of an API.
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WinCE is not a Windows derivative. It is a completely separate OS kernel that happens to have had a good deal of the Desktop's CRT and other APIs ported over to it some years back.
Is it possible to have very carefully written code cross compile on WinCE and the desktop? Sure. But the same can be said for Windows XP and Linux. Stick to API libraries that exist on both platforms, and make liberal
Re:I'm slightly astonished (Score:5, Funny)
Right, it makes it an emulator!
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Wine Is Not an Emulator
Re:I'm slightly astonished (Score:4, Interesting)
Sources inside Microsoft said again and again that both Xboxes in fact did run ports of Windows. You can find numerous [windowsfordevices.com] supporting [answers.com] sources [caustik.com] (who outside Microsoft would know better than people writing an Xbox emulator?) for this claim. Sorry, but I simply do not believe your reference.
It is even less likely that Microsoft wrote the operating system for the 360 from scratch. If it looks like a duck, and quacks like a duck, odds are it evolved from a duck - though it is not certain, it is the way to bet. Windows 2000 ran on the PowerPC until SP3 and was designed for portability - at least, it was redesigned for portability when they ported from the N-Ten to the x86. This is why they were able to port it to both DEC Alpha and IBM PowerPC in such a relatively short time. The Alpha port was the more commercially successful of the two since the Alpha was the more capable processor, and you could pay just as much for a PPC machine that would run NT with zero benefit, but the PPC port was probably the more capable of the two in another way - since it ran on standards-based PowerPC systems, it would run on a broader range of hardware including systems from IBM and Motorola.
PowerPC support alone is not sufficient reason for my prejudice, however; that lies in Windows NT's multiprocessor support. Anyone who has followed operating system history to any significant degree knows that multiprocessing has always been one of the most complex features to support. SMP has certainly been one of the most contentious issues in *BSD-land for just this reason. The idea that Microsoft just tossed off a new operating system with multiprocessor support which provides the Win32 APIs and is stable enough for a games console is not an impossible one, but it does seem highly unlikely to be true given Microsoft's track record, which is poor to say the least.
In summary, though Windows NT tends to have a lower penalty for thread creation than Unix and thus has some inherent advantages when it comes to multiprocessing and therefore even indicates that some people who work for or who have worked for Microsoft have some idea of what they are doing, I would not expect Microsoft to be capable of writing any operating system capable of providing a sizable portion of the Win32 (even though it is much less capable than Windows 2000, either operating system is a significant piece of software) from scratch at this point. If they were capable of doing this, they would certainly already have done so in order to replace Windows NT, which is long past the "showing its age" phase. Vista in particular is a mishmash of just about every computing model Microsoft has ever used. By far, the most logical explanation is that the Xbox operating system is based on Windows 2000, and so is the Xbox 360 operating system, but Microsoft's gaming business model is dependent on convincing people that they are not being sold a PC, and so they must deny any similarity unto their graves.
Put another way, YHBT by Microsoft.
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I guess you've already been refuted, but I'll point out anyway that the PS3's cell processor is Power PC as well, and the PS3 has no problem with GTA 4 and didn't require a year to port to.
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Re:I'm slightly astonished (Score:5, Insightful)
It's the DRM. Many of the crashing problems seem to be Securom crashing, which causes the game client to exit to desktop imediately. It also needs you to upgrade to the latest Games For Windows release, which doesn't support Vista64 at the moment. So that's all the hardcore gamers with 4GB+ of ram out of the picture.
Only cost them $200k to inconvenience players to such a high degree.... I hope everyone who's having problems returns it to the store. High levels of returns make the distributer very uneasy, which in turn should send a message to the publisher.
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Unofrtunatly I can't show my displeasure quite as easily. I don't want to buy the game with that kind of DRM on it, no way no how no never. No game will ever be so good that I will put that kind of crap on my own computer. It's kind of ironic because I've decided to not pirate any games any more. And I buy games online these days (appstore, steam), and I loved GTA 3 so I want to play GTA 4. So now they have made me seriously contemplating getting through other channels. Idiots :( I might get the game at a d
Re:I'm slightly astonished (Score:5, Interesting)
It's the DRM.
Is that what they call Christmas now?
It's not DRM, it's the "we have to get this out the door before Christmas z0mg Xmas sales!!!11" mentality from the short sighted marketing department. Ship now and patch later is typical for this time of year. It probably does not bode well for the franchise, however.
