Bethesda Apparently Broke Its Own Denuvo Protection For Doom Eternal (arstechnica.com) 105
According to users on Reddit and ResetEra, Bethesda launched Doom Eternal with a DRM-free copy of the game's executable sitting in plain sight amid the download package. Ars Technica reports: Forum users on Reddit and ResetEra were among the first yesterday to report on the "official" DRM-free leak, which sat in a sub-folder titled "Original" for the Bethesda Launcher version of the game. That 67MB file can reportedly replace the 370MB, DRM-protected executable in the main game folder with minimal effort and no practical effect on playability. Ars has been unable to independently verify these reports, as a subsequent patch has apparently removed the DRM-free executable. But the trackers at CrackWatch and repackers in the cracking community have confirmed that the DRM-free version was distributed and working shortly after launch. And while the DRM-free version still requires a Bethesda account login the first time it's run, forum reports suggest crackers have already discovered a simple method to patch that check for a completely offline pirated experience.
Does it matter? (Score:5, Insightful)
It won't take long for the pirates to crack it anyway.
Also I'm not giving Bethesda my money, full stop. I frankly don't even want to play their crap...
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It won't take long for the pirates to crack it anyway.
Long is relative. Modern DRM is so damn invasive that it is really a feat to crack it anyway. Denuvo these effectively runs the entire executable within a locked down VM and constantly streams data to remote servers to verify its active. This is why Denuvo executables are several hundred MB larger than normal and why games like Borderlands 3 were criticised for causing Streamer's internet connections to stutter due to the constant load placed on the network. It is a truly frigging horrible piece of garbage.
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It does matter because it means that the paid version is now as good as the pirate version, at least until they issue a patch that is mandatory for online play and which re-enables the DRM.
It's also interesting how the DRM makes the executable over 5x larger with no benefit to the player. And even more fascinating will be when we have some benchmarks to compare the two versions so we can see how much performance is lost to Denuvo.
Let's see how well it sells compared to DRM protected games. Considering Denuv
Same thing as before (Score:5, Informative)
If I remember correctly same thing happened with Bethesda before, specifically with Rage 2. Unencrypted .exe without denuvo. Piracy folks joked around that they should call these releases "game title - BETHESDA" in reference of cracker groups using "game title - group name" nomenclature for cracked games.
Whether this is incompetence, internal sabotage or just trolling remains to be seen. If you're wondering about the last one, release version of Doom Eternal has several game breaking bugs, including one that crashes the game on final level for many people who bought the game for maximum blue balls. Which are getting patched ASAP, but patched versions aren't getting an unencrypted .exe to go with them.
Re:Same thing as before (Score:5, Interesting)
Doom Eternal has several game breaking bugs, including one that crashes the game on final level for many people who bought the game for maximum blue balls. Which are getting patched ASAP, but patched versions aren't getting an unencrypted .exe to go with them.
I believe game breaking bugs like that are intentional. That way the pirated release is unplayable and keeping it up to date is often cumbersome or impossible.
Re: Same thing as before (Score:1)
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This is mainly a marketing trick by small indies. For them, any exposure tends to be good for sales in current gaming market where any new release tends to be drowned in an ocean of other small indie releases during the same day.
Larger AAA and even AA studios tend to not need this sort of a visibility boost, as they have meaningful marketing budgets.
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I believe game breaking bugs like that are intentional. That way the pirated release is unplayable and keeping it up to date is often cumbersome or impossible.
That's a great conspiracy if it weren't the fact that unfinished buggy game breaking shit is the norm these days regardless of if pirated copies are available. Additionally once a package is cracked back-porting the patch is incredibly trivial and poses no problem for pirates at all.
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It's worth remembering that scene people, the actual crackers, give between zero and no fucks about "they leaked a DRM-free exe, so we should deliver future patches based on it". They're in it for technical showmanship, that being speed and quality of cracks and they'll keep trying to crack the actual encrypted .exe. It shows in the fact that the group that has been doing the release this time is repackers, who compete on how effectively they can pack the installer package instead, not how it is cracked.
