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Quake First Person Shooters (Games)

Quake3 Demo Test Released 174

It seems like everyone and their dog wrote in with the news that the Quake 3 Demo Test is now available for download. Win32 only at the moment, although that probably won't stop most of you. Highlights include single player mode with bots (it says here), and a new map. And it does look very pretty.
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Quake3 Demo Test Released

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  • Looks like the /. effect has kicked in. Or could it just be the q3arena effect?
  • with the advent of the demo launch, I guarantee http://www.quake3arena.com/demo/index.html gets /.'d REAL quick.
  • HTTP/1.0 200 OK
    Date: Mon, 15 Nov 1999 16:44:15 GMT
    Server: WebSitePro/2.3.15

    WebSite Pro, eh? I'm getting 'Connection Refused' errors at times, though. This does not point to a problem with the web server. It's the OS. We had this problem with NT. The TCP stack is a pile of shit. 3 million hit a day web site had this problem. We put them on a Solaris box with Apache and it took the beating and didn't cry to mommy.

    Anyways, if you're company is running a promo, tell your ISP well before it happens. I work for one and can tell you about the many times where the number if hits go from 2000/day to 50+/sec for a site and we have to rush and configure the system to handle the load. I don't mind rushing around too much, but before that happens, your company looks bad.
  • Just how many people *don't* run Quake? I don't use Windows, so I'd have to wait for a Linux client. But that won't do me much good either, as my box is a P120 with no 3D card. So I either spend lots of money I havent got, just to play a game, or I miss out. Miss out it is then.
  • I don't know bout you, but i'm hitting 200k/sec from my school (RPI)'s T3 line.


    jawad
  • Maybe it won't be too long. At JC's suggestion, glx-dev span off a separate users' list last week, because they are expecting a flood of non-development questions as soon as Q3T/Linux hits.

    --
    It's October 6th. Where's W2K? Over the horizon again, eh?
  • well, I'd hafta say it was /. this time, tho. When I loaded /. up, there were no comments on it; fresh story. So I hit the link, and started downloading. Got 45k/sec for the first 10%, and then things started to spiral. I think it's getting 3k/sec, now. That's if it hasn't timed out.

    Given the number of Quake addicts in the slashdot crowd, I'd say that the 'ol effect is in force, here.

    Dirk
  • 550KB/s here (georgia tech) @ 9:51AM EST
  • by Khaibit ( 12198 ) on Monday November 15, 1999 @04:56AM (#1532198)

    So far, the list I'm aware of is:

    www.quake3arena.com [quake3arena.com] (hosed)
    fileplanet.com [fileplanet.com] (hosed)
    mngamers.com [mngamers.com] (some speed)
    Blues News [bluesnews.com] (some speed)
    Post more as you find them...

  • I'm confused. I'm sure I downloaded a demo of Q3: Arena the other week, couldn't get it to work though cos I don't have a 3Dfx card.

    ------------------------------------------
    It sez runs on Win95 or better...
    so whats stopping it running on linux?
  • I stayed up all night playing it just to bring a detailed review and too many screenshots. You can read about it here [dtheatre.com] We've gotten a lot of cool comments from voodoo extreme visitors too.
  • Just how many people *don't* run Quake?

    Lots. Plenty of people aren't even gamers. A lot of people round here that I know prefer Half-Life to Quake. It's about the only remaining reason for keeping a Windows partition; it's also the best game I've played to date and you are missing out on it!! Too bad there's no Linux client.

  • Those screenshots aren't from the thing that just came out. Take a look at these [dtheatre.com]. They show a lot of the new features and fun stuff.
  • You're right, I am missing out on it. But as you say, many people aren't even gamers. That probably includes me. Hacking code til the middle of the night has always held my interest far longer than a game ever could.
  • I'm getting 150KB/s NOW...

