Opera Launches Opera GX, World's First Gaming Browser (zdnet.com) 56
Opera Software, the company behind the Opera browser, today launched a custom version of its browser dedicated to online gamers and streamers on Windows platform. From a report: Named Opera GX, the browser comes with dedicated features that let users limit the browser's access to computer resources such as CPU (processor) and RAM (memory). The idea is to provide gamers with a way to navigate the web while leaving resources available for games or streaming applications that the gamer might also be running at the same time. "Running a game might require a lot of effort from your machine. Even more so if you are streaming while you play," said Maciej Kocemba, product director of Opera GX. "Before Opera GX, gamers often shut down their browsers to not slow down their gaming experience. We came up with the GX Control feature to make people's games run more smoothly without requiring them to compromise on what they do on the Web." Besides the GX Control Panel that lets users manage CPU and RAM usage limits, Opera GX also comes with Twitch integration, meaning users can log into their Twitch accounts via the browser's sidebar.
Re: (Score:2)
Same as Vivaldi, Edge, etc.
The only other "engine" is Safari, which actually goes the other way - official Chrome on Safari is only allowed to be "Safari in a different skin", because Apple prohibit anything else on their store.
Re: (Score:2)
official Chrome on Safari is only allowed to be "Safari in a different skin", because Apple prohibit anything else on their store.
iOS App-Store.
Not macOS. And who downloads Chrome from Apples App-Store anyway? You download it from google, like everyone else. https://www.google.com/chrome/ [google.com]
Re: (Score:2)
Same as Vivaldi, Edge, etc.
The only other "engine" is Safari, which actually goes the other way - official Chrome on Safari is only allowed to be "Safari in a different skin", because Apple prohibit anything else on their store.
Last I checked, Firefox still runs its own engine that is significantly enough different from Blink...
Re: (Score:1)
Same as Vivaldi, Edge, etc.
The only other "engine" is Safari, which actually goes the other way - official Chrome on Safari is only allowed to be "Safari in a different skin", because Apple prohibit anything else on their store.
Last I checked, Firefox still runs its own engine that is significantly enough different from Blink...
Except on iOS, because there Safari is the only thing that is allowed to render remote Web content.
Quite anti-competitive if you ask me.
Re:Lower loading times probably (Score:4, Interesting)
The problem isn't the browser, but the Site Developers.
Javascript is often the cause of massively slow performance on a page.
However well written JavaScript can improve performance of a page.
Dynamic HTML calls, with Web Service Calls can really improve overall speed, because it will allow you do download only the data that is needed. Thus saving a lot of bandwidth and pages load and run quickly....
However most of the time, developers are more focused on getting what they want done, vs getting it done well. So a lot of these calls dump a ton more data then needed. often needs to re-render large objects vs changing data in a previously well rendered object.
While I applaud browsers trying different approaches to the problems, The real problem is in site designers
Re: (Score:2)
Re: (Score:2)
Everybody is all about PETG these days, get with the times man!
I don't understand the incremental crap (Score:2)
I don't really get why companies are focusing on the incremental crap. Seriously the best part of Windows 10's Gaming mode is that it shelves notifications, the half a FPS extra performance ultimately does nothing.
Likewise here. What's the target market for a browser? When someone is using the internet and gaming at the same time I highly doubt they are in the middle of a competitive tournament, and they are very unlikely to be using some website with a running bitcoin miner or otherwise resource intensive
Re: (Score:1)
So you never heard of twitch? Props granpa. Now gettin off your lawn.
Re: (Score:2)
Actually a great idea (Score:2)
I play FO4 only lightly modded and even with 16GB I have only enough RAM for FO4 or Pale Moon at one time, not both. I don't plan to spend any more money on this PC (It's "old" now, with its FX-8350) so for now it just needs to do its job. It would be nice to have a low memory browser I could use for nexusmods and the wiki.
Re: (Score:2)
I find that the biggest blame with that is various Google sites, such as Youtube. They inevitably use about 50% more RAM than the same site does in Chromium based browsers, and that's with using ad blockers.
Re: (Score:2)
The biggest two blames are anything loading a ton of JavaScript (especially telemetry scripts, as opposed to ads) and HTML5 video, which every knucklehead webdev wants to preload in the background before the site has even finished loading, and you can get why this is stupid when they also have HTML5 video ads on top of whatever video it is they are loading in their main page. It's amazing how much performance gain you get from blocking both.
Re: (Score:2)
Given how FO4 runs just fine on 8GB of RAM I imagine you have something seriously wrong with FO4 ... or your browser ... or both.
Re: (Score:2)
I have about 63 mods loaded right now. I had 70-odd but I unloaded some. I'm skewing it around from the mods I used in SP to a war footing. In the process I've had some repeatable, clearly memory exhaustion-related crashes which were remedied by unloading the browser.
Re: (Score:1)
That's because FO4 has a rather crappy garbage-collection and memory alloc/dealloc mechanism. For some unknown reason, they reverted to the one used for the engine in Oblivion and FO3 instead of using the one in Skyrim. FO76 uses the one in SkyrimSE that was updated from the Skyrim codepath. My guess is that whomever was working on that part of the game was pulling from an older repository which they then patched, which we've seen them do in FO76, hence the reversion bugs every other patch.
Re: (Score:3)
That makes sense. I need a FO4-Skyrim instead of a FO4-76. I used to be a scavver like you, but then I took a missile to the knee
Greater access to hardware while browsing ... (Score:2)
12 years after the world's first gaming browser (Score:3)
https://eq2.fandom.com/wiki/Up... [fandom.com]
February 28th, 2007 Sony Online Entertainment added an embedded web browser to Everquest II.
Re: (Score:2)
So a few years after EVE Online then....
Re: (Score:2)
Re:Make your gaming great again! (Score:5, Insightful)
how did we end up having browsers taking GB of RAM?
Somewhere between 1999 and now, the web stopped being a collection of documents with links to other documents, and became a collection of applications written in the world's worst programming language running in the world's worst VM.
Re: (Score:2)
Somewhere between 1999 and now, the web stopped being a collection of documents with links to other documents, and became a collection of applications written in the world's worst programming language....
What did you expect would happen when we moved beyond the era of the dot matrix printer, dial-up modem, MIDI audio and the 12 inch CRT VGA monitor on the desktop? The web browser delivering one-click access to a vast array of new content and services.
Re: (Score:2)
JavaScript is pretty slick, actually. It's damn impressive what you can do with it, easily, and get great performance out of it.
However, like everything, while you CAN create snappy, responsive, well-written websites with JavaScript (there are reasonably high-performance 3d engines in pure JS, for god's sake), that's often not what happens. The fact that every Tom, Dick, and Harry can write JS that will work, even if it doesn't work well, only exacerbates this.
priority? (Score:2)
You can also just do a script to lower the process priority of your browser.