Businesses

Videogame Giant Electronic Arts Nears Roughly $50 Billion Deal to Go Private (msn.com) 12

Videogame maker Electronic Arts is in advanced talks to go private in a roughly $50 billion deal that would likely be the largest leveraged buyout of all time, WSJ is reporting, citing people familiar with the matter. From the report: A group of investors including private-equity firm Silver Lake, Saudi Arabia's Public Investment Fund and Jared Kushner's investment firm Affinity Partners could unveil a deal for the publisher best known for its sports games as soon as next week, the people said.

EA has long made games including FIFA, the soccer videogame now known as FC, and the football game Madden NFL as well as The Sims and other titles. The California-based company had a market value of around $43 billion before The Wall Street Journal reported on the talks, which sent the stock up nearly 15% Friday. Its shares closed at $193.35, a record high, giving the company a market value of around $48 billion.

Businesses

Electronic Arts Nears Roughly $50 Billion Deal To Go Private 22

According to the Wall Street Journal, the videogame giant Electronic Arts is nearing a $50 billion deal to go private. A group of investors, including private-equity firms Silver Lake and Saudi Arabia's Public Investment Fund, may announce a deal for Electronic Arts as soon as next week. The report says it "would likely be the largest leveraged buyout of all time."

Developing...
Nintendo

Nintendo of America Boss Doug Bowser Is Retiring (theverge.com) 15

Doug Bowser, president of Nintendo of America since 2019, will retire at the end of 2025 after overseeing major expansions including theme parks, films, and the launch of the Switch 2. He will be succeeded by Devon Pritchard, while Satoru Shibata will also take on a CEO role at Nintendo of America.

"One of my earliest video game experiences was playing the arcade version of Donkey Kong," Bowser said in a statement. "Since that time, all things Nintendo have continued to be a passion for both me and my family. Leading Nintendo of America has been the honor of a lifetime, and I am proud of what our team has accomplished in both business results and the experiences we've created for consumers." Pritchard said that "Doug has been a fantastic mentor" and that he looks forward to "building on the incredible foundation he has helped establish."
XBox (Games)

Microsoft Hikes US Xbox Prices Citing Economic Environment (xbox.com) 45

Microsoft will increase Xbox Series X and Series S console prices in the United States on October 3. The Series X rises to $649.99 from $599.99 and the 512GB Series S increases to $399.99 from $379.99. The 1TB Series S moves to $449.99 from $429.99. The Series X Digital Edition reaches $599.99 from $549.99 and the 2TB Galaxy Black Special Edition climbs to $799.99 from $729.99. Microsoft cited macroeconomic changes for the increases. Console prices outside the US and controller and headset prices domestically remain unchanged. The company raised console prices globally in May.
Games

Valve To Drop Steam Support For 32-Bit Windows Versions Next Year (tomshardware.com) 39

Valve is dropping support for Steam running on 32-bit versions of Windows, starting January 1, 2026. A report adds and comments: Steam has been available on Windows for more than two decades and, therefore, was built with 32-bit systems in mind. Today, every modern computer is 64-bit, with compatibility layers built in to support older 32-bit apps. So, even though 32-bit apps have carried forward, there's really no place for 32-bit operating systems anymore -- which is why Valve is axing support for them.
Sony

Sony Quietly Downgrades PS5 Digital Edition Storage To 825GB at Same Price (tomshardware.com) 16

Sony has quietly introduced a revised PlayStation 5 Digital Edition that reduces internal storage from 1TB to 825GB while maintaining the same 499 Euro ($590) price point. The CFI-2116 revision has appeared on Amazon listings across Italy, Germany, Spain and France without official announcement from Sony.

The storage downgrade returns the console to its original 825GB capacity last seen in the launch PlayStation 5 before the Slim models increased storage to 1TB. Users lose approximately 175 of usable space in the new revision. Amazon Germany lists October 23 as the delivery date for units already available for purchase. The change affects only the Digital Edition while the disc version remains unchanged at 1TB. The revision follows Sony's September price increase of $50 across PlayStation 5 models citing economic conditions.
Games

Gearbox CEO Randy Pitchford Tells Borderlands 4 Critics To 'Code Your Own Engine,' Calls It a Game For 'Premium Gamers' (techspot.com) 65

Gearbox CEO Randy Pitchford has responded to Borderlands 4 performance complaints by calling the game "a premium game made for premium gamers." Pitchford claimed customer service reports for performance issues represent "less than one percent of one percent" of players and told critics to "code your own engine and show us how it's done, please."