    /. has NOT killed the servers...
  • It is worth pointing out, since no one seems to realise, that this is the Quake 3 Demo TEST. This is not as yet the final demo.
  • People like me who play nethack instead ;)
    --
  • I'm glad I beat the slashdot crowd by a couple of hours.
    Oh, and YEEHAAA! It finally supports my controller. My hands have been suffering something terrible playing with the KBD.
    I look forward to fragging you all senseless!

    Kintanon
  • q3a is hardware acceleration only. win32 first, linux and mac to follow.

    hope this helps, unless this is a "zerokewl@aol.com"-style troll :)
  • by astroview ( 105285 ) on Monday November 15, 1999 @05:11AM (#1532213)
    come to:

    ftp://q3:q3@129.22.254.36:271

    for my mirror of the win32 file

  • Do you have a 3d card?

    I'm running on a Celeron 266 w/Voodoo 2 and the test ran nicely (both Linux + Win98).

    Voodoo 2's can run with your current 2d card and they are pretty cheap.
  • by Khaibit ( 12198 ) on Monday November 15, 1999 @05:13AM (#1532217)
    Mirrors are below:
  • Are you an angel sent down from heaven to save us all? Thank you, thank you, thank you!
  • Who the hell plays quake with a controller? It's all about mouse power baby. =) I mean all of this in good natured fun of course.


    "We hope you find fun and laughter in the new millenium" - Top half of fastfood gamepiece
  • Also, this is the "demo test", what you got was probably the "test". Next week will probably be the "official demo."

    Basically, id releases a couple of beta tests to the public before they finalize the code. Like qTest came out quite a while before the real Quake or Quake demo (just episode one) came out. This is a test of what will be in the real demo.

    Hope that clarifies.

    Jake
  • Well, kiddo, to get into details, that million+ a day site I was refering to had mostly files of very large size. Like a FTP site. Like the Quake3 site.

    Your high hitting site might only have very small files or responses. Yeah, the connections are short and sweet. The TCP stack recovers. It's able to take it. But with long persistent connections the sockets stay open longer. The stack runs outta room. Bam, the stack crashes. You get 'Connection Refused' until it recovers.

    We contacted MS on this. They gave us nothing to help us. We moved to Solaris and it works great now.

  • Personally, I play Quake and Descent 3 with both a joystick in my left hand (Sidewinder 3D precision pro - MS seem to be alright at hardware...) and a logitech trackball in my right. This means that in Descent 3 I can use pretty much everything without changing my hand's position. I use the same setup for quake to avoid overloading my poor brain with different control mappings...
  • Yeah well I was getting 1.5K/s so something is wrong...
  • Try the patched XFree from Nvidia. I tried and it works fine with a Viper770. You have to copy or symlink the libMesablabla or make sure ldconfig points to it. It seems not to work with precompiled 3.3.5 Xfree.
  • by Anonymous Coward
    Even the performance is a bit slower, but absolutely playable, q3 looked better in my linux box than in a frined's win98 who has a "siamese" box (we build them at the same time).
    And, setting up my box to run q3 was easy and quick. We cannot say the same of that "no-roadmap" windows98 that needs a beta directX that's incompatible with anything else...
    Have you noted how painfull can be to have 2 video setups in a windows machine? That's not user friendly...
    The fact is: The teleports look better on linux, and I like that ;)
    Why Quake is big news?
    I grew up gaming (since my C64). Why should I stop now, married w/children?
    Yes, it's off-topic...who cares?
  • by Anonymous Coward on Monday November 15, 1999 @05:43AM (#1532229)
    ftp://home.tampabay.rr.com/misc/q3DemoTEST.exe
  • What does CPU resources have to do with this? You must of replied to the wrong thread. I'm talking about the TCP stack on the NT machine. Dishing out static content is more I/O intense, not CPU.

    Good point, though. You can better handle a large is _IF_ you know what you are doing. Kinda goes without saying. Too bad MS support have us 0 help.

