Playstation 2 Outperforms Everything? 246
Emperor Palpatine writes "This article in Wired talks about the soon to be released Playstation 2 from Sony. Some pretty impressive talk. If they work it out so we can hook these up to a 10baseT, I may have to give it a try. "
Re:75 Million Polygons per Second (Score:1)
Daniel.
Re:Nintendo products- The toughest of them all (Score:1)
Re:Outperforms everything? (Score:1)
Re:Outperforms everything? (Score:1)
Re:Playstation the best? (Score:1)
Frotz (Score:1)
Re:Too Bad... (Score:1)
interactive movies??? (Score:1)
Good Lord! Reminds me of the days when the introduction of the CD-Rom games meant crappy "choose a plot" "interactive" movies.
The Be-All, End All of Posts (Score:1)
Re:Not practical (Score:1)
According to the tech specs, PSX2 has 32MB of main memory (in addition to the 4MB of memory on the GS, and a little bird tells me that there's also quite a bit associated with the IO chip). You won't be running Windows NT in it, especially once you've got the overhead of an emulator running on there, but it should be enough to play with.
As for the hard disk option, there are plenty of expansion ports to plug it into. Take your pick. The same goes for keyboard and mouse: I don't know about you, but I already have a USB keyboard which should work fine with PSX2. Between USB and IEEE1394 there shouldn't be much need to emulate peripherals. Not to mention that PCMCIA slot for the modem.
Yes, you'd be very hard pressed to emulate a PC on today's consoles, but believe it or not, things have advanced in the last five years.
Re:Who cares about consoles (Score:1)
First, my qualifications: None. I haven't played more than an hour total on console games since I gave up (regular) NES' Super Mario Brothers.
Next: my response to the post above is confusion. Yes, you can do multi-player with your friends. But are you really content with the proprietary gaming networks that it will require to do multi-player on the new Sony or the DreamCast? With PC-based gaming, you can do your multiplayer gaming over a local area network or over the Internet
Insight appreciated, this is somwhat of a random comment I know, but relying on the console makers for multi-play network capabilities seems a lot like WebTV or AOL for email service.
Just a thought,
timothy
Re:Too Bad... (Score:1)
That's debatable on earlier systems, and while clearer on the last gen (N64/Saturn or Dreamcast/Playstation), it's still debatable.
- For a change, Sony has produced real quality with their Playstation, and hopefully with the sequel. How long has Playstation been around? Ages. Sega and Nintendo have inundated the market with various "revisions" of their machines, all trying (STILL!) to beat the old workhorse, the Playstation.
Playstation is going on about 5 years at this point, IIRC. While Sega's machine release practices have been a bit less than stellar, Nintendo has had a pretty smooth path. I'd hardly call the N64 a "revision" of the Super Nintendo, or the SNES a "revision" of the NES 8-bit machine. By the same token, there is a pretty clear cut difference between Sega Master System, Genesis, and Saturn. Why is it ok if Sony wants to do this, but not the other guys?
- Sony's licensing for games is practically nonexistant. Look at the myriad of playstation titles out there... They definately don't have to go through the hoops that game developers have to produce Nintendo and, to a lesser degree, Sega games.
You know not of what you speak. Sony of America has to approve all games for release in America, though sometimes crap like Fantastic Four gets through. It may be easier to release games than Nintendo, but there are hurdles.
That's my take, anyways... Not that I really _use_ consoles. :) long live interactive fiction!
Obviously. Get yourself a subscription to Next Gen or check out their website at next-generation.com - they'll help you see the error of your ways. I myself am platform agnostic - I like pretty much any gaming system I've played with. They all have their advantages and disadvantages. In my house, we have a good chunk of the mainstream systems from 2600 on. My roommate has pre-ordered a Dreamcast (Sega Jesus) from 3 different places to make sure he can get one. He and I won't be living together when the Sony Jesus (PSX2) comes out, so I'm sure we'll both buy one. :) We don't have a Saturn right now, been looking for a good cheap one now that they're discontinued. We have never actually had an N64, but that's mostly due to lack of games.
