Neverwinter Nights Coming to Linux 105
Lurker writes "Neverwinter Nights is coming to Linux!
BioWare, the developer of the hit roleplaying game, Baldur's Gate, recently unveiled their next big project at the annual GenCon conference in Milwaukee. Neverwinter Nights, their new title, will be a multiplayer roleplaying game based on TSR's new 3rd Edition Advanced Dungeons & Dragons® ruleset. Set in and around the cities of Neverwinter and Luskan, in the far northern reaches of the Forgotten Realms® gameworld, the game will ship with a strong story, a powerful editor suite dubbed the Solstice Toolset, and the ability to enter the gameworld and modify it in real-time as an omniscient Dungeon Master. Neverwinter Nights will be powered by a variation of Omen, BioWare's own 3D engine developed for their visually stunning action game, MDK2, and will be published by Black Isle Studios, a division of Interplay.
Make sure to read the last line of the About NWN page
"We are developing simultaneously for PC, Mac, and Linux." "
Re:Compared to MMRPGs... (Score:1)
Actually, the UO client has been ported to linux, but its unsupported.
---
mjt
-----------
3rd Edition FAQ & Chat transcript (Score:1)
http://www2.crosswinds.net/~baloosj/ Baloo's page
-Andrew
Re:This is the perfect pace... (Score:2)
SOLD! (Score:2)
I've been waiting for a game like this for a long, long time. Particularly one that lets you run your own server and DM your own campaign.
--
Interested in XFMail? New XFMail home page [slappy.org]
Re:Compared to MMRPGs... (Score:2)
I think you and I are not the only ones who have become frustrated by the shortcomings of MMRPGs. MMRPGs are far from ideal because:
This will allow me to play AD&D with gaming friends who have moved away. For this reason alone, I am anxiously awaiting this game. I hope they announce a ship date soon.
--
Interested in XFMail? New XFMail home page [slappy.org]
not really, cant play for much time... (Score:1)
but i can never play a game for more than a few minutes without mentally disecting how they must
have done it. think making games be more fun.
Finally! (Score:1)
Re:based on AD&D (Score:1)
Fighters can't use magic, because they don't know magic.
Diablo was a big step backward, I think. What sort of mage can stand there casting fireballs non-stop? Very unrealistic and too arcade for my tastes.
Re:This is the perfect pace... (Score:1)
I'd like to see Homeworld, C&C 2, and Jagged Alliance 2 for Linux.
I just have one small problem here (Score:1)
WorldForge (Score:2)
If you find this commercial Neverwinter Nights game interesting, you will probably find the WorldForge project (www.worldforge.org) interesting. If you are a good artist, musician, or programmer, and have time to dedicate to helping, we'd love to have you. And we're of course always open to positive encouragement!
The WorldForge Project is building systems for massively multiplayer online roleplaying games, to be released freely under the GPL and OpenContent Public License.
WorldForge's approach is not to create a single game but instead a flexible framework that can support a variety of different kinds of servers, clients, rule sets, worlds, and so forth. We are developing a standardized protocol called Atlas to permit a "common language" between the various programs.
The screenshots [worldforge.org] and music [worldforge.org] are definitely worth checking out. We've also got a prototype demo client/server put together, which you can snag from our CVS archive if you're interested. We'll release distros and such in a week or so if there's interest.
-- Bryce
Re:based on AD&D (Score:1)
Trust No-one
Keep Your Laser Handy
Citizen: Are you Happy?
Re:based on AD&D (Score:1)
--
Todays sales are the only benefit. (Score:1)
This is also an excelent time for building brand loyalty. Making a few games now when there aren't as many companies building games for Linux could pay off later when the Linux market is larger.
The Linux market is growing. It could also be argued that the growth in the Linux market consists of more sophisticated users than the growth in say the Windows market.
And there are certainly more users switching from Windows to Linux than from Linux to Windows.
It seems painfully obvious that the Linux market is worth spending a bit extra on development.
