Nintendo

Nintendo Switch 2 Is Fastest-Selling Game Console of All Time (polygon.com) 31

An anonymous reader quotes a report from Polygon: Nintendo Switch 2 is off to a roaring start. Early on Wednesday, Nintendo announced that it had sold 3.5 million units of its new console in just four days, making it Nintendo's fastest-selling console ever. In fact, this is likely the biggest console launch of all time -- by quite some margin. For comparison, PlayStation 5 shipped 4.5 million units in its first seven weeks, PlayStation 4 sold 2.1 million in a little over two weeks, and Nintendo Switch sold 2.74 million in its first month. [...]

Nintendo has predicted it will sell 15 million Switch 2s during its current financial year. It's well on the way to that figure already, although Nintendo still faces the challenges of maintaining stock availability and extending this expensive console's reach past the first wave of early adopters. If Switch 2 hits its first-year target, it will join Nintendo's other fasters sellers over the first year on sale: Game Boy Advance, Nintendo 3DS, and the original Switch.
Over the weekend, the Switch 2 beat the record for the "most-sold console within 24 hours and is on track to shatter the two-month record," according to TweakTown.
China

Hong Kong Bans Video Game Using National Security Laws (engadget.com) 36

Hong Kong authorities have invoked national security laws for the first time to ban the Taiwan-made video game Reversed Front: Bonfire, accusing it of promoting "secessionist agendas, such as 'Taiwan independence' and 'Hong Kong independence.'" Engadget reports: Reversed Front: Bonfire was developed by a group known as ESC Taiwan, who are outspoken critics of the China's Communist Party. The game disappeared from the Apple App Store in Hong Kong less than 24 hours after authorities issued the warning. Google already removed the game from the Play Store back in May, because players were using hate speech as part of their usernames. ESC Taiwan told The New York Times that that the game's removal shows that apps like theirs are subject to censorship in mainland China. The group also thanked authorities for the free publicity on Facebook, as the game experienced a surge in Google searches.

The game uses anime-style illustrations and allows players to fight against China's Communist Party by taking on the role of "propagandists, patrons, spies or guerrillas" from Hong Kong, Taiwan, Tibet, Mongolia and Xinjiang, which is home to ethnic minorities like the Uyghur. That said, they can also choose to play as government soldiers. In its warning, Hong Kong Police said that anybody who shares or recommends the game on the internet may be committing several offenses, including "incitement to secession, "incitement to subversion" and "offenses in connection with seditious intention." Anybody who has downloaded the game will be considered in "possession of a publication that has a seditious intention," and anybody who provides financial assistance to it will be violating national security laws, as well. "Those who have downloaded the application should uninstall it immediately and must not attempt to defy the law," the authorities wrote.

IOS

Apple Unveils a Dedicated Games App (engadget.com) 12

At WWDC 2025, Apple announced a new dedicated Games app coming to Mac, iPhone, and iPad with features like leaderboards, matchmaking, and integration with Apple Arcade. Engadget's Jessica Conditt describes it as "a revamp of Game Center" that behaves "more like a modern gaming hub, a la Xbox or GOG Galaxy." From the report: You can see what your friends are playing and challenge them to specific feats in certain titles. The library tab will include every game you've ever downloaded from the App Store, allowing you to booth them up right there. On Mac, a Games app overlay makes communication tools, audio controls, Bluetooth connections and live battery levels accessible at any time.
Data Storage

Seagate's New 4TB Xbox Expansion Card Costs More Than the Xbox Series S (theverge.com) 9

An anonymous reader shares a report: Seagate has announced a new 4TB version of its storage expansion card for the Xbox Series X and S consoles. It's the first time the company has introduced a new capacity since launching 2TB and 512GB versions of the expansion card in late 2021.

The 4TB card is available starting today through Seagate's online store and Best Buy for $499.99, but is discounted to $429.99 as part of a limited-time launch promotion. For comparison, the Xbox Series S starts at $379.99, while the Xbox Series X starts at $599.99.

XBox (Games)

Microsoft Announces Upcoming Windows-Powered Handheld Xbox Device: the 'ROG Xbox Ally' (engadget.com) 43

Nintendo's new Switch 2 console sold a record 3 million units after its launch Thursday. But then today Microsoft announced their own upcoming handheld gaming device that's Xbox-branded (and Windows-powered).

