Bethesda To Unleash the Hounds of Hell On May 13th: Doom Release Date Confirmed (hothardware.com) 86
MojoKid writes: Bethesda and id Software are in the process rebooting the Doom franchise and it seems like it's been in development for ages. When we last visited the upcoming Doom remake, Bethesda had posted a giblet-filled trailer which showed some pretty impressive gameplay visuals, killer hand-to-hand combat and plenty of head stomping. However, Bethesda just clued gamers in on something that Doom fans have been anticipating for years, an actual release date. Mark your calendars for May 13th, because that's when Doom will be available for Xbox One, PlayStation 4 and of course, the PC platform. Bethesda also dropped a new campaign trailer for you to ogle.
Plan to play in VR (Score:2)
I'm expecting this to be showcase for VR (and VR sickness?)
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We are all Doomed now!
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On Friday the 13th, no less.
What's the point? (Score:2, Insightful)
When it came out, it could get away with its completely unremarkable setting because it was technologically unique. But now that there are shooters aplenty, many of which have something to set them apart from the competition beyond technology, what's the point of doing a reboot of what by now has become a completely unremarkable franchise? If you want to release a new game, why not think up something new and fresh?
Re: What's the point? (Score:5, Interesting)
Part of the original doom experience was in how it pulled you into the game and took advantage of sound as well as visuals to exploit this immersion. If you go into it thinking it is just another shooter, You might miss anything remarkable about it. Get yourself a good surround sound system or 3d head phones and if this is like the original, you will find what is remarkable about it. You might even get startled a bit in the fun.
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I disagree.
Doom was pretty much the only shooter that actually sucked me in all three times.The way the game was handled made people playing doom 3 for the first time in the dark scream. Portal 1 and 2 and mel are also a good indicator of a departure from the online player madness that is ruling the development of games.
Some of us don't like what you like.And that's why I look forward to the new game that will be what I like. Don't know why I have to be called an idiot because I like them, but in all fairne
Re:What's the point? (Score:5, Insightful)
Doom is actually pretty different than modern shooters. Everyone right now is doing near-future sci-fi military conflicts. Doom may still be sci-fi, but it's got a different aesthetic - borrowing from Christian demonology and pseudo-medieval fantasy for the art, and heavy metal for the audio. I can actually think of very few other things that do that sort of mix, definitely very few games.
As for the gameplay, both the DooM 1/DooM ][ sort of shooter, and the Doom 3 sort of shooter, are pretty different from the modern standard. Classic DooMs were extremely fast, but had slow-moving projectiles that could be dodged, and had extremely nonlinear maps. Doom 3 was slower and more methodical, and much more linear, but made a decent attempt at making a good horror shooter (it didn't fully succeed, but it was at least a novel attempt. Some lessons could be taken from FEAR, which had the same goal but different methods, which brought it more success). Both of those are different from the modern ultra-linear, setpiece-focused level design, and the twitchy, aim-focused shooters that are practically just reaction tests.
The Doom Reboot seems to be going for the more classic style, which (if true, and if done competently) would make it significantly different from all the other shooters out there.
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This angry word salad has been brought to you by the letter D.
D for dumbshit.
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Actually clarified why I've never much cared for most shooters, but still give Doom a run through now and then.
With other shooters, it seems to come across as an interactive action movie. Spills and thrills. Lot's of action.
With Doom there is a sense of dread and foreboding. My jaw literally hit the floor during the hell level of Doom 3. Even if another game had essentially the same level in different window dressing, the effect was completely different.
The only other game to approach was maybe Space Hulk.
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It's not really the same game. Movement is slow with lots of canned animations that slow down gameplay. This is not the crazy fun deathmatch of the past. It's another plodding shooter where you creep along.
Re: What's the point? (Score:1)
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http://www.printmag.com/wp-con... [printmag.com]
Some of us remember a time before PC meant Wintel.
Re:PC? (Score:4, Informative)
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Re: PC? (Score:1)
Or Linux. Doom 3 actually had an official 'nix binary.
Nice try. (Score:3)
By PC do you mean Windows? or can we expect something more useful?
Linux --- all flavors --- represents 1.7% of the desktop market. Win 7, alone, 53%, Win 10. 12%. Desktop Operating System Market Share [netmarketshare.com] The PC gamer who has the hardware needed to run the latest AAA titles is almost certainly running Windows.
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Yup. Pirated Windows 8.1 here. The tile menu thing works pretty well for launching games. Not sure what your point was otherwise.
