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PC Games (Games) First Person Shooters (Games) Quake

The Aftermath of QuakeCon 50

Posted by Zonk
from the everything-old-is-new-again dept.
Dr. Eggman writes "This past week quite whispers and rumors became fact as two FPS giants, id and Valve joined forces to bring id games back catalog to Valve's Steam. This marks a huge influx of old classics as well as opening up the possibility of bringing some of the newest, most anticipated id games to Steam. That wasn't the only news, of course. There were many announcements by the FPS veteran: Quake Wars is slated for October 2nd release. Quake 3 is coming to Xbox Live Arcade. Their next big game is called Rage , and will feature the id Tech 5 platform technology. All the details can be found in Eurogamer's full convention report. Probably the most interesting news from id was the revelation that they're working on a web-browser based version of Quake 3 . It's going to be completely free, supported by ad revenues."
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The Aftermath of QuakeCon

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  • by frovingslosh (582462) on Saturday August 04, 2007 @03:44PM (#20115261)
    Probably the most interesting news from id was the revelation that they're working on a web-browser based version of Quake 3 .

    Boy, I hope this can satisfy us while we wait for the colaboration with Infocom to bring us a text based version of Quake 4.

    • Re: (Score:3, Funny)

      by aichpvee (631243)
      Well they already have a text-based version of Doom 3 for Linux. For some odd reason you type "clear" to start it. Weird.
    • How are they going to do it? Java? Flash? ActiveX? DHTML and JavaScript? AAlib and a text box? Something like Java and JOGL [java.net] seems most likely, but I have a hard time imagining it rendering at any decent framerate.

      At any rate, I'd guess they're targeting the casual gamers. I have a brother-in-law that spends at least two hours a day playing Flash games. Carmack must be going after those people.
      • You'd be surprised at how far you can push XmlHttpRequest() these days. :-P
      • Re: (Score:3, Interesting)

        by Excors (807434)

        I've experimented with a simple FPS engine [lazyilluminati.com] using the HTML5 <canvas> element (which provides a 2D graphics API for JavaScript). It's not exactly Quake (it's much more like Duke Nukem 3D minus the gameplay), but it works in most browsers and it's not too terribly slow. It can even do multiplayer AJAX deathmatch, though that's not available online right now...

        I expect id would do something more sane, though.

      • by rbarreira (836272)

        At any rate, I'd guess they're targeting the casual gamers. I have a brother-in-law that spends at least two hours a day playing Flash games.

        If someone spends 2 hours a day playing games, can (s)he be considered a casual gamer?
      • Re: (Score:3, Informative)

        by babbling (952366)
  • Great- Quake 3 without mods. Just what I wanted...
  • by My name is Bucket (1020933) on Saturday August 04, 2007 @04:08PM (#20115443)
    Why are we getting a free version of Q3 when we still have to pay $10 for Doom? The game is so old, I've had to re-buy it 3 times-- once because the disc actually decomposed, and again when I left it by a tree and the tree grew over it, and finally when MIT procured it for carbon dating. Come on, give us old-school gamers some slack!
  • by everything_X3N (1068036) on Saturday August 04, 2007 @05:08PM (#20115795)
    Carmack also said yesterday in an interview with Game Informer that "there will be a Doom 4" at some point and "there's going to be a Quake Arena sequel." The Quake Arena sequel will be built with the id Tech 5 engine. Also, Carmack stated that id Tech 5 will probably not be changed to Direct3D 10 for the PC version of Rage (the engine uses OpenGL). http://gameinformer.com/News/Story/200708/N07.0803 .1731.12214.htm?Page=1 [gameinformer.com]
  • This marks a huge influx of old classics as well as opening up the possibility of bringing some of the newest, most anticipated id games

    Great, the variety of Id's library is amazing. Futuristic/Horror Shooter 1, Futuristic/Horror Shooter 2, Futuristic/Horror Shooter 3, and of course the legendary Futuristic/Horror Shooter 4.
  • See here [gamevideos.com].
  • Games on Steam... (Score:2, Interesting)

    by micpp (818596)
    From what I've heard the various DOS games that id has put on steam seem to use the DOS emulator DOSbox to work. DOSbox is GPL but it seems id has neglected any idea of following this license agreement. Do you think this could cause some problems?
    • by Hsien-Ko (1090623)
      It is true, plus the build isn't even the same. http://vogons.zetafleet.com/viewtopic.php?t=16285 [zetafleet.com]
    • Pretty much a non-issue now. The Notices have been added back. This looks like a classic "oops", not a conspiracy.
  • Ugh. They have yet again left the music out of the Quake 1 and 2 games from Steam (they left the music out of Quake 2 that was bundled with Quake 4). While it is certianly a sad thing for Quake 2, it is a TRAGEDY for Quake 1, which had it's soundtrack done by Trent Razor. It is a shame to leave the music out of these great games...
    • I agree-- the sound effects and haunting music in Quake 1 were top notch and really created a dark, creepy atmosphere. Playing the game without Reznor's music ruins the atmosphere.
    • We need to get together and demand that they provide the music we paid for! They should rewrite part of the game to make it play the songs as MP3s. If not, they should at least provide the music for downloading so we could burn it to CD. Can anyone provide contact numbers for these folks? If we call enough times, they have to listen to us, right?
  • You can already play a browser based deathmatch game here:

    http://www1.rasterwerks.com/game/phosphor/beta1.as p [rasterwerks.com]
    Y
  • ...that in his keynote, Carmack stated that Quake Zero was probably going to be more along the lines of 2.5d than 3d. Also, and I find this odd that nobody has written about it, Carmack talked for a bit about what they were originally working on before Rage, a game called Darkness, which was more of a survival horror game and got shelved because they didn't feel it was coming together at the time.
  • I was both at QCon and at the Keynote... and I gotta say it was pretty awesome.

    The best part of the Con by far was the release of public beta 2 of Enemy Territory: Quake Wars. My crew spent billions of hours over the past two days (with little sleep) battling it out in that game.

    Another highlight for me were the tourney finals last night. Watching Toxiq and that other guy (can't remember his name sorry) go at it through all 4 Quake games was a blast...

    The keynote was _very_ good... with a lot of little bo

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