Games to linux (Score:1)
commercial game manufactures
keep it coming
Man, this is so cool (Score:1)
This is definitely a Good Thing(TM)
Re:Trouble for opensource? (Score:1)
Re:I just have one small problem here (Score:1)
Personally, I didn't even read the post, skipped right to the web page and the comments
New ruleset (Score:1)
Baldur's Gate rocked. The only other CRPG I've ever really liked was Wasteland (granted I haven't played too many of them, and I have never played a pen and paper), but I'm really excited about Neverwinter Nights.
I mean... it's from the same people who brought the world Baldur's Gate. It has to be good, but this time I get to play it from Linux, which makes it even better.
Re:based on AD&D (Score:1)
As for being fantasy, I've played an admittedly silly campaign that mixed high fantasy and sci-fi. The ruleset is so transparent and flexible that it was very easy to introduce (a few) pistols ("wand of missile"), machine guns ("staff of tearing") and comsets ("boxes of clairaudience") through a space-time rift
Re:based on AD&D (Score:1)
Re:based on AD&D (Score:1)
Re:based on AD&D (Score:2)
I've seen D&D GM's (DM is considered an insult) pull out some amazingly well-crafted and creative stories out of these worlds, mostly by just overlaying their ideas of what makes a decent gameworld over the dross supplied by the authors. I don't have the same amount of faith in the makers of Baldur's Gate, that's for certain.
Just what I've been waiting for .. (Score:1)
Neverwinter Nights on Linix will be a dream come true for me. Good call guys! And thanks Slashdot for the article, I love this site
Macka
Re:based on AD&D (Score:1)
Re:based on AD&D (Score:1)
Happiness is mandatory...
submit to the habit (Score:1)
Yes, Yes, YES, YES!!!! (Score:1)
Then again, there goes my intention to spend more time on "meaningful" things....
"No Games for Linux" begins to sound like a bad joke. World Domination in five years?
Re:Funkadelic. (Score:1)
Hopefully this model will come closer to capturing the pen & paper games than the other so-called "RPG" computer games out there.
Re:Cooool (Score:1)
The original NWN had sucky graphics compared to today's, nowhere near as many spells, monsters, or other cool options. It was a *great* game for the time, but the new one would have to be one hideous monstrosity to not whup ass.
As for how big the game is, I fail to see what that has to do with anything. Smaller != better. DOS is a smaller OS than Linux, does that mean it's better?
Geez...
Re:Whoops, forgot something... (Score:1)
kmj
The only reason I keep my ms-dos partition is so I can mount it like the b*tch it is.
Re:Funkadelic. (Score:1)
2nd edition is what's in the stores now, and what Baldur's Gate and Planescape:Torment are based on.
This is my next game! (Score:1)
Re:Cooool (Score:1)
I've been a serious gamer for a while now, and I find myself spending an absurd amount of time anticipating yet to be released titles, but this one takes the cake. I have never been more excited about an upcoming release. The fact that there's a Linux version is just an unexpected bonus. I want this game.
This is the perfect pace... (Score:3)
I don't know why people are saying there are no games, I'm having a blast.
[off topic] re: it comes from... (Score:2)
hehehehe...AC, whomever you are IRL, I hear you
When I was in my early teens, I tried D&D. I sat down with the books for about a week, tried to decipher the rules so that I could play with my (then) friends. I gave it an honest shot. After playing a couple of games, I said I really didn't like it, and when they asked why, I gave a few reasons. They proceeded to *scream* at me, and their arguments basically came down to that because there was more of them, their tastes were correct and mine weren't. Have you ever seen this type of argument on Slashdot?
I can say I have. When there was a discussion of Tolkien, I stated in one thread that I really didn't like LOTR, and I asked if anyone felt the same way. I remeber one person replied, and he stated that I was the only one that didn't like it, and then proceeded to insinuate that there was something wrong with me. It was like a flashback form my past.
Am I perfect about remaining calm and objective? Heck no. When someone says something bad about DMB[1], I do get a bit miffed...I try not to let it get to me, but if they continue pestering me with childish arguments, I'm not always pleasent. But, I keep *trying* to remeber that its their tastes, and they are entitled to their own opinions. So, Joe Reader, remeber, just because we have similar intrests and read the same web site does not mean we're one and the same.