Pay 2 Win (Score:1)
> those that pre-order ... will receive the Demon Multiplayer pack ... includes exclusive multiplayer goodies ... including a set of six Hack Modules – consumable items that will give you an edge in a multiplayer match.
So if you want to play multiplayer without being rekt, remember to PREORDER!!
Bring on the neutering! (Score:1)
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I wouldn't phrase it quite like that, but you're absolutely right that PC gamers should wait for a bit. I picked up Rage for the PC right when it came out, and it was a complete mess [arstechnica.com]. Carmack even apologized for it [shacknews.com]. He's not at id Software anymore, but hopefully the folks who are remember that lesson.
They're Doomed! (Score:2)
Doomed, I say.
IDKFA (Score:3)
Still remember.
Re: IDKFA (Score:1)
IDSPISPOPD
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IDFA gave you full ammo without the keys.
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IDDQD too.
I still remember ILM from Wolf3D. ;)
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Always fun to use that in Heretic for a challenge.
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I used to be a generic shooter. Then I took an arrow to the knee...
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I'm not sure what relevance that has, because John Romero hasn't been involved with id since 1996. You are (likely accidentally) correct that Romero's gone back to nostalgia games, but that involves mobile sequels to the Dangerous Dave series, not Doom or Quake. Mostly because Zenimax owns id Software, which owns the trademarks to Doom, Quake and Wolfenstein.
Actually, none of the original id gang was involved with the Doom Reboot. Romero is off doing his thing, Carmack is at Oculus doing VR coding, Tom Hall
Giblet filled trailer (Score:4, Informative)
All along I thought that was real human blood and gore; now you're saying it is faked with turkey organs?
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No, it's 100% genuine real virtual innards.
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Unless you're LARPing Doom...
It needs lots of enemies (Score:5, Informative)
The original Doom games were noteworthy for having big levels that contained lots and lots of enemies. I haven't played Doom 3, but I've heard that it has much more beautiful 3D graphics, and as a result you would be attacked by only a few monsters at a time (because too many would overwhelm the graphics adapters that were current when that game came out).
My favorite thing in the the original Doom games was getting the monsters to fight each other. If you could get an Imp so hit a Cacodemon with a fireball, for example, the two would get into a fight. Frequently I would lure some monster into the line of fire and as soon as it was hit, it would forget about me and go kill whatever monster hit it. This is more fun to me than just shooting everything. I hope the new game has this.
The specific rules: monster special attacks don't hurt other monsters of the exact same type... for example, Imp fireballs don't hurt Imps. But the zombie soldiers shoot bullets and bullets hurt anything, so you could get soldiers to fight each other. And anytime a monster hit a different kind of monster it would do damage.
P.S. Doom modified as a way to control processses on a system. Kill a process with a shotgun! https://www.cs.unm.edu/~dlchao/flake/doom/chi/chi.html [unm.edu]
One side-effect of this is that processes on a system can get into a fight with each other. Two processes enter, one leaves. Not recommended for critical systems.
John Romero's released his classic DOOM E1M8b! (Score:4, Interesting)
http://twitter.com/romero/stat... [twitter.com] for his tweet and a download link. I played it at the end of my long Martin Luther King Jr., weekend, and it was fun.
Brutal Doom already did it (Score:3)
Here, just download this:
http://www.moddb.com/mods/brut... [moddb.com]
I've been playing Brutal Doom with its "Hell on Earth starter pack" and it's turning out to be a better reboot than any of the official games. Strong weapons, insane quantities of enemies, fun tricks with the Doom engine, and, believe it or not, a strong story supported directly by the level design.
I enjoyed Doom 3 and will likely get this new Doom, but I still think this free game is the best "story of Doom" out there.
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I may be missing a joke here, but are you referering to this https://en.wikipedia.org/wiki/... [wikipedia.org] or yet another Duke Nukem reboot?
Something changed (Score:2)
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"id Software" is the developer, Bethesda is the publisher.
Level editor/modkits (Score:2)
Many people mention a lot of the features of the classic Doom with great nostalgia, but I think one thing that was often overlooked were the modkits and customizations. Yes, building a fully functional multiplayer WAD could be infuriating, but it was fun as hell (no pun intended) to play in a homebuilt map full of tricks and traps with buddies while "dance of the sugarplum fairly" played in all of it's MIDI glory.
As an aside, the coolest "oddly fitting" game music mod experience goes to my buddy, who comm
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They've already released the hounds of hell in Bethesda. It's called the Beltway and the 270 corridor. I hate driving in that area.
Terrifying headline for those near Bethesda, MD (Score:1)
Finally beat Plutonia! (Score:1)
Looks alright, but... (Score:1)