World of Goo Ported To Linux 223
christian.einfeldt writes "Lovers of both games and Free Open Source Software will be pleased to see that the popular indie puzzle game World of Goo has been released for Linux. It was designed by a small team of two ex-Electronic Arts developers, Kyle Gabler and Ron Carmel, who used their entire combined savings of $10,000.00 USD to create the gooey game aimed at guiding goo balls to salvation. The developers built their gooey world with open-source technologies such as Simple DirectMedia Layer, Open Dynamics Engine for physics simulation, and TinyXML for configuration and animation files. Subversion and Mantis Bug Tracker were used for work coordination. Blogger Ken Starks points out that the release of this popular game for Linux could be a big step toward ending the chicken-and-egg problem of a dearth of good games that run natively under Linux."
Did they actually use all $10K? (Score:3, Interesting)
I'm curious what they spent the $10K on. That seems too small for living expenses (unless perhaps you are single and living on ramen noodles), and it seems too much if they used open source software for the most part. Of course, $10K buys a lot of coffee. I might budget $10K for coffee...
Re:Did they actually use all $10K? (Score:4, Insightful)
Re: (Score:2)
The could have budgeted some money for future updates to the Linux game. Just look at what happens to most closed source/commerical Linux native games:
1. The game is released. It may run well on most contemporary systems.
2. Time passes and critical libraries break ABI compatibility. (I'm looking at you, glibc).
3. The game no longer runs on modern systems.
For good longevity, a closed source game would need some kind of ABI shim between the closed executable and the multitude of unstable open source ABIs. For
Re:Did they actually use all $10K? (Score:5, Funny)
Re:Did they actually use all $10K? (Score:5, Funny)
From what I understand, it was for therapy to recover from working at EA.
Re: (Score:2, Informative)
Re:Did they actually use all $10K? (Score:4, Insightful)
Re: (Score:3, Insightful)
Slave owners usually find slavery quite acceptable due to the profits it brings them, and have more power than their slaves. And, of course, libertarians and their ilk are all for total contractual freedom, which results in de factor slavery due to the inherent power difference between a single employer and a single employee; this could easily be solved by unionising, but such voluntary cooperatio
Re: (Score:2, Insightful)
Re: (Score:2)
I'm reading that and wondering why on earth the whole team didn't just down tools and walk out. Even if they're not unionised, if they all acted together there's no way EA could have sacked the lot of them without flushing the product down the shitter. They'd have been forced to negotiate and these poor bastards might have got themselves some reasonable working hours.
Re: (Score:2)
I'm curious what they spent the $10K on
If they were working full time then it probably covered living expenses, development tools (commerical SDKs) and more. Not everyone gets to live in their parent's basement. This is why if you really like the game I would encourage you by voting with your wallet. Free is good, but it prevents developers working full time on a project.
Re: (Score:2)
Re: (Score:2)
God spare you from the horrors of spending 30 seconds to find out before posting.
Obviously I did, or a) I wouldn't have made the coffee reference, and b) I wouldn't have mentioned the open source software part.
So since you seemed to have found magically invisible information at the page you linked, perhaps you can share it with the rest of us?
As I said, $10K is hardly enough to live on so they either had money coming in from somewhere else, developed the whole game in a week, or they are not human.
Re:Did they actually use all $10K? (Score:4, Informative)
Kyle did all the music.
http://kylegabler.com/WorldOfGooSoundtrack/ [kylegabler.com]
DRM-Less (Score:5, Informative)
World of Goo is DRMless. There are no copy protections upon it.
It's also very worth the $20. There's a level editor and fan-made levels starting to spring up as well, so even after you've exhausted the LENGTHY puzzle challenge, you can play other challenges to your heart's content.
Go purchase this game.
Re: (Score:2)
I love the game, but it's not lengthy. Neither is Crayon Physics. You can beat both in a few hours, but that's not the point. They are fun, simple as that.
