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Games

Valve Releases Team Fortress 2 Full Client and Source Code (gamerant.com) 23

Valve has made Team Fortress 2's full client and server code public, allowing fans to modify, extend, or rewrite the game as long as their projects remain non-commercial. Game Rant reports: Valve has made Team Fortress 2's server and client code fully public, with the studio encouraging fans to explore the game's files and make it what they want. The game's code is now available thanks to a new update to the Source SDK, which dropped earlier this week. Fans have already been creating TF2 mods for years, but what this essentially means is that fans can make brand-new games. However, there's one catch: any and all TF2 mods must be released for free. "The majority of items in the game now are thanks to the hard work of the TF2 community." Valve wrote. "To respect that, we're asking TF2 mod makers to continue to respect that connection and not to make mods that have the purpose of trying to profit off Workshop contributors' efforts."

"TF2 mods may be published on the Steam Store, and after publication will appear as new games in the Steam game list," Valve continued. The new SDK update also includes new 64-bit binary support and fixes for multiplayer Source games like Half-Life 2: Deathmatch, Counter-Strike: Source, and Day of Defeat: Source. Time will only tell what fans come up with as they dig deep into the inner workings of the game, but given how passionate and talented the Team Fortress 2 community has proven to be, players can expect to see some incredible creations.

AI

Microsoft Shows Progress Toward Real-Time AI-Generated Game Worlds (arstechnica.com) 15

An anonymous reader quotes a report from Ars Technica: For a while now, many AI researchers have been working to integrate a so-called "world model" into their systems. Ideally, these models could infer a simulated understanding of how in-game objects and characters should behave based on video footage alone, then create fully interactive video that instantly simulates new playable worlds based on that understanding. Microsoft Research's new World and Human Action Model (WHAM), revealed today in a paper published in the journal Nature, shows how quickly those models have advanced in a short time. But it also shows how much further we have to go before the dream of AI crafting complete, playable gameplay footage from just some basic prompts and sample video footage becomes a reality.

Much like Google's Genie model before it, WHAM starts by training on "ground truth" gameplay video and input data provided by actual players. In this case, that data comes from Bleeding Edge, a four-on-four online brawler released in 2020 by Microsoft subsidiary Ninja Theory. By collecting actual player footage since launch (as allowed under the game's user agreement), Microsoft gathered the equivalent of seven player-years' worth of gameplay video paired with real player inputs. Early in that training process, Microsoft Research's Katja Hoffman said the model would get easily confused, generating inconsistent clips that would "deteriorate [into] these blocks of color." After 1 million training updates, though, the WHAM model started showing basic understanding of complex gameplay interactions, such as a power cell item exploding after three hits from the player or the movements of a specific character's flight abilities. The results continued to improve as the researchers threw more computing resources and larger models at the problem, according to the Nature paper.

To see just how well the WHAM model generated new gameplay sequences, Microsoft tested the model by giving it up to one second's worth of real gameplay footage and asking it to generate what subsequent frames would look like based on new simulated inputs. To test the model's consistency, Microsoft used actual human input strings to generate up to two minutes of new AI-generated footage, which was then compared to actual gameplay results using the Frechet Video Distance metric. Microsoft boasts that WHAM's outputs can stay broadly consistent for up to two minutes without falling apart, with simulated footage lining up well with actual footage even as items and environments come in and out of view. That's an improvement over even the "long horizon memory" of Google's Genie 2 model, which topped out at a minute of consistent footage. Microsoft also tested WHAM's ability to respond to a diverse set of randomized inputs not found in its training data. These tests showed broadly appropriate responses to many different input sequences based on human annotations of the resulting footage, even as the best models fell a bit short of the "human-to-human baseline."

The most interesting result of Microsoft's WHAM tests, though, might be in the persistence of in-game objects. Microsoft provided examples of developers inserting images of new in-game objects or characters into pre-existing gameplay footage. The WHAM model could then incorporate that new image into its subsequent generated frames, with appropriate responses to player input or camera movements. With just five edited frames, the new object "persisted" appropriately in subsequent frames anywhere from 85 to 98 percent of the time, according to the Nature paper.

