Second GTA IV Patch Released, Early Look At DLC 41
IllusionMPN notes that a new patch has been issued for the PC version of Grand Theft Auto IV. It primarily contains bug fixes and optimization changes, though it's created an issue with some input devices. We're also starting to get hands-on previews of the upcoming downloadable "episodic content," The Lost and the Damned. Trailers and an achievement list are available as well. The original game's Niko Bellic won't have much of a role in the new content.
Meh (Score:1)
Damn, man.. Yet another patch and yet again it manages to screw something up?! We're either talking some major bad luck or an assinine QC.
I was actually looking forward to playing it on my brand new machine, until it finally came out and everyone started bitching about all the problems they were having. So instead, I took that money, and with the perfect storm of coincidences (huge amazon uk x-mas deal, plus near parity between the sterling pound and the euro at the time) and bought 3 games for my (also bra
Re:Meh (Score:4, Informative)
Damn, man.. Yet another patch and yet again it manages to screw something up?! We're either talking some major bad luck or an assinine QC.
Nah, it's just stupid submitters and ignorant editors all over again - the "issue" that's linked in the summary was actually caused by the first patch and is now fixed [rockstargames.com] in the second one:
LOOK / SPIN / STUCK KEY ISSUES
The issue has been fixed in the latest Title Update 1.0.2.0. However, with Title Update 1.0.1.0, some users are experiencing a Look/Spin/"Stuck Key" issue that interferes with user input.
np: Frivolous - Forget The Funk (Midnight Black Indulgence)
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I like how they "fixed" the issue.
At first, GTA didn't even notice my thrustmaster gamepad. Then after the first patch whenever I had it plugged in, the controller was noticed, but stuck pressing up and left. Nothing helped.
Now they simply reverted back to the previous ignoring of my gamepad. No -usedirectinput options etc. helped.
Great work guys, keep it up! Why won't game developers stick to the directinput libraries? They support every gamepad. And don't give me the crap about next-gen controllers. If GT
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If GTA IV works on the PS3, why can't the PC version handle a PlayStation-like gamepad?
Because, let's face it, the only way to play GTA on a PC ever since GTA III is using keyboard and mouse.
I've got an XBox 360 controller right here, but I would never consider using it for a shooter like GTA - autoaiming is just lame. And it's not like there's many racing missions in it that would somehow get much easier with a gamepad...
Prince of Persia, Mirror's Edge or Trackmania United, on the other hand, are great for use with the controller, though.
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I couldn't get GTA4 to recognize my mouse when trying to change many of the control settings. I don't like using my 360 controller and I don't like the default WASD keyboard/mouse setup. This has got to be one of the worst ports ever.
First impressions (Score:5, Informative)
Overall some nice improvements, but disappointigly, the major issues of the game remained untouched (DRM and consoley UI).
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DRM has stopped me buying this game. I bought GTA3 and Vice City for PC and San Andreas for PS2, and was really looking forward to playing GTA IV.
Why does Rockstar hate me so much? I want to buy their game, but they insist on installing all manner or crap on my PC. If it just used Steam's DRM I might have got it. Maybe one day I'll get a XBOX 360, but it's hardly worth it for one game.
I'm now going to have to wait until a warez group releases a DRM-free version. It's not like I can even buy the game and the
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Same here: I was going to buy it from Steam, but since they insist on installing their crappy DRM as well as Valve's, they've lost another sale.
Which I'm actually somewhat happy about, now I know how slow and buggy it is.
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Too bad Saints Row 2 is the game that GTA IV *should* have been.
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I don't see the issue with the Games For Windows Live thing, it logs in transparently while displaying the legal screens, and doesn't interfere much with anything, not even modding (I write some LUA scripts for GTA IV). The one real downside is that it makes it pretty hard to play multiplayer on a cracked version.
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You can create an offline GFWL account. Now if only they got rid of the RGSC nags, we'd be able to launch the damn game with a single click...
Gamepad issue. (Score:4, Interesting)
That's not "an issue with some input devices". It's basically just a xbox360 controller or nothing. Microsoft decided that its new XInput libraries will only support "next gen" controllers. That is only the xbox360-like ones. Any PlayStation-like controllers simply won't work.
I'm mighty pissed because I bought my Thrustmaster 3-in-1 recently and absolutely love it. Tough luck, they say. And I'm stuck with the mouse&keyboard combo.
