Catch up on stories from the past week (and beyond) at the Slashdot story archive

 



Forgot your password?
typodupeerror
×
Media The Internet Games

Valve Rolls Out Game Broadcasting Service For Steam 92

An anonymous reader writes: Streaming live video game footage has become increasingly popular over the past several years — popular enough that Amazon was willing to shell out $970 million for Twitch.tv. Now, Valve has announced a rival: Steam Broadcasting. Users signing up for the beta test have the option to broadcast the game they're playing. They have several options about who can see their stream: invite-only, friends only, and publicly visible. Viewing a stream is currently supported by the Steam client itself, Google Chrome, and Apple Safari. It only works on Windows 7 and 8 at this point, but Valve promises support on Linux, OS X, and Windows Vista in the future.
This discussion has been archived. No new comments can be posted.

Valve Rolls Out Game Broadcasting Service For Steam

Comments Filter:
  • twitch afaik supports ios/android

    • I'm assuming that since it only supports a few select browsers, it's using some kind of HTML5 streaming. Flash is total garbage for anything video related so this is an amazing change. It's simply amazing how flash can manage to slow down a system with basically any video card regardless of whether flash's hardware accel is on or off.
    • Twitch is also on PS4 and XBox One. I know that the Xbox One version allows you to watch any console type, not sure about the PS4 version.
      • In the "Live from Playstation" app it only shows PS4 streaming, but the PS4 does have a web browser, and you can watch non-PS4 streams in it. I just pulled up a DOTA2 stream on twitch in it to check.

        If the PS4's web browser gives you a not enough memory error, close the window and restart it.

  • by tepples ( 727027 ) <tepplesNO@SPAMgmail.com> on Wednesday December 03, 2014 @09:08AM (#48514003) Homepage Journal
    From the FAQ [steampowered.com]: "Broadcasts and chats should not include: Copyrighted material". Aren't the visuals in games themselves copyrighted?
    • I think they mean something like Don't include a company emblem in your character customisation, but you're right, it's confusing.

    • That's kind of the big legal question. I remember that Nintendo [polygon.com] went after a bunch of "watch me play" people on YouTube. The music in the background is often owned by a third party and licensed for use in the game. And I know that Youtube often takes down videos (video games and others) based on copyrighted songs being in the background.
  • by Trepidity ( 597 ) <delirium-slashdotNO@SPAMhackish.org> on Wednesday December 03, 2014 @09:20AM (#48514061)

    The benefits of vertical integration seem pretty strong in this case; especially a lot of casual streaming will end up being easier via Steam since it's just built in. Managing non-public streams will also be easier since people already have Steam friends and can just use that same friends list for access control.

    Big tournaments with more money at stake will probably still negotiate deals with a specific streamer, but a lot of just regular streaming, I would guess, will migrate off twitch.

    • by Ranbot ( 2648297 )

      Agreed that it's bad for Twitch/Amazon in the short term. But it's also going to bring many new users into game streaming/viewing. Because there are people like me who have zero interest in streaming from Twitch or other third party, however I will surely at least check out an integrated game streaming service directly from my own network of Steam friends. More people in the market and general buzz about streaming, could mean more growth opportunities for Twitch/Amazon even if they do lose some users to Ste

  • Has fundamentally changed.

    Once upon a time they were a great game developer who made exceptional games with a great story, and tied in well with the community to really expand that.

    With Steam being the 800lb gorilla in terms of online distribution, now getting a lot of competition from others ala Origin, UPlay, GMG, etc, they have doubled down and basically made Steam the most important piece of software in their portfolio. Sorry folks, don't think we will see Half Life 3 any time soon.

    Their business model

    • I am glad that Steam look at Twitch as a competitor, but making it so that their streaming is only accessible through the Steam client is well -- a terrible decision.

      If you mean viewing a stream, apparently you only need Safari or Chrome to do it. I haven't actually tested that, though.

      • The way I read it is that you need Steam to watch any matches.

        • by _xeno_ ( 155264 )

          It looks like you need a Steam account to watch. You can view the list of public broadcasts [steamcommunity.com], but attempting to watch them (even on the supported browsers) brings me to a login page. No idea if it works in just a browser if you have a Steam account.

          Oh, and if you're at work, visiting that page also verified other reports that people were using it to stream porn. So visit it at your own risk.