And
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It shows in the fact that the group that has been doing the release this time is repackers
False. The first release to come out was from Elamigos, the second release to come out was from CODEX and both simply included the original exe, and neither group are repackers. Crackers aren't all about some technical showmanship, they are just as prolific at releasing games with garbage DRM as they are about trying to be the first to strip Denuvo. Ultimately they have the same reputation in the piracy world to maintain as repackers, i.e. their name at the end of a release has some meaning and that meaning
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>The first release to come out was from Elamigos
Who are a repacker group. It seems that your "False" applies to your post and not mine.
>the second release to come out was from CODEX
They cracked the DLC activation mechanism, not the game itself. Initial torrent of repacked releases dind't have working DLC.
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With the head start that the cracking groups have from the original non-DRM infected executable though it won't take them long to get out cracked copies of the patch though. In fact often the patches don't even touch the game executable (except in this case to add back in the DRM), they just updated the unprotected game assets.
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How many people play through entire game in one sitting? What's percentage of those that will hit this particular bug?
As far as I know, at least one of not two patches were already pushed on the game at this point since release.
Ok, whatever (Score:4, Insightful)
Wake me when there's an official DRM-free (including logging in to some account) version of the game. Then I'll buy.
If it doesn't come, I'll continue my existence without the game. I can live without your game, can you live without our money?
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Of the people who think like you? Yes, they can. Most people are more like life's too short, if the game excites you it's either pay or pirate not pass. With the corona virus scraping life down to the bare necessities we know what people really can't live without, but if this goes on for any length of time we're going to see more and more people crack and go back to seeing friends and family and hooking up and going on holidays and events and clubs and concerts and so on simply because that's living and not
Re: (Score:2, Interesting)
I noticed a long while ago that there's plenty of games around that are great and not trying to keep me on a DRM-leash. Support your indie dev, give them your money. More interesting and novel games, more exciting gameplay and cheaper to boot. And on top of that, cheaper game development usually also means less power hungry games that stay fresh longer because they don't rely on eye candy to distract from the lack of gameplay.
What's not to like?
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"How are they going to hook up when fines are issued for people without a valid reason to leave the house"
So where in the United States are the cops stopping people for being out of the house without a valid reason, and how are they determining that they have a valid reason?
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If it doesn't come, I'll continue my existence without the game. I can live without your game, can you live without our money?
I managed to play for 33minutes before requesting a refund through steam. I can honestly say your life will not be negatively impacted if a DRM-free version never comes.
I never found a Doom game boring before. But I enjoyed even Doom 3 more than this, which is saying something because I almost wet myself with excitement when the E3 announce trailer hit.
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Wake me when there's an official DRM-free (including logging in to some account) version of the game. Then I'll buy.
The current Bethesda track record is to only do that upon release of the next game.
Sadly the Doom release schedule seems quite infrequent.
You'll note the latest Fallout (4) and Elder Scrolls (6, Skyrim) are not on GoG
New Vegas was released on GoG slightly after Fallout 4 was released, and same for Oblivion with Skyrims release.
Of course with the MMO disaster most of us are never expecting to see another single player version in either of those series.
So you may be sleeping undisturbed waiting a very long ti
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Oops, that was "5 skyrim" :P
My brain is still wishing elder scrolls 6 will be like the older games, but hasn't fully blocked that out of my subconscious
Have people forgotten what DRM is? (Score:5, Insightful)
while the DRM-free version still requires a Bethesda account login the first time it's run
This sentence makes no sense, apparently the "DRM-free" version has to be cracked in order to remove the DRM. I suspect that people are so deep in denial at this point that they're using the phrase "DRM-free" when they mean "less abusive DRM" or "fewer DRM checks." This is a sad state of affairs.
I'm glad that Bethesda removed the less-bad version of the game, I almost had a positive thought about Bethesda for a second there.
Re:Have people forgotten what DRM is? (Score:5, Funny)
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Wow, thanks AC. We had never read that one before.
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Look up Stockholm Syndrome
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This sentence makes no sense, apparently the "DRM-free" version has to be cracked in order to remove the DRM. I suspect that people are so deep in denial at this point that they're using the phrase "DRM-free" when they mean "less abusive DRM" or "fewer DRM checks." This is a sad state of affairs.
