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CCP Announces Console MMO Tie-In To the EVE Universe 89

Hork_Monkey writes "CCP Games, developer of the popular MMO EVE Online, has announced a new game called Dust 514. Building on the EVE universe, this game will provide planetary combat from an RTS and FPS perspective, with significant impact into the space combat aspects of EVE Online. Love or hate EVE Online, this appears to be an innovative way to expand the overall universe by catering to a different gamer audience. A video with a trailer and further explanation was posted from GDC Europe."
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CCP Announces Console MMO Tie-In To the EVE Universe

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  • That seems like an interesting first.

    • No, you misread. This is an MMO to RTS transition. I wish they'd do something like this for WoW, maybe they'd call it Space Hulk.

      On a serious note, I would like a Warcraft/Starcraft FPS. C&C Renegade was fun.
  • I've heard that there is a "walk around in stations" change coming to E.O. Does that mean that once this is in place, you will have to be careful when walking around stations? I guess it might allow for station taking missions where you have to fight your way through the station. That could be cool I guess, But EVE is pretty complex as it is.
    • Re: (Score:3, Interesting)

      by hafhal ( 774877 )
      These 2 will probably not mix. My best guess is that Dust514 will be running on the Unreal Engine ( CCP has been advertising jobs with that skillset ). While Walking in station is being made on top of the current eve engine to the best of my knowledge.
      • Re: (Score:3, Informative)

        by Anonymous Coward

        Walking In Stations was always claimed to be based on an engine they were creating for an unrelated MMO.

        For comparison, here is one of the screenshots of Dust in their press release [], and a preview video of WIS [].

        However, to answer the GP, WIS won't include combat (at least in the first version), if for no other reason than it would clash with the established backstory for cloning (requires a lot of tech built into the players Pod to transmit current brain contents just before the moment of death), and thus ma

    • Re: (Score:3, Informative)

      by harl ( 84412 )

      CCP has stated they have no plans for combat in stations at this time. They want battles faught in space.

    • by popo ( 107611 )

      No. Stations and Planetary combat sound like very different animals.

  • by Pengo ( 28814 ) on Wednesday August 19, 2009 @01:05PM (#29120791) Journal

    About 4 months now, I was playing wow for a few years and just needed a change.

    The universe is complex, but the training and progression system is unbelievable. I have friends int he service who are on duty for sometimes weeks at a time. They are progresssing at the exact same pace that the rest of us are that might play 3-4 nights a week. After about 6 months, you're competent with just about anything you want to do, and then further specialization allows for deeper access to ships and better equipment.

    The difference i like between EVE and WoW, you don't really need to raid to get into a decent ship and get good equipment. Just about everyone has access to everything in the game. Just fly to Jita and buy what you're looking for :)

    • by elrous0 ( 869638 ) * on Wednesday August 19, 2009 @01:27PM (#29121227)

      Personally, I found it to be a dull griefer's paradise. It's fun at first, but seeing the same scenery over and over again and doing the same stuff over and over again gets boring really fast. About the only way to make it any fun is to join a guild. But since you can't really trust anyone in the game, and so many guild activities just involve grinding to build some new ship (which someone in the guild will probably just steal anyway), even this is dubious.

      Some people really enjoy this game, but it's definitely not for a general audience (or anyone who likes exploration and variety and hates grinding)

      • Re: (Score:3, Funny)

        by tbcpp ( 797625 )
        See that's your problem, you wanted to join a really want to join a Corp in EVE. Seriously though, EVE is a PVP game...nothing else
        • My first PvP encounter in EVE my heart was beating so hard I thought I needed to call an ambulance.

          In most games you just go back to respawn. In EVE when someone pops you that shit is gone. Every engagement is life or death.
          • There would be a lot less douchebaggery in WoW if you lost all of your purples on the first gank.

            • Re: (Score:3, Insightful)

              by Reapman ( 740286 )

              Ya, kind of like how Ultima Online originally was (still is?). That was great. All of your best armor and equipment stayed in storage unused so if you died you wouldn't lose it.

              Ya, that's a BRILLIANT idea....

