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New Trailer, Gameplay Videos Released For Upcoming 'DOOM Eternal' (collider.com) 24

Id software has released a new trailer for their upcoming Doom sequel set on a demon-infested planet Earth in the year 2151. And GameSpot has uploaded a 10-minute clip of gameplay while Collider released 15 minutes.

Collider writes: Doom Eternal takes everything that was gloriously batshit about Doom 2016, throws it in a Lamborghini full of Slayer albums and catapults it into the sun. This game is out of its goddamn mind in the best possible way, and I literally cannot wait to get my hands on the full version... The Fortress of Doom is massive. I wasn't able to access every area, and could only guess at the function of some of the areas I did see. One section had the original Doom Marine costume on display in a glass case, and the game's director, Hugo Martin confirmed that the skin is an unlockable. Moreover, he indicated that there are several unlockable player skins in the game, including one he was clearly excited about but couldn't reveal, saying that it was still in the licensing approval stage...

Doom Eternal, like its predecessor, is a fast game, pitting you against hordes of powerful enemies that force you to constantly be on the move and quick-swapping weapons to inflict maximum damage while avoiding death. You have a few tools at your disposal to earn guaranteed life, ammo, and armor, which are the over-the-top glory kills, the terrifying chainsaw, and the brand-new flame belcher respectively. Glory kills are special instant-death maneuvers you can unleash on enemies after staggering them, and the addition of a retractable arm blade has heightened the graphic absurdity of them to such a degree that I was giggling like an idiot every time I pulled one off.

I spent the next three hours murdering my way across three massive levels that were incredibly varied in terms of design, beginning in a blasted post-apocalyptic city, then moving to a vast overgrown temple, and finally ending up in a heavily-fortified arctic base... Each stage had a completely different feel -- the city was very ground-based, with dark subway tunnels and skeletal office buildings. The temple was spread out across what felt like miles, with an unexpected amount of verticality and traversal thanks to the new climbing mechanic. Yep, Doom Guy can now cling to certain walls, as well as swing from poles to extend his jump and gain access to distant ledges. The climbing controls are a bit funky, like Spider-Man with a rotator cuff injury, but the traversal puzzles are fun and satisfying, and allow for some truly massive environments...

Martin promised that players will continue to be introduced to new enemies and environments right up until the end of the 22+ hour campaign. He describes Doom Eternal as a thinking person's action game, and that the team's goal was to create a combat puzzle worth your time.

DOOM Eternal is scheduled to be released on March 20th.
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New Trailer, Gameplay Videos Released For Upcoming 'DOOM Eternal'

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  • Playing the IRL version already.
  • ...if it were 2010. It is 2020 already. We are supposed to be living in the future.

    • The total liberation of information from their grip, together with an ever-rising consumption of cocaine, caused the Content Mafia to become so paranoid and afraid that it ripped time and space and created a turd vortex from them shitting their pants, that threw us into a creativity time loop.

      And then they went, and put a funnel onto that vortex, to squeeze it into "i.p.".
      For at least a thousand loops now.

      It isn't called DOOM Eternal for nothing.

  • It looks crap (Score:2, Informative)

    by johannesg ( 664142 )

    Is this what a top-title from a top-developer in 2020 is supposed to look like? It looks at least ten years old (and I'm being charitable here). Muddy textures, nondescript level design, and all those flashing neon effects make me think "PlayStation". The first one, that is...

    • by aliquis ( 678370 )

      Feels like you haven't actually looked at the videos.

      Or don't have all that much clue / maybe compare to the very best adventure games, and react to compressed video content like if it was the real thing, then again how much detail do you have use for in a fast shooter anyway?

      I can only imagine textures will be fine. The levels definitely tell a story. The very visible pickups do stand out from the environment and may ruin your feeling of "this is the real world" then again they are very easy to see and I t

    • Looks as good as any other top game to me. Not sure what you're talking about. Also, 2016's Doom was the most fun I've had playing a game in a very long time...everything I forgot I loved about FPS games...I was too busy having fun to notice the graphics.

      It is DEFINITELY much better than the top games of 2010. I think you're mistaken.
    • Is this what a top-title from a top-developer in 2020 is supposed to look like?

      You mean some pre-release footage? No. And it's not what the final will look like either. Even the trailer has better texture quality than this footage, and so did the previous Doom.

      Calm your tits, realise that this is just a single example of something played in a single setup which hasn't even been released yet.

  • Uh-oh (Score:2, Insightful)

    A positive review from games journalists. Uh-uh, you know what that means. Either someone has been bought off, or the new DOOM advocates a political message that agrees with their own. We'll have to wait for the release and observe the discrepancy between games journalist scores and player scores. If it's large, we'll know exactly what happened.
    • A positive review from games journalists.

      Yeah. It means a game is about to be released. If you think you need any of your conspiracy theories in order to generate a positive review of a game (any game, regardless of how much it stinks), then it's generally a good indication that you don't ever read game reviews.

    • Re:Uh-oh (Score:4, Insightful)

      by dinfinity ( 2300094 ) on Sunday January 26, 2020 @02:26PM (#59658114)

      Either someone has been bought off, or the new DOOM advocates a political message that agrees with their own.

      What the hell are you talking about? It's DOOM, it's 'political message' is "kill everything that moves". Don't drag completely unrelated crap into this.

    • A positive review from games journalists. Uh-uh, you know what that means.

      This is how you get accused of being a misogynist. "Gamers are dead." Etc. *eyeroll* The glory days of the internet!

  • ... what it was like, before there were only a dozen "i.p."s left that got re-heated decade after decade.
    When there were still original ideas. And disrupting conteoversial works of art instead of target group maximization production lines. And jokes instead of ... references.

    And maybe, they will then be attacked, for thinking on their own, instead of parrotting memes and marketing blurbs, and playing the Mario theme on $instrument like a perfect ... robot.

  • Last year saw the release of another ancient video game remade with modern technology- snake. The famous 2-d, top-down slither game has been updated in 3-D with either 1st-person or 3rd-person perspectives. It's called Snakey Bus and is ridiculously fun. Go check it out on Steam. My favorite game of 2019.
  • Too much of a death match vibe, Doom to me was about fighting enemies while exploring and finding new places on the map. The collider demo looked a bit better, but the Gamespot one just looked like an updated quake 3 arena. Those maps just don't look big enough to get lost within..
  • Things you cannot wait for include drinking water when you are dying of thirst, or medical care when you have a sucking chest wound. A video game is not on the list.

  • The were right to hold back the original game because it didn't look like Doom. Perhaps there's still a chance for Quake 5.
  • And that one is pretty much free to play, still 2.5D sprite-based, and can bring even i9 systems to their knees with more than a few players rocking spread rune weaponry.

Every nonzero finite dimensional inner product space has an orthonormal basis. It makes sense, when you don't think about it.

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