Re-Release of Illuminati Card Game 171
William Tanksley writes "Anyone here remember the Illuminati card game? It seems that Steve Jackson Games got enough complaints about the horrid MagicTheGathering-clone version they'd released, and they're finally releasing an updated, full-color version of the original game."
Moan....I just gave my old cards away! (Score:1)
Re:Steve Jackson Games? Flashback! (Score:1)
Er... has Wired ever mattered?
Re:Robert Anton Wilson? (Score:1)
I don't know one way or the other, myself - RAW may have invented the Illuminati as a name for the Worldwide Conspiracy he wanted to write about, or he may have drawn the name of a Worldwide Conspiracy that someone already thought existed. I can't help but imagine that RAW would have found it amusing to do the latter - he might have been hoping that those in the Region of Thud that actually believed the Illuminati existed would latch onto his Illuminatus! trilogy as a documentary work.
Re:/. Card -- huh? (Score:1)
A Refuge of Coolness Re:More SJGames Goodness... (Score:1)
Steve is a genuine SF/Techie/Science geek too. Gibble-gobble, gibble-gobble, one of us!
And they're not owned by Hasbro!
Stefan
New Alignment: Open Source/Closed Source (Score:1)
If there aren't enough cards for which this alignment makes sense, then just add a rule that Slashdot and Microsoft interact as if they each have an extra alignment that opposes the other's.
I agree with another poster, though, that Slashdot shouldn't really have any outgoing arrows. It's not really set up to Control other power groups directly. On another note, will the new Illuminati editions have a Linux Community or equivalent card, I wonder? (Guess I'll find out when my order comes in... *_*)
Yup, Illum, SM, TOC, Galaxy, GalaxyII (Score:1)
But Illuminati was always one of my faves for game design. It's the sense of humor about paranoia, I guess. That plus it was a lot easier than designing RPGs. The whole simplicity movement in gaming was way overdue, IMHO.
Thanks... (Score:1)
Details (Network's victory condition, Hackers II) (Score:1)
The Network's victory conditions have been changed, again. In the original little thin box set (with expansion sets 1 and 2 (and 3, but nobody ever used 3)) the Network had a special victory condition of 15 transferable power. Since it starts with 7, getting that 8 wasn't too hard-- IF any transferable power came up at all. The problem always was that everyone wanted transferable power, so the Network had to hope that the cards came up right so they could get what they needed to win.
The (first) Deluxe edition came out, with regular-sized playing cards instead of miniatures (yay) and cardboard money instead of paper (boo), and changed that to 20 transferable power. In our experience (myself and friends) this became nearly impossible. 13 xferable power is a *lot*, considering that only 1 group (the CIA) has 4, only a handful (5 or 6) of groups have 3, and maybe a quarter of the groups total have any.
Now in the new re-released deluxe, that's been upped *again* to *TWENTY-FIVE* (25). What I want to know is: has anyone *ever* played the Network in the new deluxe edition and won? IMHO the Network is now tougher to win with than the Servants of Cthulhu, who were never given a prayer to win by anyone.
Some cards were changed around as well between old Deluxe and new Deluxe; if there's sufficient interest I'll drag out my copies of both and diff 'em and see how it comes out. The only difference that I can remember right now is that the Semiconscious Liberation Army seemed to have been weakened (lost its transferable power, only +1 to destroy any group now.)
Also, for those who were talking about Hacker (another SJG release), there's a supplement called Hacker II: The Dark Side that has some neat stuff in it. Viruses, black Ice, outdials, more cards, more system expansions, more funny systems that can be added to the net with wacky specials, multiple accounts per system, even a 'net worm that can be released. I haven't had a chance to play it with the expansion set yet, but it looks good. Anyone have comments on the playability?
Please moderate down to -1, Flamebait. Thank you. (Score:1)
Re:Roblimo is an Illuminatus! (Score:1)
Robert Anton Wilson? (Score:1)
INWO (Score:1)
Hee hee.. (Score:2)
You want to talk about a waste of money (well, not really, but it reminded me of this anyway, so whatever :).. I read in Inquest a long while back about this Illuminati tournament.. When it got down to the two finalists, one guy told the other he would pay him 50 bucks or so to throw the match. Then he played that card that lets you go back on your word while your opponent still has to honor his side of the bargain, and the move was ruled legal. :)
What better game can you think of that actually says you can cheat if you can get away with it?
