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Games

'2024 Was the Year Gamers Really Started Pushing Back On the Erosion of Game Ownership' (pcgamer.com) 22

Mass game shutdowns and service terminations marked 2024 as a pivotal year for digital ownership concerns in the gaming industry. PC Gamer adds: The arguments have been around forever, but they've been made concrete by the simple fact that, over the last decade in particular, we've seen more and more games simply disappear. And we're not talking about obscure hobbyist projects, but seriously big budget titles that companies have spent millions developing, and hundreds of devs have spent years of their careers on. Sony's Concord shooter lasted only 11 days before closure, while Ubisoft's decade-old The Crew became unplayable in April, sparking the Stop Killing Games campaign. The movement, which has gathered over 400,000 signatures, aims to pressure EU regulators to ban publishers from rendering multiplayer games inoperable.
Games

'2024 Was the Year the Bottom Fell Out of the Games Industry' (wired.com) 51

The video game industry faced unprecedented turmoil in 2024, with layoffs reaching record levels and exceeding 2023's total of 10,000 jobs lost by 40%. Major studios including Microsoft's Arkane Austin and Sony's Firewalk were shuttered, while indie developers struggled to secure funding amid the downturn.

Industry analyst Matthew Ball attributed the crisis -- in a conversation with Wired -- to multiple factors, including rising development costs, shifting consumer spending, and game pricing challenges. Commercial failures of high-profile releases like Suicide Squad: Kill the Justice League compounded the industry's struggles.

The upheaval coincided with intensified online harassment campaigns targeting developers over diversity initiatives, echoing 2014's Gamergate movement. Despite critically acclaimed releases like Final Fantasy VII Rebirth and Balatro, the industry enters 2025 facing continued uncertainty around employment stability and the growing influence of AI.
Television

The Quest To Save the World's Largest CRT TV From Destruction (arstechnica.com) 101

A rare Sony KX-45ED1 television, considered the world's largest CRT TV, has been preserved from destruction in Japan, marking a significant moment for gaming history preservation. The 440-pound display was salvaged from an Osaka restaurant days before its scheduled demolition, following a two-week international rescue operation.

Gaming enthusiast Shank Mods, aided by local contacts and industrial shipping experts, secured the functioning 45-inch unit, which originally sold for $40,000 in the late 1980s. The TV, valued by retro gaming enthusiasts for its authentic, lag-free display capabilities, could potentially become a public exhibit pending future funding.
Games

Steam Gamers Spend Just 15% of Time on New Releases (pcgamer.com) 109

Steam users spent only 15% of their total gaming time on new releases in 2024, according to the platform's year-end review, an increase from 9% in 2023 but below 2022's 17%.

Legacy titles dominated playtime, with 47% spent on games released in the past seven years and 37% on titles older than eight years. New online games like Helldivers 2 and Black Myth: Wukong helped drive 2024's modest uptick in new game engagement across Steam's library of over 200,000 titles, while established service games like Counter-Strike and Dota 2 maintained their long-standing popularity.
XBox (Games)

Microsoft Abandons Xbox Exclusivity in Risky Gaming Strategy Shift 48

Microsoft is significantly shifting its Xbox strategy, moving away from console exclusives in a bid to reach gamers across all platforms, Windows Central reports. The company's "Project Latitude" initiative will make previously Xbox-exclusive titles available on PlayStation and other platforms, with even flagship franchises like Halo no longer guaranteed exclusivity.

This strategic pivot comes as Microsoft faces both opportunities and challenges in the gaming industry. While Xbox is seeing record users, according to company statements, the broader gaming market faces stagnant growth and rising development costs. Microsoft CEO Satya Nadella frames this as "redefining what it means to be an Xbox fan," emphasizing accessibility across devices rather than hardware loyalty.
AI

Protecting 'Funko' Brand, AI-Powered 'BrandShield' Knocks Itch.io Offline After Questionable Registrar Communications (polygon.com) 48

Launched in 2013, itch.io lets users host and sell indie video games online — now offering more than 200,000 — as well as other digital content like music and comics. But then someone uploaded a page based on a major videogame title, according to Game Rant. And somehow this provoked a series of overreactions and missteps that eventually knocked all of itch.io offline for several hours...

