Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×
Cloud The Internet Games

Last Week's Fortnite Update Helped Akamai Set a New CDN Traffic Record (zdnet.com) 11

The Fortnite Chapter 2 update that rolled out to gamers worldwide last week has shattered traffic records at Akamai, one of the multiple content delivery networks (CDNs) Epic Games was using to get the game update to its players. From a report: Traffic numbers during the update's rollout peaked at 106 Tbps on Akamai's network, surpassing the 100 Tbps threshold for the first time in the company's history. While exact numbers were not released, the Fortnite update is believed to have accounted for more than half of the peak traffic. Adam Karon, Executive Vice President and GM, Media and Carrier, at Akamai, said the company is regularly reaching peaks of 50 Tbps every day, usually compromised of live streaming video (including live sports), music, e-commerce transactions, financial services, banking, software patches, healthcare information, automobile software updates, and others. "It was just 2008 when we marveled that peak traffic on Akamai crossed the 1 Tbps mark. Now, hardly a decade later, we're talking about a peak two orders of magnitude greater," Karon said.
This discussion has been archived. No new comments can be posted.

Last Week's Fortnite Update Helped Akamai Set a New CDN Traffic Record

Comments Filter:
  • Nobody has anything to say about this.

    • Why would they? It's fairly meaningless.

      In a sane world they'd preload shit in advance, use P2P, or the internet would actually support broadcast/multicast as was intended.

      • broadcast/multicast as was intended.

        Yeah. What happened to that? Seems like a waste of IP space now, but the idea seems like a surefire way of saving on bandwidth.

        • Too hard for router makers to make it secure, and too easy for one malicious (or incompetent) participant to disrupt the whole thing. I think it should be revisited but if you were to restructure it to harden it against asshats it would probably look a whole lot like current swarmstreaming technology.

          • by DrYak ( 748999 )

            IPTV is actually using multi-cast.

            Here around (CH) ISP have started shipping multicast compliant router several years ago when they started ramping IPTV up (Fritz was one of the first to have decent support for multicast - and the ISPs have been doing a campaign to replace the routers of people with outdated hardware), and streaming provider have been using country-wide (so *accross* the major ISP, though only at the level of ISP, it doesn't to multicast at a back-bone level) in order to deliver iptv to the

  • Comment removed based on user account deletion
  • Surpassing the 100 Tbs threshold is an impressive feat considering adult content was banned from Akamai's platforms many years ago.

  • It's a pretty staggering amount of bandwidth. It's interesting remembering the Old Days of gaming (whether they were Good or Bad Old Days has a lot of perspective, but for me they were great!) where a lot of the burden of moving gaming updates was borne by gaming communities and ISPs around the world.

    Now with the desire to fully centralise and own the gaming experience from start to finish, everything has simply shifted to "cloud" and their own download servers - game companies shoulder almost the entire co

As you will see, I told them, in no uncertain terms, to see Figure one. -- Dave "First Strike" Pare

Working...