Playstation 2 Picture + Emotion Engine Specs 117
l'Abruti writes
"Can't wait to get your hands on a Playstation 2? Well,
take a look at
a picture of the beast and the Emotion Engine processor
specifications while you wait.
"
Perfection is acheived only on the point of collapse. - C. N. Parkinson
This isn't correct (Score:1)
Regarding its use as a DVD player, it is supposed to use DVD as the storage format, but apparently no decision has been made yet on whether this will be able to double as a full DVD player or not. Apparently Sony doesn't want the PS2 to cannibalize sales of regular DVD players, especially if they manage to bring the PS2 in under $250 or so. The only way it is likely for this to be able to do full DVD would be if they raised the price to closer to $400 to $500 and made it more of a full set-top box sort of thing.
you people are so high (Score:1)
This system is something the world has never seen before, in a compact gaming unit. It's able to use the old memory cards and controllers, as well as play old games WITH IMPROVEMENTS. Hats off to Sony.
Inflated specs? Playstation2 evolve to be new PC? (Score:1)
This thing may have good gaming hardware now, but it doesn't have a firm upgradability path. With a PC, you can replace a 3D card, the CPU, etc as the machine gets older... you can't exactly rip the 3D chip out of a playstation and replace it.
Consoles were always supposed to replace PC's as gaming platforms... the problem is that games that come out on the PC always seem more... advanced than what comes out on a console.
Hell, it took them over a year to port Quake to a console and it doesn't even have networking support.
The 3D power of a TNT2 is enough to make most developers cry in extacy. PC hardware isn't exactly slow and to tell you the truth, the specs of this thing don't really impress me. It's poly count is fairly high, but remember it's running in a low resolution compared to a PC. You crank a PC running a voodoo 3 to 640x480 or even 320x200 and see what happens.
And when you add a modem, a keyboard, a mouse, a harddrive, etc to a console.. it ceases to be a console and becomes a PC.
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This guy's job (Score:1)
Don't envy "this guy" too much because he spends I would say less than 10% of his time writing Perl code. And that is only because he has an idea of a certain tool that can help him do the actual job of verifying the chip and there is just no EDA tool vendor which already has a tool in place for that purpose. And how far is EE from CS, really?
Chris.
Real Windows Killer (Score:1)
Slashdotted (Score:1)
This guy's job (Score:1)
Now while all those hackers are answering phones and consulting what's this guy who majored in EE doing? Writing perl scripts and C programming at a permanent job in the core engineering team of a company slightly more prestigious than Linux phone answering.
Yes, that is a DVD logo. (Score:1)
Real Windows Killer (Score:1)
Who knows, though, maybe the market's changed...
--
Yes, that is a DVD logo, but... (Score:1)
Hmmm (Score:1)
I think Sony's going to end up with a great system here. Especially if they decide to include the ability to play DVD movies. (Which several places I've read have said they may choose not to, even though all the hardware is there...)
Even better would be if they played DVD video and DVD audio discs, but given Sony's stance on DVD Audio, I'd guess that's not very likely.
I wonder how capable it'll be, given those hardware specs, to function as a client into more immersive universal VR game/interaction spaces. Seems to me the real thing holding back the beginning of "worlds" like described in fiction books like Snow Crash and such is front-end hardware powerful enough and widespread enough to provide the interface.
Seems the world is changing pretty quickly.
I just hope they have Gran Tourismo for it.
THAT IS NOT A PICTURE OF PSX2 (Score:1)
mag Official Playstation Magazine and
has since been picked up by others.
They also had a _really_ cool round design
about the size of a cd and about 4 inches
high.
BUT THEY ARE NOT OFFICIAL PICS!
form factor (Score:1)
It makes sense particularly for PS2 as it will also be my next DVD player most likely..
Playstation 2 Movies (Score:1)
What pinched me most, though, was the scene at the end of the second movie -- "Crash leading a bunch of penguins over a snow drift", as it's described. I can't help but wonder -- do you suppose it's a nod to Linux? It was reported not long ago that Sony is using Linux as their development platform for this project...
Ciao... . SNF .
Steve 'Nephtes' Freeland | Okay, so maybe I'm a tiny itty
you people are so high (Score:1)
1: There's only about 20 PS2 devkits around at the moment, first large release should be next month.
2: The PS emulation in exact, no improvements possible (they don't even fix the perspective correction)
3: The Emotion Engine is impressive, but the killer is the GPU. Why? Well, the pixels engines are on the same silicon as the VRAM. It has an effective VRAM bus width of 2560 bits. Think about it.
that's not a real PS2 pic... (Score:1)
Ethernet (Score:1)
Oooo... (Score:1)
Tough competition (Score:1)
it with a 10 foot pole.
