Sony Unveils PS3 Motion Controller 210
Sony confirmed rumors at E3 yesterday by debuting their take on a motion-based input device, set to be released for use with the PS3 in the spring of 2010. The BBC has some entertaining video of the demonstration. "A sensor sits on top of the TV and detects the position, distance and movement of two controllers held in a user's hand. The device can not only measure where the controllers are in relation to each other, but also how close they are to the sensor, meaning you can create true 3D movement within a game. ... During the demonstration, the developers showed what the Sony PlayStation Controller was capable of, enabling users to wield weapons, fire a bow and arrow, write on screen and manipulate objects in a virtual environment. 'One thing that is really difficult to do in a virtual world is drawing,' said Mr Marks. 'And in particular, writing requires extreme precision. [The controller can be measured] to sub-millimetre accuracy.'"
I hope all these motion controllers fail horribly. (Score:5, Insightful)
Not because they're a terrible idea.... Mostly because they're all patented. If one vendor's system "wins", we all lose.
Without competition, there are no price wars.. There's no innovation.. You're lucky if there are even incremental upgrades.
Re:I hope all these motion controllers fail horrib (Score:5, Insightful)
Patents don't prevent competition. You're confused.
Unfair licensing practises prevent competition.
Patenting actual hardware device innovations shouldn't be up for debate, its almost always a good thing for innovation. The problem is not licensing patents to competitors at fair rates.
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But then isn't the easiest way to solve that to just do away with patents on input devices?
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Re:I hope all these motion controllers fail horrib (Score:4, Informative)
I'm not confused. Let me fix your comment.
No sane console vendor would license a patented killer feature to the competition at any price.
I'm not arguing that they shouldn't be able to patent this stuff. It wasn't an anti-patent rant... It's more of a lament of where gameplay innovation has gone to. Novel input methods aren't born in the arcade and then licensed for home use anymore. They're cooked up by the console makers as a bludgeon to kill off competition.
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They're cooked up by the console makers as a bludgeon to kill off competition.
Isn't trying to beat their competition precisely what corporations should be doing? This isn't a special olympics race where everyone ends up winning regardless of how you badly you do.
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Exactly. Without patents, Sony or Microsoft could simply sell their own Wii and be done with it.
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100 years ago patents nurtured the industries.
And they still are.
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Isn't trying to beat their competition precisely what corporations should be doing? This isn't a special olympics race where everyone ends up winning regardless of how you badly you do.
And yet the XBox 360 lives on... I suppose it helps when you don't mind blowing $1 billion [gizmodo.com] to make sure little Timmy wins.
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Sure. It's what they should be doing.
Explain to me why, if they succeed, we should like it again?
Regardless, in the past console makers were competing at making home gaming affordable while keeping it as arcade-like as possible. They've transitioned into creating the best mold into which the next batch of entertainment will be poured. There's plenty of room for them to compete at giving us the most gaming power for the dollar. There's no need for us to end up having whole genres of games that can only be pl
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Patenting actual hardware device innovations shouldn't be up for debate
Well, it seems like it depends on what level those things are patented. Are you patenting the specific design of that hardware, or are you trying to apply the patent to "all hardware controllers that accomplish [x]"? Because I don't mind it so much when the patent is of a particular design or mechanism that's truly novel, leaving the door open for someone else to design their own mechanism and implementation to achieve the same results. What's troublesome is that a lot of times companies are patenting bi
Re:I hope all these motion controllers fail horrib (Score:5, Insightful)
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It didn't stop Sony and their army of lawyers but what about a smaller shop who comes up with a good idea that happens to involve motion control? Nintendo and/or Sony and/or Microsoft will litigate that competition out of business.
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In your willingness to wallow in negativity you seem to be omitting the vast, and more probable, range of opportunity between the two extremes of "all these motion controllers fail horribly" and "one vendor's system "wins""
Clearly this controller puts the PS3 in competition against the Wii in terms of motion control. Nintendo will undoubtedly respond with a higher specced Wii. Innovation. Competition. Everyone gets better hardware. Everyone wins.
