Sierra Reorgs, Fires 135 Programmers 86
Anonymous Coward writes "Sierra had a big, bad reorg this week. Management shut down 4 development divisions, laid off about 135 programmers and artists, and began to transfer the remainder to its HQ in Bellevue, WA. The CA-based Yosemite Entertainment division (the old Sierra On-line) is among the casualties. Ken Williams feels terrible. A support page for ex-Yosemite employees is here. " Man-I can remember playing King's Quest, Leisure Suit Larry, and all sorts of other great Sierra games. Too bad Outpost was never quite what they said it would be, but it's still sad to see stuff like this.
Hmmm (Score:1)
I'd hate to have to destroy years worth of my own work. That's just about the lowest blow a programmer can take. Jeez, at least let him keep a few zip disks with the data on it.
3 Days straight, no sleep. (Score:1)
The project was worth a couple million, and was quoted by various sundry consultants as taking a couple of months. We (me an 3 others) got it done in a week.
The worst part about it was the following days after we'd all recuperated... there's nothing quite like the rush of having shipped a product that you've worked so hard on...
let me get this straight... (Score:1)
40+ Mb Demo... (Score:1)
I can remember being knocked back on a game design by a lame suit about four years ago because the entire system was estimated as requiring about 50 Mb of disk storage.
Now the demo's are nearly that big.
There is definatly something rotten in the game market at the moment.
Story versus Chrome (Score:1)
Well, yes and no. I don't think that the problem is a graphical interface.
With text only games, the designer had to concentrate on the story ( that's all there is in a text game ).
Unfortunatly, the lame idiots who own the marketing franchises can't see the importance of the story-line, just the cosmetic appearance of the interface.
So while you can have a good story with a graphical system, I tend to agree with you. Most suites will inevitably place a premium on appearance over content and then wonder why it doesn't sell.
Reaping from what was depicted in `hackers' (Score:1)
memory serves me correctly). They believed that games were effectively a product of mass production,
that it was better to train up cheap novices than rely on talent. I remember wondering what would
happen when that tactic `matured'. Now I know, a string of really crap games. If they did not have
the good games they *distributed* it would be even clearer how bad their production has been.
And to think that ken williams mused about merging with blizzard (aaargh) a company which well represents
the other extreme, rewarded by a string of quality titles.
On the other hand when management abandons the productive departments within a company you also
know things are going to go downhill soon (and it won't be the managers loosing their jobs).
well (Score:1)
This *is*, however, a business decision.. the layoffs would have to come from somewhere, most likely, tho I really don't understand why they had too axe one of their most creative group's.
Look at some of Sierra's (not Yosemite's) last few titles... they were really, really bad. Phantasmagoria genereated more hype about having 7 CD's then its actual gameplay & story, which were so-so at best. Outpost
It's ironic that Yosemite pays for the many mistakes of its parent... i saw this re-org coming back in 1995-96... I'm just surprised that it took this shape. (I want that Babylon 5 game, dammit!)
IN the end, life ain't fair, but we live in a competitive world & if sierra games don't sell, things like this happen..
As long as Valve is ok! (Score:1)
Sierra not what it used to be (Score:1)
It just goes to show that you can't publish crap and get away with it.
If I were your boss... (Score:1)
I don't agree. I'm most productive when hyped up on coffee, and I have to go to the bathroom, but don't want to stop what I'm doing. (Coffee's a dioretic.) So I'm squatting in my chair, hunched over the keyboard with tears coming down my face, because I just don't want to stop my flow of conciousness. At some point I just HAVE to go, or make a mess in my pants, and when I come back I'm all relaxed and comfortable, but I'm not as focused on working.
The Game Industry is crashing... (Score:1)
I have to say that Westwood kicked some serious ass, until Lands of Lore 2. I hope they clean up their act.
What is the future of traditional Sierra games? (Score:1)
Isn't that what Diablo is for?
New Kings Quest (Score:1)
Corporate in Seattle hated Oakhurst. (Score:1)
I wonder if any of the management at Sierra that they recently recruited are M$ refugees?
