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Emulation (Games)

Video The State of the Diablo 3 Beta (Two Videos) 237

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It's been almost four years since Diablo 3 was announced, and its development began years earlier. Its predecessors helped define the action RPG genre, so anticipation is high among fans of the franchise. The game has undergone closed beta testing since September, and a lot has changed since then. Now that Blizzard has settled on May 15th as a release date, we thought this would be a good time to take a look at the state of the game as it currently exists. These two videos show actual gameplay of the various classes, explain the skill and rune systems, take a look at the auction house, and go over many of the other changes since the beginning of development. (Click to play the first video, and the second one will play automagically after the first one ends.)





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The State of the Diablo 3 Beta (Two Videos)

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  • by Totenglocke ( 1291680 ) on Wednesday April 04, 2012 @07:08AM (#39570099)
    The real state of Diablo III is that is has DRM forcing you to be online even to play single player. As a result, my almost two decade long love affair with Blizzard games has come to an end.
    • by SJHillman ( 1966756 ) on Wednesday April 04, 2012 @07:15AM (#39570139)

      This is basically my thought on it as well. Loved Diablo and Diablo II, but my wireless is a little flaky because of my apartment's layout so the only multiplayer that works well is on the LAN. I'd be ok with an online activation. I'd tolerate it checking in once a week or once a month. But I don't want to have to spend a half hour fudging around with the wireless signal every time I want to play an offline game.

      • by Hatta ( 162192 ) on Wednesday April 04, 2012 @08:57AM (#39570949) Journal

        This is what Torchlight II is for.

        • This is what Torchlight II is for.

          That's my answer too. Ever since Activision, every move Blizzard makes gets seedier and seedier. I've played every Blizzard game since Blackthorne, but I'm done. If I wanted to pay to win, I'd...

          I don't ever want to pay to win.

        • If only it would come out already! I'm running out of feet to gnaw off.

    • Ditto. One of the few times I have free time to play games is in the evening during deer hunting season. Our deer camp is out in the sticks, no internet for miles around. If I can't play a game I legitimately purchased without continuously getting the company's constant approval, I'm not interested.
      • by niado ( 1650369 ) on Wednesday April 04, 2012 @08:48AM (#39570863)
        Wow! It seems Blizzard did not anticipate this backlash from the plays-in-a-deer-stand-only segment of the player base!
        • LOL! I don't play while out in the woods, but rather in the evenings while I'm in the house. I doubt I'd have much success shooting a deer while frantically clicking & hitting keys on my laptop. Of course, I do like to play games while on long rides etc., so that was just one example. :-P
          • by niado ( 1650369 )
            I guess that makes more sense than an epic entertainment-center-equipped deer stand, but definitely not as exciting. :(
    • I agree with OP.

      My roomates have decided to buy D3, I am going to be the outsider on this one.

      I bought SWTOR and was heavily disappointed, I'm not buying any more games that 'might' be what I want.
      The DRM really seals the deal for me, if it weren't for that I'd probably buy it just to toss on my laptop to play once in a while, but with the DRM, it's just craptastic garbage.

      • Sigh. It's not DRM. It's a dumb client, that doesn't have the code required to drive it all.

        The "DRM" aspect is just a side effect. At least call it for what it is.

        • by Raenex ( 947668 )

          It's naive to think making the client dumb wasn't primarily driven by DRM concerns.

          • I think it much more likely it was done to cut costs and development time.

            Which is faster to work with, you think?

            1. Dumb client, server who does all the AI and logic. They also get to use all the goodies they learned with WoW, and probably a good portion of the same infrastructure.
            2. Smart client, who can do what server does, and a server that does it all as well for MP.

            #2 means lots of duplication, which increases maintenance cost/effort etc. #1 is elegant, with the drawback that the client is useless wit

            • I should add that NOT giving us the server in that first model actually makes sense here too, in that it impedes third-party gateways from springing up. I may not agree with the choice, but I do see it's merit.

    • by tlhIngan ( 30335 )

      The real state of Diablo III is that is has DRM forcing you to be online even to play single player. As a result, my almost two decade long love affair with Blizzard games has come to an end.

      You can consider it "Activision-Blizzard" actually. The "Activision" part is important as it explains what happened to the Blizzard we knew and loved. Think "monetized" and "nickel and dimed".

      It's not just the DRM that requires online stuff, it's so they can ding you as much as possible - if you didn't go online, there

  • by Anonymous Coward on Wednesday April 04, 2012 @07:50AM (#39570361)

    So I've been playing an isometric arpg called Path of Exile for the last week+. It's still in beta, and the story is fleshing out, but the gameplay itself is really polished, and it has lots of interesting features I won't list, but to name a few:

    Diablo 2 is it's role-model.
    Skills/spells go into gem sockets similar to FF7's materia.
    Passive skills are assigned to a board, similar to FF10.
    There is no gold, rather players trade "orbs", which vary in what they do, from turn a normal item into a rare, or change the numerical properties on a magical item, etc., etc. This is also the "crafting" for the game.

    Anyways, I'm not affiliated with the company (A 16-man team out of New Zeeland), but am hoping to spread some word of mouth so others can find and play it. Look me up if you have any questions, Harvester is my IGN.

    • by Colonel Korn ( 1258968 ) on Wednesday April 04, 2012 @08:09AM (#39570521)

      So I've been playing an isometric arpg called Path of Exile for the last week+. It's still in beta, and the story is fleshing out, but the gameplay itself is really polished, and it has lots of interesting features I won't list, but to name a few:

      Diablo 2 is it's role-model.
      Skills/spells go into gem sockets similar to FF7's materia.
      Passive skills are assigned to a board, similar to FF10.
      There is no gold, rather players trade "orbs", which vary in what they do, from turn a normal item into a rare, or change the numerical properties on a magical item, etc., etc. This is also the "crafting" for the game.

