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Role Playing (Games) Entertainment Games

Warhammer Team Hit By Layoffs 89

Zonk notes that Mythic Entertainment, developer of Warhammer Online, is being hit by another round of layoffs. The report estimates that between 60 and 130 staff were let go as part of Electronic Arts' reduction of its workforce. This comes alongside news that the number of Warhammer subscribers has settled to around 300,000. Mythic's Mark Jacobs was quick to affirm that while they were "resizing the team," their plans and schedule are unchanged, citing lower demands on QA now that the launch period has passed. Hopefully this means that their upcoming "live expansion," A Call to Arms, will not be affected by the layoffs.
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Warhammer Team Hit By Layoffs

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  • Anyone know what was their target subscriber pool? I heard rumors of 1 million. I'm sure they wanted more than 300k.

    Disclaimer:I'm a mmo pvp die-hard, which is why I stayed away from that game.

    • by joemod ( 1068624 )

      Disclaimer:I'm a mmo pvp die-hard, which is why I stayed away from that game.

      So you are an mmo pvp die-hard and you don't play Warhammer. What game do you play then?

      By the way one could say that Warhammer is an MMORPG not an MMO. There is difference between those two genres.

      • No I find casual approach to PvP very unsatisfying. The game combat is geared such that everyone gets to win sometime. All you have to do is bring more friends to the battlefield. I guess such approach works for the most part at keeping your audience pool large, as some players just won't play if they can never score a kill. I just have a different definition of PvP is all.

        And yes there are other MMO genre's, like MMORTS

    • According to this interview [gamespy.com]: "We're not quite at the place where we'd hoped to be four months after launch, but we're close." Whatever that means.

      Disclaimer:I'm a mmo pvp die-hard, which is why I stayed away from that game

      Eh, that doesn't make any sense. WAR is arguably the best PvP MMO out right now, unless you want free-for-all.

    • Re: (Score:3, Insightful)

      by Xest ( 935314 )

      Huh? WAR had PvP in it, especially if you play on the PVP servers. What was the PVP problem with it exactly? What do you play instead that has better PVP?

      • The game I used to play no longer exists in it's true form. It has been warped into another run-of-the-mill gear grinder. Prior to that you needed two things to pvp, balls and a brain. If you had bigger balls and sharper brain you could take on amazing odds and come out on top. Show where pvp like this exists in a modern MMO? It is extinct.

        PvP combat that is predetermined mostly before hand by 1. gear 2.class 3.level is not my cup of tea. And the only way to beat the handicap chart is to use greater num

        • So you played counter strike? Seriously, even though your post was lengthy, you didn't actually say what you played.
    • by tibman ( 623933 )

      EVE-online for pvp then?

      • by Maserati ( 8679 )

        yeah, it's probably back to that. I've been out of the fleet scene in recent months, but word is the lagmonster has been defeated.

      • If only the other MMOs would follow in EVE's footsteps. Banditry and wanted posters in my WoW? Yes, please!
    • Games Workshop probably wanted a million or more, but Mythic's been in the pay-for-play business long enough to know that number is farcically high. For a western MMO, 300K is a very healthy number of ongoing subs. I'd honestly guess that their internal targets were 200,000 to 250,000.
      • by rob1980 ( 941751 )
        Yep, I think Dark Age of Camelot's numbers settled around the 200k-250k mark before other games (EQ2, WOW) started eating into that share.
    • well to me any game that doesn't offer an open trial period has something to hide. I will never pay for a game without trying it.

      Cart

    • Disclaimer:I'm a mmo pvp die-hard, which is why I stayed away from that game.

      Yeah, and I want a game that's easy, accessible, and accomodates casual play. Which is why I stay away from WoW. o_O

  • by Rollgunner ( 630808 ) on Thursday February 05, 2009 @03:22AM (#26734669)
    Lower demands on QA now that the launch period has passed...