The game holds a Mixed rating on Steam despite reaching 300,000 concurrent players Sunday, a franchise record. Gearbox recommends DLSS and frame generation for 60+ fps at 1440p even on powerful hardware. Pitchford compared running the game on older hardware to driving "a monster truck with a leaf blower's motor."
Games

Hollow Knight Sequel 'Silksong' Crashed Game Stores, as $20 Price Irks Competitors (screenrant.com) 58

Last week Steam and other major storefronts crashed, reports the Guardian, including Nintendo's eShop, PlayStation Store and Microsoft Store. They were all "unable to cope with the demand for Hollow Knight: Silksong, the long-awaited sequel to the critically acclaimed 2017 indie hit Hollow Knight." (which had sold 15 million copies): SilkSong's release triggered widespread outages, with thousands of users reporting issues trying to buy the game in the first few hours of its release. Many were unable to complete purchases, with error messages persisting for almost three hours after the launch... Despite the technical hiccups, within 30 minutes of going live Steam reported more than 100,000 active players, suggesting many had managed to secure their copies.
Aftermath says the "bug-tastic" phenomenon displaced everything except Counter-Strike 2 and Dota 2 on Steam's list of most-played games. The Guardian notes that "At least seven other new games have delayed their launch in the past two weeks to avoid a clash..."

"People have been spamming the chat and the comments of every single game showcase or news event with the words 'Where's Silksong?' for years," writes the Guardian's video games editor: I've never seen another indie game achieve this level of notoriety before it was even released... As VGC points out, Atari released a similar game on the same day as Silksong (Adventure of Samsara) and it had only 12 concurrent players on Steam.
They add that "the hype is justified". Eurogame called Silksong "beautiful, thrilling and cruel." PC Game said Silksong "glows with a level of precision and imagination that's hard to find anywhere else" and "will beat you, burn you, rub your face in the dirt, and then dazzle you with another piece of a haunted clockwork world."

But at least some of the demand also came from the game's low price of $20 in the U.S., suggests Slashdot reader UnknowingFool (with variable regional pricing). "At 5.2M wishes, it was the most wish listed game on Steam. In Brazil, the local price was 74.95 Brazil Real or 13.94 USD." In the age of $70+ AAA games with additional costs, not everyone celebrated the consumer friendly price. Some independent game developers have expressed concern that their games may not sell as well compared to Silksong and cannot afford to charge less.
From ScreenRant: Hollow Knight: Silksong's unbelievably low price point of just $19.99 is exceptionally good value for the consumer. It is an incredibly lengthy game that is only marginally more expensive than its predecessor... it is proving to be a source of controversy for other indie developers who believe it will distort players' expectations.
Nintendo

Sega Accused of Using Police Raid To Recover Nintendo Dev Kits After Office Disposal Error (timeextension.com) 73

Sega allegedly orchestrated a police raid to recover Nintendo development kits it had accidentally disposed of during an office relocation from Brentford to Chiswick Business Park. An anonymous UK reseller purchased the items -- including Game Boy Advance, DSi, 3DS, Wii, and Wii U development consoles plus prototype games like Sonic Chronicles and Mario & Sonic at the Winter Olympic Games -- for roughly $13,575 from a removals worker handling Sega's office clearance.