      Anyways, I'm not affiliated with the company (A 16-man team out of New Zeeland), but am hoping to spread some word of mouth so others can find and play it. Look me up if you have any questions, Harvester is my IGN.

      I played it on the stress test last weekend. I hadn't heard of it before last week and came into it without preconceived notions. I think it might better be labeled Diablo 3.5 than 2.5 - it seems to take the good from 2, discard the bad, and introduce new ideas to a much greater degree than D3. Also, it's supposedly going to be F2P despite the level of polish that looks equivalent to D3's beta.

  • Meh. (Score:5, Interesting)

    by Sarten-X ( 1102295 ) on Wednesday April 04, 2012 @07:52AM (#39570375) Homepage

    Diablo 2 was great... good enough graphics for its time, with a challenging skill system and, most importantly to me, a fantastic story. Then it ended on a cliffhanger, with one of the Prime Evils still loose. Then the expansion ended on somewhat less of a cliffhanger: "I'm going to destroy this thing, and I have no idea what's going to happen to the world."

    I want to play the next installment, I really do... but I probably won't. I've been hearing about it for two years, and the excitement's gone. Sure, it was neat to read about the new classes and see the new baddies. It was fun to go back and play the first two again to remember the story. Now all I hear about is DRM and auctions.

    If I wanted artificial restrictions, I'd go lock myself in a dark room for a few hours. If I wanted an auction, I'd go browse eBay. I don't want those, though. I want a visual interactive story, so I'm going to play a video game. Perhaps someday I'll be able to buy D3 off of GOG to find out the end of the story, or perhaps even get a pirated version (ignoring my usual attitude toward those lazy mooching pirates). Maybe I'll break down and buy the retail version, if I get excited again.

    My attitude right now is an utterly non-committal "meh." Sorry, Blizzard, but you've lost my attention, and I doubt you'll get it back again.

    • Re:Meh. (Score:5, Informative)

      by guido1 ( 108876 ) on Wednesday April 04, 2012 @08:24AM (#39570633)

      Now all I hear about is DRM and auctions.

      If I wanted artificial restrictions, I'd go lock myself in a dark room for a few hours. If I wanted an auction, I'd go browse eBay. I don't want those, though. I want a visual interactive story, so I'm going to play a video game.

      Having been in the beta since November or so, all I can tell you is that you're visiting the wrong websites. I've bought 0 items at an auction house, and sold just as many. Maybe this means I won't end up with the top 10% of gear, but that's fine by me.

      The story is there, the gameplay is there. Tristram is once again in trouble. Decard Cain is still old. The button mash fast "sweet got a rare" fun is still present.

      If you're convinced you won't buy it, or have a moral obligation not to due to the DRM, fine. I found it to be a nice continuation of the series and will be plopping down my $.

      • I played D1 as a child, and would probably enjoy D3 at that age. But I played D2 as a competitive older teen, and still come back to it.

        Playing with the top 10% of gear is important to me in a game where the only success is defined in your gear. You killed Diablo? Neat, I guess. Bale? Ok, whatever. You have a perfect crown of ages? CAN I SEE IT?!

        How much time have you spent oogling or being oogled on D2? Maybe I'm not in the majority, but I think I am.

        The value in this system is the lack of constant new ite

    • Re:Meh. (Score:4, Insightful)

      by twocows ( 1216842 ) on Wednesday April 04, 2012 @08:27AM (#39570661)
      At least there are Path of Exile and Torchlight 2. I'm still excited, even if it's not about Diablo 3, personally.
  • by Yvan256 ( 722131 ) on Wednesday April 04, 2012 @08:13AM (#39570547) Homepage Journal

    I hope they don't repeat the same stupid useless feature of World of Warcraft's auction house: stacks.

    Why stacks are completely pointless:
    - People list dozens if not hundreds of 1-item listings in order to bury others who sell by stacks.
    - Sorting by price means you're sorting by stack price, which is pointless. Sorting by price should be based on the price per unit.
    - Selling items should never "stack". You have 56 items for sale, that's all there is to it.
    - If I want to only buy 8 units and you've got the lowest price per unit, then I buy 8 of those 56 units that you have for sale.
    - If people are selling at the same price as you, then items listed earlier have precedence.

    Whoever thought using stacks in the auction house was a good idea never actually used it.

    • by niado ( 1650369 )
      You are pretty much spot-on there. I used to poke around and find lowest PPU for commodity goods and then spam the AH with singles at an up-charge. There were other somewhat dubious AH tricks I learned in WoW that I'm interested to try out in the D3 RMAH.
    • Use auctionator and those issues go away. It's free and trivial to install and use.

      While WoW has integrated many addons into their core UI, they also added the ability to use addons for things where users want to customize their UI even more, so there's really no reason to settle for the stock UI if some element of it doesn't work for you.

    • It would have a cool idea to select how much you would buy out of a stack. But there are times when you want to buy all 56 of an item. For any crafting profession, people might want to do it all once. Buy a stack, start crafting, get a drink while it finishes, etc.
      • by Yvan256 ( 722131 )

        So what? Just enter "56" for the quantity you want to buy. I never said that buying should be limited to one unit at a time, that would be insane.

        • No but you said they should never stack which implies that you have to purchase them separately.
          • You should be able to just say you want up to x number of something up to y currency units each and get up to x of them from the lowest bidding, earliest sellers.

    • If you install Auctioneer you can sort by price per unit.

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