New Zealand Government Spends $150K To Create Video Game To Teach People How To Run a Business (nzherald.co.nz) 94
The New Zealand government spent at least $150,000 to create a video game that shows people how to run their own business. It reportedly took 14 months and eight designers to create. NZ Herald reports: The Tycoon Game series, which consists of Restaurant Tycoon and Tech Tycoon, challenges players to use what the World Economic Forum has deemed as 10 essential skills vital for the future of employment. The educational game will teach players business skills including emotional intelligence and cognitive flexibility, as well as critical thinking and creativity -- skills the Forum has this year bumped up the prescribed list. Players can level-up and earn badges for certain achievements, determined by how they manage scenarios in the game, including paying supplier invoices and wages. Do you think a video game is an effective way to teach business? If so, do you have any other games you'd recommend? A couple that come to mind include Capitalism Plus and Hot Dog Stand: Top Dog.
Re: Here on the 10 skills... (Score:2)
The skills needed may also vary depending on where in the world you are.
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Indeed, in the third world, the most important job skill by a wide margin is "being born to rich parents." If you live in the first world it's still quite valuable, and appreciating.
Re: Here on the 10 skills... (Score:1)
the educational game will teach players business skills including emotional intelligence and cognitive flexibility, as well as critical thinking and creativity
Sure it will.
Lemonade stand (Score:2)
On an emulator.
Now get off my lawn.
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C-
Troll harder.
Also: consider going to 'a meeting', seriously. Tell yourself your going to troll them, if that's what it takes.
Drunk, spun and taking up half of /.'s bandwidth is no way to go through life son.
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Re: Lemonade stand (Score:2)
Re:Lemonade stand (Score:5, Funny)
One of my first successful programming tasks was editing the code of lemonade stand so it could recognize my name and my sister's name. It would give me more super-hot days, and while it didn't change the rate of days for her, every once in a while it would flash up a message saying "Meghan is a stupid head!" and then blink 3 times, then go away. That way when she got my parents, they wouldn't see that it was insulting her.
It was great fun.
Re: Lemonade stand (Score:3)
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How about whiney EU? Where you call the wahbulance every 5 minutes and demand the Americans keep the big bad Ruskies away free of charge.
At the end of each 5-minute period, it reaches into its capacious colon and fines America a hundred jillion brazillion dollars for whatever technical infraction it just pulled out.
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Now get off my lawn.
Only after I buy some lemonade!
Re: Lemonade stand (Score:2)
Re: Lemonade stand (Score:2)
Re:So... Hippie Bullshit? (Score:4, Informative)
Emotional intelligence: Showing empathy when necessary, possibly being good at gauging how upset a dissatisfied customer is.
Cognitive flexibility: Seeing an issue from both sides.
Both of those sound important for running a successful business.
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You aren't seeing that in context.
The context most people have here is along the lines of "Froth froth government spent some of MY money froth froth Venezuela".
You're holding it wrong (Score:2)
He was very good at inducing cognitive flexibility in others, though.
Re: So... Hippie Bullshit? (Score:3)
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> emotional intelligence and cognitive flexibility
If you have to ask the question you wouldn't understand the answer.
Are those actually real things, and do they have real-world applications?
More than you know, grasshopper. Only by learning will you figure out what it means to you.
It would need to be grounded in the real world (Score:2)
So, I would recommend Tai-Pan!, because you can borrow negative money from Elder Brother Wu and end up owning most of Hong-Kong, which is the way real business really works, right?
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Of course, none of these methods would work in the real world. To start a sucessful business, you have to borrow money, sign up to an online casino, win millions, pay back the money and then
Other Good Business Games (Score:2)
Mavis Beacon Teaches Inspector Bribes
Construction and Weather Roulette
Really ? I Still Remember DEC's laserdisc game (Score:2)
For running a business.
I want a game to teach me how to get the government grant to do something that's been done a thousand times before.
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This. They should have released a game along the lines of "come up with a stupid idea, pitch it to the government, throw yourself on the pile of money and wave your arms and legs about making money angels, then deliver a substandard product before retiring."
Gamification (Score:3)
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Gamification means adding gaming elements such as badges and achievements to an otherwise unchanged mundane activity like working, learning or doing chores.
It is an old buzzword, nearing two decades now. But it definitely is _not_ just adding badges and achievements to a syllabus.
In fact, what you mentioned is the dreaded "PBL Fallacy". This is a common mistake by content developers to simply add Points, Badges, and Leaderboards to any learning module and then assume it automatically "gamifies" the content. I've seen this done wrongly so many times that it actually makes the modules worse instead of more engaging.
Short of turning the entire curriculu
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Re: Gamification (Score:2)
Although a Govt project costing $150k is pretty good value.
Agreed; considering it's cheap and not too potentially destructive, it's a good way to keep the fucking bureaucrats occupied and busy so they don't think up anything even dumber.