Other tabletop games for geeks.... (Score:3)
Program your robots a turn in advance to navigate around a maze containg hazards, conveyors, turntables etc. Confused by the fact that you may not have the right program cards, another robot may bump into you throwing your calculations off, and the robots shoot at each other. Long.
Much simpler, and yet far harder. Move robots with no brakes around a board to reach a target. You have to hit things to stop. Usually there is nothing in the right place to bounce off of. So you have to move several robots. Sometimes you have to work out 20 or 30 moves in your head, and then announce before anyone else gets there. (Best call I know of was 63, which involved iteratively bouncing two robots off of eachother).
Probably the best board game ever. A sort of colonisation/town building game, with a random board made up of hex tiles. Superbly balenced, and reasonably quick.
Actually, this one is easy enough for non-geeks, but has some of the same sort of puzzles as RoboRally - work out how fast you can go without ramming an island in a randomly twisting river.
Euphrat und Tigris (Hans im Gluck) is good but I can't work out how to win. Sixteen-thirty-something (Warfrog) is a very strange twist on the normal board wargame idea.
Needless to say, the best boardgames come from Germany, although there are some good US companies too. Rules translations are sometimes needed from Game Cabinet [gamecabinet.com]. In the UK we have the problem that board games are regarded as something you do at Christmas so you don't have to talk to your relatives.
MicroSoft (Score:2)
Attribute: Computer Image: a Borg Cube-ship with the Microsoft Logo
Slogan: "Who do we want to assimilate today"
Power: 4
The only card in the deck with 5 arrows out (2 on either side, 1 on botton). Microsoft, if controlled by the Network or the Bavarian Illuminati, is +10 to control any computer group If controlled by the Servants of Cthulhu, +20 to destroy any computer group
The Eric Conspiracy (Score:1)
There is no Eric Conspiracy. You must be (fnord) imagining thing. Here, let this nice young men in their clean white coats stand with you until the next Orbital Mind Control Laser comes over the horizon ... er, I mean, isn't it a lovely sunset this evening?
Re:Orbital Mind Control Lasers (Score:1)
"The number of suckers born each minute doubles every 18 months."
FINALLY!! (Score:1)
Re:Collectable card games are the tool of the devi (Score:1)
My poor 11 year old son has fallen prey to this disease now.
"The number of suckers born each minute doubles every 18 months."
Just now? (Score:1)
Steve Jackson Games? Flashback! (Score:2)
Seems to me SJG led to the World(tm)'s first run in with the EFF. I guess we ought to all go buy a starter deck (even though we're all recovered addicts and this will just get us hooked againn) just to support the beginning of the end of electronic privacy and the efforts that the EFF have put in to protect us.
-Chris
(Okay, so it's off-topic, but I felt it was worthwhile.)
Re:Yup, Illum, SM, TOC, Galaxy, GalaxyII (Score:1)
I finally got sick of blowing $80 every 6 months for "updated sourcebooks".
Our group adopted the ultimate minimallist gaming system. One rule. What the GM says, goes.
For basically anything to do, you roll dice. Whatever's handy (at the GM's discression), and if you roll high (considering all the mitigating circumstances), you succeed, your degree of success depending on the roll. No tables, no formulas, no modifiers, no rules. Saved a LOT of money, and time, and focussed more enjoyment on the experience of the game.
It eliminated all the spoiled-brat punks who wanted to hang out and show us the expensive new gaming set their mommy just bought them, it eliminated the rules lawyers, the arguments, and when you spilled a coke, it went on the table.
Sometimes we used miniatures and maps for visualization, but only for real complicated tactical situations.
Best part, you craft your own world. You don't rely on someone else's creation. Its very free.
It does require a very good GM, who must be very creative, a good storyteller, and not play favorites. Usually lends itself well to 1-3 players, more gets too cluttered with specifics (like how much ammo of what type jim has in his magnum).
"The number of suckers born each minute doubles every 18 months."
Buying info... (Score:2)
From the website(s):
Not yet listed at amazon.com [amazon.com] or bn.com [barnesandnoble.com], but you will find the lowest price with PriceSCAN [pricescan.com]
Cards still true? (Score:1)
regs
kampi
I like 'em both (Score:1)
One thing I wish they'd have done was add attributes to the new cards. That would have been a nice touch.
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Re:How about Hacker? (Score:1)
Queen Elizabeth II with a Terrorist Nuke! (Score:1)
I found the game bloated, but those cards kicked ass. Disgruntled postal workers, Flat Earthers, Alien Abductees, hell even Eliza!