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Historically speaking, the more likely scenario is that Sony gets sued, removes the feature from the next generation system while telling everybody that it is a stupid feature anyway, and finally relents and is forced to pay overly high royalties to remain competitive.
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I watched the video (both of them), but how is Natal's more impressive or less of a tech demo than Sony's? I have GOT to be missing something.
The one thing I want to know is how much lag? There is plenty of software out there doing basically what Natal is doing, with PC webcams. None that I have seen have low latency, or a high degree of accuracy. I did not get the impression they've improved on that, but we wont know until they give a live demo.
Sony GAVE a live demo, and it had extremely low latency.
Sigh... (Score:4, Insightful)
Mouse and keyboard will STILL be better and more accurate for FPS games, and dual analogue sticks will still be better for platformers. I can see these controllers being pretty good for DS type games, using your TV like a touchscreen, even a 3d touchscreen (some sort of 3d maze game, where you have to drag a ball through a 3d maze). Otherwise, I still prefer existing control options...
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There's a learning curve for developers to understand and properly use this new interface. The first FPS that used the Wiimote (Red Steel) only sorta worked, but with the Metroid game, the experience was much better. There was a rush at first to try and shove motion controls into everything, but I think that was more just because it was new and trendy and a bullet point on the back of your game box. Now that motion control novelty has started to wear off, hopefully developers won't feel that they need to fo
Re:Sigh... (Score:5, Insightful)
now a game like RE4 seemed built to use the Wii controller, along with a game like metroid prime (a little less so). The "Limited FPS" (aim anywhere on the screen, but character position is still controlled by analogue sticks or is on rails) seems to be the best use of the wii controls. Other games like Boom Blox are unthinkable without a wii controller.
I'm not trying to blame the 50:1 ratio of bad:good games on waggle controls, that's probably more related to the fact that the Wii has sold so much. However, I can only think of a handful of games that are improved upon by motion controls. I guess that's my main point, that I don't think there are enough instances of good games that require motion controls to require each console to have motion controls.
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I more or less agree with you, but I can't tell is the "waggle" aspect of the Wii falls flat because (a) the novelty has encouraged developers to shoe-horn it into games even when they can't do it well; and (b) the inaccuracy of the wiimote makes it a flawed experience even in cases where it would be appropriate.
On the second point, I'll say that I like the Wii and find the control scheme pretty good in a lot of instances where finesse isn't really required. However, the controller does not seem to pick u
Agreed on MK (Score:2)
Then again, I'm probably one of very few who plays Geometry Wars with the pointer. Personally, I like how it works over standard analog controls, I just feel it's more accurate.
I think m
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50 good games for every crap game? Come on - we're not that gullible
The other way round, on the other hand......
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I really do like the motion-controlled fine grained aiming on sniper rifles in Killzone 2 on the PS3. I think its really well-done.
There are a few motion-controlled gimmick games on the PS3 that are actually quite fun, like the one with the rubber duckies that float. Did Sony force everyone to make use of motion? No. Is it available for developers who wanted it? Yes.
I know, before all you fanbois say it again, the Wii is immensely popular. Good for it. I still hate doing arm movements compared to but
But games are for fun, not efficiency...Re:Sigh... (Score:4, Interesting)
It doesn't feel natural to me to use a mouse to control and fire a firearm, or a sword and besides, I sit at a chair and push a mouse around all day at work (and sometimes longer) --- it's not something I want to do for leisure.
The Wii allows for interesting, natural interfaces which minimize button mashing and allow for more immersion, which for me equates to fun.
Better still, one can use various gun shells to improve the verisimilitude --- I've even been making Wii Zapper-like pistols in my wood shop and handing them out to co-workers along w/ used copies of Link's Crossbow Training so that we can all compete for high scores.