No you misunderstand. DRM and the login required are two very different things. You don't need to "crack" the latter. In fact it works just fine with the DRM free version. Even multi-player worked until the first patch (now it asks you to update), and the "crack" in this case is simply block the game at the firewall so it thinks its offline and dumps you straight past the login screen to the menu.
DRM is the fucking worst.
Except for requiring online login for single player, that's even worster. Fortunately t
Arrogance and stupidity (Score:1)
Nothing new. Those most arrogant, most distrustful and most greedy are routinely also the most incompetent.
They don't want my money (Score:3)
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They want an account? I guess I will refund then...
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And refund received.
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You could have just started in offline mode, but whatever.
Re: They don't want my money (Score:3, Insightful)
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"I won't buy a Tesla because it's too expensive and I think the giant screen in the middle of the dashboard of the model 3 looks stupid and out of place."
Well, there you go. I don't feel particularly better but I guess my bank account is happier now.
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You don't feel better after making a snide comment on the internet? Then what are you here for?
*I feel better having made this post.
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I like to play Doom Eternal but I will not as I can't be bothered with creating another account and strongly dislike DRM.
Block the exe at the firewall then it will skip the account request.
... Implying it worked in the first place. (Score:5, Insightful)
You get an encrypted binary, a decryptor called Denuvo, and a key . . .
. . . and are expected to tell your CPU to execuce the decryptor's commands, and act like the key doesn't exist because of some obfuscation that the CPU has to untangle to do that job anyway.
And it's a "crime" if you "break" is. Because it is a "protection".
Riiiiight ...
Call me when you even get to Cubase 6 levels (where the entire GUI ran on the CPU inside the "dongle")... which also got cracked, by piping the executable through the dongle and getting out the decrypted exe anyway.
No wonder they are pushing towards dumb clients on essentially a mainframe again ... which literally not a single person asked for.
While people ruin that anyway, because they have stopped even playing the games, but merely watch "letsplays", because apparently even pretending to have a life is too much effort...
*blows party horn*
This species is nuts.
*proceeds with "Cave of the Beast"-style insanity*
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I like the "Let's game it out [youtube.com]" channel because of the silly comments the guy(s) make when playing the games and also because it's interesting to see games I would never play myself.
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Why deal with them at all? Just ignore them and pay attention to good games instead.
70MB vs 370MB? (Score:3)
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Denuvo is an entire virtual machine these days and absolutely horrible for performance on every game with it included.
Don't Buy? (Score:2)
Are there actually people who hate the practices of a game company and then still give them money? Adults? Jesus, it's a GAME. Go make the world a better place instead.
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And for once, playing video games (and staying at home) is a way to make the world a better place.
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Jesus, it's a GAME.
Indeed it's a game. Games are a form of entertainment and they make people feel good. It's no different from consuming an addictive drug, going to the gym, or posting replies to stupid posts on Slashdot, they all make you feel good which is why people do them.
Very VERY few people get intrinsic joy out of making the world a better place. In fact the majority of anything we do is the exact opposite.
*This post brought to you by a waste of power contributing to global warming. But it feels good to make it.
Textbook case (Score:2)
"Forum users on Reddit and ResetEra were among the first yesterday to report on the "official" DRM-free leak, which sat in a sub-folder titled "Original" for the Bethesda Launcher version of the game. "
This is a textbook case of stepping on your own dick.
And.... (Score:1)
I heard that Doom 2016 was *the* great latest Doom game, and that Eternal basically wrecked what D2016 got right. Sort of like Windows 7 vs 8.
I have not played either game yet, but I've read a lot of complaints about DE's gameplay.
Re: And.... (Score:2)
We'll see, Gman liked it, but Civvie and Icarus have yet to chime in.
DRM - DRM-free - Open Source (Score:3)
The ideal way to reap the initial sale rewards, while still supporting the community would be to go stages.
First release the game with DRM, but make sure no rootkits (looking at you Sony), or no breakages (too many to list).
