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XBox (Games)

Xbox 360 Consoles Can Now Be Hacked With Just a USB Key (theverge.com) 20

An anonymous reader shares a report: Xbox 360 modders have discovered a new way to get homebrew apps and games running on the console. A new software-only exploit known as BadUpdate allows you to use a USB key to hack past Microsoft's Hypervisor protections and run unsigned code and games.

Modern Vintage Gamer has tested BadUpdate and found that you don't even have to open up your Xbox 360 console to get it running. Unlike the RGH or JTAG exploits for the Xbox 360, this BadUpdate method just requires a USB key. If you have the time and patience to get this running successfully, you'll be able to run the Xbox 360 homebrew store which includes games, apps, emulators, utilities, and even custom dashboards.

Nintendo

Super Nintendo Hardware Is Running Faster As It Ages (404media.co) 42

An anonymous reader quotes a report from 404 Media: Something very strange is happening inside Super Nintendo (SNES) consoles as they age: a component you've probably never heard of is running ever so slightly faster as we get further and further away from the time the consoles first hit the market in the early '90s. The discovery started a mild panic in the speedrunning community in late February since one theoretical consequence of a faster-running console is that it could impact how fast games are running and therefore how long they take to complete. This could potentially wreak havoc on decades of speedrunning leaderboards and make tracking the fastest times in the speedrunning scene much more difficult, but that outcome now seems very unlikely. However, the obscure discovery does highlight the fact that old consoles' performance is not frozen at the time of their release date, and that they are made of sensitive components that can age and degrade, or even 'upgrade', over time. The idea that SNESs are running faster in a way that could impact speedrunning started with a Bluesky post from Alan Cecil, known online as dwangoAC and the administrator of TASBot (short for tool-assisted speedrun robot), a robot that's programmed to play games faster and better than a human ever could.

[...] So what's going on here? The SNES has an audio processing unit (APU) called the SPC700, a coprocessor made by Sony for Nintendo. Documentation given to game developers at the time the SNES was released says that the SPC700 should have a digital signal processing (DSP) rate of 32,000hz, which is set by a ceramic resonator that runs 24.576Mhz on that coprocessor. We're getting pretty technical here as you can see, but basically the composition of this ceramic component and how it resonates when connected to an electronic circuit generates the frequency for the audio processing unit, or how much data it processes in a second. It's well documented that these types of ceramic resonators are sensitive and can run at higher frequencies when subject to heat and other external conditions. For example, the chart [here], taken from an application manual for Murata ceramic resonators, shows changes in the resonators' oscillation under different physical conditions.

As Cecil told me, as early as 2007 people making SNES emulators noticed that, despite documentation by Nintendo that the SPC700 should run at 32,000Hz, some SNESs ran faster. Emulators generally now emulate at the slightly higher frequency of 32,040Hz in order to emulate games more faithfully. Digging through forum posts in the SNES homebrew and emulation communities, Cecil started to put a pattern together: the SPC700 ran faster whenever it was measured further away from the SNES's release. Data Cecil collected since his Bluesky post, which now includes more than 140 responses, also shows that the SPC700 is running faster. There is still a lot of variation, in theory depending on how much an SNES was used, but overall the trend is clear: SNESs are running faster as they age, and the fastest SPC700 ran at 32,182Hz. More research shared by another user in the TASBot Discord has even more detailed technical analysis which appears to support those findings.
"We don't yet know how much of an impact it will have on a long speedrun," Cecil told 404 Media. "We only know it has at least some impact on how quickly data can be transferred between the CPU and the APU."

Cecil said minor differences in SNES hardware may not affect human speedrunners but could impact TASBot's frame-precise runs, where inputs need to be precise down to the frame, or "deterministic."
AI

Microsoft's Xbox Copilot Will Act As an AI Gaming Coach (theverge.com) 32

Microsoft is preparing to launch an AI-powered Copilot for Gaming soon that will guide Xbox players through games and act as an assistant to download and launch games. From a report: Copilot for Gaming, as Microsoft is branding it, will be available through the Xbox mobile app initially and is designed to work on a second screen as a companion or assistant.

Microsoft is positioning Copilot for Gaming as a sidekick of sorts, one that will accompany you through games, offering up tips and guides and useful information about a game world. During a press briefing, Sonali Yadav, product manager for gaming AI, demonstrated several scenarios for what Copilot for Gaming could be used for. One involved a concept demo of Copilot assisting an Overwatch 2 player by coaching them on the mistakes they made when trying to push without teammates.

Social Networks

Keep Kids Off Roblox If You're Worried, Its CEO Tells Parents (bbc.com) 70

Parents who are worried about their children being on Roblox should not let them use it, the chief executive of the gigantic gaming platform has said. From a report: The site, which is the most popular in the UK among young gamers aged eight to 12, has been dogged by claims of some children being exposed to explicit or harmful content through its games, alongside multiple reported allegations of bullying and grooming.

