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Nintendo

Nintendo Posts Yet Another Loss, Despite Mario Kart 8 75

Posted by Unknown Lamer
from the mario-goes-back-to-plumbing dept.
redletterdave (2493036) writes Nintendo posted its third loss in four quarters on Wednesday. Even though Mario Kart 8, its big first-party game released in May, shipped more than 2.82 million copies by the end of June, the Mario-themed racing game was not enough to help Nintendo's struggling Wii U console perform in this particular quarter. The company said it lost $97 million between March and June. Nintendo shipped 510,000 units of the Wii U in the June quarter, bringing the total to 6.68 million consoles sold — it's a big jump from the 160,000 units it sold in the same quarter a year ago and a small improvement over the 310,000 units it sold in the March quarter. Still, the Wii U is still lagging behind the PlayStation 4 and Xbox One consoles, and Nintendo must also contend with mobile games available on Apple and Google's app stores, which cost but a fraction of a Nintendo game.
Displays

iFixit Takes Apart the Oculus Rift DK2, Finds Galaxy Note 3 Display Inside 53

Posted by timothy
from the wait-'til-it's-handed-out-like-earphone-on-the-plane dept.
An anonymous reader writes with a teardown from iFixit of the Oculus Rift Development Kit 2: "iFixit's teardown reveals lots of interesting hardware within, including 40 infrared LEDs, a well-organized motherboard, and a display panel lifted directly from a Samsung Galaxy Note 3. They also took apart the IR tracking camera for good measure." The review is the usual iFixit blend of funny, concise and technical; they include a nice shot showing those IR sources embedded in the plastic of the frame. Why the straight-from-a-phone display? "This seems to make economical sense, since Oculus is working to ship something like 45,000 DK2s—a goodly number for a mid-development prototype, but certainly not enough to warrant a fully custom display."
Games

Crytek USA Collapses, Sells Game IP To Other Developers 112

Posted by timothy
from the making-the-best-of-it dept.
MojoKid (1002251) writes Game developer Crytek's problems have been detailed recently from various sources, and it's now clear that it wasn't just the company's UK studios that were affected. Crytek announced today that it has officially moved development of its F2P shooter Hunt: Horrors of the Guilded Age to a German developer, ignoring the fact that the majority of the US team had apparently already quit the company. The problem? Just as in the UK, the US employees weren't getting paid. In a separate announcement, Crytek also declared that development of the Homefront series had passed entirely to developer Deep Silver. The company has stated, "On completion of the proposed acquisition, the Homefront team from Crytek's Nottingham studio would transfer their talents to Koch Media in compliance with English law and continue their hard work on upcoming shooter, Homefront: The Revolution. Both parties hope to finalize and implement a deal soon." It's hard to see this as good news for Crytek. The company can make all the noise it wants about moving from a development studio to a publisher model, but Crytek as a company was always known for two things — the CryEngine itself, adapted for a handful of titles and the Crysis series. Without those factors, what's left?
Businesses

EA Tests Subscription Access To Game Catalog 63

Posted by Soulskill
from the in-case-you-wanted-to-subscribe-to-yet-another-service dept.
An anonymous reader writes: Electronic Arts has announced a new program called "EA Access," a subscription-based service that will grant Xbox One users access to a small catalog of EA's popular games, as well as early trials of upcoming games. They're beta testing the service now, and the available games are FIFA 14, Madden NFL 25, Peggle 2, and Battlefield 4. (More titles will be added later.) They're charging $5 per month or $30 per year. It probably won't ever include their newest releases, but it's interesting to see such a major publisher experimenting with a Netflix-style subscription service.
Graphics

$299 Android Gaming Tablet Reviewed 65

Posted by timothy
from the is-$300-an-impulse-buy? dept.
Vigile (99919) writes "Last week NVIDIA announced the SHIELD Tablet and SHIELD Controller, and reviews are finally appearing this morning. Based on the high performance Tegra K1 SoC that integrates 192 Kepler architecture CUDA cores, benchmarks reveal that that the SHIELD Tablet is basically unmatched by any other mobile device on the market when it comes to graphics performance — it is more than 2.5x the performance of the Apple A7 in some instances. With that power NVIDIA is able to showcase full OpenGL versions of games like Portal and Half-Life 2 running at 1080p locally on the 19:12 display or output to a TV in a "console mode." PC Perspective has impressions of that experience as well as using the NVIDIA Game Stream technology to play your PC games on the SHIELD Tablet and controller. To go even further down the rabbit hole, you can stream your PC games from your desktop to your tablet, output them to the TV in console mode, stream your game play to Twitch from the tablet while overlaying your image through the front facing camera AND record your sessions locally via ShadowPlay and using the Wi-Fi Direct powered controller to send and receive audio. It is incredibly impressive hardware but the question remains as to whether or not there is, or will be, a market for Android-based gaming devices, even those with the power and performance that NVIDIA has built."
Businesses