Re: (Score:3, Informative)
Should also note that they have free demo .rpm and .deb so it's easy to give the game a try and see if it's worth your $20 (which as Parent pointed out, it really is).
http://worldofgoo.com/dl2.php?lk=demo [worldofgoo.com]
Re: (Score:2)
I would have bought it if it had properly supported current resolutions. I kept tabs on it a few months but eventually gave up waiting for it to happen.
Any game that won't run on my desktop resolution, I steer clear of. It messes up my desktop icons and widgets and resorting those afterwards every time is too annoying to be worth it.
I have to wonder how two apparently experienced game developers could overlook such an apparently small issue. Is it really very tricky to do?
Re: (Score:2)
Its because you don't need to run it at uber rez to see how well crafted the game is, its perfect and very worth the price (cheaper than a 2h trip to the movies, and more fun).
Re: (Score:2)
I see you completely ignored what I wrote. It doesn't _matter_ how great the game is, if running it leads to me having to reorganize my desktop afterwards each time.
No game ever released is worth that hassle to me.
Re: (Score:2)
Re: (Score:2)
Re: (Score:2, Informative)
Re:DRM-Less (Score:4, Informative)
Edit the preferences file. There is a disclaimer in it that states playing with the resolution might cause your computer to explode.
I haven't seen it happen yet.
Meanwhile, I enjoy my World of Goo in glorious 1680x1050.
Re: (Score:2)
Yes, I read about this workaround in the forums. At that time it cut off parts of the visible area making the part you need to click to finish a level unavailable.
Apparently they hacked together a fix so "not as much" is cut off making it possible to finish the levels. Last I read there were still issues though.
I assumed they would make a proper fix, so I decided to wait for that rather than take the chance at the time. Apparently they have decided not to do so, and unless they've updated the demo to the ne
Re: (Score:2)
That will change the resolution, however the graphics seems to be build for 800x600, which means everything is going to look quite pixelated at 1680x1050, which especially with the vector-graphics look is a little annoying.
Other then that however, very well done game.
Re: (Score:3, Informative)
Yes, and that seems to be you.
Hint: Just because vector graphics might have been used in production doesn't mean they will end up in the game, in this case its all pixel textures.
Re: (Score:3, Informative)
Apparently you can change the resolution: Program Files -> World of Goo -> properties -> config.txt.
(IMHO it is Windows's behaviour of rearranging the whole desktop just because you played a game fullscreen which is retarded.)
Re: (Score:3, Informative)
That is indeed incredibly stupid - although I've not encountered it after playing a game normally, if a fullscreen game *crashes* I am indeed SOL. ..well, partly.
Grab this:
http://www.snapfiles.com/get/iconrestore.html [snapfiles.com]
It allows you to easily store and restore the layout of your desktop icons - perfect for these situations.
Re: (Score:2)
Unfortunately that would not solve my widgets issue. Also, I run another application (Fences) that interferes with other icon positioning apps. I've sent them a bug report on that, hopefully they'll get it fixed.
Re: (Score:2)
Indeed. It's idiotic of Windows to not simply remember icon positions per resolution.
In my case it's further complicated by running a dual screen setup. All sorts of fun stuff happens to my secondary screen when the primary one lowers its resolution.
Re: (Score:2)
It is a byproduct of how they handle the resolution switch. Windows supports a temporary switch which will not destroy all window & icon positions. Likely SDL does not support this method. Even still, it is not hard to support every resolution, I myself have done it and it only took an hour or so to handle.
Re: (Score:3, Informative)
Hmm, just played the demo now on my KDE3.5 desktop and it didn't mess up my icons - everything was where I expected it to be. I have experienced exactly what you're describing with certain WINE games though, particularly those that crash midgame have a tendency to screw up everything. Like you, I much prefer games that can run at my native resolution though, even if they just upscale the graphics.
Re: (Score:2)
Sounds to me like you're running the Windows version at it's default resolution of 800x600. You can change that to whatever you like in the properties/config.txt file, just like in the Linux version. I don't know if the game supports crazy shorted widescreen modes or whatever, but I suspect there's something there for you.