Do yourself a favour, open your mind, get your keister out of your chair, grab a Wii Zapper or other gun shell (the Nyko Perfect Shot Pistol is excellent if you have large hands) and try an FPS on a WII, e.g.:
- ranger levels in _Link's Crossbow Training_
- Quantum of Solace --- this game is quite a bit of fun, almost as good as Goldeneye
- Metroid Prime 3: Corruption
- Medal of Honor
- Resident Evil: Umbrella Chronicles
- House of the Dead: Overkill
Unfortunately Resident Evil 4 Wii Edition doesn't work well w/ a standard gun shell, though GameStop makes a 2-button one which does work w/ it.
A game which almost makes it is the prosaically named Ski and Shoot (a biathlon game) which also supports the Wii Balance Board --- I'd really like to see an FPS which did this well.
William
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Yeah, agreed, but until these motion controls give me a way to turn 90 or 180, or 75 in the same amount of time and accuracy like a mouse does, I'll settle for control over natural feel. This controller doesn't seem to get there either. I mean, it's closer than the Wii controll
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Of course, what do I know, the first night I fired up the PS3, I downloaded the ducks in a tub thing for the kids and cou
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Not at all. I have both the Wii and the PS3, and I greatly prefer the controller on the PS3 to the motion controller on the Wii. I will absolutely NOT be buying any kind of motion controller for the PS3 when it comes out. I do like the wireless aspect of both the Wii and the PS3 controllers, but the PS3 is much better implemented, with the USB recharging ability, rather than Wii's replacing of batteries or buying additional equip
Almost identical to Wii Motion Plus (Score:5, Informative)
Both systems need accelerometers + gyros to sense the controller rotation (X & Y absolute, Z relative).
The Wii uses a camera on the remote and targets in the sensor bar to detect position and Z-rotation (absolute).
The PS3 thingy uses a camera on the TV and a target on the controller to detect position. I don't know how it detects Z-rotation (absolute); maybe it uses a magnetometer?
The PS3 can track position better because the Eye can see the controller most of the time. The Wii tracks better when the controller is pointed at the screen.
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Drawing? (Score:5, Funny)
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The one caveat is... (Score:3, Funny)
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The eyes have it? (Score:2)
Only a gimmick when Nintendo does it? (Score:3, Informative)
Because I remember Sony dissing the Wii controller every which way when Nintendo presented it.
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ExciteTruck, Downhill Jam, Super Monkey Ball, Mario Galaxy to name a few
of course, there does seem to be a number of so-so games out that that do use it in a gimmicky sort of way.
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The difference being that on the PS3 this is an alternative control scheme, not the only one. Yss i realize some wii games allow use of conventional controllers, but the vast majority dont.
Too late in the game (Score:4, Insightful)
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The PS3 supported bluetooth and USB headsets from day one. Where are all these games that don't support them, that would have if Sony released a first party headset earlier?
What planet do you live on?
plf (Score:2, Insightful)
drawing with the wii controller is hard not because of accuracy but cos of the resolution, target size (i.e small TV) and lack of friction for stability like you'd get with paper.
Can you still innovate in the console market ? (Score:5, Funny)
- Yes Wii can !
Time for another video game crash? (Score:3, Interesting)
Really, I'm asking in all seriousness. The things that were presented in E3 seemed as gimmicky as when they first were thought of(u-force, etc). Almost 20 years ago we had the gimmick of "multimedia" with games having FMV sequences, and it ended up being a bunch of bad Sega CD games.
Then I thought of the video game crash(no more Atari, Coleco, Intelly, etc) and what good came out of it: a revamped market that wasn't the same ol same ol. A cleansing with fire.
I remember the "pop the bubbles" game that came free with a webcam. Amusing for roughly 5 minutes. Sony's wand seems like they are just trying to catch up to the Wii, but it's too late.
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Alright the, could you let me know - in your opinion, what's the difference between 'gimmick' and 'innovation'?
Probably doomed to mediocrity and failure (Score:3, Insightful)
Microsoft has much the same problem, even though I think that the technology is amazing. Their core audience probably couldn't care less about the device and generally prefer using console controls to play their games. Because it's an add-on, most companies will not target the device because it has no install base and few people will buy one because there are no killer apps for it. Notice the vicious circle here. I'm honestly surprised that the balance board for the Wii has sold even half as much as it has.