Working with ASUS' ROG division, they build a device that weighs more than the Nintendo Switch 2, and "is marginally heavier than the Steam Deck," reports Engadget. But "at least those grips look more ergonomic than those on the Nintendo Switch 2 (which is already cramping my hands) or even the Steam Deck." There are two variants of the handheld: the ROG Xbox Ally and ROG Xbox Ally X. Microsoft didn't reveal pricing, but the handhelds are coming this holiday... Critically, Microsoft and ROG aren't locking the devices to only playing Xbox games (though you can do that natively, via the cloud or by accessing an Xbox console remotely). You'll be able to play games from Battle.net and "other leading PC storefronts" too. Obviously, there's Game Pass integration here, as well as support for the Xbox Play Anywhere initiative, which enables you to play games with synced progress across a swathe of devices after buying them once...

There's a dedicated physical Xbox button that can bring up a Game Bar overlay, which seemingly makes it easy to switch between apps and games, tweak settings, start chatting with friends and more... You'll be able to mod games on either system as well.

The Xbox Ally is powered by the AMD Ryzen Z2 A Processor, and has 16GB of RAM and 512GB of SSD storage. The Xbox Ally X is the more powerful model. It has a AMD Ryzen AI Z2 Extreme processor, 24GB of RAM and 1TB of storage. They each have a microSD card reader, so you won't need to worry about shelling out for proprietary storage options to have extra space for your games... Both systems boast "HD haptics..." Both systems should be capable of outputting video to a TV or monitor, as they have two USB-C ports with support for DisplayPort 2.1 and Power Delivery 3.0.

"Microsoft has needed to respond to SteamOS ever since the Steam Deck launched three years ago," argues The Verge, "and it has steadily been tweaking its Xbox app and the Xbox Game Bar on Windows to make both more handheld-friendly..." But there was always a bigger overhaul of Windows required, and we're starting to see parts of that today. "The reality is that we've made tremendous progress on this over the last couple of years, and this is really the device that galvanized those teams and got everybody marching and working towards a moment that we're just really excited to put into the hands of players," says Roanne Sones, corporate vice president of gaming Devices and ecosystem at Xbox, in a briefing with The Verge...

I'll need to try this new interface fully to really get a feel for the Windows changes here, but Microsoft is promising that this isn't just lipstick on top of Windows. "This isn't surface-level changes, we've made significant improvements," says Potvin. "Some of our early testing with the components we've turned off in Windows, we get about 2GB of memory going back to the games while running in the full-screen experience."

Nintendo

Nintendo Switch 2 Has Record-Breaking Launch, Selling Over 3 Million Units (barrons.com) 48

TweakTown writes that the Switch 2 "has reportedly beaten the record for the most-sold console within 24 hours and is on track to shatter the two-month record," selling over 3 million units and tripling the PlayStation 4's previous launch day sales.

So Nintendo's first console in 8 years becomes "one of the most successful hardware releases of all time," writes Barron's, raising hopes for the future: [2017's original Switch] ultimately sold more than 152 million units... Switch 2's big advantage is its backward compatibility, allowing it to play current-generation Switch games and giving gamers solace that their large investments in software are intact... Many older Switch games also play better on the Switch 2, taking advantage of the extra horsepower.
Bloomberg writes that its bigger screen and faster chip "live up to the hype: Despite the hype and a $150 increase over the launch price for the original, the second-generation system manages to impress with faster performance, improved graphics, more comfortable ergonomics and enough tweaks throughout to make this feel like a distinctly new machine... This time, it's capable of outputting 4K resolution and more impactful HDR video to your TV screen... It's a bigger, faster, more polished version of a wildly successful gadget.
The "buzzy launch drew long lines" at retailers like Walmart, Target, Best Buy, and Gamestop, according to the article. (See the photos from AOL.com and USA Today.) "The era of spending hours waiting in line for the latest iPhone is long gone, but the debut of a new video game console is still a rare enough event that Nintendo fans didn't think twice about driving to retailers in the middle of the night to secure a Switch 2."

The Verge also opines that "the Switch 2's eShop is much better," calling it "way faster... with much less lag browsing through sections and loading up game pages."