As far as Infocom goes, while I was never very good at them (or any RPG or similar game), I can't deny they were fun. Anyway, this is all about games. Good games are good games, right?
Re:Got Root? (Score:1)
Re:Playstation Coders To Play Linux! (Score:2)
I imagine it has something to do with the deal they (likely) cut with Cygnus to develop their tools:
"Hi, we need gcc ported to this CPU."
"No problem. Here's your Linux executable."
"Uh, can we get a WIN32 binary?"
*snicker* "Not easily. Besides, there's no decent make for Windoze."
"Can't you integrate it with Visual C?"
"No. Micros~1 won't tell us how to integrate it, and VisualC isn't Open Source. Their make syntax is completely non-standard, anyway."
*sigh* "Okay, how much does this Linux thing cost?"
"It's free."
"...You're kidding."
"Nope."
"Well then the tools must cost extra."
"Nope, it comes bundled with a compiler, industry-standard make, perl, bash, and EMACS."
"...For free."
"Yes."
"You're not bullsh*tting us?"
"No."
"Why didn't we know about this before?"
"We wonder that ourselves a lot..."
I suspect a *BSD port is a simple matter of a recompile...
Schwab
Makes SGI look a little overpriced, eh? (Score:1)
Re:Got Root? (Score:1)
UUDDLRLRBABA
Only for Player 2 though...
Re:Who cares about consoles (Score:1)
The only problem that I see with them is that I can't find any hard specs on the processor, so all that I'm hearing sounds like a lot of hype, and the fact that the bus and the IO are likely slow (oh, and don't forget that it won't have all that much memory, from what I've heard).
So, in my opinion, things could go either way, but I'm really doubtful about this one. If sony has invented the be all and end all of graphics chips, then why don't I see the big rendering machine folks beating down their doors? When I hear of a partnership between SGi and Sony Electronics, then I'll start to credit the hype a bit more.
Re:"Proprietary" Linux development console? (Score:3)
Re:Do your homework ... (Score:1)
Why would this be an issue? The advantage to having a set top unit like a video game system is that the programmer can program for one set of hardware specs and that is it and not worry if certain boot time programs are using space or not. If 32 Meg is it, I would guess this would be an advantage since one would not have to worry about every little configuration on each desktop.
Bryan R.
Re:more? (Score:1)
Nintendo has announced a system named "Dolphin" but hadn't given any dates the last I heard. 2001 seems likely. They say it will use a PowerPC. I don't remember any other details. And of course the N64 has been around for a couple of years.
Color gameboys are kind of fun too, but not exactly the same thing.
Re:Think about the numbers (Score:1)
-----
Real life tends to use splines and fractals--the advantage of which is infinite resolution with high (effectively infinite, eh?) compression;)
Re:Outperforms everything? (Score:1)
Re:75 Million Polygons per Second (Score:1)
Kintanon
more? (Score:1)
Re:Wasn't this one an april fool's joke? (Score:1)
Got Root? (Score:2)
Re:Bleem! (Score:1)
Re:spooge! (Score:1)
----
I noticed an interesting entry in the the POV-Ray benchmarks, recently:
http://www.haveland.com/cgi-b in/getpovb.pl?search=psx [haveland.com]
Re:Playstation Coders To Play Linux! (Score:1)
Re:Outperforms everything? (Score:1)
Dolphin= cheaper
Dolphin= best choice
spooge! (Score:1)
They mentioned Linux, will these things run some sort of linux or will the development kit be linux based? Free?
copying? (Score:1)
hmm, a few minor nits.. (Score:1)
Also, both Saturn and PSX retailed at $300 at the time of PSX's release (the Saturn debuted at $400 and dropped in time to compete with Sony). Price wasn't a major factor since the only other "next generation" consoles at the time (3D0 and Jaguar) were going downhill at that point and never recovered.
The PSX's success is due largely to its ease of development, which attracted new developers in droves. Once it became a success, the cheapness of CD media for gaming meant a lot less needed to be sold to break even - which lets "fringe" titles onto store shelves without driving anyone into bankruptcy. n64's expensive cartridges, for example, have a much lower profit margin per cart and less margin for lousy titles.
