John Romero Creates New Doom Level (gamasutra.com) 104
jones_supa writes: Legendary game developer John Romero took to Twitter to spread the word that he has made a comeback to the world of Doom by designing an all new level. Romero's return to the game that jumpstarted his career in game development is a fun little Friday surprise for developers, especially Doom enthusiasts, some of whom are thanked in the readme file accompanying the level. The new level, E1M8B (ZIP), is described simply as "My Boss level replacement for e1m8...22 years later." E1M8 is, incidentally, the final level of Doom's first episode, Knee-Deep in the Dead.
Play it, its good! (Score:5, Interesting)
Play it, its good! Play it with Brutal Doom V20B.
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Curious, what tool or map editor did he use to make it with? Or is he so hardcore that he just opened a hex editor?
Re:Play it, its good! (Score:4, Informative)
Doom Builder 2 [twitter.com]
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How, I am not seeing any option to open a level file.
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Re:Play it, its good! (Score:5, Informative)
Yes, take this map that was created and balanced for the base doom engine by one of the original designers (visplane overflow limitation aside), and play it with a mod that takes out the entirety of doom's gameplay and replaces it with a ton of resources cobbled together and stolen from 500 different products.
The recommendation of Doom Legacy is a bit bizarre, that engine was all but abandoned years ago as far as I know. There are more sensible ways to play this map:
Eternity Engine
https://www.doomworld.com/vb/eternity/67069-eternity-engine-3-40-46-bifrost/
Zdoom
http://zdoom.org/Download
PrBoom+
http://sourceforge.net/projects/prboom-plus/
And if you want some window dressing to update the way the game feels, perhaps perkristian's smooth weapons (https://www.doomworld.com/vb/doom-editing/46131-smoother-weapon-sprite-animations-released/) or sound/music (http://www.perkristian.net/game_doom-sfx.shtml). Or Smooth Doom by Gifty (http://forum.zdoom.org/viewtopic.php?f=19&t=45550).
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I agree.
I just finished playing it in my old Doomsday Engine in a very old, updated Windows XP Pro SP3 with enhancement mods. Wow, it was so fun for a hour. Even though Doomdays crashed thrice due to shotgun models, it was still fun. Hard too! Lots of traps and tricks. :O Romero, more please. Hey, at least I played a game again! ;D
Has anyone tried multiplayer like co-op?
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To run in PrBoom+, take your old doom.wad from the original, then run with:
Or glboom-plus.exe on Windows.
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http://www.dengine.net/ [dengine.net] seems to work fine on my old version in my very old, updated Windows XP Pro SP3 with other enhancement mods.
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You know, some people died so that we could learn how to fly.
A lot of things we do daily are simple, but it took some geniuses over hundreds (sometimes thousands) of years so that we could get them. No to mention the huge civilization regressions (ever heard of the Antikythera mechanism?)
When Doom came up, I literally lost one or two nights of sleep just marveling at such a work of art in programming. Of course, nowadays my standards got a little higher, but back then I was surprised at how much could be do
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It's because you're experiencing a disconnect between your sight and your inner ear. Your eyes tell you you're moving, but your inner ear (where your sense of motion and balance is located) says you're not. The same thing happens in cars. The car's ride is smooth but not entirely motionless, so your inner ear's sense doesn't match up with what you're seeing out the window or what you're seeing on the inside of the car. This disconnect produces what we call "motion sickness". Various external factors ca
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Vision cuts to wide shot of a massive LAN game
Hundreds of players all rhythmically swaying side to side in time with the gun on screen to avoid eye/ear disconnect
This would be a fun sight to behold.
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Grandpa? John Romero is only 48. Hell, he's only 10 years older than me.
You must be a little kid if you think that's old.
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This is the video game and tech industries we are talking about which is a lot like Logan's Run. After 30, you might as well be dead.
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48 is plenty old enough to be a grandpa
Not on /. ... ;)
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> Grandpa? John Romero is only 48.
48 is plenty old enough to be a grandpa.
Dude has gray hair, FFS!
Yeah... dude is old enough to be my son!
You, on the other hand, are old enough to be my great grandson!!! 8-)
Nice job (Score:3)
Looks like a fun, well made level [youtube.com].