Businesses

'Pokemon Go' Maker Nears $3.5 Billion Deal To Sell Games Unit (yahoo.com) 10

An anonymous reader quotes a report from Bloomberg: Niantic, the company behind the 2016 hit Pokemon Go, is in talks to sell its video-game business to Saudi Arabia-owned Scopely, according to several people familiar with the discussions. A deal could be announced in coming weeks. The price being discussed is about $3.5 billion, according to one of the people. Any agreement would involve the Pokemon title as well as other mobile games, according to the people, who asked not to be identified because the discussions are private. There's no assurance an agreement will be reached.
Security

Hackers Planted a Steam Game With Malware To Steal Gamers' Passwords 27

Valve removed the game PirateFi from Steam after discovering it was laced with the Vidar infostealer malware, designed to steal sensitive user data such as passwords, cookies, cryptocurrency wallets, and more. TechCrunch reports: Marius Genheimer, a researcher who analyzed the malware and works at SECUINFRA Falcon Team, told TechCrunch that judging by the command and control servers associated with the malware and its configuration, "we suspect that PirateFi was just one of multiple tactics used to distribute Vidar payloads en masse." "It is highly likely that it never was a legitimate, running game that was altered after first publication," said Genheimer. In other words, PirateFi was designed to spread malware.

Genheimer and colleagues also found that PirateFi was built by modifying an existing game template called Easy Survival RPG, which bills itself as a game-making app that "gives you everything you need to develop your own singleplayer or multiplayer" game. The game maker costs between $399 and $1,099 to license. This explains how the hackers were able to ship a functioning video game with their malware with little effort.

According to Genheimer, the Vidar infostealing malware is capable of stealing and exfiltrating several types of data from the computers it infects, including: passwords from the web browser autofill feature, session cookies that can be used to log in as someone without needing their password, web browser history, cryptocurrency wallet details, screenshots, and two-factor codes from certain token generators, as well as other files on the person's computer.
PlayStation (Games)

PlayStation Veteran Blames Gaming Industry Slump on Pandemic Overexpansion 56

Former PlayStation executive Shuhei Yoshida has attributed the current wave of video game industry layoffs and slowdown to companies overextending during the COVID-19 pandemic. "I think it's an overreaction to the COVID situation. Companies invested too much, including ourselves. Then we had to face reality and make adjustments," Yoshida told VentureBeat in an interview.

Yoshida, who left Sony in January after 31 years at PlayStation, suggested the industry's growth would have been more stable without the pandemic-driven surge. "If you take out the COVID years you'd have smoother growth over the years," he said. Yoshida's comments come amid widespread job cuts across the gaming sector, including at Sony, Microsoft, Epic Games, and other major publishers following a post-pandemic decline in gaming engagement.
Classic Games (Games)

Bored With Chess? Magnus Carlsen Wants to Remake the Game (msn.com) 72

"Magnus Carlsen, the world's top chess player, is bored of chess," the Washington Post wrote Friday: Carlsen has spent much of the past year appearing to dismiss the game he has mastered: It was no longer exciting to play, he told a podcast in March. In December, he withdrew from defending a world championship because he was penalized for wearing jeans to the tournament.

How would the world's best player spice up the game? Change the rules, and add a touch of reality TV.

Ten of the world's top players gathered in a German villa on the Baltic coast this week to play in the first tournament of a new chess circuit, the Freestyle Chess Grand Slam Tour, that Carlsen co-founded. The twist: The tour randomizes the starting positions of the chess board's most important pieces, so each game begins with the queen, rooks and knights in a jumble. [It's sometimes called "Chess960" or Fischer random chess — with both players starting with the same arrangement of pieces.] Players have to adapt on the fly. Carlsen is backed by a cadre of investors who see a chance to dramatize chess with the theatrics of a television show. Players wear heart-rate monitors and give confession-booth interviews mid-match where they strategize and fret to the audience. Some purists are skeptical. So is the International Chess Federation, which sent a barrage of legal threats to Freestyle Chess before it launched this week's event.