The real battle will be one of attracting developers early on. Once all the software makers take sides, the consumer's follow. It should be an interesting fight for the "next-next generation" consoles :)
Re:Will CDRWIN be able to copy PSX II games? (Score:1)
$30 -- 5.2 gig
www.pricewatch.com
Too Bad... (Score:1)
...It didn't come out in time enough to stem the record setting 200,000+ pre-orders for the Sega Dreamcast...
(http://www.infiniteplanes.net/segaworld/news/n
...It's going to cost the US equivalent of $391 dollars to $199 for the Dreamcast (which looks awesome!)...
(http://psx.ign.com/news/9498.html)
(http://headline.gamespot.com/news/99_08/17_vg_
...It'll hit more than a year after the Dreamcast starts out, and with the above mentioned advantages...
playstation sucks (Score:1)
Re:eh (Score:1)
--
Re:Linux source for this hardware? (Score:1)
At the very least, they will have to release the architecture-specific mods they've done to the kernel - this is a radically different architecture from most out there, so this will probably be a fair bit. I suspect there will be more than this available, though. Why would they re-invent the USB and Firewire drivers that are already out there, for instance? No, I think they will modify/improve and release. It could only help them.
Cheers,
Bun
WooHoo! (Score:1)
Re:Got Root? (Score:1)
Re:more? (Score:1)
Re:spooge! (Score:1)
It won't be free.
Re:Wow.. interesting repercussions of this (Score:1)
Re:Who cares about consoles (Score:1)
Re:Too Bad... (Score:1)
- PlayStation has a much bigger following than Nintendo and Sega outside of North America
- For a change, Sony has produced real quality with their Playstation, and hopefully with the sequel. How long has Playstation been around? Ages. Sega and Nintendo have inundated the market with various "revisions" of their machines, all trying (STILL!) to beat the old workhorse, the Playstation.
- Sony's licensing for games is practically nonexistant. Look at the myriad of playstation titles out there... They definately don't have to go through the hoops that game developers have to produce Nintendo and, to a lesser degree, Sega games.
That's my take, anyways... Not that I really _use_ consoles.
BTW, I've got some CDs of infocom games around here... Anyone know of a good infocom interpreter for Linux??
Infocom (Score:1)
has some information (just a site i found in a search) about linux and infocom games.
I really dig the atmosphere you get with text-based games, though I've never actually gotten very far in any of them.
Re:Do your homework ... (Score:1)
That sounds like one very fast go-kart. It would definitely beat the other go-karts. Your point?
Re:Wow.. interesting repercussions of this (Score:1)
You get to look at a still picture for ages and examine all the detail. A frame in a 60 fps video is gone in 1/60th of a second, you don't need anywhere near 80 million polygons per frame.
*After* a new shot has started, where you have objects which have been in view for a while (half a second) you need to be up to nearer the full 80 million polygons per frame. When a complex object is new in the scene, you need far fewer polygons for it, so you can average out the rendering.
I would *guestimate* that depending on the sequence, you'll only need to render about 2 trillion polygons per frame. Still big, but much more acheivable, of course some scenes will need hardware capable of near the full 4.8 trilion.
A good mpeg encoder will make use of this to reduce the size of an I-frame and the next couple of frames - adding detail in a few select places as the eye needs it.
--
Re:Too Bad... (Score:1)
waaay wrong- and the PSX2 is vaporware (Score:1)
Blew away? No. Superior? Depends. But with the consol market you get a big advance every few years - and in between those advances you get stagnation.
Even if the PSX2 does leave top-of-the-line PC's in the dust, in two years it will look like cheap crap next to a 2 gigahertz K7 with a 256 video card.
Which brings me to another point: the Playstation 2 is vaporware. It is silly to compare future consols to current PC's without factoring in the rabid pace of PC hardware and software development.
Then their is ease of use, quality of games (when was the last time you saw a PSX game with a patch? How many times has Mario 64 crashed on you.)and a broader gaming library.
And when was the last time you downloaded a new level for Mario 64? A mod for Madden 98? Designed your own map for Final Fantasy 7? Create a new physics model for Tekken 3?