Or, as Barron's puts it, "Ultimately, Nintendo is winning because it has a different strategy than its competition, the Sony PlayStation and Microsoft Xbox. Instead of trying to appeal to tech snobs like me, who are obsessed with graphics resolution and hardware statistics like teraflops, Nintendo focuses on joy and fun."
Nintendo

Nintendo Warns Switch 2 GameChat Users: 'Your Chat Is Recorded' (arstechnica.com) 68

Ars Technica's Kyle Orland reports: Last month, ahead of the launch of the Switch 2 and its GameChat communication features, Nintendo updated its privacy policy to note that the company "may also monitor and record your video and audio interactions with other users." Now that the Switch 2 has officially launched, we have a clearer understanding of how the console handles audio and video recorded during GameChat sessions, as well as when that footage may be sent to Nintendo or shared with partners, including law enforcement. Before using GameChat on Switch 2 for the first time, you must consent to a set of GameChat Terms displayed on the system itself. These terms warn that chat content is "recorded and stored temporarily" both on your system and the system of those you chat with. But those stored recordings are only shared with Nintendo if a user reports a violation of Nintendo's Community Guidelines, the company writes.

That reporting feature lets a user "review a recording of the last three minutes of the latest three GameChat sessions" to highlight a particular section for review, suggesting that chat sessions are not being captured and stored in full. The terms also lay out that "these recordings are available only if the report is submitted within 24 hours," suggesting that recordings are deleted from local storage after a full day. If a report is submitted to Nintendo, the company warns that it "may disclose certain information to third parties, such as authorities, courts, lawyers, or subcontractors reviewing the reported chats." If you don't consent to the potential for such recording and sharing, you're prevented from using GameChat altogether.

Nintendo is extremely clear that the purpose of its recording and review system is "to protect GameChat users, especially minors" and "to support our ability to uphold our Community Guidelines." This kind of human moderator review of chats is pretty common in the gaming world and can even apply to voice recordings made by various smart home assistants. [...] Overall, the time-limited, local-unless-reported recordings Nintendo makes here seem like a minimal intrusion on the average GameChat user's privacy. Still, if you're paranoid about Nintendo potentially seeing and hearing what's going on in your living room, it's good to at least be aware of it.

Operating Systems

Linux User Share Hits a Multi-Year High On Steam For May 2025 (gamingonlinux.com) 81

Linux user share on Steam rose to 2.69% in May 2025 -- the highest level recorded since at least 2018. GamingOnLinux reports: Overall user share for May 2025:

- Windows 95.45% -0.65%
- Linux 2.69% +0.42%
- macOS 1.85% +0.23%

Even with SteamOS 3 now being a little more widely available, the rise was not from SteamOS directly. Filtering to just the Linux numbers gives us these most popular distributions:

- SteamOS Holo 64 bit 30.95% -2.83%
- Arch Linux 64 bit 10.09% +0.64%
- Linux Mint 22.1 64 bit 7.76% +1.56%
- Freedesktop SDK 24.08 (Flatpak runtime) 64 bit 7.42% +1.01%
- Ubuntu Core 22 64 bit 4.63% +0.01%
- Ubuntu 24.04.2 LTS 64 bit 4.30% -0.14%
- CachyOS 64 bit 2.54% +2.54%
- EndeavourOS Linux 64 bit 2.44% -0.02%
- Manjaro Linux 64 bit 2.43% -0.18%
- Pop!_OS 22.04 LTS 64 bit 2.17% -0.06%
- Debian GNU/Linux 12 (bookworm) 64 bit 1.99% -0.28%
- Other 23.27% -2.27%

XBox (Games)

Amazon Taps Xbox Co-Founder To Develop 'Breakthrough' Consumer Products (cnbc.com) 27

Amazon has launched a new innovation-focused team called ZeroOne, led by Xbox co-creator J Allard, to develop breakthrough consumer products across hardware and software. CNBC reports: The ZeroOne team is spread across Seattle, San Francisco and Sunnyvale, California, and is focused on both hardware and software projects, according to job postings from the past month. The name is a nod to its mission of developing emerging product ideas from conception to launch, or "zero to one." [...] The new group is being led by J Allard, who spent 19 years at Microsoft, most recently as technology chief of consumer products, a role he left in 2010, according to his LinkedIn profile. He was a key architect of the Xbox game console, as well as the Zune, a failed iPod competitor.

