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PlayStation (Games) First Person Shooters (Games) Games

Ubisoft's Day-One Patch For 'The Division 2' on PS4 is 90 Gigabytes (eurogamer.net) 124

When The Division 2 launches on March 15th, PlayStation 4 owners will also need to download a day one update -- that's 90 gigabytes. Eurogamer reports: That's according to a new official support page (as spotted by Game Informer) in which Ubisoft warns PS4 players who've opted to purchase The Division 2's physical edition that they should expect an 88-92 gigabyte download on launch day.... Ubisoft also notes that the the final HDD install size on PS4 will be between 88-92GB, for both the digital and disc versions. In other words, it sounds like physical owners are essentially being asked to download the entire game from scratch when release day comes.
The site jokes that when the game launches, PlayStation 4 owners "will have plenty of time to, say, read a book or learn a language or transcend entirely to another plane, while you wait for your download to complete."
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Ubisoft's Day-One Patch For 'The Division 2' on PS4 is 90 Gigabytes

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  • Ideal patch: Just a handfull of file diffs and new files.

    As implemented: Giant compressed .zip files to "save on data transmission" that requires the entire .zip to be downloaded.

    • by mentil ( 1748130 )

      What's really sad is that the PS4 already supports delta patches.

      • by Khyber ( 864651 )

        The PS4 itself does not support delta/diff patches. This is purely the game software/engine, and has nothing to do with the console hardware or its operative software.

        • The PS4 itself does not support delta/diff patches.

          [citation needed]

          Even if you were right, and I don't believe that you are, you could work around the problem through an intelligent loader which could handle looking in multiple files for a resource — it would look in the newest file first, then the older one, etc etc.

    • by AHuxley ( 892839 )
      The type of computer code used and huge data sets can't be updated?
      It all has to be swapped out with an update?
      Whats more expensive?
      1. Making users download 10s of gigs on their own networks?
      2. Learning to code and getting better upgrade support into the code?
    • by skegg ( 666571 )

      Up to 92 GB, they say? Are they sure they don't mean 92 GiB?

      Otherwise they should be saying 99 GB ... which looks worse.

    • It's a day one patch. There are no prior incremental patches, so this is just the diffs from the previous version.

  • by Anonymous Coward on Sunday March 10, 2019 @06:15PM (#58249218)

    And they just made the DVD with a download prompt so they could ship in time.

    • I read a comment how BluRays disks can only carry 50GBs. Instead of pressing two disks (BluRays are expensive), you have to download the second disk.
      • by ffkom ( 3519199 )
        BluRays are not quite expensive to manufacture. And games like RDR2 are distributed on 2 BluRays.
      • by Hodr ( 219920 )

        Old spec sheets for the PS4 say they are compatible with 4-layer disks, so either 100GB if original Blu Ray format, or 133GB if BDXL.

  • When I read the article in question, I saw an update that it was not clear whether this was the final game size (90GB) or the patch download size (50GB).

    In any case, large patches on first day have been a norm for a while. 50 GBs is a lot for just a code patch. Game assets need to be downloaded. I cannot tell whether the game on the disk is complete as this is an online only game. The reason I tell you about this is because of the Tony Hawks game disaster. You had to download a large game patch even when p

    • Agree and they would get the benefit of doubt if this was the first time a patch was this size. Unfortunately it's actually a very real trend, not just a once off with Tony Hawk. Fallout 76 also had a day-one patch that was actually larger than the total install size of the pre-patch game.

      Game assets need to be downloaded.

      When most assets need to be redownloaded it's no longer a patch, it's a complete re-issue.

      • Fallout 76 also had a day-one patch that was actually larger than the total install size of the pre-patch game.

        That was just for the Playstation version, the PC patch was a few gigs.

        This seems to be specific to the PS4 or at least its dev tools.

    • by mentil ( 1748130 )

      It might be an update to optimize all of the textures in order to improve performance. Turns out Skyrim modders figured out that the textures were in an unoptimized format, and were able to make a mod that optimized them, improving performance and reducing file size, while keeping the quality identical. Optimization tends to come at the very end of development, so it's plausible they needed to replace every texture file in the game.

      • Turns out Skyrim modders figured out that the textures were in an unoptimized format, and were able to make a mod that optimized them,

        AFAICT this is true of every Bethesda game. It's been the case for every fallout FPS, for example. Anyone who pays full price for any of those turds is part of the problem. I waited until it was ripe and got FO4 plus season pass for twenty bucks from cdkeys. And guess what? I still had to go to the console over and over again because of quest-breaking bugs. God help the dedicated system gamers, they're just fucked since they don't get a console.