If Microsoft really wants to push this technology their next console should include this by default and there should be a stripped down version sold at a mass market price so that people outside of hardcore gamer group will buy the console. Sony really needs to do the same as well if it wants to cash in on the casual gaming crowd. However, what they've done now is too late as the casual gamer boat has already set sail. Of course, it may be another two years before either Microsoft or Sony can release a new console. Microsoft supposedly just started to break even recently and has a lot of losses to eat up whereas Sony might not even be at the break-even point from what I've heard.
Not fingers - limbs and predetermined gestures (Score:2)
E3 Tech Demo:
http://www.youtube.com/watch?v=iXYSAcXpCnM [youtube.com]
360 commercial:
http://www.youtube.com/watch?v=oACt9R9z37U [youtube.com]
Note that the gestures are very crude - because they were trying to eliminate any kind of controller.
Now, if they had used multicolored rings (or just duct tape, stickers, whatever...) - we would have the "finger level" capture too.
This way though, it is a very limited set of games you can play.
Even something like bowling becomes a problem.
Sure you can swing the bowling ball, but how do you releas
"The controller can be measured..." (Score:3, Funny)
"(The controller can be measured) to sub-millimeter accuracy."
Big deal. Get a good enough caliper and you can measure any old NES controller to sub-millimeter accuracy, too.
3D Input but no 3D output (Score:2, Interesting)
He can control where the bat is in space, but he has absolutely no idea where it is relative to the ball. This may work in combination with 3D TV, but even that will have calibration problems.
Sony's controller has knows it's absolute position, and the Wii knows it's relative position. The question is, when would you need to know a controllers absolute position?
What level of accuracy is enough... (Score:2)
It will be really interesting to see motion capture games play out between Microsoft and Sony, sony's tech seems slightly more acccurate but microsofts motion capture was said to be down to fingers, which seems accurate enough for drawing.
Microsoft's tech has no controls but Sony's may work better in real world conditions, or when used with a projector (microsoft's camera may not be able to discern the user as well with stray ir from a projector bulb backlighting a player)
Both honestly seem like sideshows t
Great for Nintendo (Score:2)
"Sony R&D whipped out a purple-headed rod..." (Score:2)
What is SONY calling this new controller? (Score:2)
well, hints are based on how the system is set up.
The controller has a purple lighted tip that the eye toy locks onto and tracks.
This is giving way to the system's new name: The purple-helmeted warrior.
No head tracking? :-( (Score:3, Interesting)
What happened to head tracking? They demoed it a year ago http://www.joystiq.com/2008/02/27/ps3-head-tracking-only-needs-camera/ [joystiq.com] - however TFA doesn't even mention it. A pity, it would have been a killer feature...
I've got to be more careful when reading... (Score:3, Funny)
"A senior sits on top of the TV and detects the position, distance and movement of two controllers held in a user's hand..."
My first thought was to picture an elderly person sitting on top of my TV.
Give us a pair of gloves! (Score:2)
Come on, how hard can it be? The sequel to The Force Unleashed would rock my universe if I could actually strangle my foes.
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It's sad that Nintendo pioneered it - and moreso because the Wiimote is such a mediocre solution.
Seriously, the more I played Wii Sports Golf and Wii Sports Tennis, the more I knew they'd screwed up. It works well enough for "big" movements - basic tennis swing, big golf swing, bat swing, etc - but for the "fine" motions, such as imparting "spin" to the tennis ball or trying to make a putt, the controller is Simply. Not. Sensitive. Enough.
As the tech matures, it'll get better - but Big N's already, by produ
Re:First! (Score:5, Insightful)
Good enough by what standards? Mate, they rule the market. What more could they have wanted from a box that actually rakes in cash instead of costing the company hard $?
How many years is the Wii old now? And only now do Sony and Microsoft emerge with their own 'innovative' controller technology. How many billions of dollars is Nintendo ahead of them at this point?