City of London Police arrested the seller July 14, 2025, on money laundering charges, deploying approximately ten officers to seize the hardware. The seller claims the search warrant was defective and authorized Sega representatives to participate in the raid. Nintendo development kits remain the hardware manufacturer's property regardless of possession, outlet Time Extension writes. Police requested the seller relinquish ownership two days after releasing him from eight hours in custody, which he refused. Sega has not responded to multiple legal letters or six separate pre-action protocol claims from the seller.
Games

All 54 Lost Clickwheel IPod Games Have Been Preserved For Posterity (arstechnica.com) 9

An anonymous reader quotes a report from Ars Technica: Last year, we reported on the efforts of classic iPod fans to preserve playable copies of the downloadable clickwheel games that Apple sold for a brief period in the late '00s. The community was working to get around Apple's onerous FairPlay DRM by having people who still owned original copies of those (now unavailable) games sync their accounts to a single iTunes installation via a coordinated Virtual Machine. That "master library" would then be able to provide playable copies of those games to any number of iPods in perpetuity.

At the time, the community was still searching for iPod owners with syncable copies of the last few titles needed for their library. With today's addition of Real Soccer 2009 to the project, though, all 54 official iPod clickwheel games are now available together in an easily accessible format for what is likely the first time.

[...] Now that the consolidated clickwheel game collection is complete, though, owners of any iPod 5G+ or iPod Nano 3G+ should be able to sync the complete library to their personal device completely offline, without worrying about any server checks from Apple. They can do that by setting up a Virtual Machine using these GitHub instructions or by downloading this torrented Internet Archive collection and creating their own Virtual Machine from the files contained therein.
The effort was made possible by GitHub user Olsro, with help from other iPod enthusiasts. To Olsro, completing the project "means this whole part from the early 2000s will remain with us forever."

He also expressed hope that "this Virtual Machine can also be useful towards any security [or] archeologist researcher who want to understand how the DRM worked."
Movies

Paramount and Activision Team For 'Call of Duty' Movie (deadline.com) 37

Paramount and Activision are teaming up to produce a live-action Call of Duty movie, with Paramount promising the same blockbuster treatment it gave Top Gun: Maverick.

David Ellison, Chairman and CEO of Paramount, said in a statement: "As a lifelong fan of Call of Duty this is truly a dream come true. From the first Allied campaigns in the original Call of Duty, through Modern Warfare and Black Ops, I've spent countless hours playing this franchise that I absolutely love. Being entrusted by Activision and players worldwide to bring this extraordinary storytelling universe to the big screen is both an honor and a responsibility that we don't take lightly. We're approaching this film with the same disciplined, uncompromising commitment to excellence that guided our work on Top Gun: Maverick, ensuring it meets the exceptionally high standards this franchise and its fans deserve. I can promise that we are resolute in our mission to deliver a cinematic experience that honors the legacy of this one-in-a-million brand -- thrilling longtime fans of Call of Duty while captivating a whole new generation."

Rob Kostich, President of Activision, also commented: "Throughout its history, Call of Duty has captured our imagination with incredible action and intense stories that have brought millions of people together from around the world, and that focus on making incredible Call of Duty games remains unwavering. With Paramount, we have found a fantastic partner who we will work with to take that visceral, breathtaking action to the big screen in a defining cinematic moment. The film will honor and expand upon what has made this franchise great in the first place, and we cannot wait to get started. Our shared goal is quite simple -- to create an unforgettable blockbuster movie experience that our community loves, and one that also excites and inspires new fans of the franchise."
Games

32GB of RAM On Track To Become the New Majority For Gamers (tomshardware.com) 62

Steam's August 2025 hardware survey shows 32GB RAM configurations reached 35.42% of users while 16GB systems fell to 41.67%, continuing a six-month trend that positions 32GB to become the dominant memory configuration among PC gamers before year's end.

Windows 11 crossed 60% adoption among Steam users. The RTX 4060 continues gaining market share despite newer RTX 5060 availability. Display resolutions at 2560x1600 pixels saw the largest growth, primarily from gaming laptops.
Microsoft

Blizzard's 'Diablo' Devs Unionize. There's Now 3,500 Unionized Microsoft Workers (aftermath.site) 68

PC Gamer reports: The Diablo team is the next in line to unionize at Blizzard. Over 450 developers across multiple disciplines have voted to form a union under the Communications Workers of America (CWA), and they're now the fourth major Blizzard team to do so... A wave of unions have formed at Blizzard in the last year, including the World of Warcraft, Overwatch, and Story and Franchise Development teams. Elsewhere at Microsoft, Bethesda, ZeniMax Online Studios and ZeniMax QA testers have also unionized...

