'Battlefield 1' Trailer Most Liked In YouTube History, 'Infinite Warfare' Trailer Most Disliked (gamespot.com) 131
An anonymous reader writes: The Battlefield 1 reveal trailer has officially passed 20 million views, with around 1 million likes and just 18,500 dislikes. Meanwhile, Infinite Warfare's announcement trailer has passed 14 million views, but with only 273,819 likes and a staggering 1.3 million dislikes. The Battlefield 1 trailer is YouTube's most liked trailer of all-time, while Infinity Ward's trailer is YouTube's most disliked trailer of all-time. How is that for a statistic? Battlefield and Call of Duty have been direct competitors in the FPS space for quite some time now, but the differences between each developer's upcoming game has never been more apparent. We can only wait and see if these likes/dislikes provide any insight as to how well each game will sell when they're released later in the year. Battlefield 1 comes out first, launching on October 21, while Infinite Warfare is slated to debut on November 4. In addition, Infinite Warfare has become the 8th most disliked video ever on YouTube. What do you think of each trailer?
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Take a look at the BF1 video, it`s definitely trailer pr0n! And to the subject question, I did like BF1 trailer and dislike CoD on youtube before this article. And I don`t often rate videos.
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Re:Ghostbusters is the most disliked (Score:4, Informative)
I thought the new Ghostbusters trailer was the most disliked? Are they trying to bury the truth? http://www.technobuffalo.com/2... [technobuffalo.com]
Not unless 770,947 (Ghost Busters dislikes) is now greater than 1,392,091 (COD: IW dislikes)
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Not an official list, but gives a good indication:
Most Disliked: https://www.youtube.com/playli... [youtube.com]
Most Liked: https://www.youtube.com/playli... [youtube.com]
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a lot of the most disliked videos are on the most liked list too. just an observation.
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Ghostbusters 656k dislikes on 30M views. IW is at 1.3M dislikes, according to TFS.
No, I'm not going to pull up the trailers themselves and crunch the numbers. Too much time, and it doesn't matter.
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http://www.technobuffalo.com/2... [technobuffalo.com]
Ghostbusters 656k dislikes on 30M views. IW is at 1.3M dislikes, according to TFS.
No, I'm not going to pull up the trailers themselves and crunch the numbers. Too much time, and it doesn't matter.
In the time it took you to write you weren't gonna go check the actual YouTube channels, you could have gone to a porn site and started fapping.
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Why was your go to explanation that GameSpot was trying to bury the truth of how many people didn't like the Ghostbuster's trailer?
Can everybody stop assuming everything is a conspiracy *before* at least thinking about the alternatives?
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Is that for video game trailers only? (Score:2, Interesting)
Because I read somewhere that the Ghostbusters trailer was the most disliked in history.
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That's primarily because, deserved or not, it is presently very fashionable to express hatred towards Justin Bieber.
There have been plenty before him though - One Direction, Rebecca Black and Barney the Dinosaur come to mind.
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Because I read somewhere that the Ghostbusters trailer was the most disliked in history.
That was then, this is now. 1,392,091 IW vs 770,958 (Ghostbusters).
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Infinite war has been subjected to a campaign by misogynists.. the roaming gangs of women-haters who patrol the internet driving women away. #Gamergate
Oh wait. What do you mean I can't play the "evil sexist nerds card" to excuse the massive dislike of my shitty half-baked cash-in product.
That's not fair! If women can always claim to be the victim to cover up mediocrity and incompetence... why can't everyone else?
Sorry (Score:2)
but I give a fuck about how popular some game trailer is on youtube. I can understand why somebody likes the popularity of a video, and I can understand people being fans of video games, but I doubt anyone reasonable cares about how popular some trailer video for some game is. I like youtube for many areas of videos, but trailers are not one of them.
I Don't Go To Virtual Trailer Parks (Score:2)
Banking in Space (Score:3)
Infinite Warfare gets a thumbs down for ships banking in space.
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They don't need to bank due to aerodynamics moving through air, but they may need to bank for the relative comfort of occupants.
