Follow Slashdot stories on Twitter


Forgot your password?
Programming Entertainment Games IT Technology

Strange Glitches In Games 282

Parz writes "Even the best of game developers can leave a big dirty glitch buried within its products that can turn a gameplay experience on its head (sometimes literally). Gameplayer has trawled through the web to locate video footage of some of the more amazing and hilarious examples of glitches in games. It acts as an interesting insight into the bugs that some games — especially today — ship with. What interesting bugs have you encountered?"
This discussion has been archived. No new comments can be posted.

Strange Glitches In Games

Comments Filter:
  • A Link to the Past (Score:4, Informative)

    by cjfs ( 1253208 ) on Monday April 06, 2009 @01:01AM (#27472091) Homepage Journal

    Has some of the best glitches []. The gameplayer list definitely needs more nes/snes titles.

  • Elite 2: Frontier (Score:4, Informative)

    by Ecuador ( 740021 ) on Monday April 06, 2009 @02:24AM (#27472517) Homepage

    I am kind of older school than most other posts I see above. Elite 2 was an amazing game, in just a 3.5" floppy you had a whole galaxy to explore. Exploring this vast galaxy was made easier by a few interesting bugs. The best one was that while you had a jump drive capable of around 10 ly jumps (it's been a while, but it was around there), the lengths were not held in a large enough variable, so if you found a target that was a bit over 655.36 * n light years away, you could jump to it! Obviously with just two jumps you could go to any star you wished! Then you had another kind of glitch where you found two planets (or was it even on the same planet, just different traders it's been a really long time...) where you could do a trade with ridiculous margins, making loads of money in a few minutes...

  • Glitches on mods (Score:5, Informative)

    by Yuioup ( 452151 ) on Monday April 06, 2009 @02:56AM (#27472697)
    I checked out the vids. A lot of those so called "glitches" are caused by mods or bugs in mods.

    The Oblivion glitches are obviously mods. The glitch in shown in GTA:SA is done while the unofficial multiplayer mod is running.

    So the argument "best game developers leave a dirty glitch" does not hold water. Actually the headline should read "best game developers let fans create hilarious video's using mod tools".

  • by SpectreWolf ( 1525489 ) on Monday April 06, 2009 @03:05AM (#27472737)
    In Phantasy Star Online you could glitch through some of the laser grid fences that would normally need a switch. Simply go to one of the posts that is next to a wall then take out a melee weapon that you move a lot with such as the sabre or daggers and slash the crap out of the corner until you get in and do the same to get out. Of course sometimes its easier to hit the switch, especially in earlier levels when the switch is either in the same room or the next one.
  • by Ash-Fox ( 726320 ) on Monday April 06, 2009 @03:11AM (#27472781) Journal

    total wipe and reinstall was the only fix, and this was after full patching to the latest supported version. It would just happen about four or five months after install

    I just removed the opengl/directx (depending on which one I was using) lines from unrealtournament.ini

    It worked fine then. The v436 patch fixed this issue.

  • by El Gigante de Justic ( 994299 ) on Monday April 06, 2009 @03:15AM (#27472811)

    The bug with Relm's Sketch ability in the first batch of US FF3 carts was probably one of the biggest game glitches I've seen, but also one of the most useful. After using sketch the game would usually glitch and get screwy graphics but you could save, reset and reload and it would go away. However, your inventory would have a bunch of random changes with several stacks of 255 items. The last time I played through on a glitched cart, it gave me 255 of one of the best swords in the game (Illumina) and 255 of one of the most useful accessories (Marvel Shoes).

  • Re:Article Fail? (Score:3, Informative)

    by El Gigante de Justic ( 994299 ) on Monday April 06, 2009 @04:02AM (#27473015)

    Agreed. Even worse, they couldn't even bother to make their own videos of the best and most famous glitches or whatever else, so really every article is "Best videos of game feature X that we could find on Youtube in 15 minutes and manage to spread the links over 9 pages"

  • by Anonymous Coward on Monday April 06, 2009 @05:45AM (#27473577)

    More FF glitches. In FF7 you can find the W-item materia in Midgar on the train tracks. It is for using 2 items in a turn and could be used to duplicate items easily. Just pick something like elixir and use it on a character. Pick the same item again and cancel it and you will have an extra elixir added to your inventory. So smacking O and X over and over could get you 99 megalixirs in no time. Very handy for getting lots of those expensive greens for the chocobos.
    FFT had a somewhat similar glitch. Just equip a knight with the two-swords ability. Equip a shield in the first slot and sword like Excalibur in the second slot. Go to a castle shop and choose best fit on the character to receive a 2nd Excalibur for a mere 5gil. Works with other classes and weapons as well. Yes I have no life.

  • Re:Tribes (Score:3, Informative)

    by XO ( 250276 ) <> on Monday April 06, 2009 @06:57AM (#27473925) Homepage Journal

    unintended? I'm pretty sure it was documented in the manual... ..but i might be the only person on earth that bought Tribes 1 at retail

  • Re:C & C glitches (Score:3, Informative)

    by jaxtherat ( 1165473 ) on Monday April 06, 2009 @07:06AM (#27473973) Homepage

    ROFL, that is gold! You sir, have just given me a reason to dust off my old Windows 2000 VM to try this in Red Alert :)

    Also (though this isn't really a glitch), have you ever played around with the config file? You can do all sorts of silly things, like make the grenadiers throw attack dogs instead of grenades... or have dogs fire tesla bolts (sharks with frickin' lasers etc...)

  • by MistrBlank ( 1183469 ) on Monday April 06, 2009 @08:49AM (#27474617)

    A.) this is a popular method of gaining extra lives. To me it is a clever use of game mechanics (ie the bounce Mario makes after jumping on something and the recoil of the turtle shell).

    B.) You can't "leave" it for a few hours. There is a level timer that eventually kills you.

  • Re:Doom 2 (Score:3, Informative)

    by Sun.Jedi ( 1280674 ) on Monday April 06, 2009 @08:58AM (#27474711) Journal

    LOL. We all made a secret room with ammo, health, shield and double damage. And we didn't tell our friends about the editors.

    My .wad was a battleship. I'm fairly certain the file is long gone by now. :/

  • by Mr Z ( 6791 ) on Monday April 06, 2009 @10:30AM (#27475687) Homepage Journal

    Actually, no, going over 127 lives makes your count negative, and will give you game over the next time you die.

  • by Kamineko ( 851857 ) on Monday April 06, 2009 @08:29PM (#27483251)

    For glitch lists, I like TVTropes ones:

    Good Bad Bugs []
    Game Breaking Bugs []
    and Unwinnable [].

VMS must die!