Myth 2: Soulblighter Review 77
Lee Anderson writes
"Myth 2: Soulblighter is about to be released for Linux
by Loki. I managed to obtain a beta copy, and have
reviewed what is to become the latest in the ever growing Linux gaming arena. This is a game not to miss out on!
"
Re:Games... (Score:1)
Re:Who cares! (Score:1)
to exclude Linux articles from what you see at
/. And if you HAVE, you still must care some,
else you could just pass over articles like this
one. rah
I want more games on Linux, which would be cool
even if it weren't free!
From which orifice... (Score:1)
Re:Binaries? (Score:1)
What Loki is doing is taking the Win32/MacOS source (neither source nor binaries is freely distributable: if you don't like that, don't buy it) and porting it to Linux. The entire value of their service (other than publishing, if they're doing that themselves) is in the port of the app itself.
So, I really doubt they'll be releasing any binaries.
-Imperator
Re:From which orifice... (Score:1)
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Binaries in separate boxes (Score:1)
But Loki is spending money paying coders to port the game. For each Linux box sold, Bungie gets a portion of the money, and Loki gets a portion of the money.
So, if they put all 3 versions in one box (I doubt they'd still fit on one CD, BTW), they wouldn't have any way to know whether the sale was a Linux sale or a Win32/MacOS sale.
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gg (Score:1)
Performance (Score:1)
My educated guess on the performance (Score:1)
So, the real question is how well it runs on the lesser machines. If it's really just a question of OS overhead, you know the answer already.
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Re:Games... (Score:1)
Re:Points not addressed by the article (Score:1)
High framerate is pretty, but nowhere near a necessity for enjoyment.
High framerates aren't necessary, but sufficiently high framerates are. When the game dips to 13 fps and below, I find it difficult to retain control of the situation, especially in a multiplayer game. I've lost too many units to low framerate. A guaranteed 20 fps would eliminate that kind of waste. Unfortunately, no hardware setup can guarantee any framerate. The best you can do is try to keep the average framerate as high as possible so the low framerate doesn't impede gameplay.
3D hardware required? (Score:1)
:( Do strategy games require 3d cards these days?
Re:Fear and Loathing (Score:1)
Michael Vance
Programmer
Loki Entertainment
Re:Games... (Score:1)
Glide, however, has mature support on Linux thanks to Daryll Strauss, and a very nice OpenGL/Mesa driver thanks to David Bucciarelli.
Re:3D hardware required? (Score:2)
Michael Vance
Programmer
Loki Entertainment
Re:The review was full of errors (Score:1)
Aye. The Great Library is an outdoor battle (his screenshot looks like something from The Baron) and by the time you get around to boarding that ship that he mentioned, the walking dead are the least of your concerns... ;-)
glx drivers for matrox and nvidia cards (Score:1)
The drivers provide hardware-accelerated OpenGL support for the Matrox G200 (and maybe G400) cards and the nvidia riva series under linux and other unix-ish systems using Xfree 3.3. They're still under heavy development, but quite usable if you stay away from the bleeding edge features (mesa 3.1, dma/agp support).
Yes this is nice! (Score:1)
BTW any of you who haven't seen or played the game
IT ROCKS, The fighting is better than Warcraft and you don't have to build a bunch of chit.
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Binaries? (Score:2)
Myth 2: A great game (Score:1)
I beta tested Myth I and Myth II, and I volunteer as a Bungie.net Administrator. If the Linux port is as good as the Mac/PC version, it should be on every game player's to-get list.
3d gfx (Score:2)
Re:Games... (Score:1)
to www.linuxgames.com or www.happypenguin.org.
Loki is trying to fill in a gap to the widespread
acceptance of Linux: that being the lack of
commercial games at your local software store.
I picked up their Linux port of Civ:CTP from
my local CompUSA last week. You should too.
They deserve support for what they're doing.
Geez, not everything in life is free. And not
every programmer cares about kernel internals to
make the OS better than NT.
If their port of Myth II is even half as good
as their Civ:CTP port, then it'll be another
must-have for every gamer running Linux.
Re:3d gfx (Score:2)
Re:Games... (Score:1)
I thought the PC version could use work (Score:1)
I just hope the Linux version feels a little more "native".