Re: (Score:2)
Yeah, I forgot to mention I was talking about the Windows version.
I read about manually changing resolutions by modifying the config file. However, to begin with, setting that to a widescreen mode led to situations where the area you needed to click to continue to next level was off-screen.
They apparently hacked together a fix for that, but from what I've read it's still cuts off parts of the screen, just not enough to render the game unplayable.
Re:DRM-Less (Score:4, Informative)
Look, it's common courtesy to say such and such is great or fantastic so you don't hurt feelings, but I'm being honest here. This is a glorified flash game with all of about 15 minutes of actual gameplay that is simply repeated over and over.
It's alright, it's what you might expect from a flash game on Newgrounds or wherever. But it most certainly is not worth $20. Just want to put that out there so people don't buy this expecting something different. [I'd recommend playing the demo first, so you know what you're getting into.]
Re: (Score:2)
Although I completely concur on the 'play the demo first' part, I do wonder what you mean by "it is not worth the $20".
Yes, there's Flash games online that you can play for 'free'; they have ads around them (yes, you can block those ads, but as long as hundreds of thousands don't, I'm sure they don't mind all that much)
So would rather they put advertising in/around the game and make it available for $0? (knowing that some will then just strip out the advertising, of course.)
Or are you simply saying "It's no
Re:DRM-Less (Score:5, Insightful)
Wow, the ministry of truth is out in numbers today. He stated his opinion, so it gets modded down as overrated and gets told it's because he steals so much. I played it, it was fun but it was also fairly repetitative. Doing just a quick search shows that you can get Civilization 4 complete (Civ4, Beyond the Sword and Warlords) for 22$ or Oblivion for 19$. A bit unfair competition maybe against older games that's now in the bargain bin but if you hadn't tried any of them I'd buy either before World of Goo. 20$ is quite okay, but it's nowhere near a bargain and just because it has a native Linux version doesn't make it so either.
Re: (Score:2)
Like this: "Man, Battlefield 2 was way better than this and I got it off The Pirate Bay. This game is nowhere near that _and_ I have to pay."
Not claiming OP infringes, simply clarifying what seems to me an obvious point.
Re: (Score:2)
Re: (Score:2)
I've purchased several copies as gifts so far - they give you a customizable download page when you purchase a copy. You can write your own message, and afaict, the full-copy download link is good for quite some time. Downloading my linux copy off the link I was mailed when I purchased my copy back in December.
And they're still small enough that you'll get an email back if you write to them.
Re: (Score:3, Interesting)
Just bought it (Score:4, Interesting)
I am not particularly interested in the game (I prefer FPS) but it looks like a bit of fun. Even if I do not play it all that much (or at all!), I am happy to give the developers $20 for their effort. In fact, I am pondering buying it TWICE. Games for linux should, in my opinion, be supported. Well done.
Game reminds me of Lemmings... (Score:2)
I posted a brief review [aqfl.net] about the game (Windows port).
I played the demo under wine but... (Score:2)
I did the same with Doom3
Re: (Score:2)
I've been watching Greenhouse with this in mind, actually. Indie games, some of which look really good and interesting. World of Goo has had a "coming soon" button there for forever.
Well, Greenhouse doesn't have it yet, and this version has no DRM at all, and even a native deb. Awesome! Impulse buy!
I'd be curious to know what the statistics are, there...
Re: (Score:2)
Way too passive unless you did _tell_ them about that fact in advance. I emailed them about it and made them promise. _Then_, I pre-ordered (they needed money back then, they have enough, now).
Re: (Score:2)
He replied and said it was a pleasure
Interesting. (Score:2, Interesting)
Doesn't work for *all* Linux users (Score:2, Interesting)
I have Linux, which, according to TFA, is supported.