    And this is not just anti-MS rhetoric. Don't know where you pulled that from. I was talking about an experience I personally had. It just happens to be with NT. No FUD there.
  • You're a real trooper man. If only everyone was so dedicated, to stay up playing a game all night for the good of the people... Are you sure it wasn't just damned fun? :)

    dtheatre had the news before slashdot. Cool, 'cause that let me get most of the demo before slashdot added to the already bogged server...

  • Who the hell plays quake with a controller? It's all about mouse power baby. =) I mean all of this in good natured fun of course
    I use the mouse with the controller. It looks a little odd, but it works for my poor hands. The Controller is nice and ergonomic for my left hand. I use it for forward, strafing, jump, crouch, zoom and item use. Mouse for aiming, firing, and switching weapons. I consistently score in the top 5 of any server I drop by.

    Kintanon
  • There are like 5 files that Nvidia is distributing. Which ones does one need and what needs to be done properly? My TNT worked with Q3 at one point in time and was getting maybe 10 fps. In Windoze it gets 30+. Hating linux due to this.
  • by Knightstrider ( 97785 ) on Monday November 15, 1999 @05:53AM (#1532236)
    To bad we have to wait for the linux ports. Quake is a great network load testing tool. Remember that, it's a tool....yeah that's right..... a network testing tool......
  • Trust me, I doubt even 1/20th of the traffic will be from /.

    Sites like q3arena.com, bluesnews, etc, have been following the advent of the release all night, and as such, they've created several thousand glazed-eyes, foaming at the mouth individuals who can't wait to get q3demo. Charon.idsoftware.com was jam-packed at about 3:00 AM EST this morning, so it would seem that people have been anticipating this long LONG before /. posted it.
  • Yeah I got it to work with my TNT card using the OpenGL libs on Nvidia's site but performace was 10fps on my PII450. You are better off finding an old Voodoo2 for $10 until they get some good drivers.
  • No, actually... You're wrong. Last night, around 2 when it finally came out there were at least 400 people on #q3demo on Enterthegame.com, around 250 on #quake on EfNet. there's 650 ppl JUST ON 2 IRC networks that were waiting anxiously for the demo, let alone the ppl they tell to get it, etc... Those servers would be roached regardless of /.'s existance.
  • Whohoo!

    I'm downloading it now at a blazing 10K :|

    I'll have it up and mirrored for now at
    loki.rh.rit.edu
    quake3/quake3

    if you log in and nothing is there.. i'm not done downloading it yet :)


    ---------------------------------------
    The art of flying is throwing yourself at the ground...
    ... and missing.
  • Don't get me wrong, I liked Quake and Quake II as much as the next guy, but hasn't id beaten the point-and-die concept into the ground? Quake III is the same old game we've all been playing since the days of Wolf3D and networked Doom, but it just looks prettier now.

    The older games (Wolf3D, Doom, Quake) actually felt like games. They were fun, and kept you occupied for hours.

    Ever since Quake II though, it doesn't feel like you're playing a game, it feels like you're using a 3D engine. Yeah, the single player aspect was there, but for some reason the fun wasn't.

    I guess the point-and-die thing still has its appeal to some people, but I'm waiting for something with more substance, not just some program that can throw a bunch of texture-mapped shapes on the screen and call itself a game.

    --

  • Uggh... those Sidewinders are designed for right hands. Is that even comfortable? I tried playing keyboard / joystick before, movement w/ W, X, A & D), and using the joystick to look, but it was unwieldly.



    I use a Logitech Cyberman 2 as my controller. Trackballs are just too slow. The recovery time from one side of the screen to the other just isn't quite there, and the precision is missing a little. As it stands, LC2 + Mouse = You get PWEENED!! >:)

    Kintanon --- Look for me on various servers as Valis
  • Each particular gamer has their own tastes as to what's good or not. I can spend about 15 minutes at a time in a q3 server before I get frustrated that I've only gotten 3 kills, but then go hop on an Unreal Tournament CTF server & score 100 points in 20 minutes. As such, I think UT is a better game than q3 ^_^

    But all these games are getting old if you think about it. They're the load of the same weapons, occassionally something unique coming alone (railgun for q2, ASMD for Unreal, Egon for Half Life). Each game is trying to pile on as many features as it can without really adding anything NEW to the genre.

