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Hardware

Dell's New Alienware Case Goes to Extremes To Prevent Overheating 61

Posted by timothy
from the pvc-and-tape-would-cost-less dept.
MojoKid writes Dell's enthusiast Alienware brand has always stood out for its unique, other-worldly looks (sometimes good, sometimes, not so good) and there's such a thing as taking things to the next level, this might be it. However, there's more to this refresh than just shock value. It's actually a futuristic aesthetic with a rather purposeful design behind it. Today Alienware gave a sneak peek at their completely redesigned Alienware Area 51 desktop system. This refreshed system is unlike any previous Alienware rig you've seen. With a trapezoidal shape to its chassis, Dell-Alienware says you can place the Area-51 against a wall and not have to worry about thermals getting out of the control. That's because there's a controlled gap and a sharp angle to the chassis that ensures only a small part of the system actually rests near the wall, leaving extra room for hot air to escape up and away. This design also offers users easy access to rear IO ports. Despite the unique design, there's plenty of room for high end components inside. The retooled chassis can swallow up to three 300W double-wide full-length graphics cards. It also brings to the table Intel's latest and greatest Haswell-E in six-core or eight-core options, liquid cooled and nestled into Intel's X99 chipset. No word from Dell on the price but the new Area-51 is slated to start shipping in October.
PC Games (Games)

This 'SimCity 4' Region With 107 Million People Took Eight Months of Planning 93

Posted by Soulskill
from the go-big-or-go-home dept.
Jason Koebler writes: Peter Richie spent eight months planning and building a megacity in vanilla SimCity 4, and the end result is mind-boggling: 107.7 million people living in one massive, sprawling region (video). "Traffic is a nightmare, both above ground and under," Richie said. "The massive amount of subway lines and subway stations are still congested during all times of the day in all neighborhoods of each and every mega-city in the region. The roadways are clogged at all times, but people still persist in trying to use them."
Australia

Australian Consumer Watchdog Takes Valve To Court 125

Posted by samzenpus
from the time-to-sue dept.
angry tapir writes The Australian Competition and Consumer Commission, a government funded watchdog organization, is taking Valve to court. The court action relates to Valve's Steam distribution service. According to ACCC allegations, Valve misled Australian consumers about their rights under Australian law by saying that customers were not entitled to refunds for games under any circumstances.
Classic Games (Games)

Ask Slashdot: What Are the Best Games To Have In Your Collection? 371

Posted by Soulskill
from the you-have-died-of-dysentery dept.
SternisheFan writes: I am not a "gamer," per se. I grew up on "old school" arcade/Atari-type games. My question is: What are the very best games to own? Let's assume platform is irrelevant — any console, any computer, any operating system, any mobile device. I'd just like to know what you think are the most indispensable games to have in your collection. Let's expand this to include board games and other tabletop games as well. What games do you make sure to always have on hand for get-togethers?
Crime

Anita Sarkeesian, Creator of "Tropes vs. Women," Driven From Home By Trolls 1188

Posted by timothy
from the bad-childhoods-never-end dept.
Sonny Yatsen writes: Anita Sarkeesian, the creator of Tropes vs. Women — a video series exploring negative tropes and misogynistic depictions of women in video games — reports that she has been driven from her home after a series of extremely violent sexual threats made against her. Her videos have previously drawn criticism from many male gamers, often coupled with violent imagery or threats of violence. The Verge story linked has this to say: The threats against Sarkeesian have become a nasty backdrop to her entire project — and her life. If the trolls making them hoped for attention, they've gotten it. They've also inexorably linked criticism of her work, valid or not, with semi-delusional vigilantism, and arguably propelled Tropes vs. Women to its current level of visibility. If a major plank of your platform is that misogyny is a lie propagated by Sarkeesian and other "social justice warriors," it might help to not constantly prove it wrong.
Graphics

Old Doesn't Have To Mean Ugly: Squeezing Better Graphics From Classic Consoles 163

