×
PC Games (Games)

Cryptic's Roper Explains Microtransactions For Champions Online 82

Karen Hertzberg writes "Many MMO gamers have expressed concern over the recent announcement that micro-transactions would play a role in the upcoming release of Champions Online. Knowing that MTs can be a touchy subject for fans, Ten Ton Hammer sat down with Bill Roper for an interview. He reveals more about Cryptic's take on the business model, what type of items you can expect to find through MTs, and how the system will be integrated into Champions Online come launch day. Roper said, 'The idea is wanting to be able to have things there that players can get if they want to, but they don't negatively impact the balance of the game. It's not like we're expecting players to go and purchase things through micro-transactions that then give them some huge leg up. All those things I think people get worried about, but really the focus is on having things that are fun, cosmetic or are things that are more account-wide and maintenance based.'"
Music

Music Game Genre On the Decline 225

After enjoying several years of popularity, music games seem to be drawing less and less interest from gamers lately. Guitar Hero and Rock Band titles have been conspicuously absent from a list of the 20 best-selling software titles in the past two months, and one report estimates that revenue from those games has dropped by almost half. Analyst Jesse Divnich suggests that there's no longer much room for dramatic improvements in game play, saying, "it would be erroneous to assume that any franchise or brand can grow unless it brings something new to the table. After a while, utility to the gamer will diminish and he/she will surely move on." Nevertheless, the companies are happy to continue to rely on DLC sales while working on new releases. Harmonix is showing off a trailer and a partial set list for The Beatles: Rock Band, and Neversoft has detailed a number of new features and tracks for Guitar Hero 5.
Movies

Sam Raimi To Direct World of Warcraft Movie 298

Decado writes "Blizzard has just announced that Sam Raimi is to direct the new World of Warcraft movie. 'Raimi, acclaimed director of the blockbuster Spider-Man series, will bring the forces of the Horde and the Alliance to life in epic live-action film. Charles Roven's Atlas Entertainment will produce alongside Raimi's Stars Road Entertaiment.' While it's still early in the process, does this offer hope that someone might finally make a good movie based on a game IP?"
Games

The Speed Gamers Raise Over $26,000 For Charity 65

Levonn Lawrence writes "Moving into day four of seven, The Speed Gamers (TSG) continue to play a Final Fantasy marathon for an unusual reason: charity. The guys at TSG are playing through every main Final Fantasy game, from one to twelve, over a period of seven days in hopes or raising $50,000 for ACT Today (Autism Care and Treatment). The marathon is streamed live for people to watch. ACT is a charity helping to financially support families effected by Autism. The marathon started 6pm CST, Friday, July 17th, 2009 and is going until Friday, July 24th 2009. So far they've raised over $26,000 (not a typo) and they're only 89 hours in."
Censorship

Blizzard Awaits China's Approval For WoW Relaunch 75

angry tapir writes "The relaunch of World of Warcraft in China, where it has already been offline for six weeks, still faces an indefinite delay as it awaits government approval for its content. Problems for Blizzard Entertainment, the game's creator, started when it switched to a new local operator for World of Warcraft in China, online gaming company NetEase. New operators of foreign games have to submit the games for government approval, and China has objected to some of the content it found in its latest review of the game."
The Almighty Buck

Valve's Newell On Community-Funded Games 176

Modern games are extremely expensive to make. High-profile, AAA titles have budgets in the tens of millions, and even the smaller, independent titles can cost hundreds of thousands of dollars to make. Couple this with development times that frequently reach three or four years and you have publishers who are very shy about investing in new projects, particularly for unproven IPs. Valve co-founder Gabe Newell recently spoke about a new way of funding such games: "There's a huge amount of risk associated with those dollars and decisions have to be incredibly conservative. What I think would be much better would be if the community could finance the games. In other words, 'Hey, I really like this idea you have. I'll be an early investor in that and, as a result, at a later point I may make a return on that product, but I'll also get a copy of that game.'" Such a system would certainly relieve some of the pressure to stick with tried-and-true concepts (and possibly get management to grant a little more leeway with deadlines and resources), and it would make the video game industry more of a meritocracy than it already is.
Government

WoW Gamer Earns Federal Investigation Achievement 167

barnyjr writes "A teenager could face federal charges after investigators say he made online threats to kill Americans on a plane from Indianapolis to Chicago. According to investigators, a monitor of the online interactive game World of Warcraft saw the alleged threats in an on-line chat and called Johnson County authorities. She told investigators the chatter didn't seem like a game." I'm not sure who's crazier, this guy or the guy who just became the first World of Warcraft player to rack up 10,000 achievement points.
Classic Games (Games)