          • by brkello ( 642429 )
            Yeah, the reason why your hear is pounding is because you don't want to lose a month of work. Not because the fight system is engaging or interesting. Just lock on, hit F1-F6 then orbit the thing while watching your shield and armor. It is probably the most boring combat system you could possibly come up with in space.

            And most PvP consists of you sitting at a gate, 10 to 1ing some poor guy who pops through. And PvP is the best part of Eve. Saying it has PvE is being extremely generous.
            • If you see EvE only from its combat aspect, I guess you're right. What most people fail to see is that in EvE, the combat is already over when the weapons get turned on. The battle starts way earlier than that.

              If you don't start your battle way earlier, well, I can see why you're frustrated...

        • by Rhacman ( 1528815 ) on Wednesday August 19, 2009 @03:44PM (#29123919)
          I never really understood the attitude that EVE is a PVP _only_ game. CCP neither presents it as such, nor does the gameplay reflect it. PVP is a huge component of the game but it is hardly the _only_ component. From the EVE FAQ:

          "You can trade to make a living, conduct mining operations, market your fighting skills as a mercenary, camp the spacelanes for profit as a pirate, conduct espionage and infiltration, focus on research and manufacturing, or perform increasingly profitable missions for NPC (non player controlled, run by the EVE system) agents. What you choose to do day by day is up to you. You can play alone, form a corporation (equivalent of clan or guild) with a close group of friends or seek entrance to any of the large player run corporations and alliances already established."

          Personally I run R&D, invention, manufacturing, and work the market when I don't have much time to invest. I squeeze in a few missions when do have some time to kill mostly as an income supplement. The MMO aspect of the game provides me with a dynamic marketplace to work with and something to talk about with my buddies at work. I have played for roughly 2 years and have never even taken a shot at another player. EVE does not have the most exciting PVE content but it does have a lot of it if you know what to look for and if it is your cup of tea.
          • Re: (Score:2, Insightful)

            by Lotana ( 842533 )

            There is more than one kind of PvP in EVE.

            I run R&D, invention, manufacturing, and work the market

            You sir engage in what we call "Market PvP". Ever spend significant time overbidding someone?

            Essentially when we say PvP, we don't necessarily mean blowing someone up, podding him, scooping the loot and then smacking him in local. Any action that adversely affects another player falls under the term PvP. Scamming does not fills up your kills page, but you have got to agree that there is a human victim on the receiving end.

            Now if you were mining without ever selling

          • Re: (Score:3, Insightful)

            by PeterBrett ( 780946 )

            Personally I run R&D, invention, manufacturing, and work the market when I don't have much time to invest.

            This is PVP.

            I squeeze in a few missions when do have some time to kill mostly as an income supplement.

            This is PVE.

            • I tend to agree but more often then not a person saying "EvE is a PVP only game" is referring to ship to ship player combat. While I appreciate that this is not always the case the attitude in-game and on the EvE forums tends to support this view. My only point is that EvE was designed to be and is a sandbox. CCP states as much and it supported by the game mechanic.
          • What do you like to make and sell? For a while I was manufacturing ammo and would get bigger and bigger tankers so I could haul stuff around for trade.
            • by jaggeh ( 1485669 )

              a good combo is to make ammo while running missions, then use the LP and your manufactured ammo to order faction ammo from the LP store.

              then haul it to low sec neighboured systems and sell it. you can easily make your first billion in a few days.

              Then start playing the market.

          • by brkello ( 642429 )
            It isn't presented as such, but essentially that is what it is. What you do is PvP as well. You are competing against others in the market to sell the products of your R&D.

            The only PvE in the game is mission running and complexes. They are extremely repetitive. Even worse than collect 10 hooves. You do the same missions over and over again. Oh no! Bob Evil must be killed. You come back after killing Bob Evil and collect your reward. Oh no! Bob Evil must be killed! Or even worse, please deliver
      • Re: (Score:1, Troll)

        Sounds an awful like real life, just replace guild with government.
      • by WarlockD ( 623872 ) on Wednesday August 19, 2009 @02:04PM (#29121931)
        I was going to put in a point but thought I chime in.

        The problem is that you CAN trust your local corp. Its not like they fold over night and most people in one are honest. The problem is that once you are IN a corp, there are so many meinal things to do. Camp a damn jump gate for 6 hours. Act as rat killer for the miners or sit there with a mouse and mine. Act as truck driver for said mine. Even using some of the automated towers still requires this annoying manual process.