    Kinda like the doctor who says:

    I have good news and bad news.
    The bad news is you've lost a lot of blood.
    The good news is you lost an arm and a leg too, so you don't need as much of it.
  • but when i was playing warhammer, the controls felt like they where from a rpg on the sega master system. it looked ok, but the controls and responses weren't, and it made everything feel clumsy to me.
  • And to be honest it does reek of unfinished. The graphics are sub-par, the animations are buggy and jerky at times. There are places you can get stuck and unable to move on certain prolifically-placed doodads - and the /stuck command requires you to wait 30 seconds while it logs you out (which btw is another annoyance, you can't even select 'exit now' when you want to quit game and HAVE to wait 30s before it closes)
    There is no antroscopic filtering (As far as I can find, the advanced graphics settings are l
    • Re: (Score:3, Informative)

      by vertinox ( 846076 )

      Destruction's army takes site 1, Order takes 2, 3 is left open, Destruction moves to 2, Order to 3, etc, then Destruction to 3, Order to 1 and so on. Each massive army seeing no actual Combat, except against the meagre force of enemy NPCs guarding the checkpoints, and all they're really doing is farming renown, XP and Influence.

      You are playing on the wrong server.

      Play on Dark Crag.

      Yes, it is open and there is a lot newbie ganking on T1, but in T4 there are massive battles because it is the highest pop serve

    • You can move all of the UI elements via Customize Interface. It is a menu choice when you hit escape. Just drag them around to where you like them.
  • by GaryPatterson ( 852699 ) on Thursday February 05, 2009 @08:52AM (#26736241)

    ... but I cancelled a few days ago.

    It wasn't that the game was bad - I liked it and kept my subscription up since release even though I only played it a few times.

    It was that rebooting my MacBook Pro from OS X into Vista became too high a bar for entry. It was just easier to load up WoW than to reboot and play WAR. When you use OS X for everything, and you have to quit all the apps and reboot for a game...

    I wanted to love it. I bought a copy for myself (collector's edition) and a copy for my wife. We played for a few hours in total (I hit level 10!), but in the end, the game did not fit our need for casual gaming.

    We didn't want an easy game or everything handed to us. We just wanted a game that was accessible. Booting to another OS sounds simple (and is) but after a while it becomes too much.

    I'm ready to re-subscribe one day... I did like the game.

    • Re: (Score:3, Insightful)

      by Andy Dodd ( 701 )

      This wasn't WAR's only accessibility barrier.

      It also failed to run at a playable framerate on systems more than capable of WoW. Two friends of mine tried it and it wasn't playable for them, and there's simply no way my girlfriend's computer could play WAR. (Admittedly even WoW is stretching it, but at least it runs and is playable at low detail.)

      • WoW should serve as an example of how cutting edge graphics do not rule the MMO landscape the way they do in other games. It would be nice if other developers took note that WoW has initiated millions into the MMO market. Despite all their collective faults, actual or perceived, the WoW subscribers have more appreciation now regarding issues like PvP/PvE balance, bots, grouping, crafting, housing, etc. Old MMOs when in development found their forums flooded with questions about screenshots/movies. Now
        • The consumers have gotten over the glitz factor being the number one selling point with MMOs and are now showing interest in gameplay aspects that before they didn't even have the vocabulary to discuss.

          If you think Wow has made people smarter about MMOs then you are reading the wrong forum threads. I would say that while Wow does well at what it does, it's not an MMO that educates the audience overall.

          Now go look at the new Star Wars MMO in development and you have daily questions about will it be released with a native Mac client or how will it handle PvP/RvR or crafting vs looting gear.

          Yes, and those same questions were being asked when the "other" Star Wars MMO was coming out. Star Wars Galaxies was one of the most ironic games ever to be released. Ironic why? Because the engine was fantastic (for the time) the graphics were a mile above anything else at that time. Also ironic as the

      • by Andy Dodd ( 701 )

        Oh, as more history:

        I did not start as a WoW player. I was a DAoC player and was looking forward to WAR. I preordered WAR, and in my case my system supported it. When I tried to get my two WoW-playing friends to switch, they readily did give it a try (former DAoCers who for 2 years or so swore they'd never touch WoW...) - it wouldn't run playably on their rather above-average systems.