OC ReMix Releases Final Fantasy 4 Tribute Album 52

quintin3265 writes "Today Overclocked ReMix released its latest free fan tribute album, Final Fantasy IV: Echoes of Betrayal, Light of Redemption. The 46-track album is described by the project's coordinators as a 'narrative' set 'to recreate the story of Final Fantasy 4.' 36 artists contributed in a variety of genres, from classical to techno. This album is the latest of several free entirely fan-created albums produced by Overclocked ReMix, which recently composed the professional soundtrack for Super Street Fighter II HD Turbo Remix. Individual tracks can be downloaded from the website, or you can grab the torrent."
Classic Games (Games)

Forty Years of Lunar Lander 136

Harry writes "2009 marks not only the fortieth anniversary of Apollo 11, but also four decades of the iconic, omnipresent Lunar Lander, one of the first simulation games ever written. The first version was written by an Apollo-crazy high school student; among its countless descendants are the classic Atari arcade machine and versions for practically every other platform, from the Apple II to the iPhone. We're celebrating with a look at the game's origins, history, and significance — including an interview with creator Jim Storer, who hadn't given the game a moment's thought since he left high school, and wasn't aware of the phenomenon he spawned."
Medicine

Med Students Get Training In Second Life Hospitals 126

Hugh Pickens writes "Discover Magazine reports that although medical simulations have been around for a long time, medical schools like Imperial College London are starting to use virtual hospitals in Second Life so students can learn their way around an O.R. before they enter the real thing. The students can also test their knowledge in the Virtual Respiratory Ward by interviewing patient avatars, ordering tests, diagnosing problems, and recommending treatment. 'The real innovation in SL clinical simulations is that they bring people together in a clinical space — you are standing next to an avatar who is a real patient, and the doctor avatar to your right is a resident at Massachusetts General Hospital and the nurse to your left is at the University of Pennsylvania hospital,' says John Lester, the Education and Healthcare Market Developer at Linden Labs. The most significant benefit of SL training may be the cost. Real-life training facilities require thousands, and sometimes millions of dollars to build and maintain, while SL simulation rooms can be created for minimal costs, and accessed from anywhere in the world for the price of an internet connection. SL can also expose students to situations that a standard academic program can't duplicate: 'You can take risks that aren't safe in the real world and teach more complex subjects in three dimensions,' says Colleen Lin. 'When you're resuscitating a dummy in real life, it looks like a dummy. But you can program an avatar to look like it's choking or having a heart attack, and it looks more real to the student responsible for resuscitating it.'"
Input Devices

Can New Game Control Schemes Hope To Match the PC Keyboard? 202

An opinion piece on Gamasutra discusses how, in spite of the fancy new motion control systems that have come to console gaming, the PC's keyboard and mouse setup is still unreplaceable for many titles and genres. Quoting: "With over 100 keys to choose from (back of the box quotation right there), the possibilities are near endless, if you start to think of shift and control functions altering the purpose of keys. It means that, when the developers start to make their game, they don't have to worry about the limitations of the interface, knowing that, if all else fails, they can always assign the compass to K, even if that's a bit of a stretch to all but the pianists. The keyboard is the friend of ambition, and ArmA 2 is the testament to that, in all its surrealist, broken glory. ... It's the same reason RTS games have found a home on the PC for so long, able to use the skills people accumulate moving around windows and clicking on icons to command troops and manipulate their battle lines. Developers taking advantage of what we already know to teach us something we don't is what gaming is all about."
Microsoft

Publishers Pressuring MS To Push Indies From Xbox Live? 100

R. Dobbs writes "Microsoft has reportedly drastically reduced the amount of indie titles it's going to allow on its Live Arcade service — but no such limits have been placed on material from major publishers. Have the publishers themselves been pushing this agenda? And what will it mean for indies? Quoting: 'More and more indie developers are being created, bucking the trend of working for the blockbuster-sized titles of many publishers and opting to control their own development and keep their IPs. This is likely becoming more and more of a concern to major publishers, who seem — especially in ZeniMax's recent purchase of id Software and EA's combination of Bioware and Mythic, as well as Warner Bros. purchase of Midway's IPs and studios — to be doing everything they can to consolidate their power and lock down all the available resources.' When questioned, Microsoft released a statement saying that they're 'a great supporter of independent game development.'"
Games

Massively Single-Player Gaming? 209

Massively is running an article discussing the trend in recent MMOs to enable and encourage solo play. Where the genre's early offerings, like Everquest and Ultima Online, were heavily dependent on finding other people to interact with, it's common for today's games to allow players to experience most of the content by themselves. Quoting: "It is human nature to want to be the center of attention or at least feel like the hero on some level. It's also not too far of a stretch to call members of our species generally selfish. How can you really deliver this experience if you force your players to ask for help all the time? I think this was simply a natural progression of the genre in trying to appeal to our natural traits. ... Finally, I believe it all comes down to the mighty dollar. Audiences grew and so followed the market and competition. Suddenly, you couldn't make MMOs on the cheap anymore (though a stalwart few still try). Not only are game studios focused on appealing to the solo casual gamer to maximize earnings, they also want to build in artificial time sinks to make players stick around."
Music