        But Eve is not the only one with the grind, as you know. Eve says you are just one of the cogs and buy insurance like everyone else. Like the real world you find a "job" You train in miner to be a miner, recon to be a zone watcher. All these "jobs" are menial and boring. But, I hate to say this is the problem with ALL PVP SYSTEMS. All games out there make you to be the "special one" The one who will win the war or save the universe. (I ran into this in the beta of Fallen Earth when I started. Your a speical "clone"? What are the other players?) Any job you take, out side of this, is just to progress to main story line.

        War is all about waiting and dicking around and about 10 minutes of fighting. WoW had to introduce the battlegrounds to give players a way to play PvP at no cost. Even Wintergrasp limits you to every few hours to make sure enough people join up so its "fun" There were no wars in Ultima Online, just a few assassins once in a while. Even major battles in EVE lasts only about 30 minutes.

        EVE designed a system where if you want to keep what you got, you have to protect it yourself. You spend all those grinding hours working for your corp and you want to protect your work. Your not fighting for the "fun" of it. Your not fighting because "your the one". Your fighting because you did a time sink of 6 months into this corp and you don't want a bunch of god damn pirates taking out your control tower out when eveyones off to dinner (again). In EVE, you fight to protect what you got. Its quite possible the most raw political simulators created in the mmorg world.

        I just wish there WAS a way to reach out and throttle the players who say "fuck it" and quit though. Especially the ones with the higher rights in corps:P
        • by Saib0t ( 204692 )

          War is all about waiting and dicking around and about 10 minutes of fighting. WoW had to introduce the battlegrounds to give players a way to play PvP at no cost. Even Wintergrasp limits you to every few hours to make sure enough people join up so its "fun" There were no wars in Ultima Online, just a few assassins once in a while. Even major battles in EVE lasts only about 30 minutes.

          That's not entirely true. Battles are short only if the number of people involved is small or one side overpowers the other. I've faught battles that have lasted between 2 and 6 hours. And once a whole week-end, with constant skirmishes faught over this gate or that, that POS or that one (there were a few).

          Just my 2 cents

          • by jaggeh ( 1485669 )

            i think we have different definitions of battles.

            what lasts 30 minutes is a skirmish, any battle can be made up of several 'escalating' skirmishes with each side upping the ante each time.


            Battle for a system in querious started at 6am gmt, i set my alarm so i would be up for it. local fills and by 7am we have 600, several groups move out of the system and start locking down other systems. fighting begins with small scale skirmishes between 6 and 7.

            fighting in earnest begins just after 7 when the enem

        • Good observations. There is a large set of players that want to feel heroic. Heck, most folks do on some level want to save the day, or (conversely) achieve infamy by killing the hero. What's interesting in EVE is that, the players give one another what they want. There's a place for the skulking assassin, and for the corp hero piloting the titan. There's a place for the ruthless businessman, and for the rookie fueling the POS. It's the best kept secret in the MMO world right now, and one of the rare world
      • by elrous0 ( 869638 ) *

        I should add that I do like the fact that it's not divided into servers the way too many MMO's are. It's sharded (like Second Life) so everyone can play in the same universe.

        I really do despise the server model MMO. And if you just *must* design your MMO this way, at least make it easy to move my character to another server (like Guild Wars does) so I can play with my friends without having to create a whole new character every time.

      • by aafiske ( 243836 )

        Huh, did you join the goons or their subsidiaries or something? (somethingawful regulars). I've been in a number of corps and no one expects me to help them build their ship, or steals stuff. Most money-making enterprises are beneficial for everyone involved, and there are plenty of basic things you can do to secure guild assets.

