Sony Rumored To Be Debuting Wiimote-Like Controller At E3 129
Anenome writes "Previously, we saw a Microsoft patent on a Wiimote-like device, and now rumors say that Sony too has a similar device in the works. This isn't surprising, given how dominant Nintendo's Wii has proved to be in this hardware generation. However, many gaming-geeks continue to lament the move away from plain old button-pressing. What is exciting is the prospect that all three companies may incorporate Johnny Lee-style head-tracking into the next console generation, which achieves a convincing 3D illusion on a regular vid-screen, leaving us just a few steps away from true positional 3D. Both the Microsoft and Sony patents incorporate a camera looking at the user, a required setup for achieving positional head-tracking."
just the next logical step in evolution of control (Score:5, Interesting)
we went from very simple digital joysticks, to analog joysticks, to analog pressure buttons, and now to multi-axis 3D input. i love it. it's what i've been wishing for since i was a kid.
analog steering wheels probably represent the need perfectly. [well, at least in the racing games that lean to the simulation side as opposed to the arcade side....]
i hope all the next-gen continue to get more nuanced inputs!
Re:just the next logical step in evolution of cont (Score:5, Funny)
The next logical step would be a controller that you can actually wear on your hand like a large glove. It would be so bad!
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The next logical step would be a controller that you can actually wear on your hand like a large glove. It would be so bad!
Just keep your power gloves off my gaming system, pal, ok?
Re:just the next logical step in evolution of cont (Score:4, Funny)
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I think he meant a version that works.
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Wii success != Wiimote (Score:2)
The success of the Wii among current generation of console isn't *directly due* to the Wiimote.
Adding a Wiimote-like peripheral to the next generation of consoles by Sony and Microsoft won't automagically replicate Nintendo's success.
The main success of the Wii is due to Nitendo policy and shift of focus.
The other consoles makers decided to design the current crop of console as "the same as before but with all graphic/processing power turned up to eleven ! Hardcore gamers will like it 'cause we'll make even
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That avoids the facts, and the philosophy Nintendo themselves used to obtain that broader market. Nintendo claims that those who weren't hardcore gamers were put off by the massive learning curve of using the multi-button controllers seen on the PS3 and X360. Nintendo wanted to disrupt the market place with a new technology, one that would flip that dynamic on its head, and that technology was the Wiimote.
You cannot separate Nintendo's success in garnering attention from previously non-gamers without taking
3D for shooting games (Score:2, Funny)
I can imagine, the next generation of 3D shooting games!!. Almost Virtual Reality.
the problem would be "Almost Virtual Reality Shooting Games" vs "Almost Surreal Shooting Raids"
could your classmates perceive the difference?.
Re:3D for shooting games (Score:4, Funny)
And do mammals really drink milk? This is weather at 11.
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Make it fun (Score:1)
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You need helmets to play football? You must be a wuss. Oh, you meant American Football... Still, most Rugby players don't need all that padding ;)
You would be a bit stuck with games like FIFA that don't have head wear, plus anything other than "First Person ..." would generally be quite hard due to the lack of relationship between your position and the movement required on screen.
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Well, we already had to buy different plastic instruments for different music games*
-
*Although I've been told that they have come to their senses and become compatible once again
Now to wait... (Score:1)
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Seriously, I would be surprised if this WASN'T the next logical step.
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Yeah, the gaming industry really needs some GUARD RAILS so people don't steal so many ideas.
Re:Now to wait... (Score:5, Informative)
Do you mean like this?
http://en.wikipedia.org/wiki/Wii_MotionPlus [wikipedia.org]
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That's the difference between a fan and a fanboy. I love Nintendo, but this is a good thing. You don't get onto a car company for shipping a product that has four wheels on the bottom. This technology will continue to improve and become more intuitive with three companies innovating instead of one.
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They had the Motion Plus announced just prior to Microsoft's keynote last year to preempt the rumored revelations of motion controllers from Sony and MS.