Re:Games... (Score:1)
The same appears to be true of Myth II as well.
Re:3d gfx (Score:1)
Re:Games... (Score:1)
Will it be free? Who cares? If he wants it to be free, that's great. But this act alone puts a brick in the craw of a few people. Two friends of mine have a 'interest' in Linux, but put it off because 'there aren't any decent games for it'. Now we have Myth II.
This and Q3:A are the opening salvos in the MCA War that's coming (MCA = Mass Consumer Acceptance). We need to do one of two more things to make it work out.
(Hey, I'd personally love to see Mechwarrior III on Linux...)
Points not addressed by the article (Score:1)
The reviewer didn't mention the fact that Myth II is a real resource hog. Most significantly, the 3-D modeled objects such as walls and windmills create a big performance hit whenever they come on-screen. Playing on Pentium II's when the game first came out, my friends and I were dismayed to find occasionally unplayable framerates in multiplayer, and, to a lesser extent, single player. It's a great game, but we had difficulty sustaining interest in the face of 13 frames per second.
Note: Your mileage may vary. The situation I described above used varying makes of 3D video cards, none of them comparable to today's TNT2s and Voodoo3s.
Myth ain't all that bad. The author made it sound like Myth players wandered endless deserts, looking for Thralls to kill. I'll admit I did some cross-country work on one or two Myth levels, but on the whole it was quite enjoyable. Almost as enjoyable as Myth II would be if I could get the blasted framerate up.
Who cares! (Score:1)
I think start submitting articles on _EVERY_ game released on every platform now..
We dont care! This is NOT a Linux website, its a GEEK website. The last thing we need to do is read about 10 billion games being ported to Linux/BeOS now... *sigh*
Yes, it's bad, but just use the filters (Score:2)
Timur Tabi
Remove "nospam_" from email address
A good sign, but its not all the way yet (Score:1)
In order for Linux to be a full player in the game market, steps must be taken to include many different types of games, not just ones that may have a mass appeal. The maturity of a system as a game platform can be determined by the type and amount of games that are available. A mature system will have genres that are not the most popular, ones out of the public fascination at the moment. While Linux has full coverage in terms of first person shouters, and now, real time strategy games, both of these games represent what most of the public is playing at the moment, games that have wide taste. RPG's, puzzle games, and adventures might not be your or my cup of tea, but their presence would mean that Linux was not a niche market, but could support a wide variety of gaming.
What does this all mean? Advocate, Advocate, Advocate. Call up Interplay and ask that Baldur's Gate be ported. Write Lucasarts and try to convince them that they should port some of their adventures games. More importantly, try to convince developers to develop for both systems at the same time. As much as the arrival of Myth 2 brings joy to the Linux fans everywhere, most of the buzz has grown cold in the gaming industry. When more companies start announcing their games as "Coming in 99, for Linux & Win 95", it will be the start of Linux as a true gamer's platform.
Re:Games... (Score:1)
Not I.
I was speaking to the future as there is more documentation available on the Matrox and nVidia cards and nVidia has already released driver source under the Xfree licence.
Glide 3 is just as raw as the rest right now.
Re:This is nice, but... (Score:1)
Loki isn't the original developer, and most of their money is coming from selling boxes with the Linux version in it. They don't get any money when a Windows version is sold.
Also, I doubt that if there was a Linux version, a Windows version (same price) and then a more expensive Linux+Windows version that very many people would buy the "combo" version.
Loki Games at LUG meeting *tomorrow* (July 13) (Score:1)
He'll be demoing Myth II as well as Civilization: Call To Power, and talking about the other upcoming titles from them. He'll also be talking about bringing Linux to the Desktop.
Look on NBLUG's web site at http://www.nblug.org/ for more details.
