FF XIII Timeframe Set, FF XIV Confirmed 140
Square Enix announced at E3 that Final Fantasy XIII is planned for release this winter in Japan, and spring 2010 for North America. A new trailer was released as well. A separate announcement brought details about Final Fantasy XIV Online, an MMORPG due out in 2010 for Windows and the PS3. A teaser website was launched, with a trailer and some information about the developers working on the project. "Final Fantasy XIV Online is being developed with a simultaneous worldwide release in mind. The game will be initially released in English, Japanese, French, and German. The game will be produced by Hiromichi Tanaka (Final Fantasy I, II, III, and XI) and Nobuaki Komoto (Final Fantasy IX and XI) will serve as director. Longtime Final Fantasy fans will be happy to hear the Nobu Uematsu will return to provide the score."
Hmm... (Score:4, Interesting)
So more insanely difficult piano pieces to learn.
Re:Hmm... (Score:4, Funny)
In addition to the musical score, Final Fantasy games have traditionally included a rendition of it built right in; so there's no need to haul out your keyboard just to play the game.
No sound test (Score:2)
In addition to the musical score, Final Fantasy games have traditionally included a rendition of it built right in
But no "sound test" that allows bringing up any part of the score on demand.
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FF pieces can be hard, but I wouldn't say insanely hard like La Campanella or various piano concertos. I was working on the FFVII's "Fighting", it's not that hard if you are patient and practice very slow at first.
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XIV'th (Score:1)
x_x
FF13? (Score:4, Insightful)
How about Chrono Trigger 2?
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Chrono Cross isn't really a Chrono Trigger sequel. You'll get disappointed if you play that game expecting a sequel. It compliments Chrono Trigger, but it's not a sequel.
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"Hitler was working under orders from Scaran High Command in an attempt to destabilize the planet and distract the opposing PeaceKeeper forces in the sector"(wikipedia)
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And anyone who has played Chrono Cross knows it isn't.
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Sure you don't want to set that bar a little lower? :)
I mean Metroid Prime is closer to being a sequel to Chrono Trigger than any of the FF games (barring X-2) are to each other...
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Sure, technically they share a story so in that regard the one is a sequel to the other, but it's not the kind of sequel fans of the original would have expected. And anyone who says otherwise only says so because, unlike CC, SoM was actually good
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Bad analogy, though. ;) SoM (Seiken Densetsu 2) actually WAS the sequel to FFA (Seiken Densetsu). They just put the Final Fantasy name on it to whore it out over here (Kind of like what they did with FF XI...)
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SoM (Seiken Densetsu 2) actually WAS the sequel to FFA
That was kinda the point :P
:P
CC/SoM are both supposed to be in the same world as CT/FFA, and both share some story links with their respective predecessor, but that's about it that links the two. SoM is not the sequel to FFA in the same manner that, say, Half-life 2 is to Half-life, but on the level that SoM is considered a sequel, so too can CC be considered a sequel.
As fans, we don't mind SoM being called the sequel to FFA because SoM was actually a good game, unlike CC
And don't get me started on
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So you're saying it's more of a Koudelka/Shadow Hearts deal...
Aright, fine... but then AFAIC, I'm officially fanwanking CC out of existence. Any frigging game that makes you beat the boss by playing the right sequence of music for the best ending... needs to die.
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Have you played it? And you should play Chrono Trigger first to understand why many fans are somewhat err... furious.
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It was a big fail. So it does apply. (As I said somewhere on /.)
1. Too many characters.
2. Too small character development.
3. Characters themselves were pretty much the same with a bit of difference in stats.
4. Despite 1 and 2 they didn't even include Magus which was in Radical Dreamers*. There is some magic caster there. But there is absolutely no background. And storywise it is not Magus as a result.