At stake is a lucrative global market of hundreds of millions of chess players that has only continued to grow since the coronavirus pandemic launched a startling chess renaissance — and, perhaps, the authority to decide if and how a centuries-old game should evolve... The format is an antidote to the classical game, where patterns and strategies have been so rigorously studied that it's hard to innovate, Carlsen said. "It's still possible to get a [competitive] game, but you have to sort of dig deeper and deeper," Carlsen said. "I just find that there's too little scope for creativity."

The article also includes this quote from American grand master Hikaru Nakamura who runs a chess YouTube channel with 2.7 million subscribers). "An integral part of regular chess is that when you play, you spend hours preparing your opening strategy before the game. But with Fischer Random ... it's a little bit looser and more enjoyable." And German entrepreneur Jan Henric Buettner (one of the investors) says they hope to bring the drama of Formula One racecars. ("Cameras mounted at table level peer up at each player during games," the article notes at one point.)

The first Freestyle Chess Grand Slam Tour (with a $750,000 prize pool) concluded Friday, according to the article, but "Carlsen did not play in it," the Post points out. "He was upset in the semifinals by German grand master Vincent Keymer." Carlsen's reaction? "I definitely find Freestyle harder."

But Chess.com reports that Carlsen will be back to playing regular chess very soon: Global esports powerhouse Team Liquid has announced the signings of not just one, but two superstars of chess. Five-time World Champion and world number-one Magnus Carlsen and the 2018 challenger, world number-two Fabiano Caruana will represent the club ahead of the 2025 Esports World Cup (EWC)... Carlsen and Caruana, fresh from competing in the Weissenhaus Freestyle Chess Grand Slam, will first represent Team Liquid in the $150,000 Chessable Masters, which begins on February 16 and serves as the first of two qualifying events in the 2025 Champions Chess Tour. The top-12 players from the tour qualify for the EWC.
In an announcement video Carlsen reportedly trolls the FIDE, according to Indian Express. "The announcement video sees Carlsen wear a Team Liquid jersey along with a jacket and jeans. He then asks: 'Do I have to change?' To this, someone responds: 'Don't worry, we're pretty chill in esports. Welcome to Team Liquid.'"
Nintendo

Nintendo Patent Push Against Hit Game Palworld Hits Roadblock in US 15

Nintendo is facing an uphill battle in its U.S. patent fight against Palworld creator Pocketpair, with the United States Patent and Trademark Office rejecting 22 out of 23 patent claims, according to gaming news site GamesFray.

While Nintendo has successfully obtained one patent covering character capture mechanics, the company is seeking additional protections related to gameplay features like "smooth switching of riding objects." An attorney representing Nintendo has requested a meeting with patent examiners to discuss the rejected claims. The patent dispute, which began in Japan where Nintendo is seeking $66,000 in damages, could have broader implications for the gaming industry if successful
Classic Games (Games)

Donkey Kong's Famed Kill Screen Has Been Cleared For the First Time (arstechnica.com) 27

An anonymous reader quotes a report from Ars Technica: If you watched the 2007 documentary King of Kong or followed the controversy surrounding score-chaser Billy Mitchell, you know all about Donkey Kong's famous kill screen. For over four decades, no one was able to pass the game's 117th screen (aka level 22-1) due to a glitch in the game's bonus timer that kills Mario well before he can reach the top of the stage's girders. That was true until last weekend, when Mario speedrunner Kosmic shared the news that he had passed the kill screen using a combination of frame-perfect emulator inputs, a well-known ladder movement glitch, and a bit of luck. And even though Kosmic's trick is functionally impossible to pull off with human reflexes on real hardware, the method shows how the game's seemingly insurmountable kill screen actually can be overcome without modifying the code on an official Donkey Kong arcade board.
PlayStation (Games)

PlayStation Network Suffering Major Outage 17

According to Downdetector, PlayStation Network (PSN) has been down since 6 PM ET, with Sony assuring users that they're working to fix the problem "as soon as possible." For gaming specifically, Sony says that "you might have difficulty launching games, apps, or network features."

