from the looking-forward-to-tech-5 dept.
notthatwillsmith writes "It's difficult to think of a single category of application that's driven the pace of desktop hardware development further and faster than first-person shooters. Maximum PC examined the evolution of FPS engines, looking back at the key technologies that brought games from the early sprite-based days of Doom to the fully 3D-rendered African Savannah as rendered by Far Cry 2's Dunia engine. It's truly amazing how far the state of the art has moved in the last 16 years."
Top Ten Things Overheard At The ANSI C Draft Committee Meetings:
(7) Well, it's an excellent idea, but it would make the compilers too
hard to write.