Atari Purchases Cryptic Studios For $26.7 Million 45
Trevor DeRiza writes "Early this morning, Atari announced that they had purchased US MMO developer Cryptic Studios for an initial 26.7 million USD, along with a possible 20 million USD bonus for future performance. Cryptic has three games coming out in the next three years: Champions Online (2009), Star Trek Online (2010), and a secret project (2011). All three will now be released under the Atari logo."
This is welcome news in light of all the recent troubles in the MMO market.
a secret project (Score:2, Funny)
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Re:Sharing my first experience (Score:4, Funny)
[citation needed]
atari HAS 47 million dollars? (Score:1)
Seriously how many asteroids cartridges does it take to amass a fortune that rides you through 20 years of being relegated to the sidelines.
I am surprised Atari still exists, even more so that it has tens of millions to invest.
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It did more or less go bankrupt after the 2600 had fully closed up shop. It petered along as little more than a name and a P.O. box, then started getting into publishing and distributing other people's work, and that's where there big money nowadays comes from. Hence buying the guys who built City of Heroes (yes, NCSoft did do a successful MMO) and a few other successful things ahead of their next superhero game, Trek Online, and whatever the secret project is.
A bit of a stretch, but if they can learn fro
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I don't even know if Eve did anything wrong, now that I think about it, aside from mechanical stuff like stability and, of course, lag issues (does the screen still, 4 years later, have to freeze for 2 seconds every time I open a new window?),
now that you mention it:
* Boring missions
* Grind (yes, GRIND! for Rep & ISK)
* Confusing UI
* Ugly-ass ships
* meaningless character portrait
* the meat of the game being unfun on its own.
* too clear and too short a line between "safe" and "dead"
So, yes, aside from all of those things, CCP didn't do anything wrong with Eve. (They did a fair bit RIGHT, but they did a hell of a lot wrong.)
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Re:atari HAS 47 million dollars? (Score:5, Interesting)
I am surprised Atari still exists, even more so that it has tens of millions to invest.
Atari, the company that made those cartridges you remember, doesn't exist [wikipedia.org]. The name is still around, and they've published some good titles.
I played Champions online at Gen Con, it looks pretty cool. I wouldn't be surprised if it prints money for them.
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They went bankrupt, that only thing that is still the same about Atari is the name.
Champions Online (Score:4, Insightful)
Re:Champions Online (Score:5, Insightful)
Assuming that Champions will be worth the plastic it's pressed on, just because the Cryptic name is involved, is like assuming that Tabula Rasa would be good because Richard Garriott was involved. Or, more accurately, assuming that the Tekwar novels would be good because William Shatner acted in science fiction parts.
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Funny, I thought it didn't do well because it wasn't fun.
Guess us "masses" should just sit down, shut up and buy what people tell us, even if we don't like it.
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Did you actually play Tabula Rasa, or are you just basing this on what other people (that is, "the masses") have said? There isn't one universal definition of "fun" because it's a very personal and subjective thing. I actually find TR to be quite fun, personally, but I know that there are people who disagree. Does that mean they're right and I'm wrong, or vice-versa? No, it's just that we have different tastes.
This is why game design is very hard, because you have to anticipate what a lot of people will
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This sentence makes no sense. Are you implying that something Shatner did was not good? Emmy-award-winning William Shatner, the man who defeated God in Star Trek V?
I was with you until that point...
Denny Crane (Score:1)
he is Brilliant as Denny Crane
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Oh god, if Bill Roper is there it is most likely doomed to failure. Can you say "flagshipped"? I used to really admire the guy, but after the clusterfuck that was Hellgate London and his refusal to take any responsibility for it's failure and demise, I will never again buy a product made by him.
And CoH and CoV were really good games. I do have a lot of hope for the DC Univer
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Looks interesting. I remember playing the Champions paper-and-pencil RPG back in the 80's (in fact I still have the rule books). I have no idea if this game is related to that in any way.
Apparently I'm most similar to Doctor Destroyer. He reminds me of Magneto which I have to admit has always been my favorite Marvel character.
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Crypitc bought out the Champions IP from Hero Games. Champions Online is not a MMORPG set to Hero Systems rules. It's has it's own set game fules. The only things that will be partially recognizable will be the NPCs and organizations. And I say partially because they are mangling the Champions source material. The more I found out about it, the more I'm turned off. AT the moment, I'm not going to to touch it until free trials become available.
Can't possibly be any good. (Score:2, Insightful)
Sorry if I sound especially critical, but almost all MMOs just aren't worth playing. Not only are they expensive ($50 + $15 a month), but they also require huge time demands, so typically people have especially high standards.
If the company is producing three in tandem, I can't see how they could possibly finish all the content and polish an MMO needs.
Re:Can't possibly be any good. (Score:4, Insightful)
If the company is producing three in tandem, I can't see how they could possibly finish all the content and polish an MMO needs.
Three distinct teams?
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And if nothing else, saying that having three projects in development at once means they will all suck is ridiculous. Blizzard is working on at least that many projects right now.
Blizzard has $100M to $150M revenue coming in every month, which is a ton more potential development funding than a company that is worth only $26M is capable of.
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That isn't really true anymore. City of Heroes, for example, is a very easy game to play in short bursts. MMO's have been trending towards casual-friendliness for a good few years now.
Well, American ones have, anyway. I think the Asian games are still in the "you will spend ten hours questing with a carefully chosen selection of classes and LIKE IT!" mentality.
MMO's are fine. (Score:2)
The MMO market is fine and is growing.
It's relatively easy to build a player base even in a bad game. For an MMO to truly fail requires a staggering chain of bad decisions and mismanagement. Tabula Rasa is an ideal example of it.
One of biggest mistakes made is to try and compete with World of Warcraft.
2009, not 2010 (Score:2, Informative)