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PlayStation (Games)

After Unexplained Bans, PlayStation Users Report Their Accounts Have Been Restored (theverge.com) 34

Many PlayStation Network users reported Monday that their accounts were unexpectedly permanently suspended. As of Tuesday morning, many of the people who had received the messages now say their accounts have been restored. From a report: Some of them contacted customer service while others did not, but nearly a day after the issues began, Sony hasn't commented publicly or responded to us about the wave of bans or the restorations that followed. A message to one user read: "This account is permanently suspended from PlayStation Network due to violations of the PlayStation Network Terms of Service and User Agreement."
PlayStation (Games)

PlayStation To Delete A Ton Of TV Shows Users Already Paid For (kotaku.com) 123

Sony is about to delete tons of Discovery shows from PlayStation users' libraries even if they already "purchased" them. Why? Because most users don't actually own the digital content they buy thanks to the mess of online DRM and license agreements. Some of the soon-to-be-deleted TV shows include Mythbusters and Naked and Afraid. Kotaku reports: The latest pothole in the road to an all-digital future was discovered via a warning Sony recently sent out to PlayStation users who purchased TV shows made by Discovery, the reality TV network that recently merged with Warner Bros. in one of the most brutal and idiotic corporate maneuvers of our time. "Due to our content licensing arrangements with content providers, you will no longer be able to watch any of your previously purchased Discovery content and the content will be removed from your video library," read a copy of the email that was shared with Kotaku.

It linked to a page on the PlayStation website listing all of the shows impacted. As you might imagine, given Discovery's penchant for pumping out seasons of relatively cheap to produce but popular reality TV and documentary-based shows, there are a lot of them. They include, but are not limited to, hits such as: Say Yes to the Dress, Shark Week, Cake Boss, Long Island Medium, Deadly Women, and many, many more. [...] Now, essentially anything you buy on PSN, whether a PS5 blockbuster or, uh, Police Women of Cincinnati, is essentially just on indefinite loan until such time as the PlayStation servers die or the original copyright owner decides to pull the content.

XBox (Games)

Xbox Talking To Partners for Mobile Store, CEO Spencer Says (bloomberg.com) 4

Microsoft is talking to partners to help launch a mobile gaming store that will take on Apple and Google's dominant position in the business, according to Phil Spencer, who leads the company's Xbox video-game division. From a report: "It's an important part of our strategy and something we are actively working on today not only alone, but talking to other partners who'd also like to see more choice for how they can monetize on the phone," Spencer said in an interview in Sao Paulo during the CCXP comics and entertainment convention.

The executive declined to give a specific date for a launch of the online store, which earlier reports suggested could be next year. "I don't think this is multiple years away, I think this is sooner than that," he said. Microsoft earlier this year expanded its Game Pass subscription service for players on personal computers to 11 new Latin American countries, leading to a 7% increase in customers. Peru and Costa Rica are the standouts in terms of customer interest, accounting for almost half of new signups, Spencer said. Globally Brazil is the second-biggest market for the PC Game Pass. "In many ways Brazil leads a lot of the trends that we see globally," Spencer said.

Games

Valve Launches Official Steam Link PC VR Streaming App On Quest (uploadvr.com) 25

An anonymous reader quotes a report from UploadVR: Valve just launched a free official Steam Link app on Meta Quest. The app, which is on the official Quest Store and approved by Meta, lets you wirelessly play SteamVR games like Half-Life: Alyx on your Quest 2, Quest Pro, or Quest 3 by streaming from your gaming PC over your home Wi-Fi network. You can also play your traditional non-VR Steam games on a giant virtual screen.
OS X

Steam Drops macOS Mojave Support, Effectively Ending Life For Many 32-Bit Games (arstechnica.com) 71

An anonymous reader quotes a report from Ars Technica: Valve Software's Steam gaming marketplace and app will drop support for macOS 10.13 (High Sierra) and 10.14 (Mojave), according to a support page post. The change will go into effect on February 15, 2024. What will happen exactly? Valve writes: "After that date, existing Steam Client installations on these operating systems will no longer receive updates of any kind including security updates. Steam Support will be unable to offer users technical support for issues related to the old operating systems, and Steam will be unable to guarantee continued functionality of Steam on the unsupported operating system versions."