But its co-founder and CEO Dave Baszucki insisted that the company is vigilant in protecting its users and pointed out that "tens of millions" of people have "amazing experiences" on the site. When asked what his message is to parents who don't want their children on the platform, Mr Baszucki said: "My first message would be, if you're not comfortable, don't let your kids be on Roblox." [...] "That sounds a little counter-intuitive, but I would always trust parents to make their own decisions," he told BBC News in an exclusive interview.

Hardware

Legacy 32-bit PhysX Removal Cripples Performance On New GPUs (youtube.com) 117

Longtime Slashdot reader UnknowingFool writes: Gamer's Nexus performed tests on the effect of removing legacy 32-bit PhysX on the newest generation of Nvidia cards with older games, and the results are not good. With PhysX on, the latest generation Nvidia was slightly beaten by a GTX 580 (released 2010) on some games and handily beaten by a GTX 980 (2014) on some games.

With the launch of the 5000 series, NVidia dropped 32-bit CUDA support going forward. Part of that change was dropping support for 32-bit PhysX. As a result, older titles that used it would perform poorly with 5000 series cards as it would default to CPU for calculations. Even the latest CPUs do not perform as well as 15-year-old GPUs when it comes to PhysX.

The best performance on the 5080 was to turn PhysX off however that would remove many effects like smoke, breaking glass, and rubble from scenes. The second-best option was to pair a 5000 series with an older card like a 980 to handle the PhysX computations.

Games

Saudi Investment Fund Pays $3.5 Billion To Capture Pokemon Go (bbc.com) 13

Saudi Arabia's Public Investment Fund (PIF) is acquiring Niantic's gaming division for $3.5 billion through its subsidiary Savvy Games Group. Niantic's titles include the hit mobile game Pokemon Go, Monster Hunter Now and Pikmin Bloom. "Despite launching almost a decade ago, Pokemon Go is still amongst the highest-grossing mobile games in the world, with 30 million monthly players," notes the BBC. From the report: Scopely is one of the biggest names in mobile gaming, with its most successful title, Monopoly Go, being downloaded more than 50 million times and generating more than $3 billion in revenue. Pokemon itself is jointly owned by Nintendo, Game Freak and Creatures, which licensed the brand to Niantic so it could develop the game.

Ed Wu, who leads the Pokemon Go team at Niantic, said in a blog post he believed the move was "a positive step" for the game's future. "Pokemon Go is more than just a game to me, it's my life's work," he said. "I won't say that Pokemon Go will remain the same, because it has always been a work in progress. But how we create and evolve it will remain unchanged, and I hope that we can make the experience even better."

Sony

Sony Experiments With AI-Powered PlayStation Characters (theverge.com) 11

Sony is working on a prototype AI-powered version of at least one its PlayStation game characters. The Verge: An anonymous tipster has shared an internal video from Sony's PlayStation group with The Verge that demonstrates an AI-powered version of Aloy from Horizon Forbidden West. The video is narrated by Sharwin Raghoebardajal, a director of software engineering at Sony Interactive Entertainment who works on video game technology, AI, computer vision, and face technology for Sony's PlayStation Studios Advanced Technology Group.

Raghoebardajal demonstrates an AI-powered version of Aloy that can hold a conversation with a player through voice prompts during gameplay. Aloy can be seen responding to queries with an AI-powered synthesized voice and facial movements, both in a demo setting and within the full Horizon Forbidden West game. Raghoebardajal makes it clear this is just a prototype that has been developed alongside Guerrilla Games to demonstrate the technology internally at Sony.

Microsoft

Microsoft To Launch Xbox Handheld in 2025, Next-Gen Consoles in 2027 (windowscentral.com) 33

Microsoft plans to launch an Xbox-branded gaming handheld later in 2025 through partnership with a PC gaming manufacturer, followed by next-generation Xbox consoles targeting 2027, according to WindowsCentral. The handheld device, codenamed "Keenan," will run full Windows with Microsoft Store and PC Game Pass integration, featuring distinct Xbox design elements including an official guide button.