The page was about the first release from game developer 10:10 — their game Funko Fusion, which features characters in the style of Funko's long-running pop-culture bobbleheads. As a major brand, Funko monitors the web with a "brand protection" partner (named BrandShield). Interestingly, BrandShield's SaaS product "leverages AI-driven online brand protection," according to their site, to "detect and remove" things like brand impersonations "with over 98% success. Our advanced takedown capabilities save you time..." (Although BrandShield's CEO told the Verge that following AI reports "our team of Cybersecurity Threat hunters and IP lawyers decide on what actions should be taken.") This means that after automatically spotting the itch.io page with its web-crawling software, it was BrandShield's "team of Cybersecurity Threat hunters and IP lawyers" who decided to take action (for that specific page). But itch.io founder Leaf Corcoran commented on social media: From what I can tell, some person made a fan page for an existing Funko Pop video game (Funko Fusion), with links to the official site and screenshots of the game. The BrandShield software is probably instructed to eradicate all "unauthorized" use of their trademark, so they sent reports independently to our host and registrar claiming there was "fraud and phishing" going on, likely to cause escalation instead of doing the expected DMCA/cease-and-desist. Because of this, I honestly think they're the malicious actor in all of this.
Corcoran says he replied to both his registrar (iwantmyname) and to his site's host, telling them he'd removed the offending page (and disabled its uploader's account). This satisfied his host, Corcoran writes — but the registrar's owner later told him they'd never received his reply.

"And that's why they took the domain down."

In an interview with Polygon, Corcoran points out that the web page in question had already been dealt with five days before his registrar offlined his entire site. "No communication after that.... No 'We haven't heard from you, we're about to shut your domain down' or anything like that."

Defending themselves over the incident, BrandShield posted on X.com that they'd identified an "infringement" (also calling it an "abuse"), and that they'd requested "a takedown of the URL in question — not of the entire itch.io domain." They don't say this, but it seems like their concern might've been that the page looked official enough to impersonate Funko Fusion. But X.com readers added this context. "Entire domains do not go down on the basis of a copyright takedown request of an individual URL. This is the direct result of a fraudulent claim of malicious activity."

And Corcoran also posted an angry summation on X.com: I kid you not, @itchio has been taken down by @OriginalFunko because they use some trash "AI Powered" Brand Protection Software called @BrandShieldltd that created some bogus Phishing report to our registrar, @iwantmyname, who ignored our response and just disabled the domain.
The next day Funko's official account on X.com also issued their own statement that they "hold a deep respect and appreciation for indie games, indie gamers, and indie developers." (Though "Added Context" from X.com readers notes Funko's statement still claimed a "takedown request" was issued, rather than what Corcoran says was a false "fraud and phishing" report.)

Funko.com also posted that they'd "reached out" to itch.io "to engage with them on this issue." But this just led to another angry post from Corcoran. "This is not a joke, Funko just called my mom." Cocoran then posted what looks like a screenshot of a text message his mother sent him. Though she doesn't say which company was involved, his mother's text says she "Got a strange call from a company about accusatory statements on your social media account. Call me..."

Thanks to ewhac (Slashdot reader #5,844) for sharing the news.
Graphics

New 'The Witcher 4' Trailer: Pre-Rendered on an 'Unannounced' NVIDIA GeForce RTX GPU (cdprojektred.com) 49

Witcher 4's first trailer debuted at the 2024 Game Awards — a six-minute cinema-quality thriller. It's a teaser for a game that "aims to be the most immersive and ambitious open-world Witcher game to date," according to an announcement from CD Projekt Red. The trailer is pre-rendered in a custom build of Unreal Engine 5 on an unannounced NVIDIA GeForce RTX GPU. Powered by the same tech that The Witcher IV is built on, using assets and models from the game itself, it aims to provide players with a cinematic look at the kind of experience the game is aspiring to provide.
The trailer shows "a remote village that has been terrorized for generations by a fearsome monster demanding human sacrifices..." their announcement notes. ("At the heart of the trailer is Ciri's perspective as an outsider to the village.") "Geralt will appear in the game, but we don't want to spoil his role precisely," CD Projekt Red told IGN.

Kotaku reminds fans there's also Netflix's animated movie The Witcher: Sirens of the Deep in February 2025 — plus the first new Witcher novel in over a decade (with an English translation) expected sometime next year as well...

Thanks to Slashdot reader jjslash for sharing the news.
Graphics

Nvidia Revives LAN Party After 13 Years To Celebrate RTX 50-Series GPU Launch (tomshardware.com) 9

Nvidia is hosting its first LAN party in over a decade to celebrate the debut of the RTX 50 series. It'll occur at CES 2025 in January and feature a 50-hour gaming marathon with tournaments, prizes, and global remote sessions. Tom's Hardware reports: The LAN party (dubbed GeForce LAN 50) will start on January 4 at 4:30 pm PT and end right before Nvidia CES Jensen Huang gives his opening speech at the CES event in Las Vegas on January 6 at 6:30 pm PT. The main LAN event will occur in Las Vegas, while remote sessions will take place in Beijing, Berlin, and Taipei. The event will purportedly host up to 400 gamers, requiring a $125 refundable deposit to sign up. The 400 lucky people who manage to make the list will not include content creators who might be invited directly to the LAN party from Nvidia.