(It seems like everytime I mention Eliza, no one knows what I'm talking about, but this is
*sigh* (Score:1)
Wow. I think I'm going to buy this. I still have my old cards. Huzzah for SJG! =D
And it's about time! What. . . only four years since Assassins came out?
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Old Skewl (Score:1)
It's one of the weirder games I've ever played, but it's really fun if you have 2-3 hours to kill. I can still remember hanging out after hours at the local computer store (massive Geek points here) eating chile relleno burritos and playing Illuminati.
Actually, for really high Geek points, Donnie brought it to the line for Star Wars (TPM), and we played it while waiting for a movie.
The game was a lot better than the movie, but that's not saying much. I've had better sunburns than TPM.
Re:Hee hee.. (Score:1)
Cthulhu: I'll make you a deal. Help me blow up Bjorne and I'll help you blow up Phone Phreaks during your turn.
Yeah. Right.
How about Hacker? (Score:2)
Hmmm. Going to have to drag that out sometime.
(And, before someone decides to flame me, I know the difference between hacker and cracker.)
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Re:INWO (Score:1)
However, it wasn't long before everybody and his brother started publishing collectible card games, and Sturgeon's Law kicked in. While INWO [sjgames.com] is, in my possibly biased opinion, one of the better ones (for one thing, it had the advantage of building on a decade-old successful design), it got caught up in the CCG glut (especially the Assassins expansion, which came out just as the industry was licking its wounds from all the CCGs that crashed and burned).
The whole concept has come full circle, with "One Big Deck" rules for playing INWO without individual player decks and the INWO SubGenius [sjgames.com] expansion designed for one-deck play.
MIB 0137 Fnord
/.
Re:Heh. Already got the Deluxe Edition... (Score:1)
wait... was that a game or not ... ?
Re:Roblimo is an Illuminatus! (Score:1)
yea, thats "i lied" (Score:1)
nmarshall
#include "standard_disclaimer.h"
R.U. SIRIUS: THE ONLY POSSIBLE RESPONSE
Illuminati / Hacker / SJGames (Score:1)
They also released an updated "expansion set", since Illuminati is getting a little dated, they wanted an expansion that brings it up to date. It's just as many cards as the base game, so combining them gives you a very different feel (makes things like Nuclear Power Activists nearly useless, though, because of the increase in card number).
Here's hoping SJGames comes out with an updated Hacker (for those who don't know Steve Jackson Games was considered very technically hip for a game company, and ran one of the best BBSs back when BBSs were all there were). Hacker was a great game (if a little silly), and made for wonderful in jokes all night long with a crowd of CS geeks. It had cards like "Moon Microsystems" (Sun), "HAL" (IBM) and many other great puns and twists.
Re:Queen Elizabeth II with a Terrorist Nuke! (Score:1)
You're confusing INWO [sjgames.com] (the CCG version) with Illuminati [sjgames.com] (the 80s-vintage one-deck card game). Eliza was (and still is) an INWO card; Chinese Campaign Donors is a card in the new release of Deluxe Illuminati. It's an easy mistake to make, especially since some people play one-deck games using INWO cards.
You're right on the basic point, though -- there were some cards in the older edition of Deluxe Illuminati that were cut because they were too dated or just not that funny (e.g. "Iranian Moderates") in order to make room for contemporary jokes.
MIB 0137 Fnord
/.
Oh yeah...Route 76 == Car Wars baby! (Score:1)
Re:How about Hacker? (Score:1)
/.
Re:MicroSoft (Score:1)
Power 2 or 3 (maybe some transferrable), income fairly high -- maybe 4. Three arrows.
The Network gets +2 on any attack if they control M$
Any player gets a +1 to any attack by a Corporate group if they also control M$.
Any player controlling Slashdot has a +3 to attack M$.
(Those of you who are old Illuminati players may recognize my sig.)
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Re:SJG spawned the Illuminati Online ISP (Score:1)
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Re:FINALLY!! (Score:1)
Re:Just now? (Score:1)
Re:Just now? (Score:1)
Re:Hee hee.. (Score:1)
Any sufficiently advanced technology is indistinguishable from magic.