Consols will never come close to PC's for speed of development or flexibility of using mods. To do that, they'd have to become computers.
Sega has screwed up too much (Score:1)
stealth
BTW The Phantasy Star series is what made me loyal to sega for so long so if they make a sequel on the dreamcast I'll probably eat my words.:p
Re:NV10 and OpenGL (Score:1)
Re:eh (Score:1)
Re:eh (Score:2)
And only for games with the most primitive of input methods I might add. I can't see myself playing TAK on a console. Lessee, all the number keys are used, as well as ctrl, shift, alt, pause, several fkeys, and several keys on the keyboard. Arrow keys scroll the screen so you don't have to whip the mouse (or in a console's case, the stick) around to do it.
Heck, a game like Longbow 2 probably uses every single key on the keyboard.
Yes perhaps the PSX2 can theoretically use the keyboard. But the average console game will never use one. Thus most are joystick jigglers where complexity is in these ridiculously hard to sequence "combos"
Re:75 Million Polygons per Second (Score:2)
Re:Linux source for this hardware? (Score:1)
"Software developers looking to write games for Sony's next-generation PlayStation console will do
their work on a proprietary, Linux-based workstation built by Sony, the company said Friday."
I took that to mean that Sony was going to build workstations using the new cpu/architecture. I see now that it was probably wishful thinking.
Cheers,
Bun
The Be-All, End All of Posts...not. (Score:1)
How do you know?? At this point, it is still vapourware. You give lots of good reasons why Playstation 1 was a hit, but there are LOTS of things that can go wrong with PSX2. I mean, a lot of companies try to do ANYTHING to ensure the success of their products, but sometimes the product just isn't good enough.
Some serious pitfalls Sony have to avoid:
1) They fail to do the promised 128 bit
2) The PC or other consoles beat it before it comes out. When Playstaion 1 came out, it beat the PC hands down in graphics, no argument. 3Dfx released something called the Voodoo 1 around then, but it took quite a while for it to catch on...two or three years while Sony could consolidate their position. Now, the 3D cards race is going at insane speeds on the PC. The fourth generation of 3d cards will be out for the PC THIS year. Sony will not go into a virgin market, and even if they beat the others they can not count on being safe 2-4 years this time.
3) It will be too expensive. The NEO-GEO was great for its time, but no one wanted to pay the price (what was it...$100-200?) per game. Same thing here. They are doing the Emotion Engine which will not be cheap. DVD player. They will have to pay for using USB and Firewire. This time they will add a keyboard and other peripherals. Good quality comes with a price...gamers will not be happy if Sony choses low quality.
4) Marketing wise, it will "fall between two chairs", it won't have a clearly defined market. There have been machines before that have been undecided if they are gaming consoles, computers or "home entertainment centers". Philips CD-I, Commodore's CD-TV, and what was its name....3DO? They tried to do everything and consequently they did nothing really good. They all crashed and burned on the market so fast you hardly had time to blink.
5) Difficulty and cost of developing=fewer games. Sony sold the hardware for the PSX1 for a lot less than they actually cost, and made up for it by licensing the rights to make games. A brilliant move. But this time, the hardware cost will be a lot higher, and the developers fewer since developing games will be more difficult and expensive. Sure, Square is good, but can their games alone support all the gamers and Sony?
6) Sony has underestimated the time and difficulties of development. I have seen the attitude from some console makers that being in the console market is the hardest thing you can do with all the cutthroat competition and all. Computers is actually seen as being easier to develop. But "Will this work on my PSX2 if it has an Apple USB mouse, a no-name Firewire modem and no keyboard?" is a question Sony have never had to answer before. This time they will have to do an entire operating system. Think not? Remember that they have promised that this will be a email and web client extraordinaire. They have talked about making Everquest available! If you are going to surf the net or play Everquest, you need a keyboard. You need a harddrive. You probably need a mouse. So its not just new hardware, they have to develop and test software as well, like a secure web browser, an email client, a chat program, something to show the nice picures you take with the included digital camera, probably an ICQ client, and so on and so on....
7) Game programmers will have same problem they have with PCs now - different hardware and software configurations. There goes the BIGGEST console advantage.