        I wound up as a compromise playing WoW while they got their system upgraded. (I think my offer was "I'll give WoW a try f

        • I wound up as a compromise playing WoW while they got their system upgraded. (I think my offer was "I'll give WoW a try for a month if you give WAR a chance".)

          I think that was a pretty fair compromise. It sucks that you didn't get to enjoy WAR as much as you would have liked, but I'm glad that you're enjoying WoW with your friends. Having a group of kick-ass friends to play with makes any game fun!

      • There was some performance problems at release. I had two machines that would run WoW, but only the newer would run WAR. Out of curiosity's sake I started it up on the older machine in early January and it ran quite smoothly at moderate settings.

        FYI older machine is:
        AMD 64 2800+
        2g Ram
        gF 6800 512m

    • by elrous0 ( 869638 ) *
      I somehow doubt that the downfall of the game was due to the fact that it didn't cater to a niche of Apple fans. I think the fact that the game is dull and not particularly innovative has a lot more to do with their problems than the fact that it didn't cater to every OS out there.
      • Re: (Score:3, Interesting)

        by Lachrymite ( 115440 )

        I think you underestimate the chain reaction effect that happens when an MMORPG doesn't "cater to a niche of Apple fans." The rather large WoW guild I was in at the time WAR launched discussed doing a mass guild reroll to WAR and then decided against it because a decent chunk of our members, all using Macs, didn't want to have to deal with installing Bootcamp. While only maybe five or six players couldn't physically play the game, they were popular enough among the other few dozen that everyone just ended

      • I somehow doubt that the downfall of the game was due to the fact that it didn't cater to a niche of Apple fans.

        I only gave my experience as another data point. I didn't claim to speak for everyone.

    • COH just added a Mac client, and is fairly playable if you meet the requirements. I am certainly having only minor problems which I expect will be cleaned up down the road.

      http://www.cityofheroes.com/ [cityofheroes.com]

      The game is still quite playable, there are people playing at all levels so its not difficult to get a group, and its the sort of game that you can log into, do a mission or two in half an hour to an hour and feel like you accomplished something.

      It also has the best combat system mechanics and character creatio

      • I enjoyed CoV/CoH, and was really thinking about reactivating my account when I heard that there was to be an OS X client. Then I downloaded it and found it was Intel-only :-(.

        My own experiences are 100% the same as yours regarding comics, character creation, flight, etc.

  • http://www.warhammeralliance.com/forums/showpost.php?p=3378401&postcount=5 [warhammeralliance.com]

    This is from their super big announcement. If you go and read the original thread, and talk to any actual Warhammer player, you'll see that all we care about is FIXING THE EXISTING GAME. There are bugs that have been reported since beta that are still in place. Classes that were revamped just before release and don't really work all that well.
    The entire player community was waiting with baited breath for /fixes/ and /tweaks/ to ma

    • That's funny to me. I could get past the bugs in the game. What I couldn't get past was the total lack of things to do.
      • Huh? So T1-T4 RVR/ORVR and PVP. Scenarios. 3 PQ's per chapter, 22 chapters per race. Nevermind all the hidden world unlocks (You do use Tome Titan, don't you?), lairs, quests, and the 11 or so classes per side ...

        Yeah, there is a lack of things to do ...

  • Although not the worst MMO I've ever played, I tired of WAR pretty quickly. Kept my subscription going for 1 month after the free one and found that I logged in only twice that month. I think I just got burned out on MMO's, went from WoW in 2004 to LoTRO, to EVE, to AOC and finally to WAR.

    What killed the game for me were a few factors:
    1) Everyone who came into the game came with at least a couple of friends/family, who then proceeded to grind quests and mobs at lightning pace all the while ignoring my

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