Yeah, the DRM probably broke the game, but QA HAS to have seen this problem before shipping. Obviously $50 a copy was more important than the trivial fact of the game actually working or not.
Re:I'm slightly astonished (Score:4, Informative)
The QA never test the DRMed version (I know I have been a long time game programmer), they work on the non-DRM version !
Protection is added at the last moment, and expected to not break the game.
Also, they have been in a hurry to ship the game, so the QA were probably told to skip testing the DRM.
Re:I'm slightly astonished (Score:5, Informative)
Huh... I guess I've just been very lucky so far. I've been playing GTA4 for two days now with no stability issues. I've got Vista64 installed with 4GB RAM. That's the gaming side of my PC (I do everything else in Debian), so I try to tune it towards better game performance... things like turning off services that I'll never need for games.
Now, the port does have some issues. I've got a fairly decent machine and, especially when compared with games like Crysis or Farcry 2, this engine clearly needs some optimization. Strangely, it seems CPU limited rather than GPU limited. After I quit the game, I can see on my CPU graph that both cores have been running at ~100%. I spent some time tweaking the video settings and right now I've got it running with both decent quality and a decent framerate.
One "feature" that seems to be annoying a lot of people is the video memory "calculator" the game uses. For each setting you modify, it calculates how much video memory that will cost. Your total is your installed video memory (512MB on my card). Not everything affects it, but increasing resolution, texture size, and draw distance will. So depending on how you set these you can't necessarily have them all high. But, it doesn't seem to work very well. You can override it from the command line. I forced it to use my LCD resolution (1280x1024) with high textures and a decent draw distance. This puts me at about 730/512MB on my "budget" yet the game still runs just fine and it looks better too.
They added a "dynamic shadow" feature to the PC version which you can adjust in the graphics menu. The values range from 0 to 16, but the quality at any setting is mediocre. It's a nice idea, but poorly implemented, and the game will run a bit faster when I turn it off.
Another annoying bit already mentioned is the control scheme. Fortunately, I purchased an XBox360 controller for use on my PC because that is the only gamepad supported by GTA4 (though I didn't know that when I bought the controller). Also, you can't actually *change* any of the mappings. There is a "Controller Configuration" menu item, but when you select it you are shown a picture of the controller and a diagram of what each button does. You can press R-stick left and right but all that does is show you the mappings for on foot, in vehicle, etc.
Like previous GTA ports, the PC version will let you play your own music on one of the radio stations (Independence FM here). They've even improved it for GTA4 and one of the modes will automatically insert fake commercials and DJ banter between your music if you like. But... it doesn't support Ogg (my preferred format) or many others. I do have some MP3s, though, and could always transcode if I wanted. The game specifically says that you can put shortcuts to your music or music folders into the user music directory. But... it doesn't work with networked mounts. I keep all of my music on my server and access via Samba from Windows or NFS in Linux. But not for GTA4... it just ignores any shortcuts that access another machine. Lame!
Still, despite these issues, it's been working far better for me than it has for most people and I've certainly been enjoying it so far.
Re:I'm slightly astonished (Score:5, Insightful)
I do have some MP3s, though, and could always transcode if I wanted. The game specifically says that you can put shortcuts to your music or music folders into the user music directory. But... it doesn't work with networked mounts. I keep all of my music on my server and access via Samba from Windows or NFS in Linux. But not for GTA4... it just ignores any shortcuts that access another machine. Lame!
Does the old "Map network location to a drive letter" standby work? That way the shortcuts would refer to e.g. E:\Music instead of \\FILESERVER\MUSIC...?
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A registry tweak will fix this:
First, move anything out of the "My Music" folder on the local machine. If you don't have one, just create an empty folder under "My Documents" and name it "My Music"
Open regedit and browse to:
HKCU\SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\User Shell Folders\Personal
Edit the key named "My Music"
Change the value to "\\yourservername\pathtoyourmusic"
If this key doesn't exist, then create it.
Log out, log back in.
Add a shortcut to your "My Music" folder in the GTA music
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Normally, yes. However, in this case, because Steam launches the GTA "Social Club" launcher which in turn runs a command window which in turn actually runs GTA4, the options get lost somewhere along the way...
Maybe it will get fixed with a GTA or Steam patch, but right now the only way to pass options in is to create your own shortcut to LaunchGTAIV.exe and add them to that and then run it *after* you have already started the Rockstar Social Club app. It has a big play button, but just minimize it and use
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It's the DRM. Many of the crashing problems seem to be Securom crashing, which causes the game client to exit to desktop imediately.
