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Bethesda To Unleash the Hounds of Hell On May 13th: Doom Release Date Confirmed ( 86

MojoKid writes: Bethesda and id Software are in the process rebooting the Doom franchise and it seems like it's been in development for ages. When we last visited the upcoming Doom remake, Bethesda had posted a giblet-filled trailer which showed some pretty impressive gameplay visuals, killer hand-to-hand combat and plenty of head stomping. However, Bethesda just clued gamers in on something that Doom fans have been anticipating for years, an actual release date. Mark your calendars for May 13th, because that's when Doom will be available for Xbox One, PlayStation 4 and of course, the PC platform. Bethesda also dropped a new campaign trailer for you to ogle.
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Bethesda To Unleash the Hounds of Hell On May 13th: Doom Release Date Confirmed

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  • I'm expecting this to be showcase for VR (and VR sickness?)

  • What's the point? (Score:2, Insightful)

    by Anonymous Coward

    When it came out, it could get away with its completely unremarkable setting because it was technologically unique. But now that there are shooters aplenty, many of which have something to set them apart from the competition beyond technology, what's the point of doing a reboot of what by now has become a completely unremarkable franchise? If you want to release a new game, why not think up something new and fresh?

    • by gman003 ( 1693318 ) on Saturday February 06, 2016 @04:51PM (#51454197)

      Doom is actually pretty different than modern shooters. Everyone right now is doing near-future sci-fi military conflicts. Doom may still be sci-fi, but it's got a different aesthetic - borrowing from Christian demonology and pseudo-medieval fantasy for the art, and heavy metal for the audio. I can actually think of very few other things that do that sort of mix, definitely very few games.

      As for the gameplay, both the DooM 1/DooM ][ sort of shooter, and the Doom 3 sort of shooter, are pretty different from the modern standard. Classic DooMs were extremely fast, but had slow-moving projectiles that could be dodged, and had extremely nonlinear maps. Doom 3 was slower and more methodical, and much more linear, but made a decent attempt at making a good horror shooter (it didn't fully succeed, but it was at least a novel attempt. Some lessons could be taken from FEAR, which had the same goal but different methods, which brought it more success). Both of those are different from the modern ultra-linear, setpiece-focused level design, and the twitchy, aim-focused shooters that are practically just reaction tests.

      The Doom Reboot seems to be going for the more classic style, which (if true, and if done competently) would make it significantly different from all the other shooters out there.

      • by Anonymous Coward

        Actually clarified why I've never much cared for most shooters, but still give Doom a run through now and then.

        With other shooters, it seems to come across as an interactive action movie. Spills and thrills. Lot's of action.

        With Doom there is a sense of dread and foreboding. My jaw literally hit the floor during the hell level of Doom 3. Even if another game had essentially the same level in different window dressing, the effect was completely different.

        The only other game to approach was maybe Space Hulk.

      • by delt0r ( 999393 )
        Doom 3 was bloody scary, *if* you played it in a dark room and its dark lighting worked well. I played it when i was ironically living in my mother in laws basement. Typically at night when it was pitch black. It was a scary game then. But the maps where a lot more plain and linear than the doom 1 & 2 brethren.
    • by epyT-R ( 613989 )

      It's not really the same game. Movement is slow with lots of canned animations that slow down gameplay. This is not the crazy fun deathmatch of the past. It's another plodding shooter where you creep along.

    • A new Doom is going to be distinctive because it is going to be a return to old school shooters. The straightforward first person shooter with a strong focus on uncomplicated action, is actually quite rare these days when you look past COD and Destiny. And even back in the day few games got it right. If the game gets it right and comes close to the original Doom and Quake experience, but with better graphics, it's going to be a lot of fun.
    • Even just changing the setting would be refreshing. I mean, fine, keep the name, but please leave Mars alone. Hell, they put in on the moon and can it Moon (using the doom font of course). Portal to hell (or heaven, to destroy angels and whatnot) on the dark side of it. Easy peasy.
  • by Anonymous Coward

    > those that pre-order ... will receive the Demon Multiplayer pack ... includes exclusive multiplayer goodies ... including a set of six Hack Modules – consumable items that will give you an edge in a multiplayer match.