"We are aware some users might be currently experiencing issues with PSN," Sony said in an 8:46PM ET post on X. No further details were made available.

An r/PlayStation thread has more than 10,000 comments. As of 11:35 PM PST, the service remains down.
Games

Football Manager 25 Canceled In a Refreshing Show of Concern For Quality (arstechnica.com) 22

An anonymous reader quotes a report from Ars Technica written by Kevin Purdy: There are only two licensed professional sports games included in Wikipedia's "List of video games notable for negative reception." Do not be fooled, however: WWE 2K20 and eFootball 2022 are just the outliers, arriving so poorly crafted as to cause notable outcry and an actual change to development plans. Most licensed professional sports games come out yearly, whether fully baked, notably improved, or not, and fans who have few other options to play with their favorite intellectual property learn to make do with them.

Not so with fans of Football Manager, a series that can be traced back in some form to 1992 that has released a game almost every year, minus one ownership shift in the early 2000s. Sports Interactive, the company behind the franchise, released a statement on Thursday (in British time) that says that "following extensive internal discussions and careful consideration," Football Manager 25 is canceled. The game was "too far away from the standards you deserve," so they are focusing on the 2026 version. [...]

The developer's statement notes that preorder customers are getting refunds. Answering a question that has always been obvious to fans but never publishers, the company notes that, no, Football Manager 2024 will not get an update with the new season's players and data. The company says it is looking to extend the 2024 version's presence on subscription platforms, like Xbox's Game Pass, and will "provide an update on this in due course." Fans eager to build out their dynasty team and end up with Bukayo Saka may be disappointed to miss out this year. But a developer with big ambitions to meaningfully improve and rethink a long-running franchise deserves some consideration amid the consternation.

E3

ESA Wants To Replace E3 With a Bunch of Buzzwords (engadget.com) 30

The Entertainment Software Association is launching a new gaming event to replace E3, which was permanently canceled in 2023. According to Engadget, the new event is called iicon (short for "interactive innovation conference") and will feature many of the same major gaming companies that once participated in E3. "Sony, Nintendo, Microsoft, Disney, EA, Epic Games, Ubisoft, Square Enix, Take Two Interactive, Amazon Games and Warner Bros. Games are all named as participants." From the report: [T]he announcements on social media promote iicon as being for "visionaries," "changemakers" and "innovators," so our best guess is that this event will swing more toward the corporate side of gaming where people might use that language unironically. If that's the case, this won't really be a replacement for the heyday of E3, when studios big and small would showcase their upcoming projects and drop internet-breaking surprises. Instead, the inaugural event in April 2026 sounds like it will focus more on moving the needle, brand alignments and synergy.
Android

Android 16's Linux Terminal Runs Doom (androidauthority.com) 16

Google is enhancing Android 16's Linux Terminal app to support graphical Linux applications, so Android Authority decided to put it to the test by running Doom. From the report: The Terminal app first appeared in the Android 15 QPR2 beta as a developer option, and it still remains locked behind developer settings. Since its initial public release, Google pushed a few changes that fixed issues with the installation process and added a settings menu to resize the disk, forward ports, and backup the installation. However, the biggest changes the company has been working on, which include adding hardware acceleration support and a full graphical environment, have not been pushed to any public releases.

Thankfully, since Google is working on this feature in the open, it's possible to simply compile a build of AOSP with these changes added in. This gives us the opportunity to trial upcoming features of the Android Linux Terminal app before a public release. To demonstrate, we fired up the Linux Terminal on a Pixel 9 Pro, tapped a new button on the top right to enter the Display activity, and then ran the 'weston' command to open up a graphical environment. (Weston is a reference implementation of a Wayland compositor, a modern display server protocol.)

We also went ahead and enabled hardware acceleration beforehand as well as installed Chocolate Doom, a source port of Doom, to see if it would run. Doom did run, as you can see below. It ran well, which is no surprise considering Doom can run on literal potatoes. There wasn't any audio because an audio server isn't available yet, but audio support is something that Google is still working on.