"The Steam store will stop considering games that offer only 32-bit macOS binaries to be Mac compatible at the end of 2023," Valve writes. The post also notes that fewer than two percent of current Mac users on Steam are running macOS 10.14 or earlier, so this only affects the small number who are holding on to those older versions that supported 32-bit apps. To be clear, lack of support for macOS 10.14 doesn't necessarily mean Steam won't run at all on machines running that OS. It just means Valve won't guarantee it'll work, and won't lift a finger to help if something breaks in the passage of time. It also means users who continue to use the older software could become vulnerable to security risks, disincentivizing continued use.

XBox (Games)

Microsoft In Talks To Launch Mobile Gaming Store, Rivaling Apple (bnnbloomberg.ca) 39

According to Microsoft Gaming CEO Phil Spencer, the company is talking to partners to help launch a mobile gaming store that will take on Apple and Google. "It's an important part of our strategy and something we are actively working on today not only alone, but talking to other partners who'd also like to see more choice for how they can monetize on the phone," Spencer said in an interview in Sao Paulo during the CCXP comics and entertainment convention. From the report: The executive declined to give a specific date for a launch of the online store, which earlier reports suggested could be next year. "I don't think this is multiple years away, I think this is sooner than that,'' he said. [...] Microsoft's mobile store would also enter a challenging regulatory climate around smartphone-based digital marketplaces. Fortnite-maker Epic Games has sued both Apple and Alphabet's Google over their iOS and Android store practices, alleging they are unnecessarily restrictive and unfair. Apple doesn't allow competing stores on its iPhone and iPad platforms, and collects a 30% cut of sales for most purchases. Game makers have taken issue with the fees.

Epic lost its battle with Apple but in September asked the US Supreme Court to weigh in. Apple is also petitioning that court to reverse an order that would force the company to let developers steer customers to other payment methods. Epic is still in court fighting its case against Google, which does allow third-party app stores on its devices.The European Union's Digital Markets Act, which is just beginning to take effect, could force Apple to open up its app store ecosystem. Apple is challenging the regulation.

Microsoft may be able to use long-standing resentment against the market leaders to martial support for its store offering. Xbox's cloud gaming technology already lets users stream blockbuster games to mobile phones. "We've talked about choice, and today on your mobile phones, you don't have choice,'' Spencer said. "To make sure that Xbox is not only relevant today but for the next 10, 20 years, we're going to have to be strong across many screens."
Earlier this week, Xbox CFO Tim Stuart said during the Wells Fargo TMT Summit that Microsoft wants to make first-party games and Game Pass available on "every screen that can play games," including rival consoles. "It's a bit of a change of strategy. Not announcing anything broadly here, but our mission is to bring our first-party experiences [and] our subscription services to every screen that can play games," Stuart said. "That means smart TVs, that means mobile devices, that means what we would have thought of as competitors in the past like PlayStation and Nintendo."
Games

Over 75% of Web3 Games 'Failed' in Last Five Years (coingecko.com) 80

Web3 research and analytics firm CoinGecko: Around 2,127 web3 games have failed in the last five years since the GameFi niche emerged, representing 75.5% of the 2,817 web3 games launched. In other words, 3 out of every 4 web3 games have become inactive. The average annual failure rate for web3 games has been 80.8% from 2018 to 2023, based on the number of web3 games failed compared to launched.
Microsoft

Microsoft Wants Game Pass On PlayStation, Nintendo, And 'Every Screen' Possible 40

Microsoft wants to bring Xbox Game Pass to PlayStation and Nintendo. From a report: Xbox CFO Tim Stuart said during the Wells Fargo TMT Summit this week that the goal is to make first-party games and Game Pass available on "every screen that can play games," and this includes rival consoles. "It's a bit of a change of strategy. Not announcing anything broadly here, but our mission is to bring our first-party experiences [and] our subscription services to every screen that can play games," Stuart said. "That means smart TVs, that means mobile devices, that means what we would have thought of as competitors in the past like PlayStation and Nintendo."

Stuart said Game Pass is a "high margin" business for Microsoft, along with first-party games and advertising. These are all areas that Microsoft plans to expand into significantly in the time ahead, Stuart said. The executive added that buying Activision Blizzard helps Microsoft get there faster than it might have been able to on its own. For the advertising part specifically, the Candy Crush mobile game series from King -- which is now owned by Microsoft -- is deeply embedded with ads and microtransactions.
Movies