Re:Playstation VS Dreamcast. PSX Wins... (Score:1)
Cy
not really (Score:1)
for windows and using directX. When I first
started playing it, I found it unusable due to
extensive loading times which were fixed by
replacing my broken cdrom drive (full install
would have worked if my hd wasn't full, and if
the AVI's weren't loaded from cd)
Also, my Voodoo2 was bought for one reason...
FFVII and it spead it up considerably.
The biggest drawback I found was the sound which
was horrible without that yamaha synth that
killed my system resources, that could have been
fixed by a sb64 or better.
These days you can probally get:
$100 - Voodoo3 (or find a tnt)
$60 - SB64
$40 - 50x cdrom drive
$30 - FFVII
:$230
# I paid $200 for my 8 meg voodoo2,
# $80 for my sb128, and $30 for my 40x cdrom drive
# and $50 for FFVII.. and no longer even run
# windows so you got a good deal
--
Eric Windisch
Re:Dreamcast and Dolphin (Score:1)
Re:75 Million Polygons per Second (Score:1)
According to a number of different, collated sources and things I saw at Siggraph, the reason the PSII is so fast is because the CPU is devoted almost entirely to the needs of graphics. This includes things like vector and matrix mul-add instructions (just like a DSP chip) and putting the entire thing on a single chip. Internally, the bus width is either 2560 or 4960 bits (can't remember exactly now). The real specs are around 66 million textured and lit polys per second. That is, texturing and lighting make almost no speed difference due to the huge bus width.
Considering that the top of the line IR2 does around 10-12M polys a second the Nvidia chip is still going to fall far behind. Why? Well the IR2 does almost the entire GTXSR pipeline on separate hardware. Consumer level cards don't do that. Although the TNT2 et al claim to do 5-6M polys/sec that is only if nothing else needs to be done. Add in some lighting calcs, alpha blended textures and partially obscured polygons that a real world app uses and watch those figures plummet (due usually to bus bandwidth or CPU limitations). The current cards are raster only. Geometry accelaration will help, but it won't go all the way to beating an SGI pipeline. Besides, if I need more graphics grunt for my SGI, I just add another card or two and I instantly double/triple/etc my polygon performance.
At Siggraph, there was a really interesting panel about large scale data visualisation. This was run by the people from Los Alamos, NCSA etc. They were talking about the PS performance wrt other architectures. They had some really interesting things to say about it - ie, expect to see (or not see, depending on your security clearance) Blue Mountain and the other ASCI computers using PSIIs and other similar boxes doing some of the real time interactive rendering of the data sets. That I find really amazing.
Just more hype. (Score:1)
I am sure the demos such as the famous dancing couple, or the dinosaur, or this new bathtub demo are gorgeous, but again...a demo is not a real game. A current PC can do some pretty impressive demos too if you dedicate it only to do graphics without bothering about stuff like AI. We have not seen what the NV10 and Voodoo 4 can do yet together with an Athlon. And they will be out THIS year.
This is the first time that you will be able to add stuff like (possibly) harddrives, modems, different gaming units to a Playstation via USB, Firewire and what have you. This time they will have to do a complete OS for their gaming console, and "Will this game work on my Playstation 2 if I have X connected through USB, Y through Firewire but no Z connected?" is a question Sony have never had to answer before. Perhaps they underestimate the difficulties involved. As for their claim of the
Here is an interesting article from Next-Generation Online. They have been covering the Playstation 2 from the start.
>Perhaps it was the comparison PlayStation 2's
>demos drew to other games on the show floor --
>whereas all prior public appearances had been
>the demos by themselves. Perhaps it was the
>quality of the demos. Perhaps it was the dying
>down of the initial post-announcement hype of
>Sony's new machine.
>
>Whatever it was, PlayStation 2 was not the end
>all be all at last week's E3. More than one show
>attendee we spoke to mentioned that the demos,
>which looked quite pretty, were not as exciting
>as they had hoped.
[...]