5. It doesn't really have a feeling of CT reality. And that is bad if you want to make a sequel. Well, the g
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7. Very few worthless dual/triple techs
8. Positioning of enemies/AOE spells no longer matter.
9. Very little variance in magic and techs.
The combat system was the most disappointing part of Chrono Cross.
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By itself. Yes. As a sequel it does suck.
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I stopped playing Chrono Cross at the Hi Ho Tank. The game pissed me off and it wasn't engaging.
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I played it till the end... AFAIK I could see Ozzi and friends in the "New Game+" but couldn't force myself to play "New Game+" unlike with Chrono Trigger.
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seconded
as someone who did play Chrono Trigger and loved every bit of it
and played Chrono Cross and hated it
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But sure, if you go in expecting to see more of Crono's silly adventures in time, you'll get disappointed. Expect another great story in the Chrono universe however, and you'll be rewarded.
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It was horrible. It may be a good game by itself but sadly as a sequel it sucks.
I mean it like this (Score:2, Informative)
http://tvtropes.org/pmwiki/pmwiki.php/Main/DisContinuity [tvtropes.org]
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It does. Try ro read it AC.
For the record (Score:5, Informative)
Re:For the record (Score:4, Interesting)
even if the game mechanics are old and have evident flaws).
Like de-leveling? Having to wait 10 minutes while "resting" to gain your HP/MP back? I've never before been so disappointed in a game that could have been a lot of fun if it weren't for things like that.
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I've actually thought about corpse runs a bit, and come to the conclusion that despite their unpleasantness, they were really part of the old magic of the original EQ. When you went into a new, dangerous zone that you weren't familiar with, there was genuinely a sense of DANGER. You'd be on the edge of your seat, inching your way in, desperately trying to avoid getting your corpse stuck somewhere it would take several hours to extricate.
Modern MMOs hold your hand so much that you (sorry for the projection
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Hmm. (Score:3, Funny)
Joel Veitch said it all [weebls-stuff.com].
Oh no. A random encounter.
Final Fantasy 14? (Score:4, Funny)
You need to catch up to Mario, Square-Enix. Here is a recommended list of titles that you should make if you are trying to cash in on your IP:
Dr. Final Fantasy
Final Teaching Fantasy Typing
Sephiroth Paint
Cid's Time Machine
Aeris is Missing!
Super Final Fantasy Kart
Kefka Tennis
Then, in a few more titles, release "Final Fantasy 64", which will be a remix of your classic styling on a brand new system. You'll undo much of the damage that you did to your brand on the above crap. You can then go on to make a 4 player Final Fantasy versus fighting game, a never-ending stream of Final Fantasy "party" style games,
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Super Final Fantasy Kart
I think you mean Chocobo Racing [wikipedia.org]. I'm sure some of the others you list have been released in Japan.
Eh. (Score:2, Insightful)
Final Fantasy went downhill after VI.
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A lot of people beg to differ.
Final Fantasy VII was arguably the most popular of the Final Fantasy series.
I've heard from several people, who've played both VI and VII, and most of say VI was better in most aspects, but VII was very close.
I wouldn't had minded if you had said "Final Fantasy went downhill after VII", because I deem VIII and IX both failures (yes I know people disagree with me on VIII, but it just never catch on to me). X was great though, imo, and is on my second place, whereof X-2 isn't eve
Re:Eh. (Score:4, Interesting)
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most popular != best
FFVI remains the best FF ever!
Re:Eh. (Score:5, Insightful)
VII was good, but didn't really excel in any one area. A -lot- of it's fame comes from the fact that the Playstation brought a lot of new game players, and VII was the first RPG they ever played. If the first RPG you play is a good one, that one usually holds a slightly more elevated opinion than it should. If you really take a look at the mechanics of the material system, it's more of a constraint system rather than an augment system. FF7 was the only system (that I can remember), where your access to spells was limited which really drove it, more than other Final Fantasy games, to using a heavy melee focus. Outside of a few support materia combos that don't work when paired with master materia (and a few ultimate weapons), using anything other than a master magic, master summon, or master command materia is pointless.