Allard joined Amazon in September, and the company confirmed at the time that he would be part of the devices and services team under Panos Panay, who left Microsoft for Amazon in 2023 to lead the group. An Amazon spokesperson confirmed Allard oversees ZeroOne but declined to comment further on the group's work. The job postings provide few specific details about what ZeroOne is building, though one listing references working on "conceiving, designing, and bringing to market computer vision techniques for a new smart-home product." Another post for a senior customer insights manager in San Francisco says the job entails owning "the methodology and execution of concept testing and early feedback for ZeroOne programs." "You'll be part of a team that embraces design thinking, rapid experimentation, and building to learn," the description says. "If you're excited about working in small, nimble teams to create entirely new product categories and thrive in the ambiguity of breakthrough innovation, we want to talk to you."

Amazon has pulled in staffers from other business units that have experience developing innovative technologies, including its Alexa voice assistant, Luna cloud gaming service and Halo sleep tracker, according to Linkedin profiles of ZeroOne employees. The head of a projection mapping startup called Lightform that Amazon acquired is helping lead the group. While Amazon is expanding this particular corner of its devices group, the company is scaling back other areas of the sprawling devices and services division.

Businesses

EA Cancels Black Panther Game, Closes Cliffhanger Games 39

Electronic Arts has canceled its in-development Black Panther game and shut down Cliffhanger Games, marking its third round of layoffs this year. IGN reports: In an email sent to staff from EA Entertainment president Laura Miele, Miele said that these changes, alongside other recent cancellations and layoffs, are being done to "sharpen our focus and put our creative energy behind the most significant growth opportunities." In addition to closing Cliffhanger and canceling Black Panther, EA is also laying off some individuals on both its mobile and central teams. [...] As with past rounds of layoffs, EA is endeavoring to place affected individuals in other roles across the company. [...]

To that end, Miele's email continues, the company is focusing on a small handful of franchises going forward: Battlefield, The Sims, Skate, and Apex Legends. Miele also reassures EA will continue to invest in its Iron Man game at Motive and the third Star Wars: Jedi game, as well as it maintain its mobile business despite today's cuts, while Bioware works on the next Mass Effect. Additionally, last year, CEO Andrew Wilson announced the company would be "moving away from development of future licensed IP that we do not believe will be successful in our changing industry." The email doesn't mention EA Sports, but this is due to Miele running EA Entertainment, while EA Sports is a separate division. IGN understands that the sports division is unaffected by these changes for now.

Notably, Marvel and EA's agreement for Black Panther was part of a three-game deal that included Iron Man and a third, unannounced title. IGN understands this partnership will continue, with Motive Studios leading future Marvel titles. EA provided the following statement regarding the deal with Marvel to IGN, attributed to Miele: "Our partnership with Marvel remains strong and our multi-title, long-term collaboration continues."
Advertising

Discord's New Currency Pays Users To Interact With Ads (theverge.com) 27

Discord is testing "Discord Orbs," a new in-app currency that rewards users for engaging with interactive ads and promotional Quests. The Verge reports: In addition to spending Orbs on regular items on the Discord Shop, users can exchange the digital tokens for Orb exclusives like special badges or 3-day passes to try out Discord's subscription service, Discord Nitro. Discord says Orbs are rolling out globally to a "small number" of its users to start before a wider rollout. If you're part of the beta test for Orbs, you will get a notification like the one below.

Before this, publishers or brands that offered Quests had to provide their own rewards -- things like avatar decorations or in-game bonuses. They can still do that if they want, Discord spokesperson Bradley Sheets tells The Verge in an email; awarding Orbs is simply an alternative option.

Games

CD Projekt Red is Moving Forward With Cyberpunk 2 (theverge.com) 22

CD Projekt Red's (CDPR) sequel to Cyberpunk 2077, which the studio is now calling Cyberpunk 2, has moved from a "conceptual phase" into preproduction, according to an earnings report released on Wednesday. The Verge: Cyberpunk 2 isn't the official title, CDPR senior PR manager Ola Sondej tells The Verge. "'Cyberpunk 2' just means it's another game in the Cyberpunk universe." The game has had the codename of "Project Orion" since it was announced in 2022.