How Gygax Lost Control of TSR and D&D 182

Posted by Unknown Lamer
from the cast-hostile-takeover dept.
An anonymous reader writes "Sunday was the birthday of the late great Gary Gygax, co-creator of Dungeons & Dragons and Futurama guest star. With the fifth edition of D&D soon to come out at Gen Con this year, Jon Peterson, author of Playing at the World, has released a new piece to answer a historical question: how was it, back in 1985, that Gary was ousted from TSR and control of D&D was taken away from him? Drawn from board meeting minutes, stock certificates, letters, and other first-hand sources, it's not a quick read or a very cheery one, but it shows how the greatest success of hobby games of the 1980s fell apart and marginalized its most famous designer."
DRM

Free Copy of the Sims 2 Contains SecuROM 230

Posted by Unknown Lamer
from the get-your-free-rootkits dept.
dotarray (1747900) writes By now, everybody should know that if something looks too good to be true, it probably is. Let's apply that to EA, shall we? The publisher is giving away copies of The Sims 2: Ultimate Collection, for free... and not mentioning that it includes the controversial SecuROM anti-piracy software. Nobody likes SecuROM.
Displays

The Oculus Rift DK2: In-Depth Review (and Comparison To DK1) 54

Posted by timothy
from the here-put-this-on-your-face dept.
Benz145 (1869518) writes "The hotly anticipated Oculus Rift DK2 has begun arriving at doorsteps. The DK2s enhancements include optical positional tracking and a higher resolution panel, up from 1280×800 to 1920×1080 (1080p) and moved to a pentile-matrix OLED panel for display duties. This means higher levels of resolvable detail and a much reduced screen door effect. The panel features low persistence of vision, a technology pioneered by Valve that aims to cut motion artefacts by only displaying the latest, most correct display information relative to the user's movements – as users of the DK1 will attest, its LCD panel was heavily prone to smearing, things are now much improved with the DK2."
Displays

Day One With the Brand New Oculus Rift DK2: the Good, the Ugly and the Games 48

Posted by timothy
from the he-was-there dept.
muterobert (2927951) writes Paul James goes hands on with one of the first next-gen Oculus Rifts in the wild: "After much hacking (and some kind developer linkage) I stepped into a DK2 enabled version of Technolust and lost myself utterly! The stunning attention to detail, neon on black really lets the OLED panel shine here. In fact, this experience was the closest I think I've ever some to presence in virtual reality thus far. Leaning in to check the myriad retro objects, gawking at the lighting and just generally being blown away by the experience. This game was fabulous on the DK1, it's utterly compelling now."
Businesses

eSports Starting To Go Mainstream 116

Posted by Soulskill
from the big-enough-for-annoying-ads dept.
An anonymous reader writes: eSports have never been more popular, and many large companies are starting to view them in the same light as traditional sports. The amount of money being thrown around is beginning to rival the money exchanged over sports teams. A recent Dota 2 tournament handed out over $10 million in prizes, and Google's $1 billion purchase of game-streaming site Twitch.tv has now been confirmed. But it doesn't end there — companies like Coca-cola, Intel, Nissan, and major movie studios are looking at the audiences being drawn by eSports and realizing the advertising potential. "Last fall, Riot Games sold out the Staples Center for its League of Legends Championship Series Finals. While 12,000 people watched live in the home of the Lakers and Kings, over 32 million tuned in to the livestream." George Woo, head of a global eSports tournament, said, "Attendance to Intel Extreme Masters events has grown 10X with us filling up sport stadiums, where we have visitors lining up to get a seat to watch the competition. Online it has grown 100X, where we now get more viewers watching livestreams for a single event than we'd have tune in for an entire season in the past."
Classic Games (Games)