$ ./WorldOfGoo.bin ./WorldOfGoo.bin: cannot execute binary file
-bash:
$ file WorldOfGoo.bin
WorldOfGoo.bin: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), for GNU/Linux 2.6.8, dynamically linked (uses shared libs), stripped
I have a PowerPC processor, and I have Linux, and yet it does not work. They should advertise that it's only available for x86 users.
Re: (Score:3, Insightful)
Re: (Score:2)
He probably understands perfectly well, and is just expressing his annoyance at that situation.
Besides which, many open source projects are only offered for download as source tarballs, which tend to compile just as well for ppc as for x86. So, if this is his first encounter with a (proprietary) game, that's a reasonable mistake.
Re: (Score:2)
He probably understands perfectly well, and is just expressing his annoyance at that situation.
Indeed I do, and am.
I wonder if it's possible for proprietary games to have architecture-neutral byte-code blobs, and have an open source "shim" that can be compiled on multiple architectures, which will "compile" the blob into architecture-specific code on-the-fly.
Isn't this something like what Java does with .class files?
Re: (Score:2)
I wonder if it's possible for proprietary games to have architecture-neutral byte-code blobs
Yes. It's called XNA. But as of right now, the runtime is compiled only for Windows and Xbox 360, and the Xbox 360 version is licensed on a subscription model.
Re: (Score:3, Insightful)
No, Java runs platform-independent code in a virtual machine, with no guarantee that any architecture-specific code will be compiled at any point.
Except for the fact that all major desktop Java implementations do just that with JIT, and gcj can statically compile it.
It provides portability but there's a significant performance cost.
Also a performance advantage. There's a reason LLVM is used in some parts of OS X that actually need performance.
Sometimes JIT compilation can be used to claw back a fair bit of performance, but that's not available for all platforms, and mostly useful for long-running server processes.
It is available for far more platforms than a platform-specific x86 binary. And a game certainly runs long enough for the performance advantages of runtime optimizations to kick in. About the only thing that wouldn't is a commandline app.
Loads of games are written to run in VMs: the most popular host VM is of course Flash.
Which really doesn't have a compatible o
Re: (Score:2)
Yes. However, unless this thing uses assembly, which seems unlikely, it's probably just a matter of recompiling it on a PPC machine, or cross-compiling for it. Maybe you should ask the authors to do so?
Of course, the really smart thing to do would be to just offer a source tarball, and let users of exotic machines compile it for themselves. Since there's no DRM and apparently
Re: (Score:2)
Just for the record, it works great on my Gentoo amd64 system! (Including NOT having a problem with compiz-fusion, like they suggest in the readme it might.)
Re: (Score:2)
Why not? They've ported it to the Wii, which is a PowerPC processor. They've also got Windows, Mac, and Linux ports to begin with, and the Mac port is a Universal Binary, as in, both x86 and PPC.
I can see why they wouldn't want to spend a lot of time on it, but this really looks like nothing more than a cross-compile needed. And yes, even if they wanted to do ARM.
Re:Doesn't work for *all* Linux users (Score:5, Insightful)
Frankly I'm already amazed they bothered to target Linux/x86, which is already an incredibly tiny games market. Linux/PPC is a fraction of the size of that again! There may well not be more than a few dozen people in the world who (a) use Linux/PPC, (b) don't have a single x86 box they can play games on, and (c) are interested in paying for closed-source games.
Cross-compilation is not always trivial. And then you need to conduct all the testing, etc. And at the end of all that, you might get a handful of sales at most.
The simple truth is that no commercial software company is ever going to target desktop Linux on anything but the most common platforms. If you want to use an unusual processor, you're going to have to stick with free software.
Re: (Score:2)
Frankly I'm already amazed they bothered to target Linux/x86, which is already an incredibly tiny games market.
Several indie games have found that Linux sales actually made a huge dent -- some found that their overall sales spiked when the Linux version became available, even if many of the new users played it on Windows.
And keep in mind, they already had everything portable enough. Porting to Linux would be much harder, I think, than porting from Linux to PowerPC.