The CWA says over 3,500 Microsoft workers have now organized to fight for fair compensation, job security, and improved working conditions.

CWA is America's largest communications and media labor union, and in a statement, local 9510 president Jason Justice called the successful vote "part of a much larger story about turning the tide in an industry that has long overlooked its labor. Entertainment workers across film, television, music, and now video games are standing together to have a seat at the table. The strength of our movement comes from that solidarity."

And CWA local 6215 president Ron Swaggerty said "Each new organizing effort adds momentum to the nationwide movement for video game worker power."

"What began as a trickle has turned into an avalanche," writes the gaming news site Aftermath, calling the latest vote "a direct result of the union neutrality deal Microsoft struck with CWA in 2022 when it was facing regulatory scrutiny over its $68.7 billion purchase of Activision Blizzard." We've come a long way since small units at Raven and Blizzard Albany fended off Activision Blizzard's pre-acquisition attempts at union busting in 2022 and 2023, and not a moment too soon: Microsoft's penchant for mass layoffs has cut some teams to the bone and left others warily counting down the days until their heads land on the chopping block. This new union, workers hope, will act as a bulwark...

[B]ased on preliminary conversations with prospective members, they can already hazard a few guesses as to what they'll be arm-wrestling management over at the bargaining table: pay equity, AI, crediting, and remote work.

Games

Battlefield 6 Dev Apologizes For Requiring Secure Boot To Power Anti-Cheat Tools (arstechnica.com) 60

An anonymous reader quotes a report from Ars Technica: Earlier this month, EA announced that players in its Battlefield 6 open beta on PC would have to enable Secure Boot in their Windows OS and BIOS settings. That decision proved controversial among players who weren't able to get the finicky low-level security setting working on their machines and others who were unwilling to allow EA's anti-cheat tools to once again have kernel-level access to their systems. Now, Battlefield 6 technical director Christian Buhl is defending that requirement as something of a necessary evil to combat cheaters, even as he apologizes to any potential players that it has kept away.

"The fact is I wish we didn't have to do things like Secure Boot," Buhl said in an interview with Eurogamer. "It does prevent some players from playing the game. Some people's PCs can't handle it and they can't play: that really sucks. I wish everyone could play the game with low friction and not have to do these sorts of things." Throughout the interview, Buhl admits that even requiring Secure Boot won't completely eradicate cheating in Battlefield 6 long term. Even so, he offered that the Javelin anti-cheat tools enabled by Secure Boot's low-level system access were "some of the strongest tools in our toolbox to stop cheating. Again, nothing makes cheating impossible, but enabling Secure Boot and having kernel-level access makes it so much harder to cheat and so much easier for us to find and stop cheating." [...]

Despite all these justifications for the Secure Boot requirement on EA's part, it hasn't been hard to find people complaining about what they see as an onerous barrier to playing an online shooter. A quick Reddit search turns up dozens of posts complaining about the difficulty of getting Secure Boot on certain PC configurations or expressing discomfort about installing what they consider a "malware rootkit" on their machine. "I want to play this beta but A) I'm worried about bricking my PC. B) I'm worried about giving EA complete access to my machine," one representative Redditor wrote.

Businesses

Today's Game Consoles Are Historically Overpriced (arstechnica.com) 66

ArsTechnica: Today's video game consoles are hundreds of dollars more expensive than you'd expect based on historic pricing trends. That's according to an Ars Technica analysis of decades of pricing data and price-cut timing across dozens of major US console releases.

The overall direction of this trend has been apparent to industry watchers for a while now. Nintendo, Sony, and Microsoft have failed to cut their console prices in recent years and have instead been increasing the nominal MSRP for many current consoles in the past six months.

But when you crunch the numbers, it's pretty incredible just how much today's console prices defy historic expectations, even when you account for higher-than-normal inflation in recent years. If today's consoles were seeing anything like what used to be standard price cuts over time, we could be paying around $200 today for pricey systems like the Switch OLED, PS5 Digital Edition, and Xbox Series S.

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