Most of the problems are being caused by the dual online accounts required. The Rockstar Social Club servers initially couldn't handle the volume, which was causing the game to crash on startup. And people were having problems getting Games for Windows live installed right with its dependencies (such as .NET Framework 3.5). My guess is something isn't quite right with the GT
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I'm sorry... What?
You're saying "Games for Windows", the Microsoft initiative to brand PC gaming as something akin to the consoles... Doesn't work on a version of their own operating system?
That's awesome. Nice one, Microsoft! Nice to see you're so firmly committed to this you're ensuring compatibility across the board.
Thanks for that info. That shows what a farce this "Games for Windows" nonsense is.
And you're absolutely right about Securom being behind the issues. What's hilarious is Rockstar just a coupl
Re:I'm slightly astonished (Score:5, Informative)
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Visa/Mastercard doesn't give a shit about a store's return policy. Buy with a credit card, and tell them you'll do a chargeback if they don't refund your money. You'll get your money back and the store will have to eat an additional chargeback fee.
I'm not (Score:4, Informative)
The Xbox version does not have SecuROM. But, while certainly a factor, that does not account for all of these issues. I'm guessing the rest is down to insufficient testing on a variety of configurations.
And let's not forget that Chrismas is around the corner. It wouldn't be the first time a release was rushed to make a holiday season.
Personally the game fell off my radar when they confirmed they'd use SecuROM. Hopefully they'll release a non-restricted version in the future. Not to mention a bug fixed one.
I would like to point out that this version of SecuROM has some FADE type functionality in it. That makes it even more difficult to separate bugs caused by the restrictions software gone haywire from the actual game code.
Deciding to never buy titles with SecuROM and similar draconian schemes was the best decision I ever made I think. It saved me from the mediocrity that was Spore, and now from this bugfest.
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Yes, EA still owes me money for Spore. You can't return opened PC games after all.
I might pirate GTAIV. I hear it works better that way and, again, they still owe me one.
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I don't have a credit card, actually I feel pretty good about that.
Yes, Rockstar. (Score:2, Insightful)
Yes, Rockstar, please tell us: Why is it so hard to write good Windows code? How is the PS3 so much easier? Why don't you let us play the games at much higher resolution on much better hardware? Is it really that important to sell mediocre crap and scrape every miserable penny? Is that also the motivation behind the DRM? Why don't you just sell a good product at a good price and stop trying to coerce the market. It won't work. Eventually some other game house will make your type of game, only better,
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Trust me, there is actu
Re:I'm slightly astonished (Score:5, Interesting)
Re:I'm slightly astonished (Score:5, Informative)
Actually, this DRM is special. I think it could be responsible for the bugs people are seeing. Rockstar has gone out of their way to add in extra crap: dozens of little "easter eggs" like a spinning camera, missing textures, similar stuff, to copies that don't validate. It's more than a simple one time Securom check, there's at least a dozen different hooks that check to see if the version is legit.
This might be why the scene is having such trouble cracking the damned game. FeDOR may have finally cracked it, but it's taken more PROPERs than your average release.
Note/Disclaimer: I'm not going to pirate or buy this game, I'm nowhere near the minimum system requirements, and I don't generally pirate stuff anyway. I'm just following the scene releases so I can be the first one to laugh at Rockstar's "uncrackable, no really this time" DRM.
Re:I'm slightly astonished (Score:4, Insightful)
Re:I'm slightly astonished (Score:4, Interesting)
I'm not so sure. One of the more interesting 'success stories', if you can call it that, is the DRM in Cubase [wikipedia.org]. Cubase used to be massively pirated but version SX 3.1 released in 2005 took 9 months to crack and version 4 hasn't been cracked after 2 years.
They achieved this by wiring many types and layers of protection into as many diverse areas of the code base as they could. They made the job of reverse engineering just too frustrating and time consuming. You would effectively have to QA test the entire thing for various use cases and time delays. This obviously has knock on effects in performance for your paying customers of course.
Re:I'm slightly astonished (Score:5, Interesting)
What you did not mention was, that the cracked (actually decrypted/compiled are better words for it) version ran much faster.
What they did was crazy. They decrypted the whole GUI code and only encrypted it right before use. Even the mouse was sluggish in the "original" version.