(a) use Linux/PPC, (b) don't have a single x86 box they can play games on
Hey, I had a Powerbook. Powerful enough that I'd have loved to have a few games available while I was mobile. Expensive enough that I really didn't look f
Re: (Score:2)
For that to be usable, you would need a machine capable of running games quickly in a VM. This cuts away at your market significantly.
Re: (Score:2)
For that to be usable, you would need a machine capable of running games quickly in a VM. This cuts away at your market significantly.
In short: No, it really doesn't, especially when we're talking about a game like World of Goo. This is a game that likely would've worked as a Flash game.
You're again imagining a serious performance hit that doesn't exist. There is a performance hit, but it's relatively small (and occasionally negative), in exchange for faster development, fewer bugs, and easier cross-platform. The most performance-intensive things are going to be graphics, physics, and sound, and there are cross-platform C libraries for ea
Re: (Score:3, Interesting)
I don't even care that it's not FOSS (Score:2)
When it comes to games, I just don't care that much if they're not FOSS. I only care if it's supported under Linux--and not through Wine.
I consider games far more to be artwork than just software.
That said, I am a big fan of the id/John Carmack style of releasing source code after a game is no longer commercially viable, and I do wish more companies would do the same.
Re: (Score:2)
When it comes to games, I just don't care that much if they're not FOSS.
Yeah, but I do mind if a game is advertised on ./ with a phrase like "Lovers of both games and Free Open Source Software will be pleased..." when the game itself is not FOSS.
It would be news if some noteworthy game was released as FOSS, but it's definitely not news these days anymore if free software has been used in the development of a game, and a low budget indie game at that.
Re: (Score:2)
Yeah, but I do mind if a game is advertised on ./ with a phrase like "Lovers of both games and Free Open Source Software will be pleased..." when the game itself is not FOSS.
There's certainly potential for misunderstanding, but the phrase is perfectly sensible considering it's referring to a game being released for a FOSS OS.
It would be news if some noteworthy game was released as FOSS, but it's definitely not news these days anymore if free software has been used in the development of a game, and a low budget indie game at that.
Yeah, it's not news for FOSS to be used in the development of a game, but I'd say it's news (on a site like Slashdot, at least) for a game that gets reviews as good as WoG's to be released natively for Linux.
It already ran under Wine (Score:4, Interesting)
It's worth noting that the Windows x86 binary runs fine under Wine [winehq.org], and that's how I first played the game before buying it and running it on a Mac. A native Linux release is great news though.
Hey, waiting paid off (Score:3, Interesting)
I for one am glad I emailed them, making them promise to support Linux at _some_ point and then pre-ordering early in the game to make sure they had enough food to get this thing out the door. The last piece of software before WoG which I paid for was Vim. SuSE 8.1 before that. So yah.. ;)
Re: (Score:2)
Trying to help them along too, pre-installed their windows demo version on over 100 customers PCs so far, lets push the indie devs to make more great games that are worth paying for :)
Oh, for the record, I build pre-install environments for windows, I am not hacking or anything stupid to do this.
One thing is lacking, though (Score:3, Interesting)
They promised everyone who pre-ordered a profanity pack to replace the standard sounds with. But as they systematically kept all their promises up to now, I am not exactly worried ;)
One less pirate (Score:4, Interesting)
Re: (Score:2)
That's pretty sad, I run Linux but I pay and play for games because they're fun. Not because the author happened to compile a native binary for my OS.
I really don't understand this kind of behaviour and as a game programmer myself, I'd rather you look at the games themselves rather then the PR around it.
Re: (Score:2)
That's pretty sad, I run Linux but I pay and play for games because they're fun. Not because the author happened to compile a native binary for my OS.
I really don't understand this kind of behaviour and as a game programmer myself, I'd rather you look at the games themselves rather then the PR around it.