Damn you MS and your Games for Windows crap :/
Re: (Score:3, Insightful)
When the next-gen consoles are released, I'll get one and then switch to linux on some subnotebook. Until then, I prefer windows because of the games.
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I bit that bullet last gen -- PS3 and Linux everywhere else (well, Linux on the PS3 too). The PS3 cost me what my new video card for gaming would've cost, so it was really an excellent investment.
Now I've got a solid streaming HD media center without having to share those duties with my PC as well.
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I bit that bullet last gen -- PS3 and Linux everywhere else...The PS3 cost me what my new video card for gaming would've cost...
I did PS3 / MacBook Pro, which was great two years ago when the PS3's GeForce 7800 architecture was fresh. It's still OK now, but some games, especially first person shooters, do make it tempting to buy a PC games machine which you can easily upgrade with the graphics card of your choice.
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I honestly don't play the same games on a console as I ever did on the PC. As far as shooters go, while I thoroughly enjoy them, I actually prefer them on a console. No, not for the gamepad but whether or not my competitor has a better PC than me shouldn't be a determining factor in what is ostensibly a game of skill.
That doesn't even begin to get into cheating of course.
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Huh? I have a Logitech Cordless Rumblepad 2, which is very much a PS2-like controller, and it's officially supported and works great.
Regarding controls, the only thing botched up is the mouse control in vehicle cockpit mode, they got it very wrong.
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My pad worked out of the box on everything before. Now Microsoft decided that I need to buy an xbox controller in order to play PC games with a gamepad?
What's next? Supporting only Microsoft-branded mice with a maximum of three buttons and a scroller? (because that's essentially what they've done with xinput.)
Re: (Score:1)
Why exactly do companies join this Games for Windows crap anyway, is there something in it for them? There's no platform royalties that could go down, there's no gatekeeper that could tell them they can't release their game there without the label, it's fucking ugly and seems to end mostly in compatibility issues and crap with the "Windows Live" service that doesn't seem to do anything either except charge money for some features (and I suspect the game developer won't see any of that money).
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I bought Mirror's Edge yesterday, only to come home and find out that my Logitech DualShock2 gamepad was not properly working: When you press forward, you walk backwards, and vice versa.
Writing on their forums/support, does not help me at all. The only solution is to use "Logitech Profiler", an application that allows you to bind key-presses to the gamepad... But I don't want a f*cking workaround; I want my gamepad to be supported out of the box!
I've decided I'm going to retur
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That our 'custom for the pc' gta iv experience they hyped about... Supports ONE controller. The xbox controller.
...
I'd like my money back, but i know that wont happen. I'll just have to forget about buying from them anymore.
Right, because those developers who DO actually put games out on the PC need to be boycotted until they get it 100% right.
PC gamers often seem picky at a time when more and more games are bypassing their medium of choice. It wouldn't be right of me, but if I made a game and bothered making it available on the PC and read complaints like this, maybe after finding out the game was being pirated (or as is often the case, the game's flaws being used to justify the piracy itself), my temptation would be to say
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They can cry about being the only big fish in that pond as long as they want, a broken product is a broken product no matter how rare products in that market are (though I'm getting the impression that the number of console games with PC versions is increasing a lot or maybe it's just PC games becoming console games and native console gaming dying out...).
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I bought GTAIV from Steam when it was first released and I'm playing it on a very new PC (Core 2 Duo, 4GB RAM) with a Radeon HD4850 video card running Vista 64.
Despite the constant bitching here and elsewhere, the game actually runs well on my machine and looks nice. I turned off the PC-specific shadow feature for a small bump in fps. I did encounter a few minor bugs here and there, but overall there was nothing major and nothing that prevented me from playing the entire game.
I'm not doubting there are pr
Patch it 100 times.... (Score:2)
I won't buy it until I see a patch that removes, in entirety, *any* reliance on anything to do with SecurROM.
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FINALLY (Score:1)
stupid stupid patch (Score:2)
I just have to mention this...
If you play gta iv offline, you have to download the patch, and it's in .rar format.
I am dumbfounded as to how this came about.
Windows cannot natively recognize or open a .rar format file.
What's even sillier is what happens next. "How do I open/install a .rar file?"
try googling "gta iv rar". These results do not mention winrar.
sigh.