Seattle Illuminati players wanted (Score:1)
Interested? email johnzo@cyberus.ca
Re:Illuminati, not Illuminati NWO (Score:1)
After INWO SubGenius came out, a few people developed one-deck versions using 120-150 selected cards [www.tac.dk] (about 60-75 each groups and plots) to solve the "half the cards would be useless" problem. If you've still got a batch of INWO cards around that you haven't used lately, it might be worth a try.
/.
Not soo horrible (Score:1)
(if all player agreed to buy the same amount of
cards). and the cards and drawings were very
cool.
i hope there will be localized versions again -
i love the german inwo edition with german cards
like "zuvieldienstliestende" or "stammtischpolitiker".
Re:Oh yeah...Route 76 == Car Wars baby! (Score:1)
Re:Queen Elizabeth II with a Terrorist Nuke! (Score:1)
Good U.S. company (Score:1)
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Top Secret Rulebook (Score:1)
Anyone out there have a copy of the FIRST edition Top Secret (from TSR) rulebook? Please, send me an Email... Thanks!
Re:Other tabletop games for geeks.... (Score:1)
* Flux
A game which starts with only one rule - draw one card and play one card each turn. How do you win? That remains to be determined... each card played changes the rules as you go, making for a quite enjoyable run of meta-gaming. Good for game theory geeks.
* Falling
You're all falling toward the ground, and the aim is to be the last to hit. Not much of a goal, but it was all you could think of on the way down... fast paced (real time card game - think snap on PCP) and frentic, and a lot of fun.
* Settlers of Catan
The two player card game version of the board game (which is just fantastic - buy it buy it buy it) - a lot of fun, almost civilisation in cards, and a mean cut throat devil dealing war between the two players....
Re:INWO (Score:1)
One of the cool things about INWO was that card frequency didn't have as much to do with playability as it does in other CCG's. It always seemed to me that the rare cards weren't so much the most powerful cards as the funniest cards. (Of all the CCG's I've seen, Star Wars was the worst money game; all of the main character (i.e. non-cannon-fodder) cards were much too rare.)
I liked the mechanics of INWO slightly better than the original (esp. the use of action tokens, and rules about which groups could get involved in an atttack), although I love both. I have two copies of the old "deluxe" edition (including the special "Black Box" edition, as well as a big box of INWO cards and the INWO Church of the SubGenius edition. Hail Bob!
While we're on the subject... (Score:1)
Re:Steve Jackson Games? Flashback! (Score:1)
Re:What the hell is an Iranian Moderate anyway? (Score:1)
Any sufficiently advanced technology is indistinguishable from magic.
Re:Download Autoduel! (Score:1)
Using Microsoft software is like having unprotected sex.
SJG spawned the Illuminati Online ISP (Score:2)
I've been with them for about 5 years, and they've been great, but I'm leaving soon for more bandwidth. But they're a good shop - runs on Linux & Apache, EFF supporters... I'll miss 'em.
Orbital Mind Control Lasers (Score:1)
INWO made some playability improvements to the original game, but i still think the original was more fun. The more wildly varying winning requirements for the different Illuminati helped. It led to each player being treated very differently... like when the Assassins were encouraged to kill groups early in the game, but radically opposed later. Or the tilting-at-windmills attacks on the Gnomes of Zurich to get them to spend money.
Ah, so many happy memories...
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Re:I need a clue (Score:1)
broken and would be expen$ive to replace).
Re:Its been around for a while.. now new and impro (Score:1)
Yes. . .old news. :-> (Score:1)
I'ld been playing it since the late 80's or early 90's and have gotten rather adept at arranging wins for myself. .
I've managed to pull wins out of my butt the last two times I played. The last time was the most memorable though. 5 player game. Me and another guy were horribly behind in terms of victory conditions. Next turn around each of the other 3 players would have won so we could stop them all. Suddenly I realized that we could share victory conditions if I gave him enough cards to win and he gave me the the last 2 "Wierd" groups I needed.
Ah. .
** Martin
Re:Card Games Vs. RPGS (Score:1)
Once-Upon-a-Time involes making up a fairy-tale including all the elements on cards in you hand, and ending with the line on your ending card. Other players may interrupt if you mention anything on one of their cards, or by using a generic interrupt when you play a card, and then have to continue the tale.
Baron Munchausen is even more free form, with little tokens as the only props. Players take it inturns to tell tall tales of their adventures. Other players may interrupt with challenges to the story (by paying a token), in which case the storyteller must either correct themselves or pay to refute the challenge. At the end, players spend their remaining tokens voting for the best story.
let's talk waste of money (Score:1)
Star Fleet Battles: now there's a waste of money.