Ok... I'm grasping at straws... I admit but still, I do think at least some 'banking' is plausible to make vector changes more comfortable; you'd be pushed 'down' into the flight seat during a turn instead of laterally out the side of the seat.
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If nothing is holding them up (ie in free fall if they turn off their engines) then the proper bank would be at 90 degrees, not some smaller angle. Also (more importantly) the engines need to fire exactly outward from the turn (basically it will make a circle around some point the engines are pointing toward and cannot do anything else).
Best design for a ship would have the engine firing straight down when the humans are in a comfortable position. A highly maneuverable ship would fly "sideways" during mane
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Man, if that's enough for you to give a thumbs down to an entire product I cant imagine you watch any sort of modern action movies
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I know. Ain't it grand?
Wutever (Score:2)
Hollywood has released some awesome movies and giant turds too, I'm sure they all seemed like a good idea at some point. Just launch both and let the market decide, the pre-hype wars are just tedious.
The "review everything" movement must stop. (Score:1)
Why do they hate the CoD trailer? (Score:3)
Forgive my ignorance, since I’m not a gamer, but what is it that people hate so much about the Call of Duty: Infinite Warfare trailer? I’m just curious.
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Re:Why do they hate the CoD trailer? (Score:4, Informative)
The more recent games in the series introduced a lot of sci-fi into the mix - they take place in the (near) future and you get stuff like automatic sentry guns and "advanced movement" (double jumps, wall running, etc.) because your character is using some sort of futuristic exoskeleton or something like that. A lot of the players are becoming increasingly fed up with that direction, and I've heard quite a few people say they'd like to see the series come back to its roots, and they'd like to play at least a game set in present (without all the sci-fi BS), or even better, a modern CoD set in WWII.
And then this trailer comes out, and they're obviously doublin down on the sci-fi parts of it, stuff in the trailer straight up reminded me of Halo and Mass Effect. And at the same time, DICE/EA, possibly hearing the CoD community complaining, release Battlefield 1 set in the trenches of WWI, and people seem to be loving it. I can see why, it's definitely something new and interesting. Looks like EA took Activision's cake... assuming they don't royally fuck it up, which they probably will.
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[The] Battlefield 1 [is] set in the trenches of WWI, and people seem to be loving it. I can see why, it's definitely something new and interesting.
There is an excellent multiplayer FPS available on Steam. It's called Verdun , and aims for realism of the actual weapons used. It is foot-soldier, trench-warfare only.
The game is HARD – due to the realism – and that is a "Good Thing". Bomb-pocked and denuded moonscapes lie between trenches, with almost nowhere to hide when your team attempts an advance. And clearing out a trench without dying is terrifyingly tough. It feels like what fighting in WW-I was quite probably like.
The Battlefie
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WWI games have generally sucked, because it wasn't really a fun war. There wasn't a clear-cut bad guy and the fighting was slow, sloppy and disease-ridden.
But when I'm president, we're going to have wars so terrific it'll make your head spin. I'm talking about tremendous, tremendous wars.
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I'm not a serious gamer (Heck, I have a Mac--how serious can I be?), but I did look into it because I liked Call of Duty back when it took place in WW II.
One of the things that supposedly made Call of Duty a great game was the realistic environments and scenarios. You didn't find BFG-9000s sitting in a corner that could take out an enemy pillbox with one shot.
But with "Infinite Warfare," it seems that the folks at Activision are coming out with sci-fi weapons and spaceships and scenarios that aren't partic
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Another Mac user here (and I really enjoyed CoD 4 on the Mac as well as Modern Warfare 2). I agree though... the whole CoD franchise was about paying enough homage to real warfare so people appreciated it for the elements of realism. Not saying they didn't bend some rules about how easy it was to run with a particular weapon or what-not, for the sake of keeping the game fun to play. But yes, it was good enough so folks who served in the military could play them and feel like it respected what they did and
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I loved Battlefield 1942 and things just went downhill from there. The original was simple, fun, and well balanced. WW2 is a great setting for these games because the weaponry is limited and crude. When you have an automatic weapon with 20 rounds and fires inaccurately as all hell while running it takes some actual skill to use it effectively. Modern weapons all fire much faster and more accurately.