Rock Band To Allow Independent Artists To Add Their Own Songs 57

Bakkster writes "Independent artists will be able to use the XNA Creator's Club to produce the Rock Band note-charts for their music and sell them in game later this year. Bands will use their original song masters and generate a MIDI file that produces the game 'gems' to which players can follow along. Tracks must pass a review process with other XNA members, and then a final approval from MTV Games. Songs will be sold for between 50 cents and $3, with the artist getting a 30% cut after MTV and Microsoft take their cut. The best tracks will also make their way to the Wii and PS3 after a 30-day exclusive period."
Games

BioShock Creator Levine Teases Next Project 34

simoniker writes "In a new interview, BioShock creator Ken Levine has been talking about his studio's philosophy and teasing, at least abstractly, his next project, of which he says 'we had a scope and ambition in mind which is more ambitious than anything we've ever done. Even more, substantially more ambitious than BioShock.' He also commented on 2K Marin, currently working on BioShock 2, wishing them luck but making it clear that he is not majorly involved in the game: 'I'm not working on BioShock 2. I make no claim to anything on BioShock 2, and I think it's important that that's their product, and their culture. Because you can't just clone a studio.'"
Businesses

US Videogame Sales Have Biggest Drop In 9 Years 310

alphadogg writes "The recession appears to have finally caught up with the video game market. Sales of video game hardware and software were down by around one-third in June compared to the same month last year. After initially showing positive growth as the US slid into recession, the latest figures mark the fourth month of declines and the largest year-on-year decline in almost 9 years. 'The first half of the year has been tough largely due to comparisons against a stellar first half performance last year, but still, this level of decline is certainly going to cause some pain and reflection in the industry,' said Anita Frazier, a games analyst with NPD Group. She added, 'The size of the decline could also point to consumers deferring limited discretionary spending until a big event (must-have new title, hardware price cut) compels them to spend.' The entire video game market in the US was worth $1.2 billion in June, down 31 percent from the same period last year, according to NPD Group."
Games

Unusual Physics Engine Game Ported To Linux 117

christian.einfeldt writes "Halloween has come early for Linux-loving gamers in the form of the scary Penumbra game trilogy, which has just recently been ported natively to GNU-Linux by the manufacturer, Frictional Games. The Penumbra games, named Overture, Black Plague and Requiem, are first-person survival horror and physics puzzle games which challenge the player to survive in a mine in Greenland which has been taken over by a monstrous infection/demon/cthulhu-esque thing. The graphics, sounds, and plot are all admirable in a scary sort of way. The protagonist is an ordinary human with no particular powers at all, who fumbles around in the dark mine fighting zombified dogs or fleeing from infected humans. But the game is remarkable for its physics engine — rather than just bump and acquire, the player must use the mouse to physically turn knobs and open doors; and the player can grab and throw pretty much anything in the environment. The physics engine drives objects to fly and fall exactly as one would expect. The porting of a game with such a deft physics engine natively to Linux might be one of the most noteworthy events for GNU-Linux gamers since the World of Goo Linux port."
Classic Games (Games)

A History of Early Text Adventure Games 130

HFKap writes "The earliest computer games were pure text and were passed around freely on the ARPANET, culminating in the 'cave crawls' Adventure and Dungeon. The advent of the home computer opened up a commercial market for text adventure games, though the limited resources of these machines presented significant technical problems. Many companies vied for success in this market, but the best-remembered today is Infocom, founded by a group from MIT. Infocom's virtual memory and virtual machine innovations enabled them to design extremely ambitious and creative games, which they dubbed Interactive Fiction (IF). Ultimately the text game lost its paying customers to the lure of graphical games, such as those produced by Sierra On-Line. This article is a dialogue between Harry Kaplan and Jimmy Maher, editor of the modern IF community's pre-eminent e-zine SPAG."
Editorial

Why Game Developers Should Shut Up About Used Games 590

Ssquared22 writes "It may feel like a rip-off to some, but you've got to admit that paying $30 for Gears of War 2 sure beats paying $60! Game publishers and developers may not like it, but people are going to trade in used games for new games and those old games will be sold back to other people. There's nothing game developers can do to stop them, and companies like Gamestop continue to laugh all the way to the bank. In an article at Crispy Gamer, David Thomas dissects one of the most critical issues in gaming today: used games and merchants (online and brick-and-mortar) who specialize in this 'sleight of hand.'"
Programming

0 A.D. Goes Open Source 88

DoubleRing writes "Wildfire Games has announced that it will be moving its previously closed development process for 0 A.D. to open source. All code will be released under the GPL and all art under CC-BY-SA. 0 A.D. is a historically-based RTS, and while it's not yet complete, this trailer is purportedly actual gameplay footage. With a codebase of over 150k lines of C++ code plus 25k lines in development tools, this is looking like a fairly promising entrant into the open source RTS field. The screenshots are definitely pretty, to say the least."

Slashdot Top Deals