  • by Nyphur ( 514992 ) <> on Wednesday August 19, 2009 @01:13PM (#29120921) Homepage
    Massively has run another wrap-up article on the announcement: [] Details on how exactly this will impact 0.0 soverignty are scarce and as usually happens with the EVE forum when big announcements occur, people are assuming the worst. It's an ambitious plan that has the potential to extend EVE into the console market but there's a lot that could go wrong with it. If past experience is anything to go by though, CCP are certainly capable of doing the "impossible".
  • I thnk it's pretty nice that eve manages to make big news time and time again. The game is already complex and very interesting and ever-changing. This will just add another layer to it, increasing the complexity but also giving eve's universe a chance to interest non-MMORPG people. Yes, i know this new game is called an MMO, but you're using guns. You need to aim. It's not goign to be an MMO, it's going to be an fps with MMO elements, like call of duty already has. The big difference will be the dependancy
    • I'd reverse your statement, and say that it's going to be an MMO with fps elements. Planetside, which apparently is one of the models for CCP's new game, would definitely fall into the MMO category in my opinion. The fact that it's from a first person perspective rather than third-person doesn't disqualify it from being an MMO.

      There's nothing intrinsic about an MMO that makes it incompatible with first person shooters. This is really just a semantics argument, but I see three basic necessities for me to con

  • I'm going to be hiring Dust soldiers to do my bidding

    • I am terrified at the thought of Goonswarm hiring Counter Strike players to do their bidding.

      The Mittani's power knows no limits now.
      • Re: (Score:2, Insightful)

        by KDR_11k ( 778916 )

        There's just one flaw in your plan: Counterstrikers train on keyboard and mouse, this is a console FPS.

        • Unless they hire the players of the console version of Counter Strike. :-)

          Hey, maybe the EVE corps should start playing online console shooters to scout for people to hire. "I hear you are ranked in the top 20 percent of SOCOM players, therefore we at EvilCorp in EVE would like to you to serve on our EvilCorp team in the console EVE game"

    • I look forward to recieving half my payment up front. After I complete the job I want the rest in unmarked ISK.
  • I'm curious how they're going to go about this. For the most part people who play EVE don't do much FPS, and vice versa. Without an overlap in the player base, they'll be essentially making a completely different game for a different demographic. So what's the point of trying to tie the two together?
    • Re: (Score:3, Insightful)

      by nacturation ( 646836 ) *

      I think it's really cool. Instead of missions where you do things that some computer has randomly generated, you're able to carry out missions designed by humans which actually contributes towards some larger purpose. So rather than some random skirmish that doesn't mean a whole lot, you're fighting for a cause. It's a brilliant idea.

  • Will there be a PC VERSION ?!?!?! EVE is great fun and I almost died last year when they started talking about FPS combat for EVE. I have too much money in my PC as it is I don't want a reason to buy a consol. Plus I F***ing hate thumb sticks.

  • Advert (Score:5, Informative)

    by TheThiefMaster ( 992038 ) on Wednesday August 19, 2009 @04:06PM (#29124343)

    In the top-right corner of this page is an advert* for the following site: **
    IT IS A SCAM ...but I don't know where to report it to.
    * for those of you not blocking ads. I myself have the slashdot "Ads disabled" checkbox immediately below that ad ticked, rather than running adblock on this site, but the advert's still there for some reason.
    ** url is not a link to protect the stupid

    If you go to that crazy page and read, it talks about "owning your server", "leveling" and "if you just want the ISK for your mount". NONE OF THESE APPLY TO EVE. EVE is a one server game, your character doesn't "level up" and you don't buy a "mount" with lots of currency. The page is a copy of another advert scam page, and they haven't even made it match the game they are scamming for, more than changing the currency. It even says "strategies that [...] make kama for you!". Kama is the currency from the Dofus, which unsuprisingly they ALSO have a page for:

    The Everquest 2 page on the same site is better:
    It says "all you have to do is take the link here to order your copy of EVE Ultimate gold Guide." (whoops, wrong game) and if you click the order link it invoices you for "Lord of the Rings Online Gold Guide". Clever.

    Now, does anyone know where I could report it to google (ads) as a scam?

  • footage was 'slipped' into one of the speeches during fanfest last year and they also showed off the planetary interface. this has probably been in the works for the last two years already.

    i look forward to it as it will add a new dynamic to the mmo while giving a new view into the universe. i have an xbox and an sli-pc so if it comes out on either i will be happy.

  • In the video Hilmar mentioned that the number 514 had some signifficance in the gameworld. Has anyone figured out what that is?
  • I cannot believe something as interesting as this is a blurb that never hit the front page.

The rich get rich, and the poor get poorer. The haves get more, the have-nots die.