Games

VGHF Opens Free Online Access To 1,500 Classic Game Mags, 30K Historic Files (arstechnica.com) 12

An anonymous reader quotes a report from Ars Technica: The Video Game History Foundation has officially opened up digital access to a large portion of its massive archives today, offering fans and researchers unprecedented access to information and ephemera surrounding the past 50 years of the game industry. Today's launch of the VGHF Library comprises more than 30,000 indexed and curated files, including high-quality artwork, promotional material, and searchable full-text archives over 1,500 video game magazine issues. This initial dump of digital materials also contains never-before-seen game development and production archival material stored by the VGHF, such as over 100 hours of raw production files from the creation of the Myst series or Sonic the Hedgehog concept art and design files contributed by artist Tom Payne.

In a blog post and accompanying launch video, VGHF head librarian Phil Salvador explains how today's launch is the culmination of a dream the organization has had since its launch in 2017. But it's also just the start of an ongoing process to digitize the VGHF's mountains of unprocessed physical material into a cataloged digital form, so people can access it "without having to fly to California." The VGHF doesn't require any special credentials or even a free account to access its archives, a fact that might be contributing to overloaded servers on this launch day. Despite those server issues, amateur researchers online are already sharing crucial library-derived information about the history of describing games as "immersive" or that one time Garfield ranked games in GamePro, for instance.
Unfortunately, digital libraries cannot offer direct, playable access to retail video games due to DMCA restrictions, notes Ars. However, organizations like the VGHF "continue to challenge those copyright rules every three years," raising hope for future access.
Nintendo

Nintendo Loses Trademark Battle With a Costa Rican Grocery Store (techdirt.com) 27

An anonymous reader quotes a report from Techdirt: While most of our conversations about Nintendo recently have focused on the somewhat bizarre patent lawsuit the company filed against Pocketpair over the hit game Palworld, traditionally our coverage of the company has focused more on the very wide net of IP bullying it engages in. This is a company absolutely notorious for behaving in as protectionist a fashion as possible with anything even remotely related to its IP. That reputation is so well known, in fact, that it serves the company's bullying purposes. When smaller entities get threat letters or oppositions to applied-for trademarks and the like, some simply back down without a fight.

But not the Super Mario shop in Costa Rica, it seems. The supermarket store owned by a man named Mario (hence the name), has had a trademark on its name since 2013. But when Mario's son, Charlito, went to renew the registration, Nintendo's lawyers suddenly came calling. Last year it was time to renew the registration, Charlito stated, which prompted Nintendo to get involved. While Nintendo has trademarked the use of Super Mario worldwide under numerous categories, including video games, clothing and toys, it appears the company did not specifically state anything about the names of supermarkets. This, Charlito says, was the key factor in the decision by Costa Rica's trademark authority, the National Register, to side with the supermarket.
"As you will see from the picture [here], it is extremely clear, based on the rest of the store's signage and branding, that there is absolutely no attempt in any of this to draw any kind of association with Nintendo's iconic character," writes Techdirt's Timothy Geigner. "The shop already had the name for over a decade, and had a trademark on the name for over a decade, all apparently without any noticeable effect on Nintendo's enormous business. For a renewal of that mark to trigger this kind of conflict is absurd."
Games

Atari Limited-Edition Asteroids Watches Sell Out Instantly For 45th Anniversary (techspot.com) 23

jjslash shares a report from TechSpot: Atari teamed up with luxury watch brand Nubeo to celebrate the 45th anniversary of Asteroids with a collection of five limited-edition timepieces. Each watch, originally priced at $1,650 but discounted to $499, was limited to 125 pieces -- and they sold out almost immediately. The watches feature a unique Japanese automatic movement, where three rotating discs replace traditional hands. The smallest disc, featuring the classic Asteroids spaceship, acts as the second hand, while the minute and hour hands are represented by asteroid-filled outer discs.

While they're not smartwatches, the timepieces feature Swiss Super-LumiNova glow-in-the-dark ink sitting underneath a sapphire lens within a stainless-steel case. They're water resistant up to 21 ATM (atmospheres) and have a screw-down crown, so you can show them off while at the beach or diving.

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