Posted by samzenpus
from the what's-old-is-new dept.
MojoKid writes If you're a classic gamer, you've probably had the unhappy experience of firing up a beloved older title you haven't played in a decade or two, squinting at the screen, and thinking: "Wow. I didn't realize it looked this bad." The reasons why games can wind up looking dramatically worse than you remember isn't just the influence of rose-colored glasses — everything from subtle differences in third-party hardware to poor ports to bad integrated TV upscalers can ruin the experience. One solution is an expensive upscaling unit called the Framemeister but while its cost may make you blanch, this sucker delivers. Unfortunately, taking full advantage of a Framemeister also may mean modding your console for RGB output. That's the second part of the upscaler equation. Most every old-school console could technically use RGB, which has one cable for the Red, Green, and Blue signals, but many of them weren't wired for it externally unless you used a rare SCART cable (SCART was more common in other parts of the world). Modding kits or consoles cost money, but if you're willing to pay it, you can experience classic games with much better fidelity.
Networking

Predictive Modeling To Increase Responsivity of Streamed Games 119

Posted by Unknown Lamer
from the so-predictable dept.
jones_supa (887896) writes Streaming game services always bump up against a hard latency limit based on the total round-trip time it takes to send user input to a remote server and receive a frame of game data from that server. To alleviate the situation, Microsoft Research has been developing a system called DeLorean (whitepaper) using predictive modeling to improve the experienced responsiveness of a game. By analyzing previous inputs in a Markov chain, DeLorean tries to predict the most likely choices for the user's next input and then generates speculative frames that fit those inputs and sends them back to the user. The caveat is that sending those extra predictive frames and information does add a bandwidth overhead of anywhere from 1.5 to 4 times that of a normal streaming game client. During testing the benefits were apparent, though. Even when the actual round-trip time between input and server response was 256 ms, double-blind testers reported both the gameplay responsiveness and graphical quality of the DeLorean system were comparable to a locally played version of the game.
Businesses

Is Dong Nguyen Trolling Gamers With "Swing Copters"? 112

Posted by samzenpus
from the stirring-the-pot dept.
Nerval's Lobster writes Given its extreme difficulty, it's tempting to think that the new Swing Copters is Dong Nguyen's attempt at a joke (You thought 'Flappy Bird' was hard? Check this out!), or maybe even a meta-comment on the emerging "masocore" gaming category. Or maybe he just wanted to make another game, and the idea of an ultra-difficult one appealed. Whatever the case, Nguyen can rely on the enduring popularity of Flappy Bird to propel Swing Copters to the top of the Google and iOS charts. But his games' popularity illuminates a rough issue for developers of popular (or even just semi-popular) apps everywhere: how do you deal with all the copycats flooding the world's app stores? Although Google and Apple boast that their respective app stores feature hundreds of thousands of apps, sometimes it seems as if most of those apps are crude imitations of other apps. The perpetual fear among app developers is that they'll score a modest hit—only to see their years of hard work undermined by someone who cobbles together a clone in a matter of weeks or days. If Apple and Google want to make things friendlier out there for developers, they might consider stricter enforcement policies for the blatant rip-offs filling their digital storefronts.
Sony

Hackers Claim PlayStation Network Take-Down 97

Posted by timothy
from the so-sony-takes-the-credit? dept.
This morning, Sony's PlayStation network was knocked offline for North American users. According to ShackNews, Several tweets have gone up throughout Saturday evening, in which Lizard Squad has taken responsibility for the attacks. The group started with Blizzard's servers that include Hearthstone, Diablo 3, World of Warcraft and others. The group quickly spread to League of Legends and Path of Exile before deciding to spread their terror to PlayStation Network. Sony apparently had some trouble admitting that the network wasn't behaving as it should be, but came around with acknowledgment on twitter.
Stats

Among Gamers, Adult Women Vastly Outnumber Teenage Boys 275

Posted by timothy
from the ok-but-in-a-fight-who-would-win dept.
MojoKid writes: The Entertainment Software Association has just released its 2014 report on the state of the video game industry (PDF), and as the title of this post suggests, there have been some significant shifts since the last report. Let's tackle the most interesting one first: Females have become the dominant gamer, claiming 52% of the pie. That's impressive, but perhaps more so is the fact that women over the age of 18 represent 36% of the game-playing population, whereas boys aged 18 and under claim a mere 17%. Statistics like these challenge the definition of "gamer." Some might say that it's a stretch to call someone who only plays mobile games a "gamer" (Candy Crush anyone?). Mental hurdle aside, the reality is that anyone who plays games, regardless of the platform, is a gamer.
PlayStation (Games)

