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Role Playing (Games)

D&D Won't Change Its Original 1.0 OGL License, Reference Document Enters Creative Commons (pcgamer.com) 37

An anonymous reader shares a report from PC Gamer: In a blog post published Friday, Wizards of the Coast announced that it is fully putting the kibosh on the proposed Open Gaming License (OGL) 1.2 that threw the tabletop RPG community into disarray at the beginning of this month.

Instead, Wizards will leave the previously enshrined OGL 1.0 in place, while also putting the latest D&D Systems Reference Document (SRD 5.1) under a Creative Commons License (thanks to GamesRadar for the spot).

The original OGL was put in place with the third edition of D&D in 2000, and allowed other companies and creators to base their work off D&D and the d20 system without payment to or oversight from Wizards. A draft of a revised OGL 1.1 leaked early in January, which proposed royalty payments and creative control by Wizards over derivative works. This immediately incited a backlash from fans. Wizards backpedaled, introducing a softer OGL 1.2 that would still replace the original, and opened the community survey cited in today's announcement.

With 15,000 respondents in, the results of the survey were pretty damning. 88% didn't "want to publish TTRPG content under OGL 1.2," while 89% were "dissatisfied with deauthorizing OGL 1.0a." 62% were happy that Wizards would put prior SRD versions under Creative Commons, with most of the dissenters wanting more Creative Commons-protected content.

In response, Wizards of the Coast caved.

"We welcome today's news from Wizards of the Coast regarding their intention not to de-authorize OGL 1.0a," tweeted Pathfinder publisher Paizo, who'd launched an effort to move the industry away from WotC's OGL. But "We still believe there is a powerful need for an irrevocable, perpetual independent system-neutral open license that will serve the tabletop community via nonprofit stewardship.

"Work on the ORC license will continue, with an expected first draft to release for comment to participating publishers in February."
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D&D Won't Change Its Original 1.0 OGL License, Reference Document Enters Creative Commons

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  • If I put out an agreement saying that you can use my IP to make money, then, 20 years late, I say "LMAO, joke's on you, am changing that license and you all owe me money now"... Is this even legal?
    At least micro$ embraces the old standard then slowly builds on it till you have no option to get gated into their ecosystem, but what WotC did is straight up revoke and old license for on-going works to bind all users to its new, much greedier, license.

    • Re:Is it even legal? (Score:5, Informative)

      by rknop ( 240417 ) on Saturday January 28, 2023 @12:52PM (#63246973) Homepage

      Well, that's what they tried to do. That was three weeks ago. The latest news (what this article is about) is that on their second or third try, the backed nearly all the way down, and are no longer doing that.

      The reason I say "nearly" is that they're not trying to de-authorize the OGL 1.0a just for now; they haven't said they won't try to do it again in the future. (And, yes, I would agree with you, as does, for instance, Paizo, that that's not something they can do, and Paizo has said they will defend that in court.)

      So, for now, WotC isn't trying to do anything that bad any more. They've gone back on trying to un-open all the gaming content that's been open for 23 years. Slashdot is a few weeks behind on this story. There's been a LOT of very heated response (and fairly one-sided anti-WotC response) on gaming message boards and th elike.

    • Creating content for goodness sake is not marketing, distributing, profiting from a brand name. They can't stop you from creating your own content and giving it away. I am not a fan of wizards of the coast as the whole reason they even exist was to exploit the claims of gygax being the creator of the ad&d concept and for that matter rpg's in general and under some early half assed creative commons argument at that. His son is right now posing as a company named tsr and attempting to take d&d from wi

    • Is it legal? We don't know, a judge never decided. Was it plausible? I think so, the original license mentioned that WotC could authorize licenses. Presumably only later licenses WotC's lawyers felt that authorization also implied they could de-authorize licenses.

      Then some nuance comes into play. If someone already published something, then WotC probably can't revoke the license unless the terms of the license were violated. If your business is based on OGL 1.0a content, not being able to publish new things

    • I honestly haven't read the Ts&Cs of the original OGL. However the answer to youq question is complex. Typical contract law would say that yes it's possible for new content but not retroactively vs content made prior to the revocation. But honestly theres a question whether an OGL is even necessary as you cant copyright a rules system, only an expression of one. So people could use 3E still for their own content and as long as they dont use fireball for example, they're pretty much able to do whatev
    • Why wouldn't it be legal? They own the product, they can set whatever conditions they want.