After cracking it, it ran nice and smooth.
This is easy to crack as soon as you know how to call the decryption for every piece of code needed. You have to follow the calls down, until you have a decrypted version of everything.
It's so stupid that it hurts: The CPU has to execute it in a un-encrypted form. So it has to lie in ram in that form some time in the execution. So you will always be able to get the raw machine code. But tell that to a PHB who can't tell the difference between 0.002 dollars and 0.002 cents... *sigh*
Re:I'm slightly astonished (Score:4, Interesting)
The best experience ever, relating R*, was when a friend bought GTA San Andreas.
It did not run. And there was no patch. Even days after the release.
I took a quick look on gamecopyworld, and there were already patches avaliable for at least five different bugs!
The crackers fixed the bugs for R*, before they even could react
There were four points where the game could die. Before the intro, after the into, in the menu and while loading the city.
The fifth bug was that polygon points could be randomized all over the place for nVidia graphics cards. It looked horrible.
After that, he never bought something from R* again. I just pulled it straight from a Torrent tracker.
Unfortunately, R* does not seem to learn from this. I bet they will still make others responsible when they don't exist anymore. :D
And I hope I can buy the game designers and developers out for my company by then, for they are truly rock stars.
Re:I'm slightly astonished (Score:5, Interesting)
It ended up biting Steinberg in the ass, because the crack was no simple EXE patch, it was a full-blown dongle emulator. By making Cubase SX3 hard to crack, they directly encouraged H2O to write a universal crack for all their dongle-infected apps.
To make things worse, the protection was so invasive, many layers of just-in-time decryption, that it significantly slowed down the app and led to all sorts of weird timing issues. As a result, a staggering number of people stayed on the previous version, which was quite similar in features.
The same nonsense is happening with Cubase 4. They've added a handful of crap features few people care about, so all those in the know are sticking with their existing version. You obviously can't go out and buy an older version in-store, so new folks wind up with C4 simply because they don't have a choice.
In this situation, one has to wonder how much money they've lost due to the DRM. It has taken a lackluster upgrade and made it worse, so a bunch of people are jumping ship to a competitor's product, such as Ableton, Sonar or the extremely popular Reaper. They all do pretty much the same things, support the same plugins (or more), and often provide more efficient interfaces (Cubase is kind of backwards for some things). How long until Cubase gets pwned by its own copy protection ?
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I fucking am. Fuck these game publishers with their shitty products that don't work worth a damn--why would I pay for that abuse? These asshats are just like Ford or GM.
I would normally prefer to see posts such as yours marked down as flamebait, but every now and then it is good to have one come to light so that everyone might see how your rationale is actually hurting your cause.
You contradict yourself in your own post. You feel the game is worth playing, but at the same time call it a shitty product that doesn't work worth a damn?
If you really wanted to make a point, a better approach would be to not purchase the game, and not pirate it either. By pirating it, you just
Re:I'm slightly astonished (Score:5, Interesting)
I disagree. I'm sure GTA4 is totally worth playing, but having to deal with SecuROM, Games for Windows Live, and Rockstar Social Club is a hell of a lot of baggage.
I argue that pirating the game states very clearly that the product has value but the terms are unacceptable. I think the last thing any gamer wants is to discourage Rockstar from making more GTA games!
Not so sure about that (Score:4, Insightful)
I think the last thing any gamer wants is to discourage Rockstar from making more GTA games!
Well, maybe. I know of two people who have GTA4 for the Xbox. Neither one likes it. They took the fun bits out and replace it with realism is the complaint I hear.
San Andreas had a lot of silly crap in it, but IMHO that's what defined the series. Jetpacks in a secret military base, climbing on board a Navy carrier and somehow being able to kill everyone and steal a Harrier, falling off a motorcycle at 200mph and being ok, beating someone to death with a dildo while wearing a gimp suit - that sort of stuff. Things that definitely say "yeah, you're in a videogame". Goofy fun.
GTA4, by all accounts is missing this.
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I downloaded the torrent for the new 'vette, and unfortunately it's a rip.
It's a bunch of 3d model files connected to a hacked shapeways account. The first rip had no assembly instructions, and so far the PROPERs and REPACKs are still missing everything to the rear of the drivers seat.
Re:I'm slightly astonished (Score:5, Funny)
Please. I prefer the term piracy. Calling it copyright infringement makes me feel like some loser sitting in his mothers basement trading 1s and 0s with other losers. Who wants to do that?