Diamond Edge 3D didn't play Saturn games (Score:1)
-- DrH
Robert X. Cringley has a take on this (Score:1)
Inflated specs? Playstation2 evolve to be new PC? (Score:1)
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"Remember the Jaguar?" one developer opened our interview. "It could reportedly do a billion pixels. That was possible if there was no software and all processors were dedicated to pushing pixels. It's the same thing here."
Sony's Phil Harrison has stated that the Next Generation PlayStation has a fill rate of 2.6 Gigapixels. (That's 2.6 times the Jaguar, for those keeping track at home.)
Several other developers had the same doubts about the machine's spectacularly high polygon numbers. One PC and Console developer joked "It's the 3dfx rope-a-dope. They convince you that the only important benchmark in the universe is framerate. nVidia has better image quality? So what! It's all about the framerate. Sony knew they could destroy Sega on polygon count and Floating Point and that's what they did. Ease of development, quality of games...none of those things are here. It's all about the polygons."
However, some developers we spoke to simply don't believe Sony's polygon numbers. "They're there to make you report on them," one developer admonished. "They're 'best case' scenarios achieved by adding every processor's raw output capacity. They don't take into account bus speed, communication between processors, or any effects."
One developer we asked about the polygon count Sony is quoting, 66 million polygons transformed by the CPU and 75 million drawn by the graphics engine, took a much kinder view. "They're very high and best-case, but everyone's numbers at hardware announcements are high. The 20 million number is more realistic [Phil Harrison has said the machine's sustainable drawing figure is 20 million polygons per second with all effects], and that's an incredible number. I believe they can do that and I can't wait."
***********************************************
http://www.next-generation.com/jsmid/news/5998.
Some of my friends who are console freaks have said that this will kill the computer as an entertainment platform, and the easy to use console will replace it, but I have my doubts. The P2 looks sweet now, but look at all the things they will add to it. They have said that they are going to have Firewire, USB, and more. Sony's own Everquest is said to be one of the first games to be available when it is released. If they are going to play Everquest, they need a keyboard. A mouse (probably). A harddrive to save all the patches.
Question is, will we hate Sony as much as we hate Microsoft?
Not for a while.... say, Fall 2000? (Score:1)
Tough competition (Score:1)
The graphics subsystem on the Dreamcast is very nice (if a little quirky) probably at least Voodoo II speed, but it is let down a little bit by the processor, which is only about as fast as a PII 233. We tended to find that we were limited by the processor most of the time, rather than the graphics card.
Actually, the one *really* nice thing that the Dreamcast has is on-the-fly texture decompression - it's got 8Mb of Framebuffer/Texture space, but you can compress the texures and use them without any speed hit, which allows you to have a whole load of really big textures.
Sorry, I don't have an URL - all of these comments come from actually programming the thing...
PSX2 Emulation? Not for a while.... (Score:1)
Oh, and it is backwards compatible with the Playstation - it uses the same chip that the PSX uses for it's main CPU for handling it's I/O subsystem...
cheers,
Tim
Tough competition (Score:1)
However, The Dreamcast will have been out for a year by the time the PSX will probably come out, so until then Sega still retain the crown for the most powerful games console.
Tough competition (Score:1)
What's wrong with WinCE in a game console? (Other than the words "Microsoft" and "Windows" that is.)
Seems to me you could have a number of interesting convergance applications, beyond web browsing. Kind of like the Atari 400 or Commodore 64 -- primarily game machines, but you could also balance your budget or whatever.
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Real Windows Killer (Score:1)
Every attempt at a combination Game console/Computer has not been that successful. Think Coleco Adam, Atari XE, Amiga CD, Sega Saturn plus Internet add on, Pippen, etc.
That's not to say it's a bad idea. It's just hard to design a game console (which has a shelf life of 2-5 years) that can keep up with PCs that double in speed every 18 months.
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This isn't correct (Score:1)
Re: The DVD capability. This is a tough call. I think Sony could solve the problem easily though. It wouldn't be too tough for them to put in a DVD copy protection into the system and allow studios to make DVD movies "Playstation 2 Ready" by adding a few special sectors on the DVD. Sony has learned from the mistakes in the MODchip and such things, so I am sure it would be a better solution.