Three 'Grand Theft Auto' Titles Are Coming To Netflix (ign.com) 11

On December 14, 2023, three Grand Theft Auto games will officially become available for Netflix members on the App Store, Google Play, and in the Netflix mobile app. IGN reports: Those who can't wait to jump into Grand Theft Auto III - The Definitive Edition, Grand Theft Auto: Vice City - The Definitive Edition, and Grand Theft Auto: San Andreas - The Definitive Edition can pre-register today to get ready for December 14 and play as soon as they are available. The addition of these three classic Grand Theft Auto games will bring Netflix's gaming library to over 80 titles, and all of these games are available to all Netflix subscribers without any ads, in-app purchases, or extra fees.
Youtube

YouTube Is Getting Into Games, Too (theverge.com) 22

An anonymous reader quotes a report from The Verge: YouTube is branching out into games -- at least for its paid subscribers. The platform is giving Premium users access to a set of online games that can be directly played on either the mobile app or desktop app. Known as "Playables," the company first debuted the experimental feature to select users in September. As noted by Droid-Life, YouTube sent a notification last week to Premium subscribers informing them of Playables and allowing them to try it out. Those who opt in will be able to play a total of 37 mini-games that effectively live inside YouTube -- there's no need to download or install them.

The selection of games isn't too challenging or "out there" -- they include crowd-pleasers like Angry Birds Showdown, Brain Out, Daily Solitaire, The Daily Crossword, and a number of arcade games. And they may not be here to stay. YouTube Premium's notification stated that the games would be available until March 28th, 2024. For now, Premium members can find the full library of games under the "Playables" section in the Explore tab.

Games

GameMaker Ditches Subscription Model For Indie Developers (theverge.com) 9

GameMaker announced that it will be free to use for noncommercial, non-console projects, breaking away from Unity and its massive pricing controversy that saw game developers boycotting the engine. The company is also "eliminating its indie / creator tier monthly subscription fee in favor of a one-time paid licensing fee of $99," reports The Verge. "Additionally, if you're currently enrolled at the indie / creator tier and wish to pay the licensing fee, the subscription fees you've paid will be discounted from the price." The Verge: Russell Kay, head of GameMaker, said that the changes were a way for the company to express its thanks to users, explaining that, since 2021, GameMaker has seen its user base triple in size. Kay also had some subtle but effective shade for GameMaker's competitors. "We have seen other platforms making awkward moves with their pricing and terms, so we thought, what if we did the opposite, something that could actually be good for developers?" Kay wrote in the announcement.

Though customers currently enrolled in an enterprise-level subscription will see no changes to their plans, it seems like GameMaker is counting on the pricing update to draw more people to the software. "Our success is measured by the number of people making games!" Kay wrote.

Role Playing (Games)

Text Adventures are Still Thriving in Interactive Fiction Competition - and On Threads (threads.net) 21

Today saw the end of IFComp.org's 29th annual text adventure competition (now administered by the charitable non-profit IF Technology Foundation). 74 new and original text adventures competed for a share of the $7,523 prize pool, with the winners announced in a special online ceremony on Twitch this afternoon.

After all the votes were tabulated, the winning game was Dr Ludwig and the Devil, a 90-minute epic in which an esteemed mad scientist tries to double-cross Beelzebub himself — along with "the world's least effective torch and pitchfork-wielding mob!" Coming in second was LAKE Adventure. (Its premise? That it's a 13-year-old's 1993 game being revisited by its author 28 years later — complete with some gloriously retro artwork.) And finishing third was The Little Match Girl 4 (described as "a touching epic time travel fairy tale by Hans Christian Andersen.")

But also this week, the owner of the web site 80sNostalgia.com has created a text adventure using nothing but inter-linked posts on Threads.

"Think you can get under The Bridge?" its first post challenges. "Test your gaming skills with this Threads exclusive text-based game!

"And then try to get your head around got much work it took to make it..."
Role Playing (Games)

Source Code To Infocom's Text Adventure Interpreters Now Available 19

Slashdot reader Mononymous writes: Back in 2019, digital archivist Jason Scott released the source code to Infocom's classic text adventures. Now the other piece of the puzzle is available: the source code (mostly in assembly, with some C and Pascal) to their microcomputer interpreters.