Piracy be nothing like yer copyright infringement, it be totally badass. ARRRRGH!
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You never played GTA3 for the PC, did you?
It had the same problems, and the only way to fix them was to get the no CD crack. It was so rampant that the only fix for Rockstar was to patch the game with a no CD crack of their own. What happens is that it's checking the CD so ridiculously often that your PC is now only as fast as your DVD drive. That's a HUGE bottleneck.
I mentioned this a few weeks ago. [slashdot.org] They haven't learned anything in the last five years.
Apparently, neither have the consumers.
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GTA:SA was one of the more stable Rockstar games i've played, and GTAIV seemed to be a step backwards due to being next gen, some of the old GTA3 bugs came back.
"Please do not turn off the system" (Score:5, Funny)
The port is very faithful to the console versions. My favorite part is the "Please do not turn off the system" message when saving. I was just about to hit that big 'ol power button, too!
Re:"Please do not turn off the system" (Score:4, Funny)
This has become a running joke in my friends' house. When someone's playing a console game and that message comes up, they will usually interrupt everyone else doing whatever they are doing (playing cards, playing on a PC game, making a cup of tea) and say "Hey, don't turn off the console!"
Re:"Please do not turn off the system" (Score:5, Funny)
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My brother died that way you insensitive clod.
Ha-ha! (Score:5, Informative)
Makes you wish you could have tried it first before buying it, huh? Oh wait, thanks to "copyright infringement" laws making YOU the criminal and DRM, you can't.
Enjoy being ripped off your $49.99. I guess eventually they'll get a patch out. But remember to support the industry! They obviously want your money more than you do.
Re:Ha-ha! (Score:5, Informative)
People are getting their refund requests denied now. Presumably Valve were being nice to the first few, but shut the door when a lot of people started asking.
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I don't think the game has been out long enough for the credit card chargeback period to have expired, has it?
Re:Ha-ha! (Score:5, Informative)
If you charge back you risk Valve shutting down your Steam account, apparently. The joys of someone else controlling access to games you've bought I guess.
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Good luck re-using a serial for a different Steam account.
Sure, you could hunt around and find a physical copy and pray that serial isn't Steam-specific and actually works. But I guarantee you that even if it should work for COD4, the same will not be true for every title you have in Steam. If Valve cuts you off, you *will* be screwed.
If you think otherwise you don't grasp the DRM in Steam very well.
Re:Ha-ha! (Score:5, Interesting)
If you think otherwise you don't grasp the DRM in Steam very well.
I think I just did. The solution is to create a new steam account for every game. If you have to chargeback one, you'll still have the others.
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Yes. They have the balls to call the rightful, legal recovery of your money 'payment fraud'.
You know you really fail when... (Score:5, Funny)
Pirates can't even fix your game.
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Bought this POS. (Score:5, Informative)
Despite my concerns over all the hoopla DRM I purchased this via Steam. Let's go over a few of the problems:
a) ~15 Gig. Really? Really. ... since I only boot into windows to play games like this it has basically rendered itself a total fucking disgrace. Valve better be refunding my money or they will lose an up-till-now loyal customer. I've been playing games for like 28 years (GIT AWF MY L4WN) and this is the most buggy piece of shit my eyes have seen since some of the Atari Jaguar games.
b) Needs new versions of at least 2, maybe 3 Microsoft programs to be installed before playing.
c) Installs some fucking crap ass community software that was never asked for or mentioned when making the initial purchase over steam. This shiet from Rockstar goes in the system tray and puts up a fricken splash screen at every reboot on your desktop just to play their game.
d) The inane pushing of the new Games for Windows stuff. Oh I have to create a local G4W profile even if I never plan on playing online?
e) During loading it displays a black screen for 3-4 minutes on my box with 4gig/7200rpm disk. It's a laptop so at least I can feel the disk spinning to make sure it is doing something.
f) The resolution change takes SO long I never get to confirm it before it switches back when I am actually in the game.
g) The first time I ran it with defaults, no textures loaded until about 30 seconds *after* the opening cinematic was done and my player was sitting in the car.
h) Running the benchmark twice within one session causes a crash on my machine.
i) It has already crashed multiple times.
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Well GTA hasn't finished downloading yet (seed fuckers! Err, I mean, come on Steam!) but having played Bully, I'm not surprised at all.