Now, as far as acting like an asshole goes, well I can't say I approve. But, a certain resentment does build up to the zealots on
[1] Dave Matthews' Band...*duh*
[2] I *think* this was the phrase...
--------------------------
Re:Todays sales are the only benefit. (Score:1)
Re:based on AD&D (Score:1)
-mudge
Compared to MMRPGs... (Score:1)
I'm wondering how this will do now that it will be competing for a part of the same audience that is now involved in MMRPGs like UO and EQ. I love the concept in both games, but there are times that both have frustrated the hell out of me.
Having a small, informal party setting like this would be akin to hosting those get-together murder mystery party games. The best part would be that every week another person could throw together a new adventure.
Looks like some fun could be had...
Whoops, forgot something... (Score:1)
3rd Edition (Score:2)
But for all who haven't been paying attention to r.g.f.d (*tsk tsk*), here's a very quick summary of the changes (that I can remember, anyway):
The core books (PH, DMG, MM) are slated for release in one month intervals beginning *next* August, priced at $20US. There will conversion rules, but there were hints that WotC is encouraging DM to "wind their campaigns down" before switching. (In other words, it may not be possible to convert everything.)
As for NWN, there is an article here [ga-source.com] and a much more informative interview here [vaultnetwork.com].
Wow... AD&D... that takes me back... (Score:1)
Why old-fashioned? It's been 14 years since I seriously played AD&D... I probably still have my books somewhere. Geez, I remember dreaming stuff like this up, but it just lost it's appeal after a while. I guess the folks I played with ran out of imagination, and things were just too predictable. (Oh, well.)
I like the mage... I just wish I could set my office up like that... It'd sure slow the flow of stupid questions...
Also, their background makes nice wallpaper!
Munchadellic!! (Score:1)
I mean, have a !@#%$ day at work, come home, log on, grab that joystick (not that one, the other one! sick perverts...) and munch my way through a party of adventurers... BURP!
God, sometimes that would just make my day.
Quite the opposite, actually. (Score:1)
Wow, AC... (Score:1)
Yeah, there's a lot of unbathing, overweight geeks who play D&D (or other roleplaying games).
There's a lot of "normal people" who do too. I like to count myself amongst those normal people.
Gaming *is* my interest.
On another note, I can understand slamming Piers Anthony... but PRATCHETT!? Someone needs to install a sense of humor. Like yesterday.
Well, I can agree to one thing: (Score:1)
GURPS on the computer (Score:1)
Wasn't Fallout originally designed under the GURPS? I seem to recally Interplay having a falling-out (no pun intended) with Steve Jackson... which forced them to design the SPECIAL system for the current FO1 and FO2.
Re:Munchadellic!! (Score:1)
mmm... getting your army of goblins to drop your best friend's paladin onto your favourite torture rack...
Re:Cooool (Score:1)
Re:kickin' the habit (Score:1)
Cooool (Score:1)
So now what? It's coming for linux, which is good, but because it's 1999, they're gonna find a way to bloat a game from 1.3 megs to 400+.
While playing NWN in it's AOL incarnation probably wouldn't pass as fun these days, I bet anything that this game isn't going to come close to playability that the original had. It's a shame too.. With all the storage space, grapics capabilities, sound capabilites, and multi-platform development, you'd think they'd be able to do something with it.
I guess we can only wait and see how it turns out. I'm hoping for the better, but expecting nothing.
Re:Cooool (Score:1)
I played Baldur's gate, and not being a big pen-and-pencil RPG fan (mostly console RPGs now), nor a big AD&D fan anymore, it didn't impress me nearly as much as NWN did when I first jumped in there. I'll never forget long nights on the server hunting for dracoliches at level 3, just hoping that the more experienced people would kill it so I could get my share of items / experience, knowing that in a few months I'll be doing what they are for the younger generation.
I'm about willing to go back to Pools of Darkness (the first Forgotten Realms AD&D game to have SVGA graphics), if I can find the CD I kept it on.
I know it won't be based on the original NWN. I'm also saying that the original NWN was one of the -best- online games. Period. Given that, the new NWN has alot to live up to.
Re:That's not a troll, it's a valid viewpoint. (Score:1)
Evidence?
