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PlayStation (Games) Sony

PlayStation Veteran Blames Gaming Industry Slump on Pandemic Overexpansion 58

Former PlayStation executive Shuhei Yoshida has attributed the current wave of video game industry layoffs and slowdown to companies overextending during the COVID-19 pandemic. "I think it's an overreaction to the COVID situation. Companies invested too much, including ourselves. Then we had to face reality and make adjustments," Yoshida told VentureBeat in an interview.

Yoshida, who left Sony in January after 31 years at PlayStation, suggested the industry's growth would have been more stable without the pandemic-driven surge. "If you take out the COVID years you'd have smoother growth over the years," he said. Yoshida's comments come amid widespread job cuts across the gaming sector, including at Sony, Microsoft, Epic Games, and other major publishers following a post-pandemic decline in gaming engagement.

PlayStation Veteran Blames Gaming Industry Slump on Pandemic Overexpansion

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  • No. (Score:5, Interesting)

    by Kokuyo ( 549451 ) on Tuesday February 18, 2025 @05:30AM (#65175213) Journal

    The hiring of people without a shred of passion for the fun the end product could provide is the issue.

    It's not even just the prioritization of an ideology. If they gave a damn that their message came across in a positive light, the gaming world would be a whole lot different today.

    • Dunno, but I feel like the gaming industry, the movie industry, and the music industry all going to shit at roughly the same time isn't a coincident. Overall human artistic talent is dropping at an astounding rate. I blame it on cultural components that seem to be manually and purposely adjusted recently. It's as if true talent is being disregarded as being culturally distasteful or something. Almost as if people are starting to care too much about what others say.

      • Re: No. (Score:3, Insightful)

        Every generation says the next generation of movies and music and games suck. It repeats forever.

        No, this time it's different, because blah blah blah Star Wars blah blah not my Ninja Turtles etc. Sure bud.

        • You've reviewed every generation of worthwhile music and movies? Well I guess it's not that difficult to shove the vast majority of available media in existence through some "data analysis" software in today's age and get a general review, I shouldn't be surprised.
        • You named two hit movie series from the 80s and 90s. Now, can you name two from the last 10 years? Can you name ONE in the last 5 years? Sure, kid.

        • Year : Number of Movies Made in America

          1975 : 379 movies made
          1976 : 414 movies made
          1977 : 372 movies made
          1978 : 370 movies made
          1979 : 390 movies made
          1980 : 366 movies made
          1981 : 383 movies made
          1982 : 396 movies made
          1983 : 394 movies made
          1984 : 464 movies made
          1985 : 495 movies made
          1986 : 524 movies made
          1987 : 629 movies made
          1988 : 709 movies made
          1989 : 726 movies made
          1990 : 681 movies made
          1991 : 728 movies made
          1992 : 751 movies made
          1993 : 818 movies made
          1994 : 936 movies made
          1995 : 1,048 movies made
          1996 : 1,

    • No, there was massive over expansion during Covid, period. You cannot deny it. Every single time layoffs are announced, go look up estimated headcount for that company from 2018 to present.

      This delusion that gaming companies hired "the wrong people", or whatever the fuck you're actually trying to imply, they hired girls??, or that the entire tech sector, and government did is stupid. Unfounded, and fucking stupid.

      The facts are clear as day. Pick a company and look at their change in headcount year over year

    • Re:No. (Score:4, Insightful)

      by Dan Posluns ( 794424 ) on Tuesday February 18, 2025 @12:04PM (#65176329) Homepage

      What are you talking about? I've been in the games industry over 20 years, I've never known a single person who would willingly overcome all of the obstacles to getting into this profession if they weren't passionate about what they do.

      • You sound like a programmer. That's not who the OP is talking about. The OP is talking about artistic directors, strategic directors, chief monetisation officers.

        Programmers doing the work are passionate about gaming. The people telling them what to program in many cases are not and you can clearly see the difference between companies who want to make a compelling game and companies who are chasing a trend or worse game-milling.

        That said your "never known a single person" just means you've been working at t

        • I've worked up, down and across organizations in my career, from mid-size to AAA studios. I've worked with PMs and artists and musicians and designers and directors and CVPs and the money people and the business people. I've been at the IC level, manager level, and director level myself. In my experience nobody, in any field, gets into games if they don't love working on games. And they don't stay if they don't want to be there. The technical and organizational complexity is an order of magnitude more chall

    • I KNOW I will get way downvoted for this, but I think the influence of the infamous Sweet Baby Inc. with their emphasis on "woke" content hurt most AAA games in recent years.

      • You should get downmodded. You're confusing "woke" with "crap". The industry has had inclusivity and what a lot of people called "woke" since it's inception. The only difference is you don't notice it when it's in a good game.