Problem is, most games are practically worthless to me if they don't run natively. WINE isn't really any good to play the stuff I want to play and I already have to swap hard drives to play certain games. I can live without that and most games aren't worth spending the money AND the effort of dual booting or swapping drives. If I buy a game to a half hour I won't do it if I have to through a 15 minute routine of shutting down all my running stuff, swapping the drive, booting it up, updating all the drivers
Hail the new messiah, same as the old messiah... (Score:3, Interesting)
"a big step toward ending the chicken-and-egg problem of a dearth of good games that run natively under Linux."
So was the Quake port in the late '90s. So was Loki Software around 2000. So was Uplink in the mid-2000s. So was EVE a couple years ago.
People have been predicting the imminent end of crappy Linux gaming for ten years now; every new game is heralded as the savior of Linux gaming, and a year later we're pretty much back where we started.
This changes nothing.
Re:Paypal? (Score:5, Funny)
http://2dboy.com/sneakyPaypal.gif [2dboy.com]
Re: (Score:2)
Re: (Score:2)
The page says:
NOTE: You don't actually have to have a paypal account to use that button above. After you click it, just click "continue" on the left side of the next page to use any standard credit card. Paypal is sneaky!
Why would paypal be responsible for returning your money if a 3rd party rips you off anyway? Why not pay Visa for that service?
Re: (Score:2)
Feel free to use the Free Software alternatives instead:
http://www.nongnu.org/construo/ [nongnu.org]
Of course that lacks all the polish and advanced physics of World of Goo.
Re:Lovers of FOSS (Score:5, Insightful)
Yup.
Games, however, aren't exactly essential qualities of an OS or even to life.
They're more like artwork, and I am quite willing to pay for good art.
Re: (Score:2)
They're more like artwork, and I am quite willing to pay for good art.
Amen to that!
This is the first time I've thought of that view... and thanks to you it sticks.
This is how games should be viewed - as art - not as product. Major publishers, take notice (pretty pretty please)
Re: (Score:2)
the thinking is that the tools to get work done should be freely available to all,
Because things like hammers and screwdrivers and all that are free.
Re: (Score:2)
No, but there the cost you're paying is the cost of producing the physical good -- you're not paying extra for the IP of a hammer or a screwdriver. And since there is no cost of producing the physical good with software (since there really isn't a physical good, unless it's burned to disc or something), all you're paying for is the IP.
How much of a price t
Re: (Score:2)
Re: (Score:2)
Loki, if I remember aright, were exclusively Linux in a time that Linux had less appeal than it does today.
These guys are going cross platform, which removes the whole "all eggs, one basket" approach. They've made the money from the larger market, and they're now doing the right thing by opening up to the smaller ones. If more people took that extra last step, it could feasibly change the market.
Half the problem at the moment is that the suits in the Big Games Makers are stating that nobody buys Linux gam
Re: (Score:2)
Loki's business model was different.
Loki would pay game companies to license each copy of the game and then port and sell the linux versions. They made bad business decisions like buying way too many licenses of certain games.
Loki would probably be in trouble still even if Linux was as popular then as it is now.
Re: (Score:2)
You had to go and bring them up. Might as well get the full story. Posting to Slashdot for the umpteenth time:
http://www.linux.com/articles/22324 [linux.com]
Re: (Score:3, Informative)
On Steam I just find the Windows version, why? :(
Because you will have to wait until later this year when Valve announces Steam for Linux natively together with all the Source games in line with the release of the Source Engine powered Postal III [wikipedia.org]
Re: (Score:2)
What makes you think there is going to be a Linux steam client?
The only thing I've heard about it is a nonsense rumour from a valve job advertisement.
Re:I can't find the Linux version on Steam... (Score:5, Interesting)
What makes you think there is going to be a Linux steam client?
The only thing I've heard about it is a nonsense rumour from a valve job advertisement.