    • Steam is to games what the DVR is to television. It is this level of convenience, in the purchase and use of games, that defines Steam. Other platforms had this, but failed to develop it the way Steam has, and they will never catch up. Valve doesn't need Episode 3.

      • DVR? Television? What are these things you speak of, time traveller from the past?
        • DVR? Television? What are these things you speak of

          Television (TV) is the serial video programming you currently stream from Netflix, Amazon Prime, or a sport league's subscription service. In the olden days, these shows were transmitted to the public using analog technology that behaved essentially like a huge multicast [wikipedia.org] swarm. Some streamers ran their own one-way APs on different frequencies licensed from the FCC, with a few thousand watts of transmission power to cover a city. Aggregators combined several multicasts into a multiplexed signal sent over a c

    • Couldn't disagree with this more. Steam has revolutionized PC gaming. It's opened up an easy avenue for indie devs to get on a level playing field with the big publishers. I really don't care if Valve never produces another game, I think they should keep making Steam better.

      Steam gives the PC an edge over consoles too! No need to go out and buy a game, you can do it right from your desktop and the way it shares games between any PC you want to use, it really takes the pain out of DRM.

      PC gaming has neede

      • Steam gives the PC an edge over consoles too! No need to go out and buy a game, you can do it right from your desktop and the way it shares games between any PC you want to use, it really takes the pain out of DRM.

        That's how PSN has worked for how many years now? 8? I have a PS4...do you want to know how many physical PS4 discs I own? Precisely zero.

    • Wish someone could tell me why none of my Steam games play anymore using OSX 7. Steam don't give a flying fuck about support.
      • Beats me. I don't usually game on my Mac, but I just installed a random game from my list (The Binding of Isaac) and it ran just fine, and I'm on 10.6 Snow Leopard.

        • It's my son who is the gamer. In his usual naive - oh there's an update to the steam engine - I better upgrade - fashion, so he did and broke the functionality of all of his games. I don't want to upgrade the OS because I have a lot of software working just fine. I keep on telling him - if it ain't broke...
          • You really don't have a choice about upgrading the Steam client. It installs its updates in the background.

            I'm using the latest version, on Snow Leopard, and it works. If you're having problems on Lion, I'd suggest uninstalling, cleaning its preferences, and reinstalling perhaps?

            There was an entry in the update notes that the latest patch was re-released on 11/25 due to a Mac problem.Maybe try updating it before anything else.

            • Thanks! I'll try that. A month or so ago there was no information at all on Steam about any problems - nothing at all came up in an extensive Google search. So it took them that long to make the fix? Jeez...I didn't expect a possible solution to come from a kindly slashdotter!
    • why would any streamer use this? this is clearly to try to force people to use donations to go directly to their steam wallet or whatever this is called.

      gabeN is the antichrist. so he probably will pull that off.

      but unless they have nice overlays, console support, any game support... well, i guess everyone can still play bejewled or something, select the option to share desktop and alt tab to league of legends...

    • > I'm the proud owner of 300+ games

      you havent read Steam TOS have you?

      you are the proud owner of a TEMPORARY license to use those games, steam borrowed you those games, steam owns them and can delete them from your hdd at any time

  • If your game is CPU-intensive, you're gonna have a bad time with this. Just saying. This is like the Crysis of FRAPS-like programs.

    • by Shinobi ( 19308 )

      I didn't notice any worse performance with this over using OBS(which is built on top of x264) or Xsplit, which are the two I otherwise use. If anything, Stream Broadcast at the same bitrate and target resolution was slightly less taxing for my i5-2500

      • by Khyber ( 864651 )

        Try that on my current (aging) Athlon X2 4850e. I tried to stream enemy territory - something I have no problems doing using virtualdub as a framebuffer splitter. CPU got so bogged down that it bottlenecked and my GeForce 7950GT (which does 120+ FPS on this game) stumbled down to ~20.

        • by Shinobi ( 19308 )

          So what encoder settings do you use with virtualdub, and what settings?

          • by Khyber ( 864651 )

            480p 750kbit x264. It's not like the game needs much more resolution to display everything properly.

            • by Shinobi ( 19308 )

              Ok, so grainy stamp quality.

              Did you use similar settings in Steam Broadcast, or did you leave at default, which is 2500kbit/s and 720p?

