StarCraft AI Competition Announced 200
bgweber writes "The 2010 conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2010) will be hosting a StarCraft AI competition as part of the conference program. This competition enables academic researchers to evaluate their AI systems in a robust, commercial RTS environment. The competition will be held in the weeks leading up to the conference. The final matches will be held live at the conference with commentary. Exhibition matches will also be held between skilled human players and the top-performing bots."
Re:Is StarCraft the right game to use for this? (Score:4, Informative)
Re:Is StarCraft the right game to use for this? (Score:4, Informative)
Re:Is StarCraft the right game to use for this? (Score:4, Informative)
StarCraft is only dominated by rush tactics when the players don't have the skills to defend against a rush. In StarCraft attempting a rush dooms you to failure if the rush doesn't fatally wound your opponent ('cause you stunted your economy to build your rushers). Correctly defending against a rush is mostly micromanagement (using your workers correctly to defend, which means constantly issuing them the attack orders they need since they won't attack on their own, while keeping some working on your economy). AIs should excel at micromanagement. I don't think rushing would be a problem in a StarCraft AI match.
Re:Is StarCraft the right game to use for this? (Score:4, Informative)
It's been a couple of years, but whenever I watched Boxer in the Korean SC tournaments a while back - the match is usually over within 15 or 20 minutes because they'd never need to progress past Dragoons, Hydra's, or Medics.
An expansive SC player would be destroyed by 8 zerglings before he could get that second Command center off.
AIIDE web site (Score:3, Informative)
The aiide conference web site [aiide.org] has been Slashdotted... even though Slashdot didn't link to it. :-)
Re:Is StarCraft the right game to use for this? (Score:5, Informative)
Re:Is StarCraft the right game to use for this? (Score:2, Informative)
What about Total Annihilation? There is quite a bit that can be done to block a number of rush gambits. Of course, there is still always the LOL Gambit of building a swarm of transport aircraft to pick up the enemy commander (destroy their main unit and a large portion of their base since the base defenses are stupid enough to shoot it down.)
Re:Does AI have to be good? (Score:4, Informative)
Depends where you look. Last month's KESPA ratings [teamliquid.net] (the latest, at least on TLPD) put Jaedong at #1 and flash down at #6. In fact, the last time he wasn't #1 in that ranking was March.
Re:competition announced? (Score:4, Informative)
Re:Breakdown (Score:3, Informative)
Re:blacksheepwall (Score:5, Informative)
It must be very difficult if you cannot click the link under "rules"
#
Programs that attempt to cheat will be disqualified
1.
Bots must disable the perfect information flag in tournaments 1,2 and 4
Re:Is StarCraft the right game to use for this? (Score:4, Informative)
Expanding on the parent...
Every matchup except for Zerg vs. Zerg starts with EXTREMELY fast expanding these days. Usually before they even have a single non-peon unit out. Hell, zergs expand TWICE right off the bat against Protoss. The players have figured out how to stop these early rushes with building placement, micro and build orders.
If I were to guess, less than 2% of pro games in recent times are very early rushes aimed at killing a fast expanding players. Early rushes do happen more often than that but they are always with the intent of doing economic damage to get an advantage in the late game.
Re:Does AI have to be good? (Score:3, Informative)
RTFA.
The competition is being held by Expressive Intelligence Studio at an AI conference. Blizzard has nothing to do with this, AFAIK.
Re:Is StarCraft the right game to use for this? (Score:3, Informative)
Every matchup except for Zerg vs. Zerg starts with EXTREMELY fast expanding these days. Usually before they even have a single non-peon unit out
That's not really true, at least the latter part. Protoss will often forge fast-expand, especially against Zerg, but other openings like one gate tech aren't uncommon. For terran, you almost never see expand-before-marine, and often there's no expand until the factory is building.
So you *see* FEs like that in each matchup, I wouldn't call them *the* standard build except for Zerg in ZvT and both sides in ZvP.
Re:Breakdown (Score:4, Informative)
Re:Breakdown (Score:4, Informative)
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Re:bah (Score:3, Informative)
If you like TA, check out Spring at http://springrts.com/ [springrts.com]
This is an open source fully 3d replica of TA. They've now built it to the point where it is a base engine that can host one of several mods - mostly based on TA style models and concepts, although a few are completely unique. AI's are plugins that can work over several mods if the author chooses so.
My favourite is the Complete Annihillation Mod - http://springrts.com/wiki/Complete_Annihilation [springrts.com]
The "chicken" mode has a weak AI, but enough brute force (attack waves) to keep you on your toes.