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Nintendo fans will be bashing Sony for "once again copying" Nintendo soon enough. Also it wouldn't surprise me if Nintendo is secretly working on a better motion sensing technology themselves.
I just hope Nintendo is working to keep a step ahead in general. Adding more games to the selection would be good for both Sony and Nintendo, since Microsoft has a clear lead at the moment when it comes to selection.
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I remember Sony showing a wand type thing with their prototype Eyetoy for the PS2 years ago, and here's a blurb from 2005:
http://www.newscientist.com/article/dn7890 [newscientist.com]
Sony doesn't need to copy Nintendo, they'd had motion sensing controllers and games longer than Nintendo has. Remember that the PS2's best selling addon is the Eyetoy, selling even more than the Network Adapter.
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Sony didn't copy Nintendo, they've been working on this stuff for years, even during the development of the eyetoy for the PS2 they demonstrated a prototype "wand" controller. Remember, the PS2 eyetoy came out before the Wii.
I got the magic stick (Score:1)
I hit the baddest chicks
Shorty don't believe me, then come with me tonight
And I'll show you maaagic
(What? What?) Maaagic
I got the magic stick
"Required"? (Score:2)
e a camera looking at the user, a required setup for achieving positional head-tracking
Sure it's one setup, but it's hardly "required" otherwise it wouldn't have been possible to do the same trick with the wii-mote.
Besides, what happens if your identical twin brother walks over next to you? Did they think of that? No, they clearly did not. Am I truly concerned? No, I don't have a twin. Do I like speaking in questions today? Yes, I do.
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Sure it's one setup, but it's hardly "required" otherwise it wouldn't have been possible to do the same trick with the wii-mote.
The wiimote acts as an infra-red camera (the "sensor bar" is a misnomer, it only has some leds), and IIRC the head-tracking trick involves a wiimote pointing at the user and some leds in the user's head.
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and IIRC the head-tracking trick involves a wiimote pointing at the user and some leds in the user's head.
Ouch!
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I had thought the guy just mounted a wii-mote on his head.
Still, face tracking with a camera would be less restrictive and involve less money on hardware in the long run than having to wear headgear which could get damaged or lost etc.
The face tracking of course would be more CPU intensive and difficult to code, meaning poor responsiveness and accuracy for the first generation at least. At first I was thinking you would even have to determine which direction the user is looking in, but really you could real
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By impossible I assume you mean impossible to do it very quickly, but even mobile phones can locate faces on their cameras these days so it can't be too bad..
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So you use motion estimation. Works really nicely. But turn round and it no longer looks like a face. Move your hand in front
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My Sony digital camera tracks faces in the frame for me, and will even wait till it detects that everyone is smiling before taking the photo. I'm quite certain the Cell processor can out-do that.
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*I assume it's elegant, since this is like the 4000th time they've refined the general 'tracking' idea but only the second or third version they've put on the market.
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Go watch the Johnny Lee link I provided above so you know what you're talking about.
two cameras? (Score:1)
Shouldn't these camera based controllers have at least two cameras working together, so that they can triangulate 3D positions?
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I'd guess they'll use resources other than steroscopic vision. Just like the human brain, this cameras can measure relative distance by the change in size, and some other clever evolutionary hacks.
And the winner is ... (Score:1)
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Hush! I'm already working on it and hoping that the next PS will be bought by many good looking females.
Who said only governments should have all the fun?
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There's paranoid, and then there's goddamn insane.
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Remember: Just because you're paranoid doesn't mean that they're not after you ;)
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Just as long as it's truly Bluetooth compatible (Score:5, Interesting)
I use the Wiimote all the time with Smoothboard [smoothboard.net], which incidentally is a much MUCH better application than Johny Lee's.
But really, the Wiimote's BT implementation sucks pond water from the bottom: you need to use the BlueSoleil [bluesoleil.com] stack, which is $$$ and can be quirky, unless you're really lucky and your Broadcomm or Toshiba stack works as-is, and the Wiimote doesn't autoconnect.