Microsoft is expected to use the device to test new Windows 11 "device aware" capabilities while reducing typical OEM bloatware. The next-generation Xbox console plans include a premium successor to Xbox Series X alongside Microsoft's own gaming handheld and new controller options with direct-to-cloud connectivity, the report said. These consoles will reportedly operate closer to Windows architecture, reducing developer porting workloads while maintaining backwards compatibility with legacy Xbox games.
AI

AI Tries To Cheat At Chess When It's Losing 67

Newer generative AI models have begun developing deceptive behaviors -- such as cheating at chess -- when they cannot achieve objectives through standard reasoning methods. The findings come from a preprint study from Palisade Research. An anonymous reader shares an excerpt from a Popular Science article: To learn more, the team from Palisade Research tasked OpenAI's o1-preview model, DeepSeek R1, and multiple other similar programs with playing games of chess against Stockfish, one of the world's most advanced chess engines. In order to understand the generative AI's reasoning during each match, the team also provided a "scratchpad," allowing the AI to convey its thought processes through text. They then watched and recorded hundreds of chess matches between generative AI and Stockfish. The results were somewhat troubling. While earlier models like OpenAI's GPT-4o and Anthropic's Claude Sonnet 3.5 only attempted to "hack" games after researchers nudged them along with additional prompts, more advanced editions required no such help. OpenAI's o1-preview, for example, tried to cheat 37 percent of the time, while DeepSeek R1 attempted unfair workarounds roughly every 1-in-10 games. This implies today's generative AI is already capable of developing manipulative and deceptive strategies without any human input.

Their methods of cheating aren't as comical or clumsy as trying to swap out pieces when Stockfish isn't "looking." Instead, AI appears to reason through sneakier methods like altering backend game program files. After determining it couldn't beat Stockfish in one chess match, for example, o1-preview told researchers via its scratchpad that "to win against the powerful chess engine" it may need to start "manipulating the game state files." "I might be able to set up a position where the engine evaluates its position as worse causing it to resign," it continued. In another trial, an AI even used the semantics of its programmers to reach its cheating phase. "The task is to 'win against a powerful chess engine,' not necessarily to win fairly in a chess game," it wrote.
The precise reasons behind these deceptive behaviors remain unclear, partly because companies like OpenAI keep their models' inner workings tightly guarded, creating what's often described as a "black box." Researchers warn that the race to roll out advanced AI could outpace efforts to keep it safe and aligned with human goals, underscoring the urgent need for greater transparency and industry-wide dialogue.
Games

Slashdot Asks: What's the Most Influential Video Game of All Time? 228

The folks at Bafta are running a public survey to identify the most influential video game ever made. When The Guardian asked prominent gaming figures to weigh in, they received a fascinating array of responses with zero overlap. Game designer Mike Bithell picked Metal Gear Solid 2, while Blumhouse's Louise Blain chose the short-lived horror experiment PT. The Guardian's own games editor backed Ocarina of Time for establishing 3D game world standards.

Other notable selections included Tomb Raider (pioneering female protagonists), QWOP (inspiring experimental design), Doom (revolutionizing FPS and modding), Mario Kart (competitive social play), Journey (emotional storytelling), Princess Maker (branching narrative systems), Paperboy (everyday world simulation), and Super Mario Bros (fundamental game design principles). So, Slashdotters, what's your pick for the most influential video game ever created? Which title fundamentally changed how games are designed, played, or experienced? Did it influence you personally, the industry as a whole, or both?
Nintendo

Nintendo Says Latest Legal Win Against Piracy 'Significant' For 'Entire Games Industry' (eurogamer.net) 25

Nintendo has trumpeted its latest legal success in the company's ongoing fight against pirated games as "significant" not only for itself, "but for the entire games industry." From a report: The Mario maker today confirmed it had won a final victory over French file-sharing company Dstorage, which operates the website 1fichier.com, following years of legal wrangling and repeated appeals. Nintendo's victory means European file-sharing companies must now remove illegal copies of games when asked to do so, or be held accountable and cough up potentially sizable fines as punishment.

In 2021, the Judicial Court of Paris ordered Dstorage pay Nintendo $1 million in damages after it was found to be hosting pirate games. Dstorage launched an appeal, which then failed in 2023, and was ordered to pay Nintendo further costs. But the case didn't end there. Dstorage finally took the matter to the highest French judiciary court, where it argued that a specific court order was required before it needed to remove content from its hosting services. This bid has also now failed, ending the long-running matter for good.

The Internet

Cult Text-Based Zombie MMO 'Urban Dead' Is Shutting Down After 20 Years (gamesradar.com) 47

The long-running text-based zombie MMO Urban Dead is shutting down on March 14, 2025, after nearly 20 years. The reason: compliance concerns with the UK's Online Safety Act. Games Radar+ reports: "The Online Safety Act comes into force later this month, applying to all social and gaming websites where users interact, and especially those without strong age restrictions," [writes Kevan Davis, the solo British developer behind the game]. "With the possibility of heavy corporate-sized fines even for solo web projects like this one, I've reluctantly concluded that it doesn't look feasible for Urban Dead to be able to continue operating."