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You used to hold a button down to strafe instead of turn
No, you didn't. You could bind dedicated strafe left and right buttons, just like in modern games. See: http://i.imgur.com/hRNHK43.png [imgur.com]
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Um, no. You could strafe with dedicated keys on Doom right from the very first shareware release.
Besides, the level looks like a lot of fun. It is huge so i don't know how well machines back then could've coped with it, but it certainly captures a lot of the style of the Doom 1-era design. Doesn't feel like a homebrew at all.
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It is huge so i don't know how well machines back then could've coped with it, but it certainly captures a lot of the style of the Doom 1-era design.
When I started working on my unpublished Quake 2 64-player DM map in the late 1990's, it took seven hours to compile on a K6-2 500MHz processor and 128MB RAM. The last time I compiled the map on my AMD quad-core 3.2GHz processor and 4GB RAM, it took less than two minutes. That's the nice thing in working on old retro games with modern hardware these days.
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This was news days ago, but trashdot is too busy trying to cram dice-grade slashvertisements down our throats to be bothered to report news when it's actually news.
To be fair, management had been quite satisfied with paying staff and expenses with moderation privileges and subsidized coffee, but the friggin' government labor people got all involved.
As long as he... (Score:3, Funny)
As long as he promises he won't try to make us his bitch, he can do what he wants...
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There are a few game developers I would describe as "legendary", like Shigeru Miyamoto, Sid Meier, Will Wright, Roberta Williams, maybe even Peter Molyneux (over-hyping and under-delivering aside). John Romero is famous, but hardly legendary.
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You have any proof for that slander you're slinging around? [shacknews.com] He's pretty well known for being a super nice, soft-spoken guy. And you realize he doesn't actually own the IP for any of those games, right?
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You'll notice that Molyneux came with a big asterisk. I'd say he earned his stripes early in his career with a number of excellent games, and has since produced well-received, competently designed games, even if they were ridiculously over-hyped. The man's biggest problem is that (apparently) he can't shut up about speculative features that may not even make it into the final product. He's probably the one that's hurt his own legacy the most, so I'd say it's questionable whether I'd put him with the othe
OMG... Quake 2... (Score:3)
Maybe I should dust off the cobwebs of a 64-player Quake 2 DM level that I spent ten years (1997-2007) turning into a sprawling mess? Nah...
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It wasn't cool when John Romero did it, it's definitely not cool when you do it.
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OT: How do you run doom on Windows 10? (Score:1)
I launched Doom95 on Windows 10 and it couldn't launch. First there was missing dplay.dll and after fixing it was issues with doomlaunch.dll. It ran very well on Windows 7. Any clues on making it run on Windows 10?
Re: OT: How do you run doom on Windows 10? (Score:3)
First you uninstall Windows 10...
Re:OT: How do you run doom on Windows 10? (Score:5, Informative)
Get a source port that works on Windows. Chocolate-doom for the most vanilla experience, but there's also zdoom, prboom, prboom-plus, doomsday, and plenty of others.
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Chocolate-doom for the most vanilla experience.
Huh, I wouldn't have called that one.
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Irony. It's like goldy and bronzy, but made of iron. :)
"legendary"? (Score:1, Flamebait)
Rather "infamous".
You know how sometimes if you're working collaboratively on a big project, there's maybe a double-handful of people working really hard at their piece of the pie?
And then there's this single brilliant guy that really leads the team by example, connecting those pieces and developing the cutting edge technologies that everyone else is going to implement to make a terrific new product?
And then there's that ONE guy; the one that does pretty much fuck-all but somehow manages to suck all the ai
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Oremor nhoj, em llik tsum ouy, emag eht niw ot!
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You were lucky. Had to open the whole DOOM2.WAD in Sound Recorder!
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Thing is, when Romero left id, their games stopped being games and started being tech demos.
I don't know what exactly it was that he brought to the team, but it's clear that it was essential to the awesomeness that was Doom.
And, in any case, he's still a great map designer. Just looking at this map makes this evident - it got the very authentic Doom feel to it, and is enjoyable to play.
Not Balanced (Score:1)
Got to say, the map isn't balanced correctly compared to the other levels in the episode with this placed in. Pretty difficult, primary due to the lack of health littered through it. Fun map though.
I heard... (Score:2)