Quite frankly, all the Wiimote needs is a small firmware fix to be perfect. No need for Microsoft to reinvent things, just make it compatible.
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No need for Microsoft to reinvent things, just make it compatible.
What does one thing have to do with the other? If you want compatibility, the last thing you'd want is MS to reinvent something.
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Smoothboard is neat, but I'd rather see an app that can work with a couple wired cameras, instead. Having to mount and unmount the Wiimotes constantly to charge them seems like a major hassle, plus the whole issue with the bluetooth stack needed, etc.
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#1 - I got a BlueSoleil stack with my first Bluetooth adapter at no additional cost.
#2 - My second adapter is a cheapo USB adapter that uses the default Windows stack. It works just fine with my Wii Remotes.
In my experience, spending too much on a Bluetooth adapters is usually the root of the problem. If you have XP, I can recommend the adapter in this package [amazon.com]. It's cheap and works really well with Wii Remotes.
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The software is pretty much a bundle of GlovePIE, a few Flash games, and their Mii Editor. All of it works fine, but your average user doesn't really understand how to link their Wii Remote to their computer. I don't recommend buying the package for the software, only the dongle. (Though the software is better than people make it out to be.)
Of course, yours is even cheaper. Surprisingly so! Doesn't sound like very good build construction, but who cares when you can buy a six pack, eh? ;-)
The Mii Manager don
is it just me (Score:5, Funny)
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it is just you.
but wait a minute - what camera are you talking about?
[minutes later, me looks to the right side of the picture]
Re:is it just me (Score:5, Funny)
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It'll be ok, I'll call a doctor!
Patentable? (Score:4, Interesting)
Isn't it weird that you can describe a device as "Wiimote-like", but you can still patent it?
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There aren't any patent laws against improvement on a device.
Track IR? (Score:1)
It's been done (Score:2, Informative)
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That's a nifty thing, but it's clearly more of an enthusiast / arcade focused product.
Cost is prohibitive. TrackIR, at $149.95 is never going to ship with a console. Johnny Lee's implementation costs exactly the price of a Wiimote, about $40 (and his software is open sourced). Also, I couldn't tell from the videos how well it handles depth perception, though it does handle turning and looking quite well: http://www.youtube.com/watch?v=uL9dLB_5dT0 [youtube.com]
Debut? (Score:2, Redundant)
Shouldn't a debut include something new?
This Is Sure To Be A Success If It's From Sony!!! (Score:1)
Minidisc Player
Betamax Player
Playstation 3
Sony Laserdisc
Can't wait!
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walkman
3.5' floppy disk
CD
blu-ray
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blu-ray
jury is still out on that one. it's done better than laser disc.
but its still hasn't done better than betamax (sure it killed hddvd..but I remember when video stores were almost 50/50 beta/vhs and beta still lost.
And in my opinion blu-ray's real competition is DVD. Sure bluray has the quality advantage... but then so did betamax... dvd's are cheap, well established, and look equally good on most people's tv's at the viewing distances most people watch tv at.
bluray penetration and marketshare is expan
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It is, however, backwards-compatible to a greater extent than, say, DVD, as you can take a bit of media from the last generation (a standard DVD) and pop it into a Blu-Ray player and it'll work fine. Trust me, trying to stuff a VHS tape into a dvd slot is a pain by comparison.
Anyhow, I think that people buying new playback hardware
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Blu-ray isn't backwards-compatible in the sense that you can pop one of the discs into an old player, but no mew media format is like that, reprogrammable (PC) stuff aside.
Fair comment.
It is, however, backwards-compatible to a greater extent than, say, DVD, as you can take a bit of media from the last generation (a standard DVD) and pop it into a Blu-Ray player and it'll work fine.
On the other hand, you can't even media shift to go the other way, and while perhaps you never really could before; it didn't m
Re:This Is Sure To Be A Success If It's From Sony! (Score:3, Informative)
Sony Laserdisc
Actually, Sony had very little to do with the laserdisc format. They came out with some lame players (actually, any player but a post-digital-audio Pioneer or a high-priced Home Theatre brand player was lame), and they manufactured [wikipedia.org] discs. [lddb.com] Oh wait. Carry on.