I'll start with what was my first experience after installing and starting the game. At the first start I actually got stuck in the menus for a while because of the retarded default bindings. Who the hell sets Left Alt as "action" or "confirm"? What's wrong with the Enter key? I think returning to the previous menu used also something stupid, like left shift, though it seems
Crysis on what settings? (Score:2)
Seriously, you say Crysis in benchmarks averages about 35 on the same hardware but I guarantee you, owning the same CPU and gfx card (actually a 9800 but it's exactly the same, Nvidia just changed the number!) that you can't run Crysis at High/1680x1050 and get 35fps.
Crysis benchmarks are all flawed. It's incredible the number of sites that just use the included benchmark runs even though Crytek go to pains to point out that their benchmarks don't indicate actual game performance, they should only be used t
Also: It took 8months to port, not 2yrs (Score:2)
I appreciate this game has major issues but there's no need to exaggerate, it makes your other points seem invalid.
Re:Bought this POS. (Score:5, Informative)
This really annoyed me as well - Startup Guard [mlin.net] caught it trying to register that community crap to run at startup. Denied it but it still keeps itself running after closing the game. I mean why? What chance is there that I want that crap running 24/7 on my PC? Reminds me of the last time I installed Real Player. Right click on the tray icon and you can uncheck "run at system start" so at least you can turn it off, but it is still out of order.
Not had any of the other problems you mention though - well except the 15GB (!!) download from Steam, I'd have bought a physical copy if I'd known it was that big.
Re:Bought this POS. (Score:5, Informative)
Re:Bought this POS. (Score:5, Interesting)
They should've added it as an optional feature instead of making it a requirement to use. My first experience with it was in Fallout 3. At first it was nifty, but after coming across all of the problems mentioned above, I'm not so sure it's worth the hassle.
Anyone but me think this is a great strategy? (Score:5, Insightful)
I mean If I made 400$m with my latest game on the consoles alone and I feared I wouldn't sell as many PC copies as I could have I just make the PC version the shittiest experience you can have. Horrendously high hardware requirements, terrible online components, cluttered with spy/mal/adware. That will turn off as many PC customers as possible and make it less attractive for pirates.
I bet the console sales figures of GTA IV will go up again now that many PC gamers have realized that they'd rather buy this for their console than deal with all the crap. Watch for the spike!
Re: (Score:3, Interesting)
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It's 6 months on since the console release, I'd be willing to bet more on a spike of *used* GTA4 console sales.
I didn't even think about it that way but you're probably right to some extend. But that just goes to show that no matter how you try to "shape" your customer's options it will backfire.
seriously, rockstar fucking knows better. (Score:4, Informative)
This is either a strategy or a colossal fail. Since there is G4W live shit and FailRom drm installed bundled, I'm leaning towards strategy.
I own every GTA game ever made. I opted for GTA IV on 360. I actually got a 360 for it. That being said, I'm a diehard PC gamer. I prefer PC for every game.
I could have waited, but when I heard GTA IV was a 'G4W live' only release, I knew rockstar had fucked up.
The others have all been flawless PC releases. They just know better.
Re: (Score:2)
But why are they so upset? (Score:5, Funny)
I mean, you get 4 programs on your harddrive for the price of one -
1) SecureROM
2) Games for Windows LIVE
3) Rockstar Social Club
4) An early Beta version of some game
Sounds like a great deal to me.
I wouldn't know - boycotting (Score:5, Interesting)
I was really looking forward to buying GTA4 for the PC. I am the proud owner of GTA3, GTA:VC, and GTA:SA. But I can't buy GTA4, and this was so deeply dissapointing I actually sent Rockstar/Take2 a physical paper letter (which I am sure they will laugh at, ball up, and throw in the trash).
The problem? Mandatory online activation enforced by SecuROM. It isn't so much the latter I object to (though I DO object to it) as the former. I sometimes actually go back and install a game 5, 10, or even more years later and replay it if it was any good. What happens 10 years from now when the machine I am required to connect to no longer exists? Sure, I'm sure I can download a crack, or a patch, or something by then, but I want to own a fully working game right out of the box, not crippleware.
I know that the same applies to MMORPGs as well, but guess what? I have never, and never will, buy one of those, either.
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I know that the same applies to MMORPGs as well, but guess what? I have never, and never will, buy one of those, either.