      Had this gone through there would have been a grandfather clause saying anything previously created by users would fall under the original license, but anything created after the new license came into effect would be subject to it. Or at least that's what SHOULD have been in the works. But we'll never know.

      Companies continually change conditions of use. That this involved physical creation doesn't make it any differ

      • by nagora ( 177841 )

        Why wouldn't it be legal?

        Because they issued a license that undertook not to do it. Then officers and representatives of the company made official clarifying declarations of what was meant while working in their official capacity for years afterwards.

        So, no, it was not legal. They were hoping no one would notice that they were full of shit.

  • by dcollins ( 135727 ) on Saturday January 28, 2023 @01:25PM (#63247031) Homepage

    Linda Codega, the journalist at io9/Gizmodo who first broke the story and spearheaded resistance over the last few weeks, will be interviewed on how this all came to pass, Sunday on the Wandering DMs livestream talk show: Linda Codega & the OGL [youtube.com]

  • by rsilvergun ( 571051 ) on Saturday January 28, 2023 @02:12PM (#63247107)
    Is Solidarity works. It's how individuals make mega corps listen. It took everyone working together to make this happen.

    The entire community basically did a D&D strike. Cancelled subscriptions to D&D Beyond while buying up 8 months of Pathfinder books in 2 weeks. WOTC had to stand up and take notice, their entire brand and company was about to be shut down.

    When everybody bargained together they bargain from a position of strength.
    • I see what you're getting at, but it's easy to reject a company, raise a fuss,and turn to a competitor/alternative over something that amounts to a hobby or pastime. The risks are very low. When the stakes are much higher, such as one's livelihood, then collective action becomes exponentially more difficult.Participating in strikes and protests is asking a lot of somebody to risk their paycheck-to-paycheck job and having a family to care for.
      • in the UK, for example, it's illegal to fire a recognized union member for striking. In Denmark they have universal union membership, where if you don't belong to a union the gov't makes one for you. It's why they don't need a national minimum wage. Unions can and do negotiate better wages.

        Capitalism is a machine. And like any machine it needs maintenance. We haven't been doing that maintenance. We skipped it for 40+ years. Now it's breaking down. It's gonna take extra effort to fix, and we might need t
        • >...where if you don't belong to a union the gov't makes one for you

          What does that mean? Union membership in Denmark is not compulsory, so how can it be voluntary if the government creates a union to which you must belong?

        • Best of luck, unfortunately. If I've learned anything over the decades of my life it's that in America, being a slave to corporations isn't frowned upon, it's how we define ourselves.

          Wait, I think they're releasing another iPhone! There's basically nothing better about it but IT'S NEW, I have to go get one! /Zombie shuffle intensifies/

          • And only because they lived through multiple boom times they have accumulated a bunch of wealth from that time. Gen X is pretty bitter and angry and they aren't prone to worshiping corporations. They are making the predictable right wing shift as they get older but on the other hand they don't vote in the numbers the boomers do. Meanwhile the millennials aren't doing the right wing shift like they're supposed to. It's kind of hard to be conservative when you don't have anything to conserve. And gen Z right
  • LegalEagle did an analysis on it a week or so ago. A lot of the "rights" supposedly granted by either licence was already guaranteed under existing laws. WotC couldn't shut down those rights even if they wanted to.
    • by PJ6 ( 1151747 )

      LegalEagle did an analysis on it a week or so ago. A lot of the "rights" supposedly granted by either licence was already guaranteed under existing laws. WotC couldn't shut down those rights even if they wanted to.

      This. Nothing about it, the way he explained it, made it sound especially bad. Or even noteworthy.

      Someone casted CONFUSION.

      This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled ACTIONS.
      Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a
      Wisdom saving throw when you cast this spell or be affected by it.

  • What has all of this kerfuffle done wrt other gaming systems? Has there been renewed interest in CoC, Rolemaster, and other more fringy but less encumbered gaming systems?

    I'd have expected other games companies to have worked their NPCs arses off trying to leverage interest in gaming systems that didn't threaten lawsuits for writing and selling modules.

    (And AD&D can no longer claim with a straight face that it's actually simpler than the alternatives.)

"And remember: Evil will always prevail, because Good is dumb." -- Spaceballs

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