ScummVM 1.7.0 Released 26

Posted by Unknown Lamer
from the manic-mansion dept.
jones_supa (887896) writes It's been a while since a new ScummVM release, but version 1.7.0 is now here with many exciting features. New games supported are The Neverhood, Mortville Manor, Voyeur, Return to Ringworld and Chivalry is Not Dead. The Roland MT-32 emulator has been updated, there is an OpenGL backend, the GUI has seen improvements, AGOS engine is enhanced, tons of SCI bug fixes have been applied, and various other improvements can be found. This version also introduces support for the OUYA gaming console and brings improvements to some other more exotic platforms. Please read the release notes for an accurate description of the new version. SCUMM being the language/interpreter used by many classic adventure games.
Classic Games (Games)

GOG.com Announces Linux Support 81

Posted by Soulskill
from the year-of-linux-on-the-gamebox dept.
For years, Good Old Games has made a business out of selling classic PC game titles completely free of DRM. Today they announced that their platform now supports Linux. They said, We've put much time and effort into this project and now we've found ourselves with over 50 titles, classic and new, prepared for distribution, site infrastructure ready, support team trained and standing by ... We're still aiming to have at least 100 Linux games in the coming months, but we've decided not to delay the launch just for the sake of having a nice-looking number to show off to the press. ... Note that we've got many classic titles coming officially to Linux for the very first time, thanks to the custom builds prepared by our dedicated team of penguin tamers. ... For both native Linux versions, as well as special builds prepared by our team, GOG.com will provide distro-independent tar.gz archives and support convenient DEB installers for the two most popular Linux distributions: Ubuntu and Mint, in their current and future LTS editions.
Classic Games (Games)

Raspberry Pi Gameboy 60

Posted by Soulskill
from the what's-old-is-new dept.
An anonymous reader writes: An enterprising hacker took on a project to rebuild a broken Gameboy using emulation software, a Raspberry Pi, and a few other easily-obtainable parts. The result: success! The hacker has posted a detailed walkthrough explaining all of the challenges and how they were solved. "Using a Dremel, I cut out a most of the battery compartment as well as some posts that on the case for the LCD that would no longer be needed. Doing so, the Pi sits flush with the back of the DMG case. ... The screen was the first challenge. The screen runs off 12V out of the box which wouldn't work with the USB battery pack. The USB battery pack is rated at 5V, 1000mAH so the goal was go modify the screen to allow it to run at 5V. ... I finally got it to work by removing the power converter chip as well as soldering a jumper between the + power in and the resister on the top right."
Businesses

The Daily Harassment of Women In the Game Industry 962

Posted by Soulskill
from the requiring-a-cultural-shift dept.
An anonymous reader writes: Brianna Wu, leader of a game development studio, has an article exposing the constant harassment of women in the games industry. She says, "I'm not writing this piece to evoke your sympathy. I'm writing to share with you what prominent, successful women in the industry experience, in their own words." She goes through the individual stories of several women targeted by this vitriol, and tries to figure out why it happens. Quoting: "We live in a society that's sexist in ways it doesn't understand. One of the consequences is that men are extremely sensitive to being criticized by women. ... This is why women are socialized to carefully dance around these issues, disagreeing with men in an extremely gentle manner. Not because women are nicer creatures than men. But because our very survival can depend on it. ... Growing a thicker skin isn't the answer, nor is it a proper response. Listening, and making the industry safer for the existence of visible women is the best, and only, way forward."
Role Playing (Games)

Dungeons & Dragons' Influence and Legacy 127

Posted by Soulskill
from the roll-for-initiative dept.
An anonymous reader writes: This year is the 40th anniversary of the launch of Dungeons & Dragons, and it's getting a lot of mainstream attention. Long-time and former players are examining the game's influence and its legacy, even as it's being introduced to yet another generation of kids. "For countless players, Dungeons & Dragons redirected teen-age miseries and energies that might have been put to more destructive uses. How many depressed and lonely kids turned away from suicide because they found community and escape in role-playing games? How many acts of bullying or vandalism were sublimated into dice-driven combat? ... How many underage D.U.I.s never came to pass because spell tables were being consulted late into the night?" Meanwhile, as people who played the game long ago have grown into adults producing their own works, our culture has reaped the benefits of D&D's influence. "The league of ex-gamer writers also includes the 'weird fiction' author China Miéville (The City & the City); Brent Hartinger (author of Geography Club, a novel about gay and bisexual teenagers); the sci-fi and young adult author Cory Doctorow; the poet and fiction writer Sherman Alexie; the comedian Stephen Colbert; George R. R. Martin, author of the A Song of Ice and Fire series (who still enjoys role-playing games). Others who have been influenced are television and film storytellers and entertainers like Robin Williams, Matt Groening (The Simpsons), Dan Harmon (Community) and Chris Weitz (American Pie)."

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