Anyway, Sony would charge studios that wanted their DVDs playable on the PSX2. That way, Sony still makes money by keeping their boxes less expensive. I'm guessing studios would love their DVDs to be PSX2 playable because of the sheer numbers that are likely to buy. PSX is more appealing to Joe Six Pack than a DVD only player and would drive rentals as well as purchases.
Remy
http://www.mklinux.org
test (Score:1)
that's not a real PS2 pic... (Score:1)
Playstation 2 (Score:1)
The one thing is that they specify the VDD voltage as 1.8V. That's quite low for a chip voltage (although you can see its effect on the power consumption). This processor must have been designed by some top-notch engineers. With a RISC core and a clock of 300 MHz, I don't think any good emulators will be coming out any time soon (without requiring additional hardware for your PC).
Tough competition? So what? (Score:1)
Tough competition (Score:1)
no: firewire .. much faster (Score:1)
for future expandability (I imagine it will
something like firewire being immediately
accessible and the rest used for future expansions
like N64s expansion slot which only recently
had a card released for it.)
-Z
What I want to know is being that DVD is so huge, much larger than a typical PS CDs used now, will load times still take forever or will the machine load quickly?
About DVD support (Score:1)
RC5 (Score:1)
About DVD support (Score:1)
It's about what the new Amigas should have. (Score:1)
Inflated specs? Playstation2 evolve to be new PC? (Score:1)
In the time in-between the PSX2 and PSX3, lots of peripherals can be hooked up via those PC-Card, Firewire, and USB connectors. That's pretty neat.
Sony is going to be selling an incredibly powerful box for an incredibly low price. PC makers should be _very_ afraid.
-jon
DVD Player (Score:1)
DVD movies are cool, but still not that widespread. People are renting VHS movies in droves. The whole point is, why buy a DVD player when you can just rent VHS movies (the quality's not really that bad) or order them pay-per-view on your digital cable/sattelite system?
But then enter the PS2. If it comes in at a low enough price point (not $400) then it will sell at remarkable levels. All of these households will suddenly be able to watch DVD movies, not on a 17" computer screen, but on their big TVs while kicking back on their couches. I suspect a video game console that happened to play these movies would create a great demand for more discs and more titles. All of the sudden, DVD would be much more viable as a lets-go-out-and-rent-a-movie format.
I believe that sales of traditional DVD movie players would increase due to the sudden boost in the format.
Just my two cents, though. PS, with such a powerful processor, would it be viable for the PS2 to do software movie decoding? Is that likely how it would be done?
Voodoo3 beats PSX2 in fillrate??? (Score:1)
I read a post up there where somebody was saying the PSX2 has 2.6 Gpixel fill rate, so what the hell is this "150 million pixels" of "image processing"??
Tough competition (Score:1)
No, it can do HW MPEG2 (Score:1)
To answer the question about decoding DVD movies in software...
As per subject; We are told it is has hardware MPEG2 decoding capability (for streamed texture decompression on the fly - drool).
While this, along with the DVD media, allows it theoretically to do DVD movies, Sony would have to put a bit more hardware interfacing on, and then have to worry about a minimal couch-potato-suitable UI for the player, as well.
One benefit of dedicated units is that people *like* their remotes. A game controller's not quite the same
I can imagine Sony, or some 3rd party, will do an add-on at some point, but I think the drive to lower their initial price point, along with a desire not to trample all over their DVD player sales will leave it out of the base unit. IMHO, completely, of course. The economics of a box like this one are strange to say the least.
(rambling off-topic)
What gets me is that Sony, along with Toshiba, are plumping down the cash for large-scale
"Right, we've designed it. Let's drop a few billion into factories to make it with."
Sheesh.
Fake! (Score:1)
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Tough competition (Score:1)
I have absolutely no idea what proportion of Dreamcast games use WinCE as opposed to the other ones.
AFAIK (Score:1)
you people are so high (Score:1)
Did you read the specs? First of all it does not emulate the original PSX in software. It has a separate I/O controller on board to do it in hardware. Also, the old PSX 1 games will not be enhanced in any way. They'll play like they do now on the new system. They're shooting for 100% compatability, not 110% or 95%.
DvD player, too??? (Score:1)
I remember reading that this time around the native discs will be DVD format, and there was talk it would play movie DVDs too.
Not for a while.... say, Fall 2000? (Score:1)
I remember when they were saying that the N64 would never be emulated, using a simple extrapolation from how slow the Super Nintendo emulation was at the time. Emulation techniques improved and now we have N64 emulators. You are not going to need an extra order of magnitude to emulate.