"So a full 19 years, 8 months and 11 days after its quarantine began, Urban Dead will be shut down," Davis writes. "No grand finale. No final catastrophe. No helicopter evac. Make your peace or your final stand in whichever part of Malton you called home, and the game will be switched off at noon UTC on 14 March."
The original website is still online if you want to play the game before its shutdown later this month.
Linux

Linux's Marketshare Drops in Monthly Steam Survey (phoronix.com) 59

What's Linux's marketshare on Steam? The Steam Survey numbers tell this story:

11/24: 2.03%
12/24: 2.29%
01/25: 2.06%
02:25: 1.45%

"The February numbers show a staggering 0.61% drop to Linux use..." reports Phoronix. But they attribute this to an sampling error: According to the survey, it shows 50% of Steam users using the Simplified Chinese language pack [a 20% increase from the month before]. In prior months where there has been drops to Linux use, it's been correlated to wild swings in the Chinese use on Steam. This looks to be another such month.

Of the Linux specific data, SteamOS continues to prove most popular for that Valve distribution powering the Steam Deck [at 34.67%, with Arch Linux coming in second at 9.7%].

AMD CPUs power around 70% of the Linux gaming systems thanks to the Steam Deck APU and AMD Ryzen being quite popular with Linux enthusiasts.

Classic Games (Games)

Magnus Carlsen Auctions Jeans, Admits He Can't Beat Chess Engines (apnews.com) 60

Magnus Carlsen "announced this week that he is auctioning off the Italian luxury brand jeans that started a dress code dispute at December's World Rapid and Blitz Chess Championships," reports the Associated Press. ("Condition: Pre-owned," says the listing on eBay, where by Friday night bidding on the charitable auction was up to $14,100.)

But Carlsen drew more attention on The Joe Rogan Experience last week — partly by saying "I have no chance against my phone." (Although he'd also described beating a fan's computer program, according to Firstpost, by playing "some kind of anti-computer chess, where I just closed up the position as much as possible and gave it as few possibilities as possible to out-calculate me.") Carlsen admitted that he rarely plays against chess engines due to their overwhelming strength, but acknowledged their value as training tools. "I rarely play against engines at all because they just make me feel so stupid and useless. So, I think of them more as a tool than anything else."
And this led Carlsen to add "If I started cheating, you would never know," reports Indian Express: It's not just a throwaway line about cheating either. On a two-hour-long podcast, where he touches on mostly everything under the sun, Carlsen fixates on cheating in chess. He also details how a player of his calibre would need very little to cheat in chess. "I would just get a move here and there (from an aide). Or maybe if I am playing in a tournament I just find a system where I get somebody to signal to me when there's a critical moment: a certain moment where a certain move is much better than the others. That's really all I would need to go from being the best to being practically unbeatable. There's so little you need in chess (to cheat). It really is a scary situation," Carlsen said before pointing out how in 2010 the captain of the French chess team was helping a teammate decide his next move at the Olympiad just by standing in specific spots around the table...

"If you're not cheating in a dumb way, there rarely is going to be a smoking gun. And without that smoking gun it is going to be really hard to catch people," Carlsen admits on the podcast... "As long as there are monetary incentives for people to cheat, there will be cheating in chess," says Carlsen on the podcast.

The article adds that Carlsen does not believe Hans Niemann used anal beads to cheat — and that he thinks Niemann has become a much better chess player since the incident. But... "Top level chess has been based on trust a lot. I don't trust Niemann. Other top players still don't trust him and he doesn't trust me," says Carlsen. "There is still something off about him now. We played an over-the-board tournament in Paris last year where there was increased security and he didn't play at nearly the same level there."
Open Source

EA Releases Source Code For Old Command and Conquer Games (pcgamer.com) 38

EA has released the source code for several classic Command & Conquer games, including Tiberian Dawn, Red Alert, Renegade, and Generals & Zero Hour. "They're being released under the GPL license, meaning folks can mix, match, and redistribute them to their hearts' content without EA lawyers smashing down the door," adds PC Gamer. Additionally, Steam Workshop support has been added for multiple C&C titles, along with updated mission editor tools and a modding support pack. From the report: As for the Steam Workshop? That's getting switched on for C&C Renegade, C&C Generals and Zero Hour, C&C 3 Tiberium Wars and Kane's Wrath, and C&C 4 Tiberium Twilight (they can't all be winners). EA's also gone and "updated all the Mission Editor and World Builder tools so you can publish maps directly to the Steam Workshop." Plus, it's putting out a modding support pack that "contains the source Xml, Schema, Script, Shader and Map files for all the games that use the SAGE engine."

Per C&C producer Jim Vessella, EA commissioned C&C community veteran Luke 'CCHyper' Feenan to officially research improvements to many of the games in the Ultimate Collection," and this is the fruit of his labor.

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