    It's sad, really..
  • www.quake3arena.com is running WebSitePro/2.3.15 on NT4 or Windows 98

    I'll have to take their word for it. Can't actually connect, myself... Fortunately I have other Quake geek friends who were up in the middle of the night to download local copies.

  • 1. Its cheaper than current generation 3d cards
    2. You can still use your 2d card. So you don't have to beta test new Linux/Win9x drivers :)

    But you do have very good points. My first post was directed to people who are not hardcore FPS players or just want a cheap upgrade to improve performance.


  • The venerable FreeBSD flagship:

    ftp://ftp.cdrom.com/pub/idgames/idstuff/quake3/w in32

    Now THAT'S a site I'd like to try to /. ;-) Download speed appears to be pretty decent as usual.
  • Apparently you aren't following the Q3:A Test path here. I doubt you were even using the most current version of the Test. This is the Demo which includes a new map and the Bots. It also has the finalized icon and menu settings. But I wish they had made it easier to turn the grapple back on... I hate playing the longest yard with no grapple...

    Kintanon
  • When I read the byline "Deety-I-frag-you-three-times" or whatever I just had to smile, knowing that someone else out there enjoys good science fiction as much as I do :)
  • I have absolutely 0 (zero) clue on how to run this with my Riva-patched XFree. Never been able to run any GL enhanced software for that matter. Anyone knows?
  • No problem:

    Step 1: Remove the TNT Riva from your system.
    Step 2: Place the Riva on your living room floor.
    Step 3: Liberally sprinkle lighter fluid and/or gasoline onto the Riva
    Step 4: Light the Riva.
    Step 5: Go purchase a decent 3D Card such as the 99$ V3 2000.


    Kintanon
  • I never get more than 10KB/s from them

    its really funky.

    I used to get kick ass speeds (700KB/s or more) from sunsite AKA metalab.unc.edu about a year ago. Recently they have been sucking too (if you can call 40KB/s sucking :)

    I wish someone would plop some really high speed lines out there in all the right spots. That would make me happy again :)

    have fun /.ers

    ---------------------------------------
    The art of flying is throwing yourself at the ground...
    ... and missing.
  • I downloaded one of the glx servers from the nvidia site. It works at 16 bit color and the image quality is not very good. With my p2@300 and the TNT2U i get around 14 fps (800x600, timedemo 1, q3demo1). In windows98 i get 40+ fps using the high quality setting.

    Hope this improves on the next version of XFree86.



  • fast mirror:

    http://www.screenshotz.net/quake.php3 [screenshotz.net]

    There it is.. should be no lag.. have fun :)

  • It IS Quake on steroids, and that's the point. It's Quake on steroids and vast amounts of adrenaline. The game is MUCH faster, much more exciting, and much much prettier to look at than Quake's drab browns and greens. The weapons are cooler, the sounds are cooler, the graphics are far, far cooler, and the sheer _speed_ of the game make it wonderful, mindless fun.

    Quake III would never make it on its own as a single player game, precisely because games like Half-Life and R6 are out there. However, it's faster than Unreal or Half-Life, and much more of a blast to play. Quake III give, in my opinion, the best testeronic (I know it's not a word) release of any computer game I've ever played.

    So....accept the game for what it is and what Carmack wants it to be..a quick, visually and audially exciting game meant to be played without a lot of planning or thought (though many quake-ers I know will argue THAT point). Have fun.

    *downloads immediately*
  • Well What is profoundly strange is that Q3arena emailed me (I wrote the first review on Q3Ademo that was out there click here to read it [dtheatre.com]) and announced that not everyone is able to acces their site at this point and to please promote their mirrors "untill the situation is further solved" which proves for me once again that linux servers are more relaible? Well maybe I think it just proves they don't have a very good Sysadmin.
  • "Deety-I-frag-you-three-times" department? It took me a second to recognize that from Number of the Beast, by Mr. Heinlein.