The other reason to hate on the new games is all the "upgrades" that you can buy and special bonuses. In BF194
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With that said, I do look forward to
Re: Why do they hate the CoD trailer? (Score:2)
I loved Battlefield 1942 and things just went downhill from there.
Agreed but there was nothing quite like stealing an enemy chopper in BF: Vietnam and tuning the in-cockpit radio to "I Fought the Law" while raining down rockets from above. :)
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> what is it that people hate so much about the Call of Duty: Infinite Warfare trailer? I
Jim Sterling, aka Jimquisition, does a decent job explaining the problems with COD:
Modern Warfare Rebastard (The Jimquisition) [youtube.com]
TL:DR;
* DLC [imgur.com]
* FPS Map Design [imgur.com]
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Also, this isn't new: DLC has been a problem for years now. I don't think it's reasonable to believe that the entire player base has all of a sudden realized that it's detrimental to gaming. The people saying that it's gotten too sci-fi, away from its roots, seem more likely to be right.
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FPS Map Design [imgur.com]
In all fairness, the Far Cry series (1, 2, 3 and 4) don't have linear maps interspersed with cutscenes.
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Yes, there are always exceptions. Far Cry was non-linear which bucked the trend of most FPSers.
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It's different and I don't like it and now get offa my virtual lawn!
You think you have to get 60 for this attitude? Get with the times, 16 is closer to the proper age for this stance today.
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We have tired of FPS set in the future much as we were burnt out on WWII 10 years ago. COD is (and has been for a while) giving us more of the same while Battlefield is doing something that few even thought they wanted. It's going to pay off for EA. Stay tuned for a COD time reversal next year or so.
BF is arguably the better platform though the charm of both series is seriously diminished by masses of non-objective caring players competing for bragging rights over virtual ranks and items.
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The same way the kartrashians are. Oh wait, zero fucks are given.
Am I showing my age? (Score:5, Insightful)
That having been said, I'm not a fan of either game. I've never played either one. My taste leans more towards character-driven stories than straight combat, which makes both of these look rather boring.
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Both games were 20th century styled war games. The kind we could kind of relate to. Battlefield stayed true to that as you can see (and the trailer looks amazing). COD went more futuristic with every release. The last one had jet packs, smart mines that fly, swarms of robotic bugs or whatever BS. We've all given them negative feedback about that for years and they never cared. Now they've gone insane and made it into a scifi game pretty much. Most of it seems to happen in space. It's more like halo/mass eff
Re:Am I showing my age? (Score:4, Insightful)
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Wow its like you read my mind.
From a purely technical appreciation perspective they both look impressive, so I really don't get all the hate on Call of Doody,
That said I am never going to buy either since its pretty obvious both are just yet another formulaic braindead FPS that we've seen so many times before.
Here's to the new boss same as the old boss.
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Players were primed to hate COD Infinite Warfare because the previous near future based games have been seen as the weak ones in the series. The set piece bits in the trailer look good, but aren't representative of the main gameplay. Players have been tricked by this before.
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The set piece bits in the trailer look good, but aren't representative of the main gameplay.
Wow so you already played CoD:IW? Interesting since it releases ~6 months from now.
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Shockingly Poor Visuals (Score:1)
Quantity Quality .. oh wait (Score:2)
/sarcasm Obviously Quantity is more important then Quality and McDoanalds is better then gourmet food, right? Oh wait ...
Quantity != Quality.
* List of most view YouTube videos [wikipedia.org]
* List of most disliked YouTube videos [wikipedia.org]
i.e. Anaconda [youtube.com] has 587,510,111 views, 2,532,957 likes (0.4%) and 1,160,130 dislikes (0.19%). Yes < 1%. This tells us fuck all about quality.
WRT to games, Zero fucks are given about latest-fps-fad. In 4 years the hype will begin again for the latest Battlefield and COD. Repeat ad nausea
--
Why a
Re: Quantity Quality .. oh wait (Score:1)
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> Never liked mods for any games.
Then you missed out on Counter-Strike, and Team Fortress (not to mention the original Capture the Flag.)