  • Also, the first Penny Arcade: https://www.penny-arcade.com/comic/1998/11/18 [penny-arcade.com]

  • They couldn't fit the 90GB game on a 50GB disc, so you have to download the whole thing.

  • Pardon my French (Score:5, Interesting)

    by quonset ( 4839537 ) on Sunday March 10, 2019 @06:40PM (#58249332)

    Fuck that shit. If I were a gamer (I'm not) and I was told that after spending money on the game to have a physical copy, that before I could play the game I'd have to download the entire game because of a "patch", I'd be demanding my money back.

    I've read comments on here, both in this story and others, that large "patches" have become the norm, but again, fuck that shit. A patch is a fraction of the size of the program.

    If your "patch" is the same size, or larger, of the game, it's not a patch. It's a complete and total fuck up.

    • No you won't. You'd complain, you'd be ignored, and then you'd capitulate and download the pat... errr... game because ultimately you've parted with money as a signal that you actually want to play it. And the reality is a download is a minor annoyance.

      People are very tough online when they don't have any skin in the game.

      • by Anonymous Coward

        Or maybe he just wouldn't buy it. Maybe he really is tough, just not like he thinks. Maybe that's why the whole AAA industry is moaning about profits dropping. Who would have thunk that treating your customers like shit through microtransactions and insane DRM requirements would lead to a drop in "legacy" revenues (people buying fucking games). Spend less money on game mechanics and more time on microtransactions leads to a worse product. And it's leading to a loss in existing revenue. I dream of a world wh

        • Or maybe he just wouldn't buy it.

          Which implies he wasn't very interested in the game to begin with and likely to just pirate it anyway. Seriously if downloading the game is what turns you off buying it they are probably lucky not to have you as a customer, because you're just going to be full of complaints.

          Or you legitimate live in the bush without internet.

          Maybe that's why the whole AAA industry is moaning about profits dropping.

          If you think that's the reason then you're not a gamer. Have you had a look at AAA titles in the past year? Gamers have happily put up with DRM, microtransactions, large downloads, and

    • well, it's the same price, and you get to have a physical backup. you get to download the same game someone with a digital copy has, so in the end you are not really getting screwed.

      i would still like to know what happened to delta patches.

    • They are not really "patch" they are complete re-download of the files, because apparently either out of lazyness or out of problem with console, they can't simply change a small part of the file with a diff path.
  • You see, there was a time when a Microsoft patch was larger than the entire Operating System. And those were the days before fat internet pipes we currently have.

    • Name one patch that MS has ever released that was bigger than the whole OS? Not even the Windows 10 service releases are as big as the OS is - and they are the biggest patches I've ever seen from them.

      Before fat pipes I remember getting service packs for Windows NT on CD in the mail - those weren't as big as the OS either.

      • idk about 'bigger than the entire OS', but MS Office 365 'patches' now redownload the entire Office suite. I recently found that out when I tried to install a language pack (you know, hyphenation and dictionary for Word, maybe 10 Mb in data). The damn installer removed my entire Office installation and reinstalled it.

  • This reminds me of Tony Hawk Pro Skater 5, where they rushed out the game because the license was about to end, and only finished the tutorial and park editor on the disc, with the entirety of the game finished by patch.

  • by rsilvergun ( 571051 ) on Sunday March 10, 2019 @08:44PM (#58249846)
    it's a space station.
  • by xlsior ( 524145 )
    90 gb is 10 double-layer DVD's, or 2 blu-ray discs. There is No flipping way that that is all new content - someone didn't do a proper 'difference' patch.
  • Can't remember what the day one patch for Spider Man on the PS4 was, but I think it may have been nearly that large... it kind of makes you wonder if it's meant to help push you into buying games online since you are essentially downloading most of it anyway...

  • a) Ubisoft are so lazy they can't be bothered to produce a delta of their game regardless of the pain it causes people who just bought their game.

    b) They've repacked all their data files rendering everything that went before as obsolete.

    Either way it stinks.

  • Nearly every word in that article pissed me off, and I'm not even a console owner! Seriously, who are they making games for that can download a 'patch' that size? Is anything worth that hassle? Have they even heard of QA?
  • 10 of these patches alone and you reach your monthly CAP on a COMCAST Cable model plan. 1,000 GB a Month doesn't cut it anymore with 90GB game and patches and 4K streams. But Comscam knows this.

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