Infocom, publisher of the best-selling Zork series, ported their text adventures to most of the diverse microcomputer platforms of the 1980s by using an early virtual machine, known as the Z-machine or ZIP. This enabled them to sell games simultaneously for everything from the TI-99/4A to the Commodore 128. Hobbyists reverse-engineered the technology in the 1990s to create modern implementations, but now the original source code can be studied directly.
Games

Valve Celebrates 25 Years of Half-Life With Feature-Packed Steam Update (arstechnica.com) 49

An anonymous reader quotes a report from Ars Technica: This Sunday, November 19, makes a full 25 years since the original Half-Life first hit (pre-Steam) store shelves. To celebrate the anniversary, Valve has uploaded a feature-packed "25th anniversary update" to the game on Steam, and made the title free to keep if you pick it up this weekend. Valve's 25th Anniversary Update page details a bevy of new and modernized features added to the classic first-person shooter, including:

- Four new multiplayer maps that "push the limits of what's possible in the Half-Life engine"
- New graphics settings, including support for a widescreen field-of-view on modern monitors and OpenGL Overbright lighting (still no official ray-tracing support, though-leave that to the modders)
- "Proper gamepad config out of the box" (so dust off that Gravis Gamepad Pro)
- Steam networking support for easier multiplayer setup
- "Verified" support for Steam Deck play ("We failed super hard" on the first verification attempt, Valve writes)
- Proper UI scaling for resolutions up to 3840x1600
- Multiplayer balancing updates (because 25 years hasn't been enough to perfect the meta)
- New entity limits that allow mod makers to build more complex mods
- A full software renderer for the Linux version of the game
- Various bug fixes
- "Removed the now very unnecessary 'Low video quality. Helps with slower video cards' setting"

In addition, the new update includes a host of restored and rarely seen content, including:

- Three multiplayer maps from the "Half-Life: Further Data" CD-ROM: Double Cross, Rust Mill, and Xen DM
- Four restored multiplayer models: Ivan the Space Biker, Proto-Barney (from the alpha build), a skeleton, and Too Much Coffee Man (from "Further Data")
- Dozens of "Further Data" sprays to tag in your multiplayer matches
- The original Half-Life: Uplink demo in playable form

Games

Open-Source 4K Dungeon Keeper Remake Spent 15 Years In the Making (pcgamer.com) 55

Rick Lane reports via PC Gamer: KeeperFX has been in the process of rescuing Dungeon Keeper for a decade and a half. The project originally started in 2008, and experienced something of a bumpy road up until 2016. Since then, though, it has gradually added support for Windows 7, 10, and 11, support for hi-res and 4k screens, modernized controls, and even additional campaigns. With this latest version, KeeperFX's developers say "all original Dungeon Keeper code has been rewritten, establishing KeeperFX as a true open-source standalone game." 1.0 also introduces some new features, such as higher framerates, AI that is better at digging and less likely to "instantly" throw its entire army at you, and "higher quality landview speeches" for the additional campaigns. That refers to the introductions and epilogues to missions which, in the game's original campaign, were voiced by Richard Ridings, aka Daddy Pig.

Perhaps most intriguing of all, KeeperFX's 1.0 adds a couple of new units to play with. First up is the Druid, a sort-of color-flipped version of the Warlock who uses ice spells rather than fire. The other unit is the excitingly named Time Mage, a recolor of the Wizard who can cast teleport and speed spells, and also turn enemy units into chickens (presumably through rapid devolution). You won't find these units in the original campaign, but you will encounter them in the custom campaigns bundled with the 1.0 version.
You can download KeeperFX here, although it still requires you to own Dungeon Keeper "for copyright reasons."
Businesses

Amazon Is Getting Rid of Its Gaming Content Channel Amid Larger Games Layoffs (theverge.com) 10

Jay Peters reports via The Verge: Amazon is cutting "just over" 180 jobs in its games division and making some changes to its games initiatives, according to a memo sent to employees by VP of Amazon Games Christoph Hartmann. The changes include shutting down its Crown channel that streams on Twitch, closing its Game Growth effort that helps game makers market their products, and "refocusing" the work it does with its free games offered through Prime Gaming. "We are proud of the work the teams have been doing, pushing into new areas with weekly content on Crown Channel, and finding more ways to help publishers reach new audiences with Game Growth," Hartmann wrote. "But after further evaluation of our businesses, it became clear that we need focus our resources and efforts to deliver great games to players now and in the future." Reuters reported on the memo earlier on Monday, and you can read the full email, which Amazon shared with The Verge, at the end of this story.

As for Prime Gaming's free games, which you can access if you are an Amazon Prime subscriber, "we've listened to our customers and we know delivering free games every month is what they want most, so we are refining our Prime benefit to increase our focus there," Hartmann wrote. Amazon spokesperson Brittney Hefner declined to share more specifics about what's changing.