(The meeting is in O'Reilly's Sebastopol office, starting at 7:30 -- this is about an hour north of San Francisco)
Re:This is nice, but... (Score:1)
Actually, Loki isn't in the business of selling Windows games. They're trying to get more games ported to Linux. If Bungie wants to start making their games available for Linux as well as Windows and Mac, then they should probably all come in the same box since Windows and Mac already do. If a game is released for Windows only, then Loki can do a Linux port and sell it. They don't have any incentive to add the Windows binaries as well. Bungie is the one with the incentive to add binaries for multiple OSes. They get a broader customer base then. Loki only caters to Linux users, so they can reach their entire customer base just by distributing the Linux version.
same here... (Score:1)
I have a TNT and an SBLive!, but the support is not as good as I would like yet. I hope it will get better. It kinda sucks that only 3Dfx cards get any real support under Linux.
Re:Binaries? (Score:1)
Loki isn't the company that created Myth 2. Bungie created it. Loki is porting it to Linux. That's what you're paying for. If you don't like it, then tell Bungie to start writing their games for Linux and selling all versions in one box. At least Loki is making the games available for Linux users.
Re:What about MechWarrior?!? (Score:1)
Re:Games... (Score:1)
Re:Points not addressed by the article (Score:1)
Oh come on, I played the game for months on end, rarely seeing more than 13fps. Myth II is a strategy/tactics game, not an action game. High framerate is pretty, but nowhere near a necessity for enjoyment.
Re:I thought the PC version could use work (Score:1)
Re:No OpenGL? (Score:1)
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Re:3d gfx (Score:1)
There is a GLide version of the game, so why would you want an OpenGL version? And, since there are no OpenGL drivers (That I am aware of) for Linux, we might as well wait for the DRI drivers. At least, IMHO.
Mouse issues (Score:1)
A) The W32 version had mouse issues with some mice. This was platform-specific. Go figure.
B) The game didn't allow unit deselection with the secondary mouse button, using it for gesture clicking instead. The option was put in with the 1.2 patch, so it should come right out of the box on the Linux version.
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Re:3d gfx (Score:2)
Glide? (Score:1)
Re:Who cares! (Score:1)
Bias (Score:1)
Re:This is nice, but... (Score:1)
Of course even if it does fix this, will Loki be in a good position? I still wonder, most games are written using D3D, are there any tools for easy conversion of D3D to OpenGL? Not that I know of. What about sound? How are they going to translate 3D sound into Linux? Most likely by dropping it. Like it or not game companies have adopted the MS API's for creating games. Someone needs to port these over or somehow translate these to comparable Linux APIs.
I will most likely buy the Win9x version of Myth2 eventually. So that is one less customer for them.
Re:Who cares! (Score:1)
Re:Who cares! (Score:1)
It is not about free games. (Score:1)
I think you are really misreading the above statements. People are not posting they want it for free. They are saying they don't want to have to spend ~50$ on a win9x version and ~50$ on a Linux version.
There is a vast difference between the two.
Re:Because it isn't the roadwork on my... (Score:2)
Criminy... BO is a freakin free PCAnywhere, cDc has never even claimed otherwise...
God no, not again! (Score:1)
Microsoft purchased FASA Interactive, a division of FASA--the video game division. FASA is still independant, and maintaining Battletech (and Mechwarrior), Shadowrun, Crimson Skies and Vor (and abandoning Earthdawn, which was fast becoming my favorite FRP).
-jcl (Btech since '91, MW since '95, ED and SR since the beginning)
Working link (Score:1)
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The review was full of errors (Score:1)
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This is nice, but... (Score:1)
I much prefer the Quake/Quake2 model where free binaries are released for Linux, using the platform independant data files installed previously. This way we have the choice.
I am not bitching about free games, I am fine with spending $50 on a game I enjoy (though I usually wait a month or so till it goes on sale, I am cheap).
I will happily pay Loki an extra $10 if they will supply the Win9x binaries with their distribution.
Until the state of Linux 3D/sound improves I won't be buying any Linux exclusive games.
Of course if Loki already supplies the Win9x binaries, let me know and I will go out and buy it as soon as it comes out.
Re:3d gfx (Score:1)
There's no real reason or good justification for any Linux game being glide only.
Re:Is it open source? (Score:1)
There is simply no potential for lock in, especially if the game is coded in something like SDL.
Re:Fear and Loathing (Score:1)
Loathing is the mesh editor. Fear is the tag editor, including many mesh properties. I'm assuming they'll both be ported.
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