'Cyberpunk 2077' Returning To PlayStation Network on June 21 38
Sony will allow "Cyberpunk 2077" to be sold on its online PlayStation store starting June 21, the game's creators at CD Projekt Red said today. From a report: Sales of the buggy would-be blockbuster have been hit hard since Sony delisted the game shortly after its launch. Many fans had high hopes that the game would meet the level of quality of CDPR's last adventure, "The Witcher 3." A reappearance may signal the game is in a viable condition to play.
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You can easily just wait for someone else to test it out. No reason to buy before you have all the information. It's a digital purchase, so it's not like they are going to run out of copies.
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You can easily just wait for someone else to test it out.
Works great! Been playing since December 2020. Roblox Cyberpunk 2077 [roblox.com]
Not really a risk if you wait for a review (Score:1)
I'm sure there will be plenty of people on Youtube that will evaluate for fitness...
Personally for me I'm waiting until I get get a PS5 without paying a ton extra or going to extraordinary lengths to order at retail, so I'm pretty sure it will be fixed by the time I can find a PS5 to play it on.
Re: Not really a risk if you wait for a review (Score:2)
So... you're planning on getting it sometime in late 2022. Good on you for long term planning. Especially since most of the expansions and dlc should be out by then
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So... you're planning on getting it sometime in late 2022.
Yes possibly and one benefit might be the more compact design due out then...
Not to mention that might actually be enough time to fix Cyberpunk 2077. :-)
Especially since most of the expansions and dlc should be out by then
Yes that too, if you can stand waiting a year or so after a game comes out you can get bundles with all the DLC for way less usually.
In reality, I am quite sure my stance will tweaking when the next Horizon releases... but that may
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Thanks, sounds like it's good to wait a while longer anyway...
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Just play on PC? The PC version does not have the performance issue of the console version
For PS5 owners waiting is probably better (Score:2)
But is it fun? (Score:2)
I didn't have a lot of trouble playing it on PC. But it was not any fun to play. After wasting a few hours, I went back to Hitman.
Re: But is it fun? (Score:3)
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My game PC has good thermals. I built it into an IKEA desk, cut out holes for the cooling radiators and put in a water cooling loop across the CPU, power transistors and GPU+GPU board power transistors. The the environment inside the enclosure is nice and cool and the CPU (some higher end i9 from last year - I forget which one) and GPU (2080ti) do not ever get over 70C when gaming but the fans ramp up hard. Maybe this is why I didn't have troubles running Cyberpunk. I have a huge passive radiator that I'm g
Re:But is it fun? (Score:4, Interesting)
From what I saw of gameplay on consoles I got the impression that it was a "bad console port of a fairly solid game engine with an unfinished world". I think turnabout is fair play after suffering through more than a decade of so many "bad PC port of a great console game", but I digress...
As for the fun factor, throughout the entire game it is jarringly obvious what parts of the world/story got developer attention and what areas were rushed or neglected. For example, walk down one street and gawk at the staggering number of objects, people, and tiny atmospheric details, then hop one street over and you're suddenly in a ghost town on roads completely free of traffic. For a game with some stunning visuals, the contrast completely broke the immersion for me on multiple times. Huge parts of the open world felt like someone ran out of time and decided "just place some large crumbling infrastructure and throw up some barriers around the perimeter to keep the player form getting too close."
Did you at least play till the second act? Act 1 was a bit slow and I only made it through because Jackie's character was interesting enough that I wanted to see what he would do next. The game really opens up in act 2, and the side plots branch out, and that's the only part of the game that I thought was somewhat worthy of the open world genera. I was very disappointed in act 3, which felt very abrupt, unfinished, and on rails - the end of that act came way too quickly, and many plot lines were rushed along to completion with major parts simply written out. The side questlines were hit or miss, though mostly a miss as they were very much on rails and none of the player choices ever seemed to matter (although I did enjoy the plot with Kerry and the "Us Twins" girls or whatever they're called). Then there probably 100+ small side quests that are incredibly shallow and mind-numbingly boring "go to this noodle shop, wipe out four baddies, and hack the terminal" type missions. I suppose those are intended for leveling up, but I couldn't be bothered to slog through them.
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I found the main story fantastic and many of its missions awesome. The rest of the game - gigs - was grindy and repetitive. I don't think I would ever be tempted to replay it after completing the main mission.
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I actually just finished it on PC not too long ago.
It changed a LOT since it's release. The game was full of actual full on game breaking bugs in some cases with primary quest lines incompletable, though they weren't consistent bugs. Secondary quests had consistently game breaking bugs meaning that finishing all the quests was an actual impossibility.
For consoles I'm not sure what you saw, but basically the game was unplayable, not just a poor port which we PC folk have had to endure for years suffering through crappy controls and 30fps arbitrary frame caps
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Huge parts of the open world felt like someone ran out of time and decided "just place some large crumbling infrastructure and throw up some barriers around the perimeter to keep the player form getting too close."
Ah yes, lazy world design. Maps should be designed to make sense, barriers have to be in logical locations. And if you can reach the limits of the map without hacks or cheats, and run into an invisible barrier, the design is crap.
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I've experienced this in large cities many times.
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>Did you at least play till the second act?
Nope. I got no warning that there was a second or third act that was worth reaching where the game would become fun rather than following a set of scripted encounters.
My steam account has many games. I have options. I might get back to it when I retire and I can get my attention span back - not too far in the future.
Sony: "Still expect issues" (Score:4, Informative)
Re: Sony: "Still expect issues" (Score:2)
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Makes sense, the most egregious of the issues were due to hardware. A reminder the PS4 performance wise translated into PC components are of the same generation but a significantly lower spec than the minimum requirements for Cyberpunk 2077.
E.g. Performance wise a PS4 is equivalent to a GTX 750Ti, min requirements is a GTX780.
You can only push potato mode so far. I think this entire ordeal could have been avoided if CDPR simply said "this is a next gen game with next gen graphics, sorry console players"
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What will the refund policy be? Some stores have a policy where you can get a refund once, but if you buy the game again you can't. Hopefully the refund counter gets reset with a bug-fixed re-release.
It still is not done. NO AI AT all (Score:3)
They threw some scripts at hte last minute to make characters move but there was supposed to be personalities and things they do and a whole subsystem of an ecosystem guiding the characters. Even police just spawn. What a joke
AMD FSR to the rescue (Score:2)
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CD Projekt Red: "Let the tuning begin" (Score:2)