"Deal with it; it's a fact."
Urrm, no. It's not in Lawson's Factionary. And Lawson is 100% canonical. If it ain't in there, it ain't a fact.
Sorry.
Re:D&D is for Trekkies, goths, bacteria . . . (Score:1)
ahah
ha
OK, I'm fine now.
You believe the D&D stereotype? Dude, you deserve *everything* you get, and what's more, you're lucky if that's all you get...
Lives and interests? How much do you know about D&Ders' lives? What the f##k is D&D if it's not an interest? You diss imaginative, passionate, creative, social people... Come on AC, what the f$%k is so good about your life that enables you to be such a t&*t?
Troll, or f@@kwit.
(I don't play D&D, but this guy is out of order...)
Re:Todays sales are the only benefit. (Score:1)
This is true, but most developers have been doing platform independant stuff for years. Only they haven't been supporting Linux. When did Linux become a popular games platform? OK I understand the chicken/egg thing here. But it's going to happen slowly, if at all.
"This is also an excelent time for building brand loyalty. Making a few games now when there aren't as many companies building games for Linux could pay off later when the Linux market is larger."
Heh, that's a good one. As if your average Linux user is really going to fall in love with a commercial, closed source game developer. I don't see it happening. Maybe I've just been reading
"The Linux market is growing. It could also be argued that the growth in the Linux market consists of more sophisticated users than the growth in say the Windows market"
So effing what? It could be argued, but it's probably not true. Anyway, what has sophistication (read: ability, willingness [and need] to fart around with
"And there are certainly more users switching from Windows to Linux than from Linux to Windows. "
You didn't count the people that tried Linux and then realised how good life was with Windows (although wouldn't it be nice if Windows had a decent command line shell...) "Oh look, he's a Windoze Luser"... Yeah, and I have SuSE 6.0 on the other partition, and I haven't used it for months because it began to p!$s me off...
"It seems painfully obvious that the Linux market is worth spending a bit extra on development."
My advice is, take something for the pain, but we will both be interested in the growth of the Linux games market. Cos, like, it couldn't exactly shrink, could it?
Perhaps decent support for 3D accelerators would help... And I don't mean the odd one or two, I mean *all* of them. I do understand that this is currently in progress, but until it happens, the games thing is going nowhere.
Re:Crackhead . . . (Score:1)
There is no such publication.
Happy now?
Or do you want me to explain it to you?
Re:based on AD&D (Score:1)
Of course, I haven't really looked at much of the new editions of AD&D, after TSR started their "let's appease the witch-hunters" policy... (I only found out recently they were bought by Wizards of the Coast.)
Re:D&D is for Trekkies, goths, bacteria . . . (Score:1)
(I always preferred Dr. Who to Star Trek though, I think just because I liked the continuing storylines as well as the Daleks and the Cybermen.)
Anybody else out there remember What's New? (with Phil and Dixie?) or Snarfquest? those were some great comic strips, sigh....
A mage couldn't figure out how to swing a sword!!? (Score:1)
What would make the classes different, you ask? They would be good at different things. But I don't see the need to have classes at all. It's sort of a restrictive crutch. Sure a person could have a proffesion, but I don't think it should be anything more inflexible than that. Let's try to get a GURPS game out there, eh?
Dude, the link's broken. (Score:1)
Re:Todays sales are the only benefit. (Score:1)
I did post a suggestion - sort out the 3D card situation, for a start. Oh, and the sound card situation.
Is Linux in a state where it's realistic to expect someone to buy a boxed game from a retailer, bring it home, whack in the CD, install and play? Without editing a few files and/or recompiling? It's getting there, sure.
I think that when Linux is in such a state, when it really is easy to port stuff to it, then you will see a lot more games.
Console manufacturers win the support of game developers by making it easy to port stuff to their machines. Witness Sony v Sega. The Playstation was much easier to code for than the Saturn, and Sony were really helpful. People advocating Linux as a game platform need to spend some time making it viable.
What about a HOWTO or FAQ about the current state of play w.r.t. all the stuff that game developers require? (I'm making suggestions now OK?