    So if you want to play multiplayer without being rekt, remember to PREORDER!!

  • I can't wait to see the horrible job they do on the PC version! We'll see the classics like making the graphics worse so that the console players don't feel too bad, or just general horrible porting and performance. I bet Bethesda can make this the worst PC port yet!
    • by Soulskill ( 1459 )

      I wouldn't phrase it quite like that, but you're absolutely right that PC gamers should wait for a bit. I picked up Rage for the PC right when it came out, and it was a complete mess []. Carmack even apologized for it []. He's not at id Software anymore, but hopefully the folks who are remember that lesson.

  • Doomed, I say.

  • by Trax3001BBS ( 2368736 ) on Saturday February 06, 2016 @04:44PM (#51454173) Homepage Journal

    Still remember.

  • by sunderland56 ( 621843 ) on Saturday February 06, 2016 @04:55PM (#51454209)

    All along I thought that was real human blood and gore; now you're saying it is faked with turkey organs?

  • by steveha ( 103154 ) on Saturday February 06, 2016 @06:33PM (#51454581) Homepage

    The original Doom games were noteworthy for having big levels that contained lots and lots of enemies. I haven't played Doom 3, but I've heard that it has much more beautiful 3D graphics, and as a result you would be attacked by only a few monsters at a time (because too many would overwhelm the graphics adapters that were current when that game came out).

    My favorite thing in the the original Doom games was getting the monsters to fight each other. If you could get an Imp so hit a Cacodemon with a fireball, for example, the two would get into a fight. Frequently I would lure some monster into the line of fire and as soon as it was hit, it would forget about me and go kill whatever monster hit it. This is more fun to me than just shooting everything. I hope the new game has this.

    The specific rules: monster special attacks don't hurt other monsters of the exact same type... for example, Imp fireballs don't hurt Imps. But the zombie soldiers shoot bullets and bullets hurt anything, so you could get soldiers to fight each other. And anytime a monster hit a different kind of monster it would do damage.

    P.S. Doom modified as a way to control processses on a system. Kill a process with a shotgun! []

    One side-effect of this is that processes on a system can get into a fight with each other. Two processes enter, one leaves. Not recommended for critical systems.

  • Here, just download this: []

    I've been playing Brutal Doom with its "Hell on Earth starter pack" and it's turning out to be a better reboot than any of the official games. Strong weapons, insane quantities of enemies, fun tricks with the Doom engine, and, believe it or not, a strong story supported directly by the level design.

    I enjoyed Doom 3 and will likely get this new Doom, but I still think this free game is the best "story of Doom" out there.

  • So if I'm reading this correctly, you're saying that Doom is no longer owned by ID4?
  • Many people mention a lot of the features of the classic Doom with great nostalgia, but I think one thing that was often overlooked were the modkits and customizations. Yes, building a fully functional multiplayer WAD could be infuriating, but it was fun as hell (no pun intended) to play in a homebuilt map full of tricks and traps with buddies while "dance of the sugarplum fairly" played in all of it's MIDI glory.

    As an aside, the coolest "oddly fitting" game music mod experience goes to my buddy, who comm

  • As someone who lives near Bethesda -- the city in Maryland and suburb of Washington, DC -- I'll admit, this headline caught my attention. I mean, DC is already filled with a large variety of miscreants, why anyone would want to unleash even more Hounds of Hell in this region was beyond my tiny, uncaffeinated brain. Big sigh of relief when I figured out it was a video game. Though maybe if you named some of the creatures for certain personalities in the city, Bethesda and id could double down on their marke
  • Can't wait for the sequel!
  • Anyone else afraid the kill animations will break the flow of the action? I mean, the game looks like it's supposed to be fast-paced action, so it seems like having to sit through multi-second kill animations, especially if they happen a lot, seems like it'd be eye-candy over gameplay.

God help those who do not help themselves. -- Wilson Mizner