Capitalism Plus is unbalanced (Score:5, Interesting)
Capitalism Plus is a fun game, but I remember finding a kindof silly exploit back when I played it in the 90s. I was able to build a ridiculously high stock price by targeting the high-end of the market while keeping the shares 100% owned by me, then when I finally sold shares (basically simulating an IPO) at the overvalued price I'd manage to get it to I used the money that I raked in from that to buy up all of my competitors. At that point my business was vast and unwieldy and inefficient, but that didn't really matter since all of my competitors were gone, and any time a new one came around I just gobbled them up too if they started to get too big. It was fun, but it felt like the simulation just wasn't deep enough and I'd found a dumb exploit in it.
I mean, then I grew up and found out that that's an entirely valid real-world business plan. Hell, my flatmate these days works for a company that did exactly that.
They have it all wrong. (Score:1)
Great value! (Score:4, Informative)
It took 14 months and eight designers to create.
$150K for eight people for 14 months? I don't care if it had 1993 graphics, that's still a great value!
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It took 14 months and eight designers to create.
$150K for eight people for 14 months? I don't care if it had 1993 graphics, that's still a great value!
I know, that's incredibly cheap!
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That is just the amount the NZ government contributed to the project. The other partners also contributed money and resources. The total cost wasn't released.
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Get that loan (Score:2)
0. Have a great idea after going to a university.
1. Find a lawyer, accountant and professional expert to look over the idea.
2. Have a lot of money and a great history of paying back banks.
3. Find a bank that gives loans to wealthy professionals with new ideas. Show them the amount needed, the collateral, a history of good past lending. What the professional advice was.
4. Get loan approved thats can be repaid.
5. Start the business.
6. Make money. Pay tax. Pay
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A lot of people dream of doing that fo
Mike's Bikes (Score:5, Interesting)
In my first year of business school in Foundations of Business, we had a game called Mike's Bikes that we used to simulate an actual business. Game included all the actual parts of the business including starting new products, investments, and financials. While it wasn't exactly Tycoon level easy, it was easy enough for Freshmen to use the basics.
https://www.smartsims.com/busi... [smartsims.com]
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I have a friend who was a programmer on Mike's Bikes, but I haven't played it.
already available - roller coaster park tycoon (Score:2)
not sure why they need to spend that much money, doesn't make much sense.
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OR! Build a rollercoaster that launches off the tracks :)
Nine man years for $150K? (Score:3)
This whole thing is just a low-key slashvertisement to get employers in the Bay Area and Seattle to consider a branch office in NZ.
$150K is a bit over a starting salary these days.
Re:Nine man years for $150K? (Score:4, Insightful)
But it has the advantage of being located in a civilised beautiful country, not a 3rd world shithole like the USA.
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Well, you see, when he said "shithole" he was actually referring to a lack of indoor plumbing... :D
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the wealthy ones are already over there.
$150k, no way bro, that's a typo, more like $15k over there
Are we talking about economy simulators here? (Score:1)
Then I'm going to mention Taipan!, Drug Wars, Jones In The Fast Lane, SimCity, Railroad Tycoon, Transport Tycoon, Oil Imperium, Ports of Call, Theme Park, Zeppelin, ...
Step 1: get government to give you money (Score:2)
Step 2: Profit.
Besides isn't capitalism and self reliance and commerce all vestiges of our evil bourgeois past?
Shouldn't the government make a game that tells people how to complain properly?
First, get your allowance from your parents. Then go to the craft store to buy poster board and magic markers. Then write some really cutting phrase on the the poster board like "save the owl whales from corporate baby killers". Then get some friends to dance in a circle whilst you wave those around. And when you get ti
Link? (Score:2)
No link to the games in the article, links in the summary are for other games. So where can i download it?
Great idea btw, if the army can make a recruting game, anything goes.
What about people skills (Score:2)
Ty WHAT? (Score:1)
Tyc00n?!?!
I'm surprised AmiMoJo isn't all over that for being racist.
Don't Starve (Score:2)
Just play Don't Starve.
Teaches resourcefulness, inventory management, foward-planning, and that instant death is just around the corner.
It's just like real life!
Strange figures (Score:2)
Executive Suite (Score:2)
What do they teach in schools these days? (Score:2)
Back in my day, we learned how to run a business in Algebra class, by playing Drug Wars on our TI-85 calculators. Supply, demand, buy low, sell high, managing inventory... it's got everything you need to know.
Capitalism (Score:2)
End game I learned that it was far more profitable to manipulate my companies stock price than doing anything useful. Like buy a research building so you're burning cash, your stock will plummet below the value of your assets as the market thinks you'll go bankrupt, buy back tons of shares at the low price. Then liquidate your buildings, the market cap will return to the value of your asset
Vaporware (Score:2)
Even the developer's own website doesn't have a download link, or even screenshots.
nice content (Score:1)