MMOs such as WOW don't have DRM per say. I guess you could consider Warden DRM, it's more like spyware though, and it doesn't stay on your system when you uninstall the game. Games like that don't need DRM because you need to pay for access to play. I guess you could go to a private server, but many of those have broken features like spells that don't work or instances you can't play.
Re: (Score:3, Interesting)
I don't see why you draw a comparison to MMOs. It's not in the same ballpark.
It is understood that no MMO will keep running forever. Those servers aren't an activation scheme. They are *the game*.
It is not understood that a single player game will refuse to run in ten years time (assuming you have the antiquated hardware and OS to run it still).
Anyways, I totally agree. I never buy an application anymore without first contacting the developers and asking them whether it has any kind of online activation sch
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I was really looking forward to buying GTA4 for the PC. I am the proud owner of GTA3, GTA:VC, and GTA:SA. But I can't buy GTA4, and this was so deeply dissapointing I actually sent Rockstar/Take2 a physical paper letter (which I am sure they will laugh at, ball up, and throw in the trash).
Take it from someone who's actually played GTA4 (on the PS3) - you aren't missing much. Gotta say, this version isn't as interesting or exciting as the GTA3 or GTA:SA.
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I hate to beat the dead horse of debate, but this really is just one more nail in the coffin of PC gaming.
I hate to beat a dead horse, but self-important console fanboys have been talking about the death of PC gaming as long as there have been consoles. I have news for you buddy: a bad PC game is just a bad PC game, just as a bad console game is a bad console game.
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You're better off going console.
That's good advice. I discovered this for myself a few years ago when I bought 'The Incredibles' on PC for my daughter. Just could not get it to work. Bit the bullet and bought a PS2 and managed to persuade the shop to trade versions of 'The Incredibles' (they're always reluctant to take PC games back). Every PS2 game subsequently bought 'just works' with no fuss at all. Also, there's a healthy pre-owned/trade-in market with consoles that you don't have with PC games.
Re:Incompetence?, or passive-agressive attack? (Score:5, Insightful)
There are numerous (high profile) games I've been buying the past years which didn't give me any problems, and even added the advantage over consoles of being able to tinker with it (for example, mods).
The past few GTA releases on the PC were also nearly flawless, so don't know where your advice comes from. I guess you conveniently forget about the PC-games that have no problems whatsoever.
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Fewer hassles, less expensive over the long run, lots games in genre's other than FPS, RTS or MMORPG, and although consoles do have DRM it's transparent to the user. Although mods have their appeal, they also reduce the # of games people buy, thus reducing developer income, we've all read of folks who have been playing CounterStrike+Mods to the exclusion of all else (and not buying games) for the past 8 years or so. There's no incentive to make new games if devs know some broke e
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You mean the same crowd who also immedeately ran to the (digital) store to buy Counter-Strike: Source/HL2 when that got released, because they knew it'd be a quality game?
Of course I don't deny that the creation of mods can cause someone to not buy any games over a longer period; Then again, it should definitely be taken into account that the amount of goodwill
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As far as I know Fallout 3 DLC has been announced for the Xbox version as well as PC. I figure the PS3 will get the major DLC eventually, perhaps as a GOTY edition disk, that's what happened with Oblivion.
And yes, it's possible to get screwed either way, but in the case of the console game you're not going to get screwed with a game that wont even run at all.
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DLC isn't the main thing for FO3, user mods are. The reason I bought it on PC, in fact the reason I upgraded my graphics card is just so that I can spend the next three years or so playing user-made FO3 mods.
The mods are what made Oblivion and Morrowind into timeless classics.
Re:Incompetence?, or passive-agressive attack? (Score:4, Insightful)
Money! They're going to sell a lot more copies, sometimes it might even be 10x as many. Ever hear of a game called Summoner? It was a simultaenous PC/PS2 release. The PC version sold 50000 copies, not bad for an actiony RPG type game. The PS2 version sold 500000. You can imagine what happened,the sequel, Summoner 2, was PS2 only. Something similar probably happened to CoD.
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Playing FPS titles on the consoles is like eating soup with a fork. Sure, you can do it, but it's a tedious experience if you've ever used a spoon, and there are much more suitable tools for the job.
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They are computers, special purpose ones, though these days they can also do more general purpose things. I have Linux on my PS3, for example.
But you don't HAVE to use those, but you can if you want (and if the developer gives you the option). Personally, I like mouse aiming in a PC to Consol
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So does GTA4 [neowin.net]