>For a system being touted as superior to the PC,
>or any PCs coming down the line soon, the
>PlayStation 2's demos did not graphically
>lambaste the gorgeous Black & White or
>Freelancer for PC, nor did the demos' graphics
>look significantly superior to those of many
>Dreamcast titles, such as Shenmue and NBA 2000.
Read the article here [next-generation.com].
There are some more sceptical voices here [next-generation.com]. The articles are from March, but I think the criticism is still valid.
Re:"Proprietary" Linux development console? (Score:1)
I'd like to say thanks... (Score:1)
And I'm sick of it. FYI, I have all four games machines under my TV : Saturn, Playstation, N64 and an import Dreamcast. I doubt I'll get an import PSX2, I just don't like enough playstation games.
People need to remember that Sony are the M$ of the videogame world, they came in late, looked at what the other companies were doing and said "us too!"
I prefer a company that is willing to take chances with games, not just pump out another tired Tomb Raider.
[EOF]
Re:Do your homework ... (Score:1)
That is the thing with the PSX2. It will have USB and Firewire. Sony has mentioned that a harddrive would be a good peripheral to have, and I believe one is being developed. But not all will buy it. So the programmers will have to program one version where you can cache textures and save game to the HD, and one without. And then some people will have additional memory cards, and some not.
Sony, welcome to the messy world of the PC...
Emulator made by cygnus I believe (Score:1)
Re:Playstation Coders To Play Linux! (Score:1)
Re:Playstation the best? (Score:1)
>And since most people don't have 4
> controllers or always 3 or 4 friends
>to play with, it seems a waste to include the 4
>player ability
> by default which would increase the
>cost of the system.
The 4 controllers built in was one of my favorite
features of the N64, and I have used it numerious
times. Back when N64 was still project reality,
I was bored and started making concept designs
and sure enough I put 4 controller ports on it.
The addition of 2 controller ports is cheaper in
the long run, as the "taps" are usually expensive
however cheap to manufacture.. just more money
to the company and less to you.
With the use of "taps", I found that 3rd parties
were less willing to write games that made use of
the 3rd and 4th players as many did not own the
multi-player "taps".
Re:Pirates are necessary (Score:2)
>
>Fine. But 2 big problems. First, it is hard to find places to rent PC games
Gee, have you wondered why that might be the case?
Re:Outperforms everything? (Score:1)
Re:Wasn't this one an april fool's joke? (Score:1)
Re:Outperforms everything? (Score:1)
Re: copy protection..why bother? (Score:1)
Re:Theft of games makes me sick. (Score:1)
Have you ever heard of STOCK OPTIONS, PROFIT SHARING, etc.??
You are just a drag on the entire industry. You steal things that you don't need. Unless you start jonesing when you can't play the latest game you have absolutly no need to take this.
I'll tell you what. Why don't you try going out and mowing a few lawns this summer to PAY for those games. Oh wait. You can't do that. That would require you to get off of your lazy/fat/cheap ass and do some real work.
Ingrate.
Re:Do your homework ... (Score:1)
Now, you could use the hard disk as a big memory card for all games -- just have the programmers call a "memory save" and redirect to the hard disk.... same for loads...
Ugh, Shenmue... (Score:1)
Emulate? (Score:1)
Just looking at the hardware alone sets me to drooling, but cmon, what home pc/ppc/etc could support emulation of something like this?
The extra vid chips alone.. sheesh.
Awfully spendy though, so I think I'll wait to see some good games first. (though w/ the entire line of old psx games to run on it.. well it's a nice headstart hmm?)
What I want to know is, does the thing suuport DVD playback? Or is that just rumour.
If the PSII capable of playing DVD's $400 would be well worth it.
~WDM
What we wish, that we readily believe.
-- Demosthenes
Re: CDR not bloodly likely (Score:1)
Well, I don't really think that will matter, if I understand what you mean.
You might know that Playstation CDs have some kind of information on them that cannot be written by a CDR. So what people have done is copied the CDs and "modchipped" their playstations. A simple soldering job of a $10 chip onto the mobo of your PSX can accomplish this.
Moral: ANY copy protection scheme can and will be defeated. As long as DVD-copying hardware is available at the consumer level, people will rent games from blockbuster and copy them.