Re:Other tabletop games for geeks.... (Score:1)
I know why you say this because a lot of these games from Germany show some remarkable ingenuity.
However....
I can't stand any of them. They all have one major, very unfortunate similarity - the playing of the game is separate from the scoring. Let me explain. Almost every German game is structured so that each player takes a turn, and then scores points based on achieving certain goals and/or conditions. So the games often come down to who can squeeze the most points out of their last few turns, and you can get very heavy into the calculations....
It also makes for a bizarre division between what happens on the board, and what's happening with the "victory points" off the board, and sometimes the two are at odds intuitively. I prefer games where the winning and losing is completely represented in the game itself - like Starfleet, where you win if you blow up your opponents ships, or wargames, where you win if you win on the board. Chess is another good example. Settlers of Cataan is awful, IMO. Robo Rally and Ricochet Robot are great, though.
Re:SJG spawned the Illuminati Online ISP (Score:2)
Illuminati cards? (Score:1)
A reissue? I'm still trying to sell 4,000 of the first batch.
More SJGames Goodness... (Score:1)
Collectable card games are the tool of the devil!! (Score:1)
Re:Steve Jackson Games and the American SS (Score:1)
Additionally, SJG was awarded approximately $50,000 for its losses. SJG's lawyers got $200,000. Who really won this case? Dunno. Think they did pretty well. I started playing GURPS when I heard about it. Know a lot of other geeks. I still buy GURPS stuff just for nostalgia. And Illuminati Online is a rather popular ISP. Steve Jackson games is a great company, though, and it deserves all the business it can get.
Dissapointing Money/Custom Illuminatii (Score:2)
The discussion of the Slashdot card brings to mind the applicability of the game paradigm to innumerable custom spinoffs. Way back when, some folks threw together a Brown U. Illuminati set that was extremely cool (I won't burden this post with any of it, becaus the jokes were mostly very inside and very early-'90s-topical). The Burningman Illuminati idea shows some potential. Basically, any subculture with enough baroque politics is destined to be turned into an Illuminati module. It's just a matter of time...
/. Card (Score:3)
Power:1 Money:1
2 arrows out (L/U)
Special: Once a turn, owner may declare a given group "Slashdotted." This group may not attack, lend power to an attack, or grant money to an attack. If attacked, no money can be spent on defense by anyone other than the group itself, but defender's power is doubled (hard to attack a site you can't reach)
If owned by the network, Slashdot POW triples (3).
(Notes: Pow and money are weak, because the special is strong, and historical concerns. This really needs to be tested in a game-the power may be a little to strong. Pow modifier is a beta idea-/. should become more effective if combined with the network, but how much so depends. A POW 3 card with a special is a pretty potent card. 2 Outgoing arrows is another way to restrict power-game balance is important)
Re:SJG spawned the Illuminati Online ISP (Score:1)
Re:Steve Jackson Games? Flashback! (Score:1)
then the $80 bux I just spent on 2 copies and the y2k expansion is a definate splattering of piss
Some back story on Hacker... (Score:1)
The return of a classic (Score:1)
I just bought the latest version of Car Wars in a fit of nostalgia and would like to get Illuminati too.
It's also nice to see someone publish a card game where the ability to win isn't simply a measure of how much money you throw into it. My one foray into playing Magic left me very unimpressed.
Don't feel bad for me not being able to play. I currently play Monopoly with my 3- and 5-year-olds (and eventually the 1-year-old and baby...) and will work them up to more interesting games once they learn to read and count money for themselves, etc. I know they will love these old classics.
Rick
Illuminati... in 1981. (Score:1)
(I also co-wrote one of his other games, BTW. Look it up.)
Re:INWO (Score:1)
Re:Robert Anton Wilson? (Score:1)
"There is no surer way to ruin a good discussion than to contaminate it with the facts."
The /. Card moderator (Score:1)
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I was one of the original playtesters (Score:1)
That's my Canadian name. I gave it up when I moved back to the US, so it's shorter now.
I still owe Steve a computerized version of Darwinopoly - maybe I'll do it for Linux first.
And me fresh out of moderation points, too... (Score:1)
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Its been around for a while.. now new and improved (Score:2)
While it's still a long way off, JohnCon represents all things geek, yet without a computer.