Then several months later release a DRM-free patch. There are so many games which can no longer be played since the DRM servers are no longer available. There are entire ecosystems, like Games for Windows that made the games people *paid* no longer playable.
And finally make the engine open source. This is what id (the company that developed Doom) used to do back in the day. This allows the game being available to future generations, while also allowing the curious future coders learn new tricks. We can play Doom on calculators, ATMs, printers, and whatnot. Quake 3 can still run on modern hardware, and people still pay for the original content. (No need to make the game content free, just the engine).
Unfortunately companies are lazy, release the game with broken DRMs, and abandon them a few years later. If some people manage to break that dependency, that are sued to oblivion. And 20 years later, they milk their fans by releasing the same content in new platforms.
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And finally make the engine open source. This is what id (the company that developed Doom) used to do back in the day.
Except that day is passed thanks to every game now using cross licensed engines from other companies and those other companies often making a small killing selling those engines. The days of open sourcing commercial games is past, you'll only see this as a technical rarity these days.
Unfortunately companies are lazy, release the game with broken DRMs, and abandon them a few years later. If some people manage to break that dependency, that are sued to oblivion. And 20 years later, they milk their fans by releasing the same content in new platforms.
Make up your mind. Either companies are too lazy to give stuff away for free, or they want to hold onto it so they can charge for it in the future. They can't be both.
launched Doom (Score:1)
Re: really? Now? WTF. (Score:3)
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Eventually, of course. Every time, no exceptions - but if the DRM could hold up for even a single week, that would have helped secure sales to the hype-driven market segment that must play the latest games. DRM doesn't have to keep the pirates off forever, only slow them down. It occasionally achieves that.
Re: really? Now? WTF. (Score:5, Insightful)
That's the point - if you can delay piracy by a week, you've secured sales you probably wouldn't have otherwise. And that's all it has to last, really - one week. The reason is next week will have some other big thing and only the dedicated pirates will want to go for a week old game while everyone is busy trying to be first with the latest hotness.
That said, reviews of Doom Eternal are even better than Doom (2016), so it's likely to hang around for a while. And the unencrypted binary people found is being treated as a demo, as it crashes beyond the third level, so it's probably an old build.
It's also interesting since Doom is one of the few games that has a great single player campaign, but the multiplayer is still in development (which is pretty much piracy proof since you'd need a real copy).
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You may have secured sales. You may also _lose_ sales by having DRM lock out users who return the product, reduced its resale value, or prevented it sale to someone who'd pass it to a friend or child.
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If the number of sales made over the week is greater than the number of non-sales, returns or other things, then it's a net positive to the publisher. Since this will be the case that there are more than 0 sales over the week, it means people buying the game outnumber the people returning. Those who didn't buy
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Trust me, the meme propagation alone will give the developers a massive ROI.
In an Eternal sense, that is.
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[They saw] a Samaritan carrying a lamb on his way to Judea. He said to his disciples, "That man is round about the lamb."
They said to him, "So that he may kill it and eat it."
He said to them, "While it is alive, he will not eat it, but only when he has killed it and it has become a corpse."
They said to him, "He cannot do so otherwise."
He said to them, "You too, look for a place for yourself within repose, lest you become a corpse and be eaten."
--Thomas 60
Canonical equivalents provided upon request.
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He said to them, "Can I have some of whatever you're taking, but in a smaller dose?"
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How "old" are you exactly? Just looking for an ETA on the end of your tedium.
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How "old" are you exactly? Just looking for an ETA on the end of your tedium.
Probably 20 to 30 years, so don't hold your fetid breath.
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All those years and no benefit.
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I'm so sorry that I force you to come here and read my posts. It's shameful that I have that power, isn't it?
I'm guessing that I have the power to force you to reply, too.
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Not really. I reply because it's in my interests. You probably have something biological I'll be taking, after you throw yours away.
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The last thing we should be doing at this dark time is celebrating a way to take hard-earned money away from people who have created something that can take our mind off of the horrible things that are currently going on around us.
You do know that the videogame industry has been stealing games since 1997 with ultima online right? Steam, mmo's were part of the war on PC game ownership, so if you're going to tell us that pirating from modern game companies is "Stealing" from them, when they are basically defrauding the public and making game preservation impossible with file encryption, splitting all games into client-server where you get a dumb client and never get the game.
