Can We Create Fun Games Automatically? 198
togelius writes "What makes games fun? Some (e.g. Raph Koster) claim that fun is learning — fun games are those which are easy to learn, but hard to master, with a long and smooth learning curve. I think we can create fun game rules automatically through measuring their learnability. In a recent experiment, we do this using evolutionary computation, and create some simple Pacman-like new games completely without human intervention! Perhaps this has a future in game design? The academic paper (PDF) is available as well."
PDF isn't a proprietary format (Score:5, Informative)
PDF has been opened. Admittedly the standards body which supports it is ISO, but I don't think anyone bribed them to approve it.
Re:More to the point (Score:4, Informative)
PDF is documented and can be read and written by open tools. Also it prints the same way every time.
Re:PDF reads on all OS! (Score:2, Informative)
Umm... Mac OS X? Reads PDF quite well, with no external software installed whatsoever.
Windows? Bah!
Re:Creating stories (Score:3, Informative)
Yes, that was Stanislaw Lem; one of his Trurl and Klaupacius stories from The Cyberiad. "The First Sally (A), or Trurl's Electronic Bard"
Comment removed (Score:5, Informative)