Games

Zero Punctuation Ends After 16 Years (bbc.co.uk) 43

An anonymous reader quotes a report from the BBC: The star of long-running videogame review series Zero Punctuation has quit after 16 years. Ben Croshaw, known as Yahtzee, was famous for his very fast, very rude, quickfire opinions on the latest games. His five-minute videos featuring crude cartoon characters were a weekly feature on gaming site The Escapist. But Yahtzee announced he was quitting the site with several colleagues after their editor-in-chief Nick Calandra was fired.

He said he wouldn't be taking the Zero Punctuation name with him, but fans would hear his voice again 'soon, in a new place'. Zero Punctuation, launched in 2007, is The Escapist's most popular feature, with videos from the series comfortably outranking others on its YouTube channel. [...] Yahtzee's departure followed Calandra's, who said he was fired by The Escapist's parent company Gamurs for "not achieving goals that were never properly set out for us." The pair were followed out of the door by a number of colleagues, most of them from the site's video team.

Games

New 'Call of Duty' Draws Harsh Reviews After Rushed Development 25

The latest entry in Activision Blizzard's popular Call of Duty video-game series was made in half the time of previous iterations, a fact that may be contributing to a spate of bad reviews about the game's storyline, Bloomberg reported Friday, citing people familiar with the development process. From the report: Critics have panned the game, the first big release since Microsoft closed its $69 billion acquisition of Activision last month, saying the storyline feels rushed. Most Call of Duty games are developed in around three years, but the bulk of Call of Duty: Modern Warfare III, which comes out Friday, was made in less than a year and a half, said the people, who asked to not be identified because they weren't authorized to speak publicly. The abridged production schedule proved stressful for the development team, they said.

Call of Duty has generated more than $30 billion in revenue over the last two decades. It's the most important series in Activision's portfolio, with thousands of developers across the world. New Call of Duty games will always top the charts, but some of the makers of Modern Warfare III say they hope their new corporate owners don't judge them too harshly for the negative reception after a shortened development cycle that was beyond the studio's control. The process was hurried because this year's game was conceived to fill a gap in the release schedule following the delay of another Call of Duty title previously planned for 2023. Call of Duty: Modern Warfare III was originally pitched to staff at Foster City, California-based developer Sledgehammer Games as an expansion to last year's title, but it morphed into a full sequel during development, Bloomberg earlier reported.

The process was hurried because this year's game was conceived to fill a gap in the release schedule following the delay of another Call of Duty title previously planned for 2023. Call of Duty: Modern Warfare III was originally pitched to staff at Foster City, California-based developer Sledgehammer Games as an expansion to last year's title, but it morphed into a full sequel during development, Bloomberg earlier reported.
Games

Valve Says It Has Sold 'Multiple Millions' of Steam Decks (theverge.com) 51

Valve designers Lawrence Yang and Pierre-Loup Griffais say the company has sold "multiple millions" Steam Deck handheld gaming PCs. The Verge reports: The Steam Deck has been a hit for Valve right from its launch; when the device first went up for preorders in July 2021 (has it really been that long?), the demand created some major issues for Valve's Steam store. And the handheld gaming PC is often at or near the top of Steam's top-selling chart -- even just two months after the device's official February 2022 launch, it was clear that the Steam Deck was not a flop. The company apparently even made a cake to celebrate selling 1 million units. The company is probably set to sell a lot more after recently unveiling a new revision with an OLED screen, longer battery life, and faster Wi-Fi.
Sony

Sony Confirms It's Delayed Half of Its 12 Planned Live Service Games (videogameschronicle.com) 11

Sony Interactive Entertainment (SIE) has halved the number of live service games it plans to release over the next few years, it's confirmed. From a report: SIE had previously said it planned to have 12 live service titles in the market by its fiscal year ending in March 2026 -- up from three during its last business year ended this March. However, earlier this year PlayStation's management team confirmed that it had partnered with Destiny studio Bungie for a "rigorous portfolio review" process. According to press reports, this has led to some projects being scaled back.

During an earnings call on Thursday, Sony president, COO and CFO Hiroki Totoki seemingly confirmed that this review had resulted in some games being pushed back due to quality concerns. "We are reviewing this... we are trying as much as possible to ensure [these games] are enjoyed and liked by gamers for a long time," he said. "[Of] the 12 titles, six titles will be released by FY25 -- that's our current plan. [As for] the remaining six titles, we are still working on that. That's the total number of live service and multiplayers titles [and] mid-to-long-term we want to [push] this kind of service and that's the unchanged policy of the company. It's not like we stick to certain titles, but game quality should be the most important [thing]."

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