Be glad. If anything, this will push Nintendo to come up with something even better. That can only be good for us gamers, right?
Re:First! (Score:5, Insightful)
Same thing happens with Flash games, but at least there I can see it as a hate for the Flash platform bleeding into the objectionability. As for Wii hate, I have no idea where it comes from.
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I actually find the opposite is true.
Just about everyone that I talk to that has played the Wii absolutely *loved* it, no matter how much they doubted it before hand. Regardless of the WiiMotes issues (I can't play my Wii in mid afternoon... too much sunlight) it *WAS* innovative. You have to give credit to a company that has such high demand for the product that its still selling out almost 2 years after its release.
Can Sony and MS say that? Can they even say that they've made a penny on their systems?
The
Re:First! (Score:5, Insightful)
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Re:First! (Score:4, Insightful)
Gamers have to dislike the Wii, it makes the market open and accessible to non-gamers. It's Gamer Law (or should that be lore?) you have to hate the n00bs and anything they touch gets the stigma of n00b.
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It is great that Nintendo has come up with a new controller and provides a cheap console for the masses. But to expect everyone to love it because you do isn't realistic. For me, it really doesn't have the games I am interested in.
Re:First! (Score:4, Insightful)
I don't wholly agree with the GP, but just like there are fanboys for a particular platform (irrational support of and expenditure on a particular company's products) there are anti-fanboys (irrational distaste and malaise expressed towards a particular company's products) - call it the law of conservation of market preference. I think it's reasonable to say, also, that the size and vocality of a given anti-fanclub is as good (or perhaps even better) an indicator of the success of a product as that of its fanclub.
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His point stands on its own merits. "Good enough for making accurate movement calculations for new games" would be a good extension of the sentence though.
Nintendo's making a better motion controller. If they're making one, there's a perceived need for one. That's all.
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"As the tech matures, it'll get better - but Big N's already, by producing an "add-on" sensor to tweak the sensitivity, admitting their initial setup wasn't good enough."
And Microsoft and Sony years latter coming up with a motion controller are admitting that Nintendo got it right.
This and Microsoft's look cool but will they work with four players at once? How many games will use it since it is an add on? And how much?
Sony's solution requires not just the wand but also an eyetoy.
Hey it may be really cool bu
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Sad because of two things:
#1 - the immense amount of pure shovelware out on the Wii currently (face it, the Wii itself may sell well, but
#2 - Because I'm old enough to remember how Big N acts when they are "on top" of the market - how they threw their weight around, forced great games to languish being unable to produce enough copies to sell, forced companies to only sell so many titles per year (leading to the fact that most developers had 3-4 sham companies set up to get around it), how they censored and
Re:First! (Score:4, Insightful)
Well every console that is popular eventual ends up with a large amount of Shovelware. The PS2 is a great example of that.
Yes Nintendo was a control freak. They where because Atari lost control and that was one of the reasons that the Videogame market went bust way back when. The Atari was so popular that everybody flooded the market with really terrible games. There where some gems but most where just trash. Of course Atari released one of the biggest stinkers of all time with ET.
And frankly Sony? Sony? Rook kit pushing, DRM loving, memory stick, Blu-Ray pushing, buy your movies again on UMD, no Sony movies on NetFlix streaming SONY????
I will take big N thank you than give even more power to Sony.
You hold a grudge over Nintendo being too controlling in the past but you like Sony?
But hey I do like my PS2 and there are lot of games for it.
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Within the company there are departments that I like, and departments that I prefer to avoid.. when it comes to Sony or any company in fact, there are probably parts to like and parts to avoid. With Sony I like their games consoles, TVs and I liked the AIBO - everything else I'm not so fussed about.
