Game Developer Survey: 50% Work at a Studio Already Using Generative AI Tools (arstechnica.com) 31
A new survey of thousands of game development professionals finds a near-majority saying generative AI tools are already in use at their workplace. But a significant minority of developers say their company has no interest in generative AI tools or has outright banned their use. From a report: The Game Developers Conference's 2024 State of the Industry report, released Thursday, aggregates the thoughts of over 3,000 industry professionals as of last October. While the annual survey (conducted in conjunction with research partner Omdia) has been running for 12 years, this is the first time respondents were asked directly about their use of generative AI tools such as ChatGPT, DALL-E, GitHub Copilot, and Adobe Generative Fill.
Forty-nine percent of the survey's developer respondents said that generative AI tools are currently being used in their workplace. That near-majority includes 31 percent (of all respondents) that say they use those tools themselves and 18 percent that say their colleagues do. The survey also found that different studio departments showed different levels of willingness to embrace AI tools. Forty-four percent of employees in business and finance said they were using AI tools, for instance, compared to just 16 percent in visual arts and 13 percent in "narrative/writing."
Forty-nine percent of the survey's developer respondents said that generative AI tools are currently being used in their workplace. That near-majority includes 31 percent (of all respondents) that say they use those tools themselves and 18 percent that say their colleagues do. The survey also found that different studio departments showed different levels of willingness to embrace AI tools. Forty-four percent of employees in business and finance said they were using AI tools, for instance, compared to just 16 percent in visual arts and 13 percent in "narrative/writing."
The article doesn't say that at all (Score:5, Informative)
First off, it's not 50% of _work_. It's 50% of studios. The stupid headline make it sound like half the work is being done by AI, when clearly it's not.
And then if you RTFA, it's not 50%. It's 31% use AI tools, and 18% have a colleague who does. That doesn't make 50% of anything.
In short, it's the dumbest summary on Slashdot I've read in a long time, and that's saying something.
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Reading comprehension is hard, particularly when you're just looking to validate some pre-existing bias. Makes the achievements of language models even more impressive, hey?
OP is currently modded up to 5, Informative, which strongly suggests it's not just him.
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You missed the sarcasm, I take it.
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excellent, 50% of game studios are not copyrightable. burden is on studios
This will get interesting (Score:3)
Remember that AI products do not have copyright...
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I would think AI would be used just to do portions of something and the individual parts aren't what is being copyright protected but rather the sum of the parts.
So I may use AI to write some dialogue then take that dialogue and improve upon it before release. At that point, I would argue I wrote that stuff because I went back and did all the editorial work and more.
Say I'm creating an RPG. I could use AI to help create various components but would then need to expel a bunch of work gluing it all together a
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To use the dialog someone has to 1) prove you didn't write it without evidence and 2) prove you didn't rewrite portions of it, also without evidence. That's a pretty high burden of proof for the person trying to copy something they could have just asked chatgpt to generate for them.
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You'd need to identify and prove beyond a reasonable doubt that
1. that particular game asset was AI generated, and
2. the asset had not been modified in any way after generation, since modifying the asset makes it an original work and thus copyrightable
There's an extremely thin slice of AI generated work, like chat responses, first pass image generation that doesn't have copyright, but also has zero or close to zero economic value. You don't get to pirate the entire game GTA VI simpl
Re: This will get interesting (Score:2)
Yeah you can sample the beat and put your own lyrics over it, it's been proven in court as fair use
Re: This will get interesting (Score:2)
Purely AI generated works cannot be copyrighted. But if you generate something and then work it over manually, it can be.
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It can. But it may well not be. It really depends.
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This does not mean what you (perhaps) think it means. Any work produced by an AI may still have copyright by an upstream human being due to reusing substantial elements of training data. It's only the AI (aka a software tool) that does not hold a copyright in the work that is produced.
So if you decide to generate some image from an AI, and if the generated image happens to include a character with black perfectly circular ears who looks exactly like Mick
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That is just BS. AIs are machines and have no legal rights. That has never been in dispute, except by some complete morons. It is always about the tool user. Incidentally, copyright because of the training data makes the the idea of using AI worse, because that would be copyright belonging to somebody else.
Finance (Score:3)
FTFS: "...generative AI tools such as ChatGPT, DALL-E, GitHub Copilot, and Adobe Generative Fill."
"Forty-four percent of employees in business and finance said they were using AI tools..."
Using generative AI in finance. Now *THIS* is popcorn munching time!
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FTFS: "...generative AI tools such as ChatGPT, DALL-E, GitHub Copilot, and Adobe Generative Fill."
"Forty-four percent of employees in business and finance said they were using AI tools..."
Using generative AI in finance. Now *THIS* is popcorn munching time!
People are using them all over for mundane things like writing performance reviews, formatting their email.
It's like the power drill. Did that lead to a bunch of overdriven or stripped screws? Yup ... so don't. It's not rocket science, they're easy to use tools, if you manage to fuck up something beyond your own reach with it, that's all you. The concern over all them is silly.
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Let's say an image generator "invents" the Apple logo. Even if somehow it could be proven beyond doubt that the logo was generated by the AI without copying an existing Apple logo, just random chance, then that's still an IP infringement, just by the mere fact that the output exists. Expect a cease-and-desist or an expensive licensing
Seriously (Score:2)
I just saw an ad for this new Indiana Jones video game - and it couldn't have been more uncannily clear that they'd deepfaked Harrison Ford's voice for the narration voice-over.
They couldn't make it sound more like a Harrison Ford Robot if they tried... yikes!!!
Sure, why not? (Score:2)
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Hey AWESOM-O (Score:2)
Generate a new plot for the new Assassin's Creed game we are working on
Ok so um Adam Sandler is like in love with a girl. But the girl is like a golden retriever or something
God dammit! Bob! This things broken again, have we done pharaohs yet? Wait what? we did? when the fuck was that? .... sigh
Meaningless (Score:2)
Looks like only a small percentage use it for their creative work. 13-16% is still something, but it's disappointing that finance is even included in this survey.
The Luddism is as tiresome as the fanboying (Score:1)
49% Say They Are.. the other 51% are unaware! (Score:2)
In terms of pure model creation not game-engine code: How many model designers are keying in all of their polygons / etc by hand? How many of them are coding frame by frame where their points are moving to?
Just because you don't have a terminal open to ChatGPT doesn't mean you're not using generative AI... Modeling tools have been doing this kind of generation for AGES.. it's what makes a lot of this work even doable for your average human. HUGE credit to the old school animators that had to sketch, by hand