Games

SteamOS Continues Its Slow Spread Across the PC