As mentioned, the LAN party will be a full-blown 50-hour gaming marathon with in-game and LAN contests, tournaments, and prize raffles. For everyone who won't be able to get into the LAN party, Nvidia is providing additional prizes through its Nvidia App dubbed "LAN" missions. More prizes will be given out through the hashtag #GeForceGreats on social media. Nvidia is going all out for its GeForce RTX 50 series debut early next month. The last time Nvidia hosted a LAN party was purportedly 13 years ago.

Games

Scrabble Star Wins Spanish World Title Despite Not Speaking Spanish (theguardian.com) 28

Nigel Richards, a New Zealand-born Scrabble legend, won the Spanish World Scrabble Championship despite not speaking Spanish. The Guardian reports: The Spanish title wasn't the first time Richards' Scrabble skills had shattered linguistic barriers: in 2015 he made headlines when he won the francophone world championships without being able to speak or understand French. Instead he reportedly memorised the entire French Scrabble dictionary in nine weeks. [...]

After nearly three decades of playing Scrabble competitively, Richards is widely viewed as the best player of all time, with some chalking up his skills to his photographic memory and ability to quickly calculate mathematical probabilities. Intensely private and swift to turn down interviews, very little is known about his personal life. His reclusive nature -- along with his decades of Scrabble conquests and coups -- have turned him into a legend of sorts for some.

Games

Astro Bot Wins Game of the Year (ign.com) 25

Astro Bot has been crowned winner of Game of the Year at The Game Awards 2024 tonight. The category also included Balatro, Black Myth Wukong, Metaphor: ReFantazio, and Final Fantasy VII Rebirth. IGN reports: Astro Bot was one of the biggest winners of the night, taking home a total of four awards in categories including Best Family Game and Best Game Direction. Other notable winners included Metaphor: ReFantazio, which won Best Narrative, Best Art Direction, and Best RPG, and Balatro, which one Best Indie and Best Debut Indie. A full list of the nominees and winners can be viewed here.
Games

Gukesh Dommaraju Becomes Youngest World Chess Champion (theguardian.com) 46

Indian teenager Gukesh Dommaraju made history by defeating China's Ding Liren to become the youngest world chess champion at 18, sealing a dramatic 7.5-6.5 victory in the 14-game match. The Guardian reports: The 18-year-old from Chennai dramatically snatched the decisive victory from a dead-drawn position in the final contest of their best-of-14-games showdown when Ding made one of the worst blunders in the 138-year history of world championship matchplay. The 32-year-old defending champion resigned moments later after a game that lasted 58 moves and just over four hours, sealing Gukesh's 7.5-6.5 win in the three-week match and rendering moot the widely expected prospect of tiebreaker matches on Friday afternoon.

In doing so, Gukesh shattered the age record held by Garry Kasparov, who was 22 when he toppled Anatoly Karpov in 1985. Gukesh admitted he didn't initially recognize Ding's rook move (55 Rf2??) as a blunder, saying it took a few seconds to spot that his opponent's bishop was trapped. He could barely conceal his excitement upon the discovery, while a devastated Ding could only bury his head in his hands. "When I realized it, it was probably the best moment of my life," said Gukesh, who brings home the $1.35 million winner's share of the $2.5 million prize fund along with the sport's most prestigious title.

Microsoft

Thanks to Microsoft Collaboration, iFixit Now Sells Genuine Xbox Repair Parts (theverge.com) 20

"We're excited to be working with Microsoft to keep Xboxes running longer and out of the waste heap," iFixit's director of sustainability told The Verge. iFixit now sells genuine Xbox parts you can use to repair your Xbox Series X or S and offers official guides to help with fixes [including both the all-digital and disk drive editions]...

iFixit's Microsoft Repair Hub also features iFixit's parts for repairing Microsoft Surface devices, which it started selling in 2023. "Since we launched our Surface parts collaboration with Microsoft last year, we've been helping our customers repair their own Microsoft laptops and tablets — and it's awesome to be able to offer Xbox owners the same opportunity," says Elizabeth Chamberlain, iFixit's director of sustainability.

The article points out that iFixit also sells "nearly every part of the Steam Deck" and "a bunch of repair guides for Valve's handheld PC, too," along with genuine repair parts for Google's Pixel phones and the Pixel Tablet.

"With Microsoft, we've created a one-stop place for guides, tools, and spare parts to make self-service repair accessible to anyone," says iFixit's new web page. "Imagine how different the world would be if repairing every device could be this easy."
Games

Is Valve Letting Third Parties Create SteamOS Hardware? (theverge.com) 48

The Verge thinks Valve "could make a play to dethrone the Sony PlayStation and Microsoft." And it's not just because there's lots of new SteamOS hardware on the way (including a wireless VR headset and a pair of trackable wands, a Steam Controller 2 gamepad, and a living room console.

