The Return of Zork On ScummVM 45
KingofGnG writes "While waiting for the opening of Legends of Zork's game world, old and new adventurers can pick up the daily build of ScummVM, which, starting from March 7, added support for the MADE engine. The engine has been used by Activision to create four point-and-click adventure games from the '90s, among which is the venerable Return to Zork."
Re:Obama Policies Will Bankrupt USA Tsarkon Report (Score:4, Funny)
Everyone now! (Score:4, Funny)
Don' matter!
Want some rhy?!
'Course ya do!!!
NOOOOOOOO!!!!!!! (Score:3, Funny)
BTW: Bananaphone!, Badger Badger Badger!
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Damn fat redneck sitting on the entrance to Zork...
Can't count how many times I tried different things before I realized I could just dump the rye on the plant. That "Course ya do!" still haunts me.
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Oh yes!
Here's to us!
Who's like us?
Damn few...
and they're aaaall deard
continuity (Score:1)
Why not link to the real ScummVM site? (Score:2, Informative)
There's neither a link in the summary nor on the actual blog post to the ScummVM website at http://scummvm.org
I get the feelings someone just wants to get their blog slashvertised here.
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Error in title (Score:2, Informative)
The game is called "Return to Zork". There is no "The" in the front.
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There should also be a link to the project in question, not just this blogger's site :)
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Indeed [youtube.com].
Runs fine on DOSBox too (Score:3, Informative)
While it's nice to have this one working on ScummVM, it's been running fine on DOSBox [dosbox.com] for years now (since DOSBox v0.60 or so).
MetzO'Magic
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Yes, but SCUMM also runs on my cute little Smartphone...which means I can now play Return to Zork wherever I bring my phone :-)
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"Running fine" is largely dependent on what settings you've used. It's a lot easier to configure ScummVM to work at its best than it is DOSBox, particularly when it comes to the sound working perfectly without any breakups.
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Admittedly, if a game will run in both ScummVM and DOSBox, the sound is usually a lot better in ScummVM.
But since 0.70, DOSBox automatically figures out the optimal cycles= setting to run a particular game at, so no need to fiddle with this parameter manually like you used to.
Regards,
MetzO'Magic
Venerable? (Score:2, Insightful)
Return to Zork is hardly a venerable game. It was a rather poor adventure game for the era, with at least one extremely counter-intuitive puzzle, as well as a error you can make very early in the game that renders it unbeatable, and gives you no clue that you've made an error when you make the mistake.
Zork: Grand Inquisitor, the third of Activision's 90s Zork games, was the lone one of that set that can be fairly called Venerable.
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Bonding plant, horrible trap. That should never have been written into a Zork game.
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It's "venerable" because, despite its flaws, it's extremely memorable. I remember so much from that game, and I can't even remember what I played yesterday. There are a half-dozen scenes from that game permanently burned into my brain.
And because of that, I am totally going to fire the game up in ScummVM, suffer through some warts, but enjoy the heck out playing out the scenes that I've been remembering for years.
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Fair enough. But if you cut the Bonding plant instead of digging it up, well, don't say I didn't warn you. :)
Let's see.... (Score:2)
This is from memory, so I may be off a bit...
south. east. open window. enter. west. get lamp and sword. east. up. light lamp. get all. douse lamp. down. west. move rug. open trapdoor. down. light lamp. east. attack troll with sword. again. again. again. get axe.
Don't! (Score:1)
Want some rye? (Score:2)
'Course you do!
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'Course you do!
Here's to us! Ain't many like us, and most of them are dead!
Zork interface on top of MMO already exists (Score:1)
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It is broad daylight. You are likely to be attacked by flying penises.
Alternate solutions (Score:1)
The manual tantalisingly hints that it is possible but I've never managed to find out how.
While we're on the subject of the fiendish and sometimes arbitrary puzzles, don't forget about the instant deaths from taking the innocuous "ROad to the South" or trying to cross a bridge which the player can't see has only one half. (Why doesn't the character notice that the bridge ends halfway across the river and just s
Trying to recall an old game... (Score:2)
A text adventure with very basic graphics... you started out in prison and had to escape by getting some cheese and catching a mouse, etc. I recall that you had to send away for a pilots license that you later picked up at the warden's house in his mailbox. Anyone recall this game?