The Tech Fixes the PS3 Still Needs, Eight Years On 99

Posted by timothy
from the needs-a-cupholder-for-metamucil dept.
An anonymous reader writes "The PlayStation 4 has well and truly arrived, but Sony's still selling its last-gen console by the pallet-load, eight years after first going on sale. Of course, as a new article points out, that's nothing compared to the PS2's astonishing 13 year manufacturing run. To help achieve that, the author outlines some tech fixes the PS3 could still do with, even after all this time, from tighter PS Vita integration, to yes, cross game chat. Can it make it past a decade, too?"
Android

Virtual Machine Brings X86 Linux Apps To ARMv7 Devices 61

Posted by timothy
from the ever-widening-abstraction-layers dept.
DeviceGuru writes Eltechs announced a virtual machine that runs 32-bit x86 Linux applications on ARMv7 hardware. The ExaGear VM implements a virtual x86 Linux container on ARMv7 computers and is claimed to be 4.5 times faster than QEMU, according to Eltechs. The VM is based on binary translation technology and requires ARMv7, which means it should run on mini-PCs and SBCs based on Cortex-A8, A7, A9, and A15 processors — but sadly, it won't run on the ARM11 (ARMv6) SoC found on the Raspberry Pi. It also does not support applications that require kernel modules. It currently requires Ubuntu (v12.04 or higher), but will soon support another, unnamed Linux distro, according to Eltechs, which is now accepting half price pre-orders without payment obligation.
The Almighty Buck

How Game Developers Turn Kickstarter Failure Into Success 30

Posted by Soulskill
from the pay-me-to-overpromise dept.
Nerval's Lobster writes When you ask random strangers on the Internet to give you money, there are no guarantees. That's true in almost any scenario, including when video game developers use Kickstarter to crowdfund the creation of a game. While 3,900 or so games have been funded on Kickstarter, more than 7,200 game projects failed to hit their goal. Within those two numbers are some people who fall into both categories: developers who failed to get funding on their first try, but re-launched campaigns and hit their goals. Jon Brodkin spoke with a handful of those indie game developers who succeeded on their second try; many of them used the momentum (and fans) from the first attempt to get a head start on funding the second, and one even adjusted his entire plan based on community feedback. But succeeding the second time also depended on quite a bit of luck.
Classic Games (Games)

Fifth Edition Dungeons and Dragons Player's Handbook Released 198

Posted by Soulskill
from the roll-for-free-shipping dept.
New submitter GammaKitsune writes: "The Player's Handbook for the fifth edition of Dungeons and Dragons, formerly known as "D&D Next," released today to major bookstores and online retailers across the U.S. The Player's Handbook, which contains core rules for gameplay and character creation, is one of thee core rulebooks that developer Wizards of the Coast plans to release in 2014. The Monster Manual is scheduled to release in late September, and the Dungeon Master's Guide will release in mid November. Also out today is the first of two adventure modules in which players team up to battle against the dragon goddess Tiamat.

Fifth edition has a lot to prove following the highly-controversial fourth edition, the rise of competing roleplaying game Pathfinder, and two years of public playtesting. Initial reviews posted on Amazon appear overwhelmingly positive at the time of writing, but more skeptical gamers may wish to take a look at the free "Basic Rules" posted on the official D&D website. The basic rules contain all the bare essentials needed to create a character or run your own adventure, and will serve both as a free introduction for new players and as a holdover for long time players until the remaining two rulebooks are released.
Displays

60,000 Oculus Rift DK2 Orders, 20,000+ Units Shipped, New Orders Ship In October 67

Posted by timothy
from the perfect-for-watching-movies-on-the-plane dept.
An anonymous reader writes The much lauded Oculus Rift DK2 is in high demand. Shipping began at the end of July and Oculus says they've already shipped more than 20,000 of their 60,000 orders. The company recently updated their order page to indicate that new units are expected to ship starting in October. The Oculus Rift DK2 is the company's second development kit which offers a number of major improvements over the original kit, called the DK1, which was the result of a successful Kickstarter back in August, 2012. Although the DK2 is intended for developers, the company openly offers the VR headset up for sale to anyone interested for $350. The Oculus Rift DK2s most notable enhancements are a higher resolution display and positional tracking capability as well as a number of other under-the-hood enhancements make the DK2 a huge improvement over its predecessor.

I tell them to turn to the study of mathematics, for it is only there that they might escape the lusts of the flesh. -- Thomas Mann, "The Magic Mountain"

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