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Space Games Entertainment Science Technology

Take-Two Acquires Kerbal Space Program 85

Eloking quotes a report from Polygon: Take-Two Interactive has purchased physics-based space simulation Kerbal Space Program, according to announcements from publisher Take-Two and developer Squad. "We have been impressed with Kerbal Space Program since its launch, and we are committed to grow this unique experience while continuing to support its passionate community," said Michael Worosz, senior vice president, head of corporate development and independent publishing at Take-Two, in a release. "We view Kerbal Space Program as a new, long-term franchise that adds a well-respected and beloved IP to Take-Two's portfolio as we continue to explore opportunities across the independent development landscape." Kerbal Space Program officially launched on PC in 2015. The game had been available through Steam's Early Access program since 2013. It has since gone on to sell more than 2 million copies on console and PC. Developer Squad said in a statement that the acquisition won't alter its plan for continued development of Kerbal Space Program. The developer is currently working on the Making History Expansion for the game.
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Take-Two Acquires Kerbal Space Program

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  • by Anonymous Coward on Friday June 02, 2017 @06:22AM (#54532965)

    "How will we monetize this into a pay-per-experience software-as-service product?"

    It's been fun playing. But I think Kerbal just went extinct.

    • Rocket fuel purchasable through micropayments.

      • I'm keeping my no-DRM current copy somewhere safe. At least until we have actually seen what take2 does. Now there's been a lot of panics in the KSP community over the years. Everytime a dev leaves people convince themselves it's the end of the game.

        This may be another doomsday cry that turns out okay in the end. Or it could genuinely be the point where the game that always felt 'too good to be true' is finally killed (it seems imminently suitable for an open-source competitor if that happens).
        Unlike most p

      • by Anonymous Coward
    • by DrXym ( 126579 ) on Friday June 02, 2017 @08:05AM (#54533345)
      KSP for Android - "Your space station will be ready in 23:22 hours, accelerate now by using space goo. Would you like to buy more goo? Thimble of space goo $.99, Canister of space goo $5.99, Tanker of space goo $20.99, Comet of space goo (best value) $199.99"
    • by Anonymous Coward

      The Kerbal Space Program is now on indefinite hold. After a careful review by the newly elected President Konald Kump, "Wasting money on endless space exploration is a 'bad deal' for Kerbals." The new president is also cutting healthcare, education, science, and environmental agencies while also cutting taxes on the richest kerbals. The money cut from these programs will be funneled into military spending and a infrastructure, namely building a giant statue of Konald Kump and keeping all the Kuslims and Kex

    • > It's been fun playing. But I think Kerbal just went extinct.

      So your copy of the game just suddenly stopped working?

    • Being bought out by Take Two actually isn't a problem, in my mind. Take Two is a publisher with a decent track record of doing justice by its IPs (e.g. Grand Theft Auto, Borderlands, Red Dead, Bioshock). They let games percolate in development until they're ready, support them with updates for years, and are, in turn, rewarded by their fans with ongoing sales (e.g. GTA5 came out in 2014, but it's still in the Top 10 global sales charts as of right now).

      To me, the far larger problem for Kerbal was that a goo

  • by Anonymous Coward on Friday June 02, 2017 @06:38AM (#54533017)

    Games are always improved when they are bought by another software company with "fresh ideas" /s

  • It's takes 2 to fuck it up and if they want to DLC it then modding may get locked down.

  • NASA could have bought it.

  • half the codebase needs to be refactored?
  • In my experience whenever anyone uses that phrase, whatever comes next is always complete and utter BS.
  • flight!

    Automatically refuels you to full once per launch with your Kerbal remembering about the emergency fuel!

    Besides jokes I have no idea if this will be bad. Take two owns rockstar and grand theft auto. Now, the hacking and security online is complete shit. Players shouldn't be able to set fire or explosions at all players at once...stupid as hell.

    However beyond that, the game itself is fun. I don't really see microtransactions or anything that would ruin the game for me. In addition, they purchased squad. So it's just another developer under their belt, and they may get access to some serious experience and way better engines (Sorry unity, I have a perm hate on you for performance reasons. Yeah I can run it well, but the resources for what I'm getting? Questionable.)

    Can you imagine a space game with orbiting etc that has an engine more like grand theft auto? Multiplayer? Amazing. Although unlikely it's nice to have fantasies. Keep in mind both studios are separate so it's very unlikely to see anything like that but, a man can dream.

  • The dynamics of KSP launch/orbits + a fractally generated universe + some new engine to travel between star systems + planetary management like Endless Space + space combat like Pulsar: Lost Colony would be great (Also, some nice weapons for those mech mods.)

Never worry about theory as long as the machinery does what it's supposed to do. -- R. A. Heinlein