In case you haven't noticed the game industry has "won" the
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You aren't going to win many converts by preaching to people that Ultima Online somehow "stole" games from people. Because Gemstone III and similar, for starters.
But seriously.
You want to fight DRM? Taking swings at MMOs and other properly-licensed online games when complaining about what is essentially an offline game is completely idiotic. Rethink your tactics.
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What an extremely stupid take. I'm sorry, but it's just awful. Single Player RPGs didn't disappear, there's still plenty of them today. MMOs are an entirely different genre with many unique mechanics. "Evil corporate PR" didn't trick people into playing online together, we did it because we like it. I can't imagine being so full of your own farts to call people morons for liking something you don't.
'
You don't seem to be alble to read between the lines buddy.
Why did we stop getting single player ultimas after UO's release?
Why did we stop gettimg local application games like Tribes?
Mechwarrior online?
I could be here all day, go add up all the 'f2p/online' games on steam, those games were headed towards being full boxed pay once products before the internet allowed games to be split client server.
That's why Elite dangerous is a server locked game, the whole point of the mmo scam was to server lock all fu
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You got one single-player Ultima after UO was released: Ultima IX. It was AWFUL. Ultima VIII was also pretty bad. The series was in decline, and EA killed it off/folded in the remainder of OSI and killed their remaining projects.
Ignorant.
DRM had nothing to do with that! Neither did UO. UO saved what was left of OSI, so naturally it got all the remaining developer resources after Ultima IX bombed.
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You got one single-player Ultima after UO was released: Ultima IX. It was AWFUL. Ultima VIII was also pretty bad. The series was in decline, and EA killed it off/folded in the remainder of OSI and killed their remaining projects.
Ignorant.
DRM had nothing to do with that! Neither did UO. UO saved what was left of OSI, so naturally it got all the remaining developer resources after Ultima IX bombed.
You got one single-player Ultima after UO was released: Ultima IX. It was AWFUL. Ultima VIII was also pretty bad. The series was in decline, and EA killed it off/folded in the remainder of OSI and killed their remaining projects.
Ignorant.
DRM had nothing to do with that! Neither did UO. UO saved what was left of OSI, so naturally it got all the remaining developer resources after Ultima IX bombed.
Once again you don't seem to understand DRM and MMO's are the same thing, they've taken part of the game code required for the game to function and put it on a remote server. It's just local application with client server architecture where they never give you the server.
Hello world can be made client server asshat. Jesus, the mass of computer illiterate non programmers upvoting you is disturbing.
For those who don't know all client server means, a videogame is just a sequence of binary instructions for a
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No, DRM and MMOs are NOT the same thing.
MMOs have been around since the 1980s. DRM as we know it is a much-newer phenomenon.
MMOs allow you to use a server/client model with servers maintained by the publisher for a gaming experience that lasts as long as you pay the monthly fee (if any) and so long as the developer can keep the servers up. They have NOTHING to do with DRM or these single-player/multiplayer hybrid games that have no private host/community server options.
If you would actually read the EULA
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They have NOTHING to do with DRM or these single-player/multiplayer hybrid games that have no private host/community server options.
They do you fucking moron and whoever is upvoting you is a DUMBASS
"those hybrid" games are JUST computer instructions, if I'm EA and I want to insert lootbox gambling into games to make mad profits off of gambling addicted brains, I can't do that if I give my customers local application software written like quake 3 or UT2004, there's no incentive to code a game where the game comes with both client and server inside the same game, you fucking clueless dumbass. The agenda was to simply change some lines of
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You aren't winning many arguments that way. I'll try to spell it out for you since you don't understand what's going on.
MMOs, like UO, rely on a server-client model. The server has novel (read: not distributed to anyone) software that can only run on hardware that has been carefully selected and configured to handle thousands of simultaneous connections. This business model is less-popular now thanks to the massive investment it takes in creating custom server AND client software, as well as supporting t
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You want people to turn against DRM and GaaS? Stop being a froth-at-the-mouth fanatic, and start recognizing that your screed isn't entirely accurate.