Kudos to the many laid-off programmers and artists from Sierra. By no fault of your own, you have been shafted. Take some time to deal with the pain. Then move on.
Dont get mad. Get ahead.
Managers in Seattle will hire their cronies. (Score:1)
When Sierra starts hiring again, the managers in Seattle will hire their friends, nephews and mistresses to replace the masses of workers laid off in this "big, bad re-org."
In the words of the poet.
Meet the new boss.
Same as the old boss.
What is the future of traditional Sierra games? (Score:1)
Or is it in the other way and they will ONLY make these from now on? I certainly hope so...
The computer industry at large... (Score:1)
It upsets me that products reach the market and the only thing the producers care about are how they perform. Okay, sure - most of the time the producers are only tossing cash at it, and only want cash back - but still, so few worry about how their product will fare out there.
If I ever published something - sadly, that's highly unlikely
Most of all, I'd be worried about if I could walk arround proudly and smile when people looked twice upon hearing my name, saying: "Yes, I'm the one who made that. Hey, glad you liked it."
Even if I made a million buckazoids, I'd be horrified if I discovered that my product was really terrible - though it's unlikely it would have been published in the first place if that were the case.
What I'm trying to say is that I find it sad that only the financial success of a product seems to matter nowadays. Though the pressure of making something that will sell well does tend to result in a number of hours of work spent polishing a product, you can easily tell if something is a labour of love, something that was almost hard to let go of, or if something is floating on the wave of ambition that lies in trying to score bucks.
Utterly sad. Though my heart is not all cold and void, for there still exists one community in which people care about what they create. A community in which people only create things because they care about them, actually. A community of which I am proud to say that I belong to.
The Game Industry is crashing... (Score:1)
SpecOps (Score:1)
Hm, I'd say that's a flaw right there, in their distribution system - *and* in pissing customers off as in your case. It's not "innovative" as I like to think of it.
I might feel motivated to actually browse by this gigex thing and see what I need to download the demo for Linux, though I'll be severly surprised to find anything.
Hrmph! "Gigex 2.0 is the leading Internet delivery, fulfillment and logistics service for senders of digital packages. Gigex offers guaranteed delivery!"
Whatever is wrong with TCP?
CUC fudges the books and Serria goes down.... (Score:1)
Then give that same reason to the folks who lost their jobs, their investments and 20 years of their lives.
Bah (Score:1)
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Text Parser (Score:1)
lucasarts (Score:1)
well, i did, but when i saw a lucasarts game (zak mc cracken) i never wanted to play an other sierra adventure again...
Text Parser (Score:1)
I remember being stuck in SQ2 for a whole week cause I typed "put gem into mouth" and the damn thing only understands "put gem in mouth"...
Adds a whole new quality to the gameplay! Still, I have to admit I liked LucasArts' adventures more cause you didn't die all the time.
You must have just started coding in the 90's. (Score:1)
_Deirdre
King's Quest I (Score:1)
Space Quest 3 (Score:1)
Where are the two dudes from Andromeda?
Babylon 5?!? (Score:1)
UGH
-Augie
They also closed "books that work" (Score:1)
Sierra's not really the culprit, IMHO. Havas is probably the big bad stinky french bad guy here.
I don't get it (Score:1)
And if they have to reorganize everything, why cut the most sucessful division? That's the part that I don't get. Yeah, RPGs might be losing ground, but wasn't Diablo the #1 game last year (or before)? that's not exactly Quake.
Ken Williams feels terrible (Score:1)
Ken Williams feels terrible (Score:1)
So do I, sometimes. But it's used too often as an excuse to rescue a project that was underbudgeted, understaffed, and underestimated. If Ken Williams is talking about the first few years of Sierra, fair enough, but if it was a consistent feature of the "20 year ride", then it's a different story. IMHO of course.
King's Quest I (Score:1)
I'm wondering if anyone ever actually figured that out on their own. It's been so long ago that I can't remember if I did or not.. I have a feeling I called the help line.
-Statler
I thought The new Kings Quest Game was successful! (Score:1)