Maybe you should update your facts. The Postal 3 dev listed Linux as a confirmed platform for the Source Engine in 2009. Since I doubt Valve will sell their games without Steam compatibility if they have a native Source engine I'm assuming they will also provide a native Steam client. This not only to me acts as proof that the "nonsense" rumor (actually from a really unsubstantial source: the Valve website! [valvesoftware.com]) is actually true and one of the precursors to a Linux port of Steam and the Source games.
With Source already ported to OpenGL on the PS3 there is further evidence that a port is not only possible but likely. Postal 3 is a confirmed Source engine based game for Linux in 2009. I'm expecting delays but this is as close to a Linux client Valve has ever confessed. They know through their hardware survey and forum participation that their users use WINE and Linux operating systems. They know the direction of the market and know that Steam is the perfect platform to distribute games to alternative OSs. I would actually be more surprised if they hired a Senior Linux Engineer and DIDN'T port Source/Steam.
OMG! PC Games: What systems will Postal III be released on?
Vince Desi: Xbox 360, PS3, PC, Mac and Linux.
http://www.omgpcgames.com/content/view/45/37/ [omgpcgames.com]
Re: (Score:2)
Re: (Score:2)
Valve didn't port to OpenGL for the PS3; I'm pretty sure it was written "down-to-the-metal".
But, every major engine has OpenGL support. Some just choose to turn it off. It wouldn't be hard to turn it back on.
Steam has been on linux. How else do you get Left 4 Dead linux servers?... But it would be nice to see a full, officially supported, Steam client & source engine for linux. It means something.
Re: (Score:2)
Valve didn't port to OpenGL for the PS3; I'm pretty sure it was written "down-to-the-metal".
Well the speculation is (it makes sense) that the foundation for the Source engine on the PS3 is OpenGL ES (for Embedded Systems) -granted, I got that from Wikipedia "Citation needed" but someone got that info from somewhere. I also know that the PS3 uses OpenGL ES [opengl.org]. I'd be very suprised 1) if Valve actually invested that much time and effort into hand-recoding the engine for a not (yet) so lucrative market and 2) if they couldn't use the OpenGL implementation of the PS3 version. It's apparently written to O
Re: (Score:2)
The news of Postal 3 for Linux gives me reason to really have confidence that Source & Steam are coming to linux. And all the source-based games, too, in due time. Maybe even a lot of the Steam games.
Plus, it would mean UT3 was just waiting on Steam. Jerks, but hey, they'd have delivered.
Re: (Score:2)
Re: (Score:3, Interesting)
I already got it for the Wii. I belive it is same for much of the players interested in this game. The linux sale will be low because of this.
I doubt that many other Linux users have a Wii or bought the game for another platform they don't use regularly. Even if they did they now own the game for all OSs (except the consoles of course). Buying it for the Wii is probably the worst option imho because you have to keep it on that one console and can't install it on other computers. But that's just my opinion. I didn't buy it for the Wii because I knew a Linux port was coming so I waited, until today.
Compared to other games the Linux sales will pr
Re: (Score:2)
I doubt that many other Linux users have a Wii or bought the game for another platform they don't use regularly.
I bought it for the Wii for the kids as sort of an impulse buy after I connected the console to the internet. My older son (aged 5) asked if we could put it on his PC, which runs Windows. (Hey, I'm an admitted Linux zealot, but it only goes so far.) I told him no, because I didn't want to buy it again. However, when I saw (through this article) that a Linux version was available, I immediately bought it, and installed it on his computer and mine. All three versions work and play great, thank you very much,
Re: (Score:2)
Bullshit excuse to pirate..
You could just buy and download the windows client and run it in wine. When you buy the game you get all three clients, windows, mac and linux.
You're pathetic.
Re: (Score:2)
Re: (Score:2)
Wah! I can't read the instructions to find out how to hit Alt-Enter and play in a window!
or...
Wah! I'm just smart enough to run dualhead, but not smart enough to setup an extra metamode to allow me to play on a single screen!
Don't worry your pretty little head. I don't think they -expect- ANYONE to buy the game. Not even all-important "MR LOLALOT".
Re: (Score:2)