    What it has to do with Quake, though, I have no idea.

  • The debian service pack is running in vmware and god know I'd rather have it vica versa. But the svgalib don't see my ps2 mouse in vmware (gpm does), so I'm stuck :-(

    Szo
  • I have made it available (while my server can handle it !!!) @ q3test_win32_1_08.exe [up2ng.com]



  • In the little I've read about Q3:Arena, I don't remember seeing anything about other play options, like CTF, etc. Are there going to be any in the final release? This is one thing that Unreal:Tournament has really nailed down - lots of great team options, game-matching, and that ngStats stuff is fun, too (and allowing server mods on a demo is pretty cool).
  • Actually, a better solution would be to add a vanilla Voodoo2 card to the system so he could have the vastly superior TNT as well as the compatible with everything 3dfx card. If he wanted to play a game in Windows because most games don't support Linux (but they will in about a year) he could play in 32 bit color with a texture size larger than 256x256. Of course, he never said he had a TNT. He might have a TNT2 or even a 128ZX.
  • Try looking on U-NET's FTP Server:

    ADDY: ftp.u-net.net
    USER: anonymous
    PASS: your@email.com
    PATH: /pub/games/quake3/demo

    I averaged about 225k/s so enjoy it while it's there...
  • I wouldn't judge the game by your incompetence at it.

  • For as long as my server can handle it ! @ http://www.up2ng.com [up2ng.com]
    I'll Try and keep it up (T1 speed - No promises)

    up2ng

  • by xtype ( 41544 )
    or is that just v1.08 of the test?

    Yes, I believe that you made availiable something
    that most already have.
    The demo TEST is about 50,000k and yours is v1.08 which is about 34,000k.
    But it is the thought that counts, right?
  • Many thanks from me as well. Ya prolly made alot of folks happy with that. :)
  • People forget that adding an old Voodoo 1/2 card to your system has not only advantages. Since you have to use a pass-through cable, the picture quality will get worse in high resolutions due to the longer signal path. Monitor switches aren't a good solution either; they too affect image sharpness. :-(

    /Mir (eagerly awaiting XFree86 4.0)
  • I agree. I was enthralled by Doom when it came out all those years ago; Quake represented another big leap from sprites to 3D vector-based gameplay. With Quake 2, the chunkiness of Q1 was cleaned up a bit, but there was a distinct feeling that, well, you were still playing pretty much the same game. At that point in the industry timeline, though, such a game was still a very viable entry in the network play category, especially with things like capture the flag to make play interesting.

    Now, we have Quake three, which has basically gone and done to Quake 2 what Quake 2 did to Quake 1; Point 'N' Frag, fast-paced deathmatch action, stunningly improved graphics, and optimized performance for network play. This in itself is nice; if the industry were at the same point it was when Quake 2 came out, I'd say that Quake 3 would be a major contender. The big diffierence this time around, though, is that there are many multi-player shooters out there that have more exciting and interesting gameplay than the stock Quake experience. Regardless of the fact that the Q3 tests have thus far been easily the most mind-blowingly beautiful demos I've seen, I'm far more likely to spend several hours playing Tribes or Rainbow 6 than racking up frags in a game of Q3. There are too many good squad-based shooters available today to make a primarily deathmatch-oriented game a strong contender. Now, I stand a good chance of eating my words if, when I finally get this danged thing downloaded, I find significant changes to the "Player X has taken the lead with 34 frags" mentality that has driven the Doom/Quake series for so long; I will eat my words gladly if this is the case. If not, though, I'll probably spend a few hours marvelling at the sheer beauty of the game before switching back to the thrill of a good game of Tribes.

  • Sounds about right. After playing Wolf3D, I waited for months, haunting the newsgroups and so forth, for DOOM to be released. I still think that Episode I (i.e. the first ten levels) was the best pure FPS in terms of sheer fun.