"Valve has also now seemingly revealed plans for partners to create third-party SteamOS hardware too." It won't be easy to take on Sony, Microsoft, or Meta. Those companies have a lot to lose, and they're deeply entrenched. But the Steam Deck has revealed a massive weakness in each of their businesses that may take them years to correct — the desire to play a huge library of games anytime, anywhere. And while they figure that out, Valve may be building an entire new ecosystem of SteamOS hardware, one that could finally let PC and peripheral makers tap into the huge and growing library of Windows games on all sorts of different hardware without relying on Microsoft or subjecting their customers to the many annoyances of Windows...

Valve has long said it will open up SteamOS to other manufacturers, even recently committing to some direct support for rival handhelds like the Asus ROG Ally — and the other week, Valve quietly updated a document that may reveal its larger overarching strategy. It won't just leave SteamOS sitting around and hope manufacturers build something — it'll hold their hand. Valve now has an explicit label for third parties to create "Powered by SteamOS" devices, which it explicitly defines as "hardware running the SteamOS operating system, implemented in close collaboration with Valve." It additionally lets companies create "Steam Compatible" hardware that ships with "Valve approved controller inputs," as well as SteamVR hardware and Steam Link hardware that lets you stream games from one device to another...

When Valve asked PC manufacturers to sign onto its Steam Machines initiative over a decade ago, with the idea of building living room PC consoles, it asked for a leap of faith with very little to show and a tiny chance of success. It took years for Valve to even build the oddball living room controller for its Steam Machines, and it didn't get far in convincing Windows game developers to port their games to Linux. But by the time it announced the Steam Deck, Valve had hammered out a Proton software compatibility layer so good that many Windows games now run better on Linux, and created the most customizable yet familiar set of controls ever made. If manufacturers could build their own Steam Machines rather than equivalent Windows machines, they could offer better gaming products than they do today. Maybe they'd even want to release a VR headset that isn't tied to Microsoft or Meta if it doubled as a Steam Deck, portably playing decades of flatscreen games.

It's not clear any of this will pan out; Valve is an exceedingly small company that tries not to chase too many things at a time. When I speak to PC industry executives about why they pick Windows over SteamOS, some say they're concerned about whether Valve would truly be able to support them. But it's just as intriguing an idea as it was 12 years ago when Gabe Newell explained the initial vision to us, and this time, there's a far better chance it'll work.

"Today, every major PC company is building one or more Steam Deck rivals," the article points out. "But without Valve's blessing and support, they're saddled with a Windows OS that doesn't start, pause, and resume games quickly and seamlessly enough to feel portable and easy..."
Classic Games (Games)

What 'The Oregon Trail' Co-Creator Thinks of Apple's Plans for a Movie (cbsnews.com) 51

It's one of the most successful — and oldest — computer games of all-time. This week CBS News Minnesota interviewed Bill Heinemann, who in 1971 co-created "The Oregon Trail" as an educational video game simulating pioneers travelling west. "It's surprising and gratifying and humbling, in a way, that a little thing that I spent two weeks on has become a worldwide phenomenon," Heinemann said... The game's become known for the many ways players can die, including by dysentery, but Heinemann's favorite was death by snake bite. "It only happened once every several hundred times, and so people could've played it for months and all of a sudden, 'What? I got bit by a snake and died? This has never happened to me before!'" he said.
The game has been the subject of numerous satirical articles by McSweeney's. And long-time Slashdot reader whois_drek points out that a sketch comedy group also based a movie on the videogame in 2023.

So how does the game's co-creator feel about Apple's plans to film a new big-budget movie based on the game? "Surprising to me how popular it's become and how long the interest in it has been around," Heinemann said. "And this is just the next step I guess."

He won't be making any money off the movie. In fact, Heinemann's never seen a dime from the iconic game. He and his two co-creators, Rawitsch and Paul Dillenberger, turned it over to the Minnesota Educational Computing Consortium shortly after they invented it. Heinemann says it doesn't bother him. "I didn't do it for money," he said. "I did it for just the love of the game and the love of teaching."

Thanks to Slashdot reader quonset for sharing the news.
Games

Riot Games is Cracking Down on Players' Off-Platform Conduct 37

Riot Games has announced sweeping changes to its terms of service, expanding penalties for player misconduct beyond in-game behavior to include content creation and social media activities.

The new rules, Engadget reports, enable "Riot-wide bans" for violations across platforms where players discuss or stream Riot games. The company will not actively monitor social media but will respond to reported violations, particularly during game livestreams.

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