Pre-register now and come play all kinds of geek games like Illuminati, Spammers, Cults Across America, Iron Dragon, Over the Edge, AD&D, Call of Cthulhu, GURPS and more!!!
Re:Illuminati, not Illuminati NWO (Score:1)
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Re:Queen Elizabeth II with a Terrorist Nuke! (Score:1)
Re:Its been around for a while.. now new and impro (Score:1)
Only yards away from JohnCon's Gilman Hall in the historic Arellano Theater.
-Chris
Glad to see it back! (Score:1)
buddies used to play game after game of the
original game, so I for one am happy to see it
back. Ah, the backstabbing, second-guessing,
and downright dirty dealing of that game!
Now what I'd like to see is an online version!
:-)
Bryce
Re:Illuminati, not Illuminati NWO (Score:2)
INWO is long since dead
Slashdot card (Score:1)
What Illuminati really needs, of course, is a slashdot card.
Re:Buying info... (Score:1)
Re:Steve Jackson Games? Flashback! (Score:2)
I recall playing Illuminati and Car Wars in college, and I thought that Steve Jackson Games made great stuff. The whole episode with the Secret Service coming after them because of GURPS Cyberpunk just pissed me off. (I think it was that incident that led to the founding of EFF.)
I think Spider Robinson said it best, in the afterword to The Callahan Touch: "...every dollar given to Steve [Jackson] is a droplet of urine on the shoes of the federal bureaucracy, and a blow for the right of Americans to be free from arbitrary search or seizure even if they do happen to own a computer."
Eric
--
"Free your code...and the rest will follow."
Be fair to German games... (Score:1)
Re:Oh yeah...Route 76 == Car Wars baby! (Score:1)
yeah, that's where it was it.
INWO vs Original (Score:1)
The CCG drove me crazy! The original Illuminati was complicated enough -- it takes new players forever to learn the rules. A friend and I, both familiar with the original game's rules, spent an entire evening trying to learn INWO, and failed miserably.
New slashdot poll (was Re:I wasted soo many hours) (Score:1)
1) go the the prom with a date
2) go to the prom stag
3) play Traveller
4) play AD&D
5) play loderunner
6) surf the web
7) chat on irc
8) turnips, turnips, turnips
I'm pretty sure my choice was 3, since it was 1984.
George
Re:/. Card (Score:2)
If Slashdot doesn't have any outgoing arrows, then it's special should be a free action.
So, modify the card above to no outgoing arrows, and make
Re:Slashdot card (Score:3)
Some anonymous coward dun said:
Ah, Illuminati. :) Several of my friends knew it in the original version, so when it was re-released earlier this year (and it's been out for several months...got ours back in June) it Had To Be Bought...and I was introduced to the good, old, original game of Fsck Thy Neighbour in its original form. ;) Very cool game, it is. :3
Seriously, though...the new decks (both the re-release and the Y2K Expansion Pack--which contains a card for the Church of the Subgenius :) do have two blank power cards and two blank Illuminati cards...as a power, I figure a Slashdot Effect card could be done up giving +6 Attack power to any card held by CotSG or the Network... ;) Or maybe even automatic successes on privileged attacks on other Illuminati... :) Alignment is gonna be a bastard though... ;)
Seriously, I think we could come together and actually cook something up for this... ;)
Using Slashdot as an Illuminati would be harder. The Network IS essentially Slashdot :3
You could also do up cards for the Freaks Software Foundation (RMS in beatnik clothes or somethin', alignment Weird Communist Liberal ;) an' other stuff...I think we can let our imaginations run wild on this...
Gods, I think TOO DAMN MUCH on this. :3 Then again, I'm also one of the folks who's given real thought (after one too many incidents of kitty deciding SHE wants to play Illuminati, too, in the way kitties tend to define "read" or "play" or "type on keyboard" by laying on top of what you are doing :) to making up a Ferlie Kitty Card which enables one to randomly rearrange one's OPPONENT'S power structure... :)
Best move in the game? (Score:5)
Personally, my best memory is one of the stories I heard of what allegedly happened at one of the prize competions:
Person A and person B are in the final, very close game... Person A says to Person B, "it's close, be a shame for one of us to lose now. If you conceed, I'll split the prize, okay?" Person B thinks, agrees, and calls the ref over and conceeds. Person A then shows the card "I Lied", which enabled him to default on an agreed deal. The refs found this amusing, judged it legal (and definitly within the spirit of the game) and awarded him the prize.
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