You're too stupid to understand YES IT IS ACCURATE, the internet is one giant world sized motherboard and now with those links programmers can now "issue commands" to our computers to get them to behave how they you idiot, they now program software with commands that remove our control of our machines.
I know its too late because the bulk of mankind is too stupid to understand how stupid it is, the fact that lootbox and microtransactions exist means you're never going to get it because it was obvious who to
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MMOs, like UO, rely on a server-client model.
Preted you are a cusotmer of EA and I am EA's ceo and there are only two of us on earth, you just enjoyed my lats RPG as a full local application you controlled, now we have ethernet installed between our computers. I can now literally take over and insert criminall coded instructions inside my next RPG label it an "MMO" as I rewrite the code towards a client server model, know what I did here.
I can do this for all future games because you are so gullible that you'd literally allow me to steal your game be
Re:really? Now? WTF. (Score:5, Insightful)
Removing DRM from games is a worthy civil contribution and essential for archiving our cultural heritage.
People that can afford to buy games, buy games. People that can't, often buy them anyway. Game piracy is a non-issue for developers and publishers, even if they perceive otherwise.
Re:really? Now? WTF. (Score:5, Interesting)
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Turnabout is fair play. Now that we got whole families sitting at home, I bet there's a bunch of people discovering that, for instance, you can only play one game from your Steam or Origin library at a time. Even sharing a game thorugh "family sharing" locks your entire library, not just the shared game. How is that not taking away the hard earned money we have spent on those games?
People bought into steam and mmo's themselves let's remember, the masses are computer illiterate, they had been stealing games from 1997 onwards with the advent of internet allowing them to make games client-server, and never give them the complete game. Valve is basically a criminal organisation to begin with, the man single handedly engaged in undermining game ownership to produce his walled garden. The fact the fanboys bent over was disturbing enough on it's own. Either way the internet allowed game c
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" Everything the 90's nerds feared have come to pass because the averager person is computer illiterate to an insane degree, can't even perceive they being robbed."
And it's just going to get worse and worse, because companies are now saying "Holy shit! We got away with doing all of this, so we are sure to get away with all of the $BAD_STUFF we have in store for our customers!". Sadly this does not stop at games, as it infects every aspect of society, and this pattern has been repeated throughout all
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"Even sharing a game thorugh "family sharing" locks your entire library, not just the shared game. How is that not taking away the hard earned money we have spent on those games?"
If this is going to be gaming from this point forward, there is a huge back catalog of games going back well over 40 years that would be impossible to play through within a lifetime.
and there is no lockie-locks or other stupid control shit to deal with. You may have to start putting your morals aside if you catch my
"hard-earned money" ... XD (Score:2)
Yeah. All that hard hard work of
* telling somebody to write a game and upload it to a server,
* then tell people they can make copies from there, if they pay per worthless copy (instead of proportional to the actual work done and with a reasonable hourly rate),
* to then pay the actually working actual creators with a fraction of that..
* and convert the huge entire fucking rest into cocaine and prostitutes, while workling fuck-all whatsoever unless those run out.
Oh, and of course calling everyone a sea-farig
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The real crime here is the binary was halved without DRM!
Are you kidding me.
The game is garbage anyway.
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This sort of thing is actually somewhat common. Some games distributed by Steam have a way to run after installation that completely bypasses Steam. Even in the days of CD and DVD distribution, some Bethesda games let you run without the disc being present if you know what executable to start. It doesn't feel like an oversight but more of a wink-wink secret that everyone knows. There is some illegal piracy but it's generally kept small and the players are expected to have an honor system. (I think a lot
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not to make it available
and its been proven zound times : games industry is about the least affected and 2 zound times : about everyone doing it wouldnt buy it anyway and plenty who do buy it afterwards
the rest is old men in suits who need to be the bo
Not even (TrueScore: 5)? (Score:2)
So even you don't fully trust what you are saying...
But hey, you're a false flag forum troll anyway. Every time you post this, you convince people of its opposite. ^^
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Care to give us the URL?