But as it wasn't a Holy Sony Format, naturally they wouldn't care if their quality was crap.
PS3 is fine (Score:2)
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Sony went from 70% market share in the previous generation to around 20% now. That's what's wrong ;)
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Oh, it has also lost Sony $4 + billion, maybe more than $5 billion.
Source: Sony's financial reports in their investor relations page, Games division.
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Re:This Is Sure To Be A Success If It's From Sony! (Score:5, Interesting)
So how much money is lost per console versus how much is gained per license and per sale?
If there's any indication that the Playstation 3 is still a money sinkhole for Sony it's their continued refusal to lower the console price, despite being outsold by its last generation counterpart. It means that the PS3 still costs a lot to manufacture, Sony is still taking a loss on the console, and lowering the price would put their charts into all kinds of unpredictable hell.
The declared goal of the Playstation 3 was to shim Blu-Ray into the average consumers home. At 22m units sold worldwide, it has helped Blu-Ray ... but it accounts for almost 90% of all the BD-enabled devices in the home around the world. With DVD being the near-ubiquitous media of choice around the world -- it has market penetration of almost 99% -- BD has a long damn way to go.
Also, the Wii and Xbox 360 continue to outperform the PS3 in the market, with 50m and 30m sold, compared to PS3's 22m.
So, yes, I'd say the Playstation 3 has been a marketing and performance failure. It was supposed to ride the success of the Playstation 2 and usher in the Blu-Ray era. It has not.
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In North America, you may be right, mostly due to a lot of media bias toward the 360 due to everyone forgetting how few games it had when it came out too.
In the rest of the world, your stats are way off and you might want to look them up.
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Average sales are irrelevant the total number of units are what matters to developers (along with the console parameters)
More Console=More Games to sell=More Profit
Just look at the new Final Fantasy for proof.
The Wii doesn't follow this rule but thats because most of it's games are shitty ports, I'm not bashing it has some great games but the ratio of Crap:Good games is around 20:1 at the moment.
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Secondly; the PS3 is at 22mil wordwide sales, compared to 30 mil for the 360, and about 50 mill for the Wii. In the US, the situation is worse; about 8.5 mil PS3, compared to about 17 mill 360s.
The PS3 has rebounded, to an extent. Eighteen months ago it looked like it would be an embarrassing failure for Sony; now, it is at least competitive. It will probably never catch up with 360 sales wordwide; it certainly will never catc
The problem ... (Score:5, Insightful)
... is the added complexity proposed to operate the gaming console. At first one button was fine, then two buttons, six, twelve ... now my wireless Logitech controller has no less than 18 buttons on it, two analog sticks, and a d-pad.
The beautiful thing about the Wii is that while it's not as fast or responsive as simply pressing a button to do X, it helps alleviate the complexity of modern gaming. My dad -- who couldn't figure out how to play golf on the Xbox because of all the different button combinations -- had no problems playing golf on the Wii (he still has a hard time with, and has basically given up on, 3D gaming -- so 3D Zelda and Mario are right out for him).
But now Microsoft and Sony continue to take the elegant design of the Wii controller (relative to the other gaming controllers, mind you) and add a whole bunch of shit to it to make it "better"
Technologically, it might be better, but god damn, they are missing the point: it's not the motion controls that gave Nintendo the damn lead, it's the ease of operation that opened the console up to less than hardcore gamers.
When my dad has to strap on a helmet just to play these games, he's going to junk the console, open his laptop, and play TextTwist into the night ... and I can't blame him.
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Hmm... I find this statement odd, since I do have a hard time playing golf on the Wii. Or, at least, I have a hard time playing well. The controls are just way too finicky. I'd have a much easier time basing the power of my shot on one or two wildly swinging meters that I have to hit a button combination to stop at the right point. Every time I swing the W
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I found it hard to properly gauge my shot power in golf until I assumed an actual golf stance, then it became easy.