The PS 1 and 2 may have had a lot of crap games, but they also had many, many good games. With my PS3 I must have spent far more time using it as a PVR and media player than as a games console.. but I still have
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The controller is not incredibly precise, but this does not have to be a huge hurdle in a game. The golf game in Wii Sports may not be very good for putting, but compare and contrast with Tiger Woods '08 (not '07 which is known to be flawed, and '09 which "fixed" something that was not broken), where putting is not hard to control at all. It has some issues getting t
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Seriously, the more I played Wii Sports Golf and Wii Sports Tennis, the more I knew they'd screwed up.
You "knew they'd screwed up"? Really? Because the control setup of Golf and Tennis games on the PS3 were a better arrangement? Something they had really 'gotten right'?
but Big N's already, by producing an "add-on" sensor to tweak the sensitivity, admitting their initial setup wasn't good enough.
Bottom line, if the original hadn't been 'good enough', there wouldn't be a motion plus, or copy-cat technology fr
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Actually I also thought they screwed up the Wii Sports Golf, but I knew that it was probably the software rather than the hardware, because the rest of the Wii Sports games all have pretty good controls IMO.
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It's sad that Nintendo pioneered it - and moreso because the Wiimote is such a mediocre solution.
I have no idea what that sentence minus the "moreso" part is supposed to mean. Somebody had to be the first to make a functional and mainstream motion sensing controller. As usual, Nintendo was there to make controller innovation happen. Why's that sad? Would it not be sad if Microsoft had done it? Why?
Seriously, the more I played Wii Sports Golf and Wii Sports Tennis, the more I knew they'd screwed up. It
Okami (Score:2)
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The six-axis controller is fine as long as you don't expect it to be another Wii-mote. It works well in games like LittleBigPlanet, fl0w and Flower. Some games still work better on a controller with a lot of buttons, and motion sensing is a nice option to be able to enable if you want to use it. Most of the time I don't, but flow and flower were both designed with the sensor in mind and work very well. As for LittleBigPlanet, well if you've played it you'll understand how it's just a nice extra to have :)
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There is something to be said for a "mediocre" solution that no one else had thought to use and yet proved wildly successful.
Its called good design or elegant design.
In other words, Nintendo used what they NEEDED for a game control system and cut costs so that more people could play, and proved that the formula worked.
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It's sad that Nintendo pioneered it
Nintendo 'pioneered' motion sensitive/IR tracking controllers in the same way that Apple 'pioneered' portable HDD mp3 players: They just had better marketing.
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Yep. The PowerGlove.
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Retardball Z? No thanks.
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Then go make one and use that instead. What keeps you? My longbow is ready to be used at any time, but using it, even in a virtual environment, in my home is not something I particularly want to do.
Re:I think, (Score:5, Insightful)
Then stop playing on consoles, and go join an archery club.
Re:I think, (Score:5, Insightful)
Seriously though, you might want to give it a try. I know you want to do ever-more-outrageous things in console games (like shooting people), but that's because the main theme of the game (interaction with the controls, possible results, learning to master it) get boring really quickly. In real life, all of these things are much more varied and interesting; different bows, different strings, your muscles on different days, different wind, different targets, different people to compete with, different arrows, different flights. Even just the pain as a string hits your hand to remind you that you're doing it all wrong. You might even find that (*gasp*) you don't need to kill people to have fun.
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Re:Big deal...give me NetFlix (Score:5, Funny)
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Also, expect it to be full of DRM so you can't make your own.
I don't think that term means what you think it does. DRM has to do with restrictions on the copying and playback of digital media files. What exactly does that have to do with a gaming controller?
Re:underwhelming (Score:4, Interesting)
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The PS3, on the other hand, could estimate the position of an object, probably by its size and stuff and therefore enable that tech gu
Except... (Score:2)
That Microsoft's presentation looks lame in comparison. That is it looks lame if you have Silverlight.
Or you look it up on YouTube. [youtube.com]
Why does it look lame?
Because they are trying to go the controllerless path.
Aaaand... it is kinda predetermined to fail unless you can manage to capture the movement of every single unmarked finger.
Like when you want to shoot the weapon, change weapon or tool, reload, use inventory/menu or interact with the surrounding without yelling...
You know... All that stuff that makes us t