I also dislike that characters earn experience when they're not in the active party, even if it is at a reduced rate.
My point is that FF7 showed a shift towards coming up with clever game mechanics. They try to make them a game within the game, which can sometimes overshadow some of the flaws with the game, or it can utterly wreck the enjoyment of it (FF9 for me). It's gotten excessively worse as well. FF12's license grid, and the limited effect that accessories have means there's very little incentive to use any accessory other than a Golden Amulet so you earn double LP for it until you've earned every license. From FF6 and before they didn't have these clever systems. Sure they had a few things, like Espers granting stat bonuses on level up and being required to use/permanently learn magic, but FF6 and early had to rely on their story. The biggest gripe people have about FF6 I believe is the major factor that prevents it from being bar-none the best Final Fantasy, and relegated instead to a debate. That gripe is that the story goes south after the world breaking. You have this grand, intricate story in the World of Balance. Then you get to the World of Ruin, where the story is lackluster. If the story in the WoR had been on par with the WoB story FF6 would be the best Final Fantasy.
Final Fantasy VIII was brilliant. The storyline was subtle, and it was good at misdirecting the player. For most people that dislike FF8 there's two major gripes, the junction system and the love story in it.
Final Fantasy IX had an awesome storyline from what I remember, but game system killed the game for me.
Final Fantasy X didn't really have that grand of a story. I think my biggest issue was that FF10 wasn't about Tidus, it was about Yuna. I personally don't like RPGs where the focus character isn't the central character.
Final Fantasy X-2? That game doesn't exist.
Final Fantasy XII has the same issue that FF10 does, though I haven't beaten it yet. The story revolves around Ashe with Basch and Balthier on perimeter, but the focus character is Vaan. At least the Basch-Gabranth and Balthier-Cid is interesting. What does Vaan have? Nothing. His only link is Reks and that is such a piss poor link it's not even worth considering. Vaan is like the red-headed step-child. Sometimes I think Penelo has a better link with what appears to be a bit of a budding crush between her and Larsa with Larsa being Vayne's brother.
Mod parent up (Score:1)
No mod points, else I would mod it up.
Very good and interesting points, which make me want to (re)visit earlier instalments of Final Fantasy.
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Unfortunately my exposure to FF1-FF6 is limited. I've only played and beaten FF1 and FF6. I've played FF4. I own FF5. I lost my FF:Origins disk so I no longer have FF2, and FF3 just hasn't been released on a platform that I own.
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Unfortunately my exposure to FF1-FF6 is limited. I've only played and beaten FF1 and FF6. I've played FF4. I own FF5. I lost my FF:Origins disk so I no longer have FF2, and FF3 just hasn't been released on a platform that I own.
Thanks for the info.
;)
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A honest question: why? I think most of the player base got misled by the introduction movie and by the "2" in the title. I bought and played it, and while not exceptional, it is a decent game overall (not to mention it closes off the FFX story). Why all the hate?
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The characters pissed me off. They went way too far towards pop. Plus the fact that you can't get the best ending in one play through. It was bad enough to play through this bad game. It just adds insult to injury that you have to play it twice to experience the best ending.
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Are you sure? I couldn't get the best ending only because I got too frustrated with the last hidden boss. But you can get it on first play.
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There is a decision whether to give that Sphere to one faction or another. Which ends up with you receiving a special item that is different based on who you gave it to. You need both of those items to get 100% completion.
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I own Final Fantasy Anthology which contains both FF5 and FF6, but I've never gotten about to playing FF5. However, I've never considered the job system to be a clever mechanic. It's actually a rather logical system to prevent characters from being equally able. It's also something that has been in existence since the first Final Fantasy. The loss of the job makeup for character was a huge blow, and it was one of the things I liked about FF9, since they brought it back. You just didn't have it to the level
Re:Eh. (Score:4, Insightful)
What's the difference between Tidus, Lulu, Yuna, Auron, Kimahri, Rikku, and Wakka? Nothing except their weapons and limit breaks, and Kimahri had Blue Magic.