-Furious
HAVI? (Score:1)
Re:Infocom (Score:1)
Linux source for this hardware? (Score:1)
Cheers,
Bun
Re:Think about the numbers (Score:1)
Re:Emulate? (Score:1)
Yeah, but it could also be a hinderance, why buy a cutting edge machine, that has say, 10 games for it abd the ability to play all the PSX games. Or wait until there's enough PSX2 games and just stick to your playstation. New machines need early adopters.
I also hear that Sony are undecided about the DVD movie playback thing.
April Fools Cringely (Score:1)
Re:Do your homework ... (Score:1)
Proof that it's not so easy to develop with may lie in the fact that the demos reported in this article are the same ones that have been showing for many, many months ... I saw them in mid-April, same Sony exec, same city. (And the chips had individual fans ...)
On the other hand, maybe they're just having the game developers do that stuff and there will be some way cool things to show sometime next month? Hmm.
One smart thing Sony's doing is getting a third party market of graphics engines going. I understand that didn't exist with the PS-1; but we know the model works with Quake, Doom, and so on. After all, you only need a few good engines that can work with those parallel vector engines. And Sony doesn't need to be demonstrating more than a basic one, so long as someone else is working on that ...
- Jojo
Re:Got Root? (Score:1)
now, to this new playstation...i'll beleive it when i see it...
Re:Too Bad... (Score:1)
Not strictly true. Sony will reject games for 'aesthetic' reasons. Their recquirements are long, complicated, and easy to break.
As to why more PS games than Nintendo, or Sega. Numbers, pure and simple numbers.
Re:Emulator made by cygnus I believe (Score:1)
...or so I've been told...
10Base-T? Why so slow? (Score:1)
--
"All that is visible must grow and extend itself into the realm of the invisible."
Re:Think about the numbers (Score:1)
(num_of_pixels / sizeof(polygon)) * refresh_rate
polygons per second. Since the original poster stated that the size of a polygon in a typical benchmark is 3 pixels, it becomes a simple calculation to solve.
Re:Bleem! (Score:1)
Clarification (Score:1)
Re:Too Bad... (Score:1)
Re:Who cares about consoles (Score:1)
Re:Theft of games makes me sick. (Score:2)
Interesting that you refer to gaming as an addiction, making the social significance of stealing to support your habit even more apparent. Do you think other addictions should be enabled in this fashion? We should force the liquor and tobacco producers to reduce their prices, then. Capitalism be damned, it is imperative that we make it as easy as possible for people with impulse-control problems to indulge in their preferred vices.
Yeah, right. What you're doing is theft, in part from your fellow programmers...assuming you're a programmer yourself. Get a life/clue/whatever.
Re:"Proprietary" Linux development console? (Score:2)
Re:Dreamcast and Dolphin (Score:2)
Atari 2600 (Score:2)
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Think about the numbers (Score:2)
Furthermore, real-life polygons aren't only 3 pixels, and they're not solid colour. They're larger, and they're textured. Also, although your scene could theoretically contain more than 75 million polygons, you're relying on your application to be able to calculate which ones are visible, and pass their coordinates to the renderer at a rate fast enough to keep up. Although possible, I'd guess this is unlikely to be the case with PSX2.
Do your homework ... (Score:3)
You can think (very broadly speaking) of the EmotionEngine as a R5K (like in SGI O2) coupled with 2 vector and 1 image unit. I wish people luck in developing partly asynchronous parallel/threaded algorithms that can get anywhere near the "peak" 6.2 Gflops. Also the I/O processor (ie the old Sony chip) only has space for 1 PCMCIA card on a 32 bit I/O bus. The other major constraint is total memory of 32 MBytes with no hard disk for swap space unless some bright spark can do some magic with an IEEE-1394 peripheral. As one wag noted, its easy to create a fast chip when you don't need to worry about memory hierarchies. At least it will have a lot of graphic functions built in (fog, sprites, particles, etc) so you can dazzle people with gee-whiz effects.
A go-kart is still a go-kart even if powered by a formula 1 engine. It will be a very useful and amusing console toy but don't expect it fufill your fantasties of having a supercomputer in your bedroom.
LL