Of course, it will take a few months to a year for emulator-writers to do their stuff. I'm not expecting an emulator the moment the Ps2 is released. But those specs aren't ambitious enough for the timeframe. The PSX blew everyone away at the time of its release because nobody was really doing 3d accelerator cards for PCs; now PC hardware makers are unashamed when they make toys for gamers, and they don't take two years between hype and release.
If the Ps2 was released now, it would eat the market alive, at its scheduled release date it'll still probably sell well, but computer gamers won't be drooling over it and turning green in envy (except, perhaps, over the hit to their wallets; Ps2 will still probably be the best hardware for the buck).
Not for a while.... say, Fall 2000? (Score:1)
I bet by the time the Ps2 comes out, it'll barely be keeping up to the cheapo boxes (it had better be as cheap as the PSX!). The high-enders should be able to keep up even while emulating.
Specs look similar to G4? (Score:1)
Fake! (Score:1)
Comments?
I fear this machine (Score:1)
Of course that's probably peak theoretical, not real world peformance which would be about half that, but still! This thing has numbers that would hang with a supercomputer a few years ago.
AFAIK (Score:1)
>One I/O chip doesn't make a 32bit PSX my friend.
Actually, it does. The PS2's I/O chip is the PSX _core_, not the I/O chip (at least, it was a few weeks ago). When Playstation games are run it just flips over to I/O processor.
And of course the rendering is done by the new hardware--they aren't going to drop the PSX graphics system in their too--but since the old core is still handling geometry (and AI, and physics, etc) I don't think it'll make much of a difference.
you people are so high (Score:1)
"It emulates the original playstation in software and even adds perspective corrected textures and antialiasing to old games."
Nope, it runs PSX games on the PSX hardware, otherwise known as the PS2 I/O controller.
"Also the playstation has 2 main processors; an Emotion Engine and the Graphics Synthesizer. The Emotion Engine is a 128 bit chip dedicated to AI and Physics Modelling."
It only has a single, very special, processor: the Emotion Engine, and it isn't optimized for AI (would that even be possible?) The EE has two vector units, one for geometry, the other for physics models. AI and whatever else is left is handled by EE's core and the standard FP unit.
As for the development systems (sorry, too lazy to quote), I hadn't heard anything about SGI's being involved. It would make more sense to just use the Emotion Engine for graphics development, as you can do with PSX. (Hint: you aren't doing much pre-rendering, so what would the SGI's be used for?)
And no, it won't improve older games.
[Now for my own unfounded rumor: Sony is supposedly thinking of using the Emotion Engine in things other than the PS2, like workstations.]
DVD Player (Score:1)
The moral of all this is that if Sony adds DVD to the PS-Y, they will cannibalize their entry-level DVD player sales, which is currently the bulk of the market (there are far more A110s, 2109s, and 530s on the market than Theta DaViDs), and royally hurt profits. A future add-on might make sense; however, with DVD doing very well on its own, Sony would be foolish to make it a DVD player.
Ethernet (Score:1)
I agree, that's not a real PS2 pic... (Score:1)
www.next-generation.com
Fake Pics and Real PS2 Demo Movies! (Score:1)
For more PS2 information and demo movies go here: http://gamefan.com/newhotinfo/hotinfo.asp?storyid
I would be grateful if anyone could give an educated opinion as to whether the highly impressive mpegs at the URL above are possible in real-time on the hardware described.
So I can totally remove Windows from my desktop... (Score:1)
Playstation 2 Movies (Score:1)
Yes, be a nice quiet little drone. (Score:1)
Inflated specs? Playstation2 evolve to be new PC? (Score:1)
Remember the Sega Genesis? It was the first widespread, fully 16-bit system. When the technically superior SNES came out to compete with it, Sega started an ad campaign to pump up its system, claiming it had something nonexistent called "Blast Processing". The ads showed a Formula 1 racer with a Genesis strapped to the back drag-racing a broken down milk truck with a SNES strapped to the back. They were obviously trying to get you to believe that the Genesis was much, much faster than the SNES even though they were comparable speed-wise and the SNES had better graphics and sound.
This is typical of console companies. Pump up the system and try to get the game kiddiez, who can rattle off pixel and polygon counts but don't know that much about the internals of the technology involved, to think it can do more than it actually can. Hopefully some Japanese hackers will try hacking some demos or something on this hardware, to find out what it ACTUALLY can do. Still, I can hardly wait to see it.
Real Windows Killer (Score:1)
Probably not the real thing (Score:1)
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RC5 (Score:2)
and a TCP/IP stack. Then distributed.net to
port an RC5 client on it and we're laughing.
Particularly if they sell it for as much
as a playstation.