              • by Khyber ( 864651 )

                >grainy stamp quality
                >not having a TV that can do filtering natively since 2006

                Well, I guess I can't expect someone behind the times to understand.

                I've even tried it at higher resolutions (because yes, some GPUs actually have issues with lower resolutions due to lazy driver makers/programmers) and still get the same results.

                • by Shinobi ( 19308 )

                  TV? Who's bothering with that crap? I'm talking about watching it in a player on one of my 1080p monitors. No amount of filtering will properly compensate for that low quality, even in native resolution.

                  As for someone behind the times, maybe you should take a look at your old equipment.

                  I tried Skyrim with Steam Broadcast, your Virtualdub approach, OBS and Xsplit. 720p, 2500kbit/s bitrate. 30 FPS, using otherwise default presets, and on my system(i5-2500 and 750 Ti, 8GiB RAM), I had no FPS loss, no stutter,

                  • by Khyber ( 864651 )

                    "As for someone behind the times, maybe you should take a look at your old equipment."

                    Considering my 'old equipment' was perfectly fine until the current load of bloated AAA titles, which the demoscene could've done in 512 kilobytes of code, came out (and run flawlessly on my machine, at that,) you're trying to justify broken and bloated code by saying your newer hardware runs it just fine, when there are programs out there that have done the SAME THING for many more years, and don't need even half the foot

        • Geez dude, you probably need a card that can do CUDA for hardware accelerated encoding.

    • Define "CPU-intensive". How many execution units are we talking about here? It's pretty easy today to have a quad core with HT, and I haven't seen any game use more than 4 of the available 8 execution units on that setup. As long as streaming only needs a couple, you should be fine.

      On the other hand, the network card might kill the CPU with interrupts when playing plus sending out the stream (especially an online game), but that would be a network driver issue, not really CPU.

      • It's pretty easy today to have a quad core with HT, and I haven't seen any game use more than 4 of the available 8 execution units on that setup.

        "Quad core HT" is also the CPU spec in the latest video game consoles. Many current AAA games have room to spare on a 4-core SMT CPU because they are designed to scale down to the "Xenon" CPU (an in-order 3-core SMT PowerPC) in the Xbox 360 console. But as level of detail in PC/console multiplatform releases rises from the PS3/Xbox 360 level to the level that PS4 and Xbox One are capable of, watch major video game developers start to find a use for this CPU power, leaving little or no room for your video en

    • Recent video cards support encoding an H.264 stream directly from the screen without ever touching the CPU. If Steam isn't currently using this functionality, I'm sure it will soon.
      • by Khyber ( 864651 )

        Even if it does that there's still CPU overhead. It's not like GPU acceleration magically bypasses the need for the CPU to pass instructions and data.

      • How recent and which ones? from quick googling it seems you need a GT6xx series on up for Nvidia?

  • Steam isn't aiming at competition with twitch. It may down the road, but not currently, as you only broadcast when you are actively playing. Not like twitch where the stream is always available.

    That summary is a lot of conjecture and assumption.
  • Look at me, look at me, look at me! The new guitar solo. Enough of this shite. Please
    • Why are you so angry at people wanting to sit around a virtual couch?

      Not all my friends live within driving distance anymore.

      What purpose does your anger serve other than to inform others: "I hate change!!"?

      • Not angry. It is this me, me, me attitude of people wanting to broadcast themselves. It's self indulgent, crass attention seeking. How is this 'change'? It is nothing new, just more of the same. You completely misunderstood my comment. Maybe you need to stop getting people to watch you play games and brush up on your reading comprehension skills.
  • I don't see this as a Twitch competitor.

    Does it support cams? Does it support streaming from broadcasting software? Does it support archiving recordings? Does it support headset input if the game doesn't have voice support to begin with? The answer to all of these is no and Valve doesn't seem to have plans to add those items either.

    What this really is doing is filling a hole that Twitch isn't concerned about: The casual easy stream to my friends/community. I don't know about other's experiences, but m

  • Viewing a stream is currently supported by the Steam client itself, Google Chrome, and Apple Safari. It only works on Windows 7 and 8 at this point.

    Last time I checked Apple had discontinued Safari for Windows, so what is that about?

FORTRAN is not a flower but a weed -- it is hardy, occasionally blooms, and grows in every computer. -- A.J. Perlis

Working...