    Quake was somewhat redundant. QuakeII was the game Quake should have been in the first place. While I had fun with them, I have to say that I'm not rushing out to download (and/or buy) them, now that I've got the computing capability.

    Now System Shock 2, THERE's an original (and fun, and SPOOKY!) game. Definitely shows off creativity instead of just pretty pictures.
  • You don't have to spend "lots of money".

    I run Quake III on my Celeron 366 / Viper 770 Ultra at 800x600 with around 40FPS and at 1024x796 with around 30, and it is DAMN NICE.

    All you need is a low-end TNT2 or high-end Voodoo 3 card or the like, and a nice ol' celery (which you'll hopefully get to overclock unlike me), and you are set.

    All-in-all for almost a completely new system (Motherboard, CPU, RAM, Video) You'll spend no more than $350-$400 or so, is that so bad? Naahhh...

    NOTE: It will probably be a while until TNT2 will be supported as good as Voodoo3 under Linux/XFree86's (but 4.0 is close) GL system and Linux's Quake III, just ta let yaz know. But it's cool I'm happy with my TNT2U (and soon a Celeron 550 (OC of course)

    Boom, there it is.
  • You, my friend, are an idiot (*ducks*).

    ................................................ .................................. ...........

    TNT2 Ultra or GeForce and wait for Linux support baby! (XFree86 4.0)
  • Excellent. Thanx dood, damn better than.. oh say, 2.5KB/sec!
  • I'd like to add www.opticalvalley.com [opticalvalley.com] to the list.

    We're looking forward to the slashdot effect. Never been tested that heavy yet, so bring on da noise!

    You'll find more then just the link on the front page of the site. We're also trying to recruit people to volunteer their time. We know how important your time is, so if anyone does volunteer, you will be greatly appreciated.

    Adios, amigos.

    -Chris Simmons
  • The November issue of PC Accelerator has a good preview of the game and demo. Looks like there will be CTF, with "eight CTF-specific maps" that will ship with the game.
  • from id's site...got around 100kps...the game is very sweet from my first impressions...i just wish that the mouse wheel scroll binds worked...and one more thing...major really blends in to the background on the first map, kinda annoying...i guess i'm just used to seeing bright blue or red visors ;)


    -Red
  • My gateway is doing odd things people, i have to take this down. I am sorry to you, and angry at my network engineers.
  • no no no...I was simply commenting that the sudden slowdown I saw in the first few moments of downloading was probably slasdot related.

    FWIW...the mirror on ftp.cdrom.com was a little busy on the logging in, but was plenty fast on the download.

    Dirk
  • Check http://www.marsrobot.com and click the Quake 3 icon.
  • Thanks, 56k/sec beat the connection failed I got everyplace else I tried.
  • Go to http://halo.bungie.com/ Download the movie in Quicktime format and see for yourself. The movie is actual footage grabbed from the game.
  • Uhm, thats the biggest selling point of Quake, the add-ons. Its not a huge deal, just learn to filter out what you dont play (VERY easy) or go do the simple download for the maps, sounds, or DLL.
    FunOne
  • I am sorry to say I do not run Quake. My computer is definitly fast enough (PII 450, 256 MB RAM, TNT), and the one I'm getting in Spring, oh man :-), but it's my dad. He doesn't believe that he should spend $4,000 on a computer to play games on it. SOOOO, no games. I could install them of course, but when would I play them? The computer is in the middle of the living room, and my parents aren't gone that often, so maybe only once a week for a few hours I'd get to play. Not worth it. I did download and play the Quake 3 tests, but again, I hardly ever get to play them so it's not worth buying. Sucks to be me, I know. : (
  • You have to run X11 in 16bit or the OpenGL stuff get's disabled. Even then Performance sucks though. We'll have to wait for XFree4.0 to get decent speed.
  • Not that I'm bitching about all the ppl mirroring the demo, but weren't we NOT supposed to re-distribute this according to their EULA ?
  • Hahaha!