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... presuming one already knows how to play golf, that is.
This isn't a problem for golf, tennis and bowling where people do in fact (by and large) know how the real object is to be held and used.
That said, what percentage of the games you remember growing up on that excited you were based on bowling, tennis or golf?
For the old-schoolers, where are today's versions of Jumpman Jr., Pacman, QBert, etc. which command hours upon hours of play time to perfect and feel rewarding to succeed at?
I digress though, inn
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Don't blame the controller -- blame the game developers who insist on using every damn button available. There are plenty of games out there that use only a couple buttons, because that's all they need. Don't tell me I need a controller with fewer buttons because some marketeer says it's the "new thing". Simple interfaces do not mean simpler function, it just means it will probably look less scary to someone who has no idea how it's supposed to be used in the first place.
I had a hard time playing Mario G
Eyetoy+Target (Score:2)
Subject says it all. There's a camera, there's a target. It's the Eyetoy, with a target. The eyetoy was lame because the PS2 only had enough processing power for simple games when doing the image processing. This ought to be less lame, but I still won't have one because there's not enough room for a PS3 in my living room, and besides, I already have a George Foreman grill.
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Um... my PS3 doesn't get particularly hot, and it's got the 90nm graphics chip and the 65nm Cell. The newer models have 65nm graphics chips, too, and consume even less power. The Xbox 360, on the other hand... well, I don't know if it consumes less power or not, but whatever heat it generates, it can't handle it [wikipedia.org]. Spacewise, I can't help you. But it fits in my living room just fine. :->
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Playstation 3 Converted Into George Foreman Grill [gizmodo.com]
Great (Score:1)
ugh! (Score:1, Troll)
with their failed ps3 product, and their loudmouth CEO and their draconian content policies, who isnt completely over sony?
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Answer: the people who love their ps3s. Or people who don't give a shit about their CEO. Or those who think it's ridiculous to talk about being "over" a company (are we talking about video games or middle school relationships?)
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So if someone simply disagrees with you they are somehow amongst the "lowest common denominator"?
Some like Sony, while others like Nintendo or Microsoft. Not to mention Sony also has, in my opinion, manufactures excellent digital cameras and monitors. Those who pick a brand and belittles someone else for picking another choice are the ones who are the participants for this "race towards the bottom."
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I don't really like the Wii-mote direction (Score:2)
Honestly, I like the Wiimote. I like the feel of it, I like the gimmicks it can us. I don't like that every game is forcing the player to use movement or aiming. I'm not terribly happy it's in the PS3 six-axis either. Ultimately that's why I bought an Xbox360.
I'm happy with both consoles and each one excels for what I bought it for.
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I'm not terribly happy it's in the PS3 six-axis either. Ultimately that's why I bought an Xbox360.
"Flower" is the only game I know where six-axis is required. And it actually works very well.
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No offense, but you must not know a lot of PS3 games. Lair required motion sensing, and was very harshly criticized for it. Toy Home is another, and is unplayable because of it. That's all I've tried so far.
Fuck sony. (Score:2)
The good old days (Score:1, Insightful)
" However, many gaming-geeks continue to lament the move away from plain old button-pressing." ...because it's sooo intuitive to press triangle-circle-square-square-circle-cross to execute an overhand attack
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I'm with you, I love the move away from button pressing. The next console round may be a second golden age of gaming, as the paradigm of gaming will have been utterly and finally shattered with all three companies moving into positional input and tracking, along with pseudo-3D display, and vastly improved Wiimote-devices. But, in talking with the EvilAvatar people, I've fielded many comments from PS3 and Xbox fanatics, hardcore fans of gaming, who dislike the Wiimote as a category and don't believe that Son
Head tracking (Score:2)
Hypocrites (Score:2)
Didn't executives of the game divisions of both Microsoft and Sony out right dismiss the Wii-mote concept as a silly gimmick?
Re:The word "wiimote" is fucking childish (Score:4, Funny)