CDPR hasn't shared many details about the game, but did describe it on Wednesday as "the next big game set in the Cyberpunk universe." There are 96 developers working on the title as of April 30th, according to a slide deck. There's no official release date, either, though on an investor call, joint chief executive officer Michal Nowakowski said that the company would deliver the game "in due time."

It's funny.  Laugh.

Everybody's Mad About Uno (msn.com) 74

More than 50 years after its debut, Uno has achieved unprecedented popularity among adults, but its resurgence is creating problems and confusions as players disagree on fundamental rules. WSJ, in a fun story [non-paywalled source]: Think politics divides? Try mixing competitors with different views on stacking "action" cards, or getting everyone to agree on the true power of the Wild card. And nobody can seem to decide whether staples of the game of their youth -- like mandating players yell "Uno!" when they have one card left -- are socially acceptable at a bar with strangers. Mattel has responded by actively settling rule debates on social media, definitively stating that stacking Draw 2 cards is prohibited, while simultaneously embracing the game's divisive nature through marketing campaigns. The company's "Show 'Em No Mercy" variant, featuring more aggressive rules, became the second-best-selling card game in the United States last year according to research firm Circana, trailing only classic Uno itself.
Star Wars Prequels

'Star Wars'-Inspired Tabletop Games Bring Rebellion and Glory (without Disney) (aftermath.site) 40

"I am a huge fan of Star Wars," opines an article from the gaming Aftermath. "As every Star Wars fan knows, being a Star Wars fan means you hate Star Wars as much as you love it."

But fortunately there's Going Rogue and Galactic — two tabletop games "inspired" by the Star Wars universe (which just successfully crowdfunded a printed illustrated hardcover edition). They're described as "war among the stars" role-playing games, where members of The Liberation dedicate their lives to the war against The Mandate — "rebels, soldiers, spies, and criminals, or perhaps someone who simply picked up and blaster and said 'enough is enough.'"

The article notes that Going Rogue was a way for the game's designer to work out their issues with Star Wars: "You can re-skin Going Rogue to be all the original stuff [from Star Wars]. I prefer, at this point, to play it not in canon Star Wars," Levine said. "And also, there are things I hate about canon Star Wars. I think it sucks that the Jedi are child kidnapping, sexless acetics!" In particular Going Rogue is a remix of Rogue One: A Star Wars Story, which depicts the lives of a group of rebel agents who give their lives for the rebellion before the original trilogy. "I love Rogue One and I hate Rogue One," Levine said...

But Going Rogue aims to do more than just allow players to "fix" Star Wars's narrative problems. It also allows players to explore this narrative of rebellion without having to interface with an evil entertainment empire: Disney... Going Rogue is an opportunity for Star Wars fans to make the story of Star Wars their own, including making it more in league with their own politics by taking Disney out of it. "Something I like about tabletop role playing and adaptational tabletop role playing is it says, 'Actually, fuck them. They don't get to own this thing,'" Levine said. "We can't fully divest from the connection to Star Wars. Obviously, we are downstream of it in certain ways. But we are also trying to say, fuck [Disney's] ownership of this thing that you love."

Aftermath adds that the game Going Rogue "intrigued me specifically because it was inspired by Rogue One: A Star Wars Story and Andor — in particular, Going Rogue has a mechanic baked into the game where your character is more or less guaranteed to go out in a blaze of glory for the cause." [The game's designer says] "I wanted to design the game in a way that, as your character realized that they were willing to voluntarily sacrifice their life for this, you were narratively guaranteed by the mechanics that that sacrifice was worth it. You get to see, after they die, how it transforms the galaxy. I wanted you to get that feeling because you don't get that certainty in real life." They didn't make this game to convince anyone to become a socialist, but instead to create an emotional tool that serves as a mirror for the players' own feelings about what it means to devote your life to a political cause.
First Person Shooters (Games)

New 'Doom: The Dark Ages' Already Adjusted to Add Even More Dangerous Demons (windowscentral.com) 23