    That's how most games are judged, once you get past the graphics & sound! Tell me, if you came into a brand new game that you just downloaded, only to find that all the commands made absouletly no sense, that you died every two seconds, that everyone around you was getting kills BUT you, and you were the only one frustrated out of your mind, would you continue playing the game? Doubtful. (no, Q3 is NOT like this, but I've played a few games recently that were ^_^)

    Remember, it's a matter of opinion. No matter what any magazine tells you, there is NO proven "better game". I can't tell you what's better between UT & Q3, just because I have more fun playing UT, I think it's a better game. You don't have to agree with me, but don't go pointing out flaws in my logic as to what game I believe is better -- there's no way you can tell me that I *should* have more fun in Q3 than I do, or that I would have more fun in Q3 over UT if I was better in Q3. It's strictly a matter of opinion.

    Don't go throwing flames, because I'm not in the mood. My original post is opinion, so is this one, and as such, it may disagree with what you believe.
  • I fixed a problem some people with browsers were having and moved to a more stable OS (it doesn't take much to be better than 95 :-)

    ftp://128.253.254.56/q3DemoTEST.exe [128.253.254.56]

    SlashMirror: Where to put files for fellow /.'ers

  • ftp://198.82.71.107:21 This is from my dorm at VT. 20 users max.
  • According to their EULA the only way distrobution is allowed is via electronic means, and not by physical media (ie. a cd on a magazine).

    Here is the excerpt from README.EULA that covers this:

    2.e. distribute the Software (except by electronic means, as permitted by section 3. hereinbelow) by any means, including, but not limited to direct mail, retail, mail order or other means;
  • No, only physical media (floppies, etc). You can download it, e-mail it, whatever, as long as you don't put it on something you transport by hand.

    bye
  • Ever play Half-Life?

    I know it's windows only, I think. But, still, it's got to be the best game I've played in a long time (and I love FPS). I'm using it for a series of maps I haven't worked on for about six months now, but still . . .

  • Sorry my stupid FTP server prog doesnt work right.
  • Wow, thanks!

    Szo
  • Hmm, as it's `Deety' being fragged, I beleive that should be Gay Deceiver rather than Deety as it was GD being told three times. But then again, it was usually Deety being heard three times and Deety is easier to type than Gay Deceiver:).

    The Number of the Beast is one of my favourite Heinlein books, and Gay Deceiver one of my favourite characters, with Minerva (pre-flesh) and Dora either tieing or coming a close second.

  • I got it to work My dorm room server... [198.82.71.107]
  • No offense, but I thought Nerf Arena Blast was lame. I thought it was going to be cool because it was based on Unreal's engine and all, but the fact that I can't kill anybody is disappointing.
  • Odd things like serving me the test demo at 77k/sec? Rock on.
  • (the new map - view of outside)
    http://dtheatre.com/image.php3?shot0000.jpg

    I remember one of the first things that I did with DOOM was to go outside and see what was around. Having a look at this shot, it seems that iD have yet to explore 'natural surroundings', with the exception of lighting and materials.

    Things I would like to see in Quake IV,
    • oceans, deserts, mountains - Fractals http://www.websharx.com/~dfarmer/

    • jungle - L-Systems: http://spanky.triumf.ca/www/fractint/lsys/tutor.ht ml
      streetscape - remember Duke?

    All these are possible (L-Systems, fractal geometry, noise functions) but iD continues concentrating and extending on the same (boring) old boxy architecture. Where's HR Giger when you need him?

  • Thank you kind sir.
  • Hey, sport. Way to turn a conversation about Quake into a NT mudslinging contest. Sooner or later, every Slashdot conversation, regardless of topic, regresses down to:

    "NT sux."
    "No it doesn't."
    "Yes it does." (Score:4,Insightful)
    "No it doesn't u fux."
    "Right on!!"
    "Wah wah wah wah wah."
    "Take your FUD and go."
    "Yeah, it totally sux."
    "NT's IP stack sux."

"Engineering without management is art." -- Jeff Johnson

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