Mods that eventually became their own games, and/or game modes in almost every FPS.
What do you think of each trailer? (Score:2)
Well, to be honest I don't like trailers very much, tent trailers doubly so. Nothing beats a truck camper because backing up with a trailer is a lot of trouble.
People love old, I guess (Score:3)
So how come Battlefield 1, which came out in 2002, has nicer graphics and more YouTube likes than Battlefront 4? Is this another retro thing? YouTube wasn't even a thing when this title came out.
Mind you, it came out just a few months after its target platform, the XBox 1.
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Yeah, that might make sense if it weren't for the fact that the first game was called Battlefield 1942. This should should obviously be called Battlefield 1917 or something.
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The Battlefield 1 trailer is YouTube's most liked trailer of all-time
Gangnam Style isn't a trailer.
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Actually, they would usually run into machine gun fire. They really only walked when they were trying to stay behind a creeping artillery barrage, and no one was firing a machine gun through that.
WWI was plenty exciting if you got into the trenches on the other side, then you'd be fighting in close quarters with trench knives, spades/entrenching tools, pistols, and just about anything you could beat someone down with. You'd also have shotguns which were not thought well of by the Germans because they woul
Might be a dumb question, but ... (Score:3)
Is the new Battlefield still going to use a web UI as the "main control panel / console" like they've done with the others?
For some reason, I really dislike that. I know you can play the game itself full-screen so it shouldn't really matter, but there's just something about it I find jarring? I guess I'm used to 2+ decades of games designed so everything having to do with the program is part of the program. Feels like they took shortcuts just launching my browser and doing some of the stuff in there.
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I never did like that browser launcher thing but I've always guessed its a more to do with DRM/copy protection than their shitty idea of usability.
Cher knows how this will play out (Score:2)
Viral marketing (Score:1)
Don't forget to buy the latest generic fps, guys
Toxin (Score:1)
Is there anything the media doesn't insist on calling poisonous, toxic or deadly anyway?
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Wrong thread my friend.
We all like winners (Score:1)
Authenticity (Score:2)
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Quake vs. Unreal (Score:2)
A dislike is still a click (Score:2)
Sounds like both war simulators are very popular with small children to me. Maybe CoD vs. Battlefield can become an ideological war someday, when it grows up.
A modern war is BORING. (Score:3)
Simple as that.
There is a pretty good reason why flight sims, at least in player-vs-player scenarios, are pretty much relegated to the second World War. Modern plane fights are not really interesting. You have weapon systems that pretty much double as aimbots. That makes for a pretty efficient war, but in a simulated environment it also means a very poor experience. It's not interesting. It's mostly a matter of luck rather than skill who kills whom first. This isn't what people want, People want an exciting game, maybe with a hint of a strategy element to it, but mostly it should be about seeing the enemy and hitting him better and faster than he hits you. And, and this this absolutely crucial, the player has to have the feeling that he won because he and his ability matter.
That's simply not the case with automated turrets and guns with a billion rounds firing a million thereof per second.
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It's mostly a matter of luck rather than skill who kills whom first.
Slight correction: it's not luck. It's a matter of informational warfare and having an encyclopedic knowledge of what threats you may be facing, what their capabilities are, and then making good decisions based on that information. e.g. If your threat indicator shows a flight of enemy aircraft that you outrange, then obviously you'd want to move inside your own engagement envelope while remaining outside of theirs. But then maybe they know you're out there looking for them and have positioned themselves suc
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Perfect for a real war scenario. And now for a game: You have two sides, evenly matched, that have to have pretty much evenly matched equipment or else it gets mighty boring for one side REALLY fast. Plus on both sides you have essentially people with the mindset of suicide bombers, i.e. "If I kill 5 people before I die, I come out ahead".
All the things you mention simply don't come into the equation when we're talking about a player-vs-player, X-vs-X players, scenario, i.e. the staple of today's multiplaye
it's the COD developers' fault (Score:2)
Infinity Ward: Hey look, it's super cool spaceships! We thought spaceships were cool so we made them.
Fans: *DISLIKE*
That is the best summary of what happens.