I understand that I come across as not knowing much about the current state of affairs. I realise that the information that I seek is probably available, if maybe not all in one place. But perhaps it would be good for the Linux community to get organised on this issue and produce something for [extremely busy] game programmers [without a long involvement in the Linux scene] that helps them get started.
Because right now, you must understand that even if a Linux port is done, it must necessarily be the lowest priority, after the various consoles, and if it takes a long time to gather all the information together, it's going to be a problem.
Although personally I'd shoot myself before I did a Mac version
Re:Todays sales are the only benefit. (Score:1)
I did post a suggestion - sort out the 3D card situation, for a start. Oh, and the sound card situation.
Is Linux in a state where it's realistic to expect someone to buy a boxed game from a retailer, bring it home, whack in the CD, install and play? Without editing a few files and/or recompiling? It's getting there, sure.
I think that when Linux is in such a state, when it really is easy to port stuff to it, then you will see a lot more games.
Console manufacturers win the support of game developers by making it easy to port stuff to their machines. Witness Sony v Sega. The Playstation was much easier to code for than the Saturn, and Sony were really helpful. People advocating Linux as a game platform need to spend some time making it viable.
What about a HOWTO or FAQ about the current state of play w.r.t. all the stuff that game developers require? (I'm making suggestions now OK?
I understand that I come across as not knowing much about the current state of affairs. I realise that the information that I seek is probably available, if maybe not all in one place. But perhaps it would be good for the Linux community to get organised on this issue and produce something for [extremely busy] game programmers [without a long involvement in the Linux scene] that helps them get started.
Because right now, you must understand that even if a Linux port is done, it must necessarily be the lowest priority, after the various consoles, and if it takes a long time to gather all the information together, it's going to be a problem.
Although personally I'd shoot myself before I did a Mac version
BTW, what do you mean by "parental"? Thanks
Re:Todays sales are the only benefit. (Score:1)
Here's a suggestion: If I somehow manage to screw up and post twice (because the post confirmation page failed to load) I'd like to be able to sort it out. But I don't think I can as
Re:Games to linux (Score:1)
recognized hackers need to play games on the
boxes they try so hard to '0wn'...
kickin' the habit (Score:1)
Re:That's not a troll, it's a valid viewpoint. (Score:1)
S/he has a valid point: RPG geeks make most people sick.
Correction: Most people don't give a rat's arse about RPG geeks. They're too busy leading their own lives to be sick about a small minority of the populace.
Oh, HELL yes! (Score:1)
Funkadelic. (Score:1)
Hm. Sounds like the 3rd ed. changed a bit, 'tho, from the rules I'm used to. Interesting; dunno if that's good or bad, 'tho.
The fact that they've considered how to balance characters 'tween, say, Monty Haul games and more stingy modules is a positive sign.
If only they allowed players to control monsters for a lark... it might be amusing to compete, say, as Trolls to see how many PCs one can eat within a given time.
Re:based on AD&D (Score:1)
AD&D is probably the most familiar model to many, and thus would draw in the most potential customers. It's also clearly fantasy, which avoids certain political issues regarding games in contemporary settings...
Re:based on AD&D (Score:1)
It is *not* a game, however, that easily allows attachment to one's character, nor promotes long campaigns full of detailed advancement, growth and development. Heh. But it can be great fun.
Re:based on AD&D (Score:1)
Re:spoon! (Score:1)
I did have some *powerful* _Wasteland_ characters, which was also skill-based. Notably, WL prevented players from being too god-like by limiting the number of skills one could have; there came a point where even if you had free skill points, you couldn't use 'em. That, plus making the end base *nasty*...
A mage, arguably, might need to gesture, fiddle with components, or otherwise focus. In addition, there's the game balance reasons; in AD&D, high-level mages become *really* powerful under certain conditions (i.e. not having used up all their spells/item. GoI + protection from normal missiles + fire shield + haste self is a nifty combination), while, say, single-classed thieves don't gain that much.
"There aren't any games for linux" (Score:1)
Most people can't even put up a decent argument worth arguing. The more intelligent ones seem to understand that each OS has its place. There is no "Ultimate" OS. Linux still has a bit to go before it can come close.