        When you're unable to define what makes a game good / bad, compelling or not, what mechanics are properly engaging, you just fall back to the basic instinct of what you don't like. E.g. "female model ugly", or "omg black skin", "WOKENEESSSS!!!!111"

        Learn what makes a game good or bad an

  • by Anonymous Coward
    Maybe? Ya Think? LOL Blame it on ANYTHING but the WOKE PISS THAT CAUSED IT ALL! :-D
  • Former PlayStation executive Shuhei Yoshida has attributed the current wave of video game industry layoffs and slowdown to companies overextending during the COVID-19 pandemic. "I think it's an overreaction to the COVID situation. Companies invested too much, including ourselves. Then we had to face reality and make adjustments," Yoshida told VentureBeat in an interview.

    I'm sorry, but that explanation just isn't going to cut it.

    How can we get any panic porn out of that???

    • it's true that it's one of the reasons though. picture this:

      it's the spring of 2020, the new reality is setting in, the shutdowns are starting.. and the online spending skyrockets. (a similar thing, on a smaller scale, already happened back in 2008). now, the BRILLIANT investors are looking at these numbers and are like shutupandtakemymoney.png. most games have a production cycle from 12 to 18 months.. so by the times the games made with these investments are out, guess what? there are no shutdowns anymore

  • Sony went all in on them because the CEOs were hoping to win the lottery and become the next fortnite. That's how a single CEO managed to spend 400 million on a game that was released for all of one week.

    The problem as the Jimquisition show over on YouTube has repeatedly pointed out is that live services games are designed from the get-go to monopolize your time. All of your time. In order for you to properly play the games you have to constantly log in and spend a bunch of time playing them. They are f
    • by mjwx ( 966435 )
      The big problem is that they were trying to be the next fortnite when the current fortnite is waning.

      Instead of trying something new or supporting different ideas they wanted to capture someone else audience by copying what they did... poorly. It doesn't work like that even if you do it well, let alone when you do it badly.

      The problem with console gaming is not the quality of the games... I mean that is a problem but it's not Sony's and Microsoft's specific problem. The problem they have is that they'
    • One of my most played games released early, buggy, and with way too much attention on selling skins and such without releasing the promised weapons/gameplay first. And now it only has maybe 1/5th the player base it should have because so many people were left with such a bad taste in their mouth. None of my friends played it past the terrible launch. I love the game, but every time I start it up I think of what it could have been, what the community could have been with 5x the players. All because they tri
  • The problem is 'gaming' has gotten to expensive.

    There are a lot of reasons for the price of hardware but big boom in gaming happened in the later 90s - early 2010s era, when I think if you look at the price tag of the hardware needed to have a good experience and even to play competitively you'd find after some inflation adjustments it cost about 1/2 of what it does today.

    The price of the games themselves though again with some inflation adjustment has actually come down. There was some Gillette model goin

  • They're pushing woke shit that flops immediately because purple haired lesbians aren't very good at making games but got hired because of their politics.
  • When Sony invests massive amounts of money into a live service game that no one asked for like Concord, it has a negative impact on the platform. Think about what could have been achieved had they made that investment in Play Station's strength: single player games. Instead, they want to cash in on recurring revenue from live services. For a fraction of the money they've wasted, we could have had a Days Gone 2 and a number of other games that are begging to be made. Instead, we got a game that lasted a

  • by Baron_Yam ( 643147 ) on Tuesday February 18, 2025 @01:41PM (#65176703)

    Something revolutionary comes out, people will pay out. A sequel or two to something revolutionary comes out, people will pay out for that too.

    What's exciting right now? It's all shiner versions of the same thing at the top end, and an insurmountable mountain of garbage at the bottom that AI is growing exponentially... and all the AI-assist tech is gutting the bottom of the gaming industry so there are far fewer people to come up with the next revolutionary idea.

    I'm not going to play my old Commodore 64 games except occasionally for nostalgia, but I have plenty of games that are 10-20 years old that are still very enjoyable today after having taken a break from them. Why would I fork out hundreds for new games, or for consoles (though I'm a PC guy regardless)? GTA VI? I mean, OK, but they want ludicrous amounts of money for it and it'll likely be mostly online with $$$ DLC. Single player GTA V with some mods does just fine, thanks. Fallout: New Vegas is the same deal - great game with some bugs and missing bits that mods more than make up for, and it's still very re-playable.

    Stagnation and even shrinkage of the industry does not surprise me at in current circumstances.

  • in 2023 (post-COVID), your company made a plan to try and release *12 LIVE SERVICE GAMES* by 2026. That wasn't a good idea during COVID, it was never going to be good after. It is not possible to have 12 successful (by Sony's standards) live service games going simultaneously.

2.4 statute miles of surgical tubing at Yale U. = 1 I.V.League

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