Doom: The Dark Ages just launched on May 15. But it's already received "difficulty" balance changes "that have made the demons of Hell even more dangerous than ever," writes Windows Central: According to DOOM's official website Slayer's Club, these balance adjustments are focused on making the game harder, as players have been leaving feedback saying it felt too easy even on Nightmare Mode. As a result, enemies now hit harder, health and armor item pick-ups drop less often, and certain enemies punish you more severely for mistiming the parry mechanic.
It reached three million players in just five days, which was seven times faster than 2020's Doom: Eternal," reports Wccftech (though according to analytics firm Ampere Analysis (via The Game Business), more than two million of those three million launch players were playing on Xbox, while only 500K were playing on PS5.") "id Software proves it can still reinvent the wheel," according to one reviewer, "shaking up numerous aspects of gameplay, exchanging elaborate platforming for brutal on-the-ground action, as well as the ability to soar on a dragon's back or stomp around in a giant mech."

And the New York Times says the game "effectively reinvents the hellish shooter with a revamped movement system and deepened lore" in the medieval goth-themed game... Double jumping and dashing are ditched and replaced with an emphasis on raw power and slow, strategic melee combat. Doom Slayer's arsenal features a brand-new tool, the powerful Shield Saw, which Id Software made a point to showcase across its "Stand and Fight" trailers and advertisements. Used for absorbing damage at the expense of speed, the saw also allows players to bash enemies from afar and close the gap on chasms too wide to jump across. While previous titles allowed players to quickly worm their way through bullet hell, The Dark Ages expects you to meet foes head on. "If you were an F-22 fighter jet in Doom Eternal, this time around we wanted you to feel like an Abrams tank," Hugo Martin, the game's creative director, has told journalists.

And Doom Slayer's beefy durability and unstoppable nature does make the gameplay a refreshing experience. The badassery is somehow ratcheted to new heights with the inclusion of a fully controllable mech, which has only a handful of attacks at its disposal, and actual dragons. Flight in a Doom game is entirely surprising and fluid, and the dragons feel relatively easy to maneuver through tight spots. They can also engage in combat more deliberately with the use of dodges and mounted cannons...

One of my favorite additions is the skullcrusher pulverizer. Equal parts heinous nutcracker and demonic woodchipper, the gun lodges skulls into a grinder and sends shards of bones flying at enemies. The animation is both goofy and satisfying.

Another special Times article notes that Doom's fans "resurrect the original game over and over again on progressively stranger pieces of hardware: a Mazda Miata, a NordicTrack treadmill, a French pharmacy sign." But what many hard-core tech hobbyists want to know is whether you can play it on a pregnancy test. The answer: positively yes. And for the first time, even New York Times readers can play Doom within The Times's site [after creating a free account]...

None of this happened by accident, of course. Ports were not incidental to Doom's development. They were a core consideration. "Doom was developed in a really unique way that lent a high degree of portability to its code base," said John Romero, who programmed the game with John Carmack. (In our interview, he then reminisced about operating systems for the next 14 minutes.) Id had developed Wolfenstein 3D, the Nazi-killing predecessor to Doom, on PCs. To build Doom, Carmack and Romero used NeXT, the hardware and software company founded by Steve Jobs after his ouster from Apple in 1985. NeXT computers were powerful, selling for about $25,000 apiece in today's dollars. And any game designed on that system would require porting to the more humdrum PCs encountered by consumers at computer labs or office jobs.

This turned out to be advantageous because Carmack had a special aptitude for ports. All of Id's founders met as colleagues at Softdisk, which had hired Carmack because of his ability to spin off multiple versions of a single game. The group decided to strike out on its own after Carmack created a near-perfect replica of the first level of Super Mario Bros. 3 — Nintendo's best-selling platformer — on a PC. It was a wonder of software engineering that compensated for limited processing power with clever workarounds. "This is the thing that everyone has," Romero said of PCs. "The fact that we could figure out how to make it become a game console was world changing...."

Romero founded a series of game studios after leaving Id in 1996 and is working on a new first-person shooter, the genre he and Carmack practically invented. He has no illusions about how it may stack up. "I absolutely accept that Doom is the best game I'll ever make that has that kind of a reach," he said. "At some point you make the best thing." Thirty years on, people are still making it.

And in related news, PC Gamer reports... As part of a new "FPS Fridays" series on Twitch, legendary shooter designer John Romero streamed New Blood's 2018 hit, Dusk, one of the first and most influential indie "boomer shooters" in the genre's recent revitalization. The short of it? Romero seems to have had a blast.

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