Not early on in the game. For a lot of the game, you have to follow a path that is unique to that character. Tidus is average, Lulu is black magic, Yuna is white magic, Auron is high attack/low speed, Rikku is high speed/items/thief lower attack, Kimahri is blue magic, and Wakka is high accuracy/strong vs flying. For much of the game you are encouraged to swap around characters to fit the situation (swap in Wakka is there are birds).
Where the uniqueness ends is late-game, when you can break into other characters' paths. Even then, your characters are still going to be somewhat different. For example, if you do Tidus and Auron's paths with Tidus, then he will be average speed and high physical attack, but still suck with magic. If you spend enough time levelling, then yes, the characters are going to converge, but thats late-late game. That's what impressed me about FFX's system: everyone starts out different, but you have the flexibility to make them the same.
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Agreed.
I really wish they would do a proper (by my own definition of proper) sequel to Tactics on a main system. Keep most of the mechanics intact, a new, complex, interesting story, (as in, not "some-little-kid-reads-a-magic-book-and-gets-teleported-to-final-fantasy-land"), and some well-thought-out jobs and abilities. Hopefully on a non-portable system, like PS3/XBox.
FFTA and FFTA2 were fun, but they didn't feel like proper sequels. They were like the hamburger to FFT's steak.
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100% agreed. FFT's story was great. The leveling/combat system was great. I am probably biased since this was my first "tactics" style game I had played (were there ever really any of the same vein before it? ). Either way, the story really stands out in my mind, it was very complex and took you all over the place, and damn, did a lot of people end up dead. This game and Bushido blade 2 are the only ps1 games I still take out and play every now and then.
I bought a GB even though I hate portable gaming just
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>>Final Fantasy VII was arguably the most popular of the Final Fantasy series.
Sure, because it hit new markets (the PS2 and the PC) for the first time, and was the first really big JRPG to hit the American consciousness since FF1 and FF2 (US name) back in the 80s.
That doesn't mean it's good, and it doesn't change the fact that it was one of the most linear craptastic games of all time. Essentially a movie with long tedious bouts of gameplay in between with absolutely no challenge (I didn't die once in
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Sure, because it hit new markets (the PS2 and the PC) for the first time, and was the first really big JRPG to hit the American consciousness since FF1 and FF2 (US name) back in the 80s.
It was released on the Playstation not the PS2. Final Fantasy X was the first Final Fantasy released on the PS2.
FF1-FF3 : NES
FF4-FF6 : SNES
FF7-FF9 : PS
FF10-FF12 : PS2
Expect FF13-FF15 to be released / available for the PS3.
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FF13 is supposed to have a PS3 / 360 release. I really wish they would consider a PC port, especially since the 360 is so close to PC hardware. The problem is it doesn't seem there's a huge market for JRPGs in the PC world. Square just recently released The Last Remnant for the PC, which includes huge improvements over the console version, but really, the last big JRPG released before that was what, FFVIII? I'm still waiting for my summons to finish. (which bring an important point, TLR PC has a turbo
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Well I'm not going to feed you!
ummm (Score:1)
Overhaul the Battle System (Score:5, Insightful)
I'm not suggesting they go back to the fully turn-based, monsters-appear-from-nowhere system they used in the past, but they need to make the player use more strategy than simply deciding when to heal the party, which seems to be the case in almost every JRPG(especially on the Nintendo DS). Maybe make player positioning a stronger factor, make the battles more meaningful and involved, and put some limits on the character powers so you have to think about when you should use your big stuff.
Re:Overhaul the Battle System (Score:5, Insightful)
It made me feel exactly the same way, but I liked the programming aspect. It removed the tedium of doing the same thing (in previous games, didn't you just wish you could teach the characters a strategy instead of being forced to repeat the same commands ad infinitum?) I even started wishing for more advanced gambits to prevent characters from doing stupid things given certain situations.
But maybe that's just me. I think there were still plenty of challenges in that game even with the gambits. Yiazmat was a particularly meaningful and involved battle.
Putting limits on powerful weapons is a great idea. I'd really like to see an RPG where strategy trumps leveling and items as the key to winning.
Re:Overhaul the Battle System (Score:4, Insightful)
There was 1 Gambit I really wanted, no matter how much I try and experiment, I can't come up with an effective stealing gambit that nets me most enemies stolen from with fewest number of stealing attempts after it has been stolen from.
Foe: Has Not Been Stolen From. Right now I use Foe: HP >= 70% on two characters and then use my party leader to attack enemies that have been stolen from.
Have you played Final Fantasy VIII?
Final Fantasy VIII had few and far between weapon upgrades, and you could just buy new weapons. There was quite a bit of strategy and experimentation in figuring out the best junction stats. Not to mention the power difference between a Lv10 and Lv100 is minimized because of junctioning.
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VIII had a good idea, but a bad implementation. About 60% of your combat power comes from junctions, about 30% from levelling, and about 10% from weapons. Because of this, and because mon
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Not so. The real power in FF8 comes from leveling properly. The trick is to minimize the number of levels you get until you have a good selection of GFs, then equip the "$stat Bonus" abilities on whichever character you're going to level. By doing this method, you can get 255 of damn near every core stat, without junctions.
God damn, I loved that system. My party was so overpowered.
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Not so. The real power in FF8 comes from leveling properly. The trick is to minimize the number of levels you get until you have a good selection of GFs, then equip the "$stat Bonus" abilities on whichever character you're going to level. By doing this method, you can get 255 of damn near every core stat, without junctions.
Exactly. That's why people hate it so much. Square said this time around that we're going to reward you for not grinding out levels. Those that did were met with a much harder game. My biggest gripe would be that if you didn't have any pre-knowledge of the game and just picked it up, there's no way to really know that you shouldn't be grinding experience.
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Maybe make player positioning a stronger factor, make the battles more meaningful and involved, and put some limits on the character powers so you have to think about when you should use your big stuff.
Tactics RPG, with fewer but random battles.
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ut they need to make the player use more strategy than simply deciding when to heal the party, which seems to be the case in almost every JRPG(especially on the Nintendo DS). Maybe make player positioning a stronger factor, make the battles more meaningful and involved,
may I recommend Growlanser?
Re:Overhaul the Battle System (Score:4, Informative)
Final Fantasy XII is odd. I suspect most people who just play the game through normally, as you seem to have, will feel as you did. I know I felt that way after my first playthrough.
The big discovery for me with FFXII was playing it through again, with a power-gaming FAQ. With an hour or two of grinding for levels early on, you can pretty much slot yourself onto a parallel game track, where the real challenge isn't progressing through the plot (which can be done in a few minutes with your extra levels and better rewards), but rather beating the optional (and sometimes secret) challenges that are unlocked throughout the game.
If you do the more advanced hunts, simply setting up your gambits is nothing like enough to get through these harder fights. Certainly, from King Behemoth onwards, you will need to be micromanging one of your characters intensely and making frequent interventions on other characters whenever they need to do something that the gambit system just can't cover.
The gambits do feel a little odd if you just play through the game's main plot. The more you get into the optional challenges, the more you realise that they're a sensible solution for keeping the micromanagement required down to a sensible level during some pretty epic fights.
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And that touches on the major problem I had with 12: The focus of the game was on all the side-questy stuff which didn't expand the plot, characters, or settings at all. It felt like a single-player MMO, with a bunch of stuff to do for its own sake, but pointless overall in the scope of the world as it had little to no effect on what's going on.
The main plotline started off like it was going to be amazing and intricate, but after all the setup you simply went in and killed the main bad guy and The End. I
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It made me feel more like I was programming the game to play itself than actually playing it.
There's an element of truth to that, but I don't see why it would be a criticism. Why have a computer if you can't program it to do repetitive stuff for you? FFXII retains the fun part of the battles, viz, figuring out the best strategy, while minimizing the boring parts of implementing the strategy. What's not to like?
Tanka also did Secret of Mana (Score:2)
Final Fantasy? (Score:1)
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So, in a sense, each game is the "Final" story in it's own "Fantasy" world.
Same time (Score:1)
If they released XIV later, the MMORPG could use the time to add polish, which mostly any MMORPG needs when it is first released.
This also means I have to decide which one to play when I have both
Europe Release? (Score:1)
FFXIV Confirmed (Score:5, Insightful)
Do they really need to _confirm_ FFXIV? I mean, who did not see FF XIV come after FFXIII? Might as well announce it now: FF XV will also be confirmed in the future. As will FFXVI.
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FFXVI 2: episode 3 will also be coming, to be sure.
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http://www.mmogchart.com/Chart7.html [mmogchart.com]
If this chart is to be believed, FFXI is no WoW, but it's user base is larger than many of WoW's other competitors.
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I bounce around from one game to another a lot, and while I'm not sure on Lineage, at least in Lineage 2, I don't really feel the subscription numbers mean anything -- 90% of the 'people' I've observed playing are bots.
"I Hate You. We Fight Now!" (Score:3, Funny)
Holy shit! Enough cheese with your trailer?
Square really needs to back off trying to make movies.
It's far too easy for the Japanese to create superheros who seem over-pretty and lacking in charisma. The old, "You Lack Honor! Your Brother hates you because he is too proud to accept your love. My Fight-Magic is Stronger! Huraugh!" characteristic is so bloody boring and predictable and, frankly, lower-functioning that I have a hard time taking Japan seriously half the time.
Still, I get it. Any society is going to have a hefty dose of Retarded Ape dominating its pop culture. In the West, we are simply so surrounded by our own brand of Retarded Ape that it has blended into the background.
But honestly, if you threw into any Square story an average American individualist, it would pretty much only be the language barrier preventing him from becoming their leader within about half a day. --All based on the sheer inability to embarrass him into servitude. And on his ability to embarrass into servitude any dope so emotionally stunted that he hates his brother because he is too proud to accept his love. --That and sustain eye-contact with somebody who can see instantly the tangle of social awkwardness and fear of embarrassment scarcely hidden a half millimeter beneath the surface of your studiously maintained socially sanctioned "cool" fashion sense.
But don't worry. Having a big robot or super-power will make your friends stop beating you up and taking your lunch money. When they see that you have a super-power, then they will like you!
Newsflash: Stop Daydreaming, Fuck the System and Get Real Friends.
Nice graphics though.
-FL
WoW Killer? (Score:1)
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Re:Jesus Christ (Score:5, Funny)
No, no! At least let's wait for Final Fantasy XXX. heh.
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That's been out for years.
Rule 34 FTW.
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Cause it jumped the shark around FF VIII?
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FF XI has been going longer than WoW, so I think they know what they're doing.
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Success of one MMORPG over another? No. But success in a general sense? Yes. Keeping an MMORPG going for a long time implies that it is profitable and therefore successful. It hasn't reached WoW levels of success, but its subscriber base is far from trivial.
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Do everyone a favor and keep your clueless mouth shut.
Not that Im trying to encourage the trolling but you made a terrible choice calling him clueless when its a known fact the game did in fact go limp pretty quickly. Personally I find Square Enix really needs to up their game now. Final Fantasy hasnt been anything remotely interesting in a long time. Always the same formula. Always the same everything. And fanbois keep yumming it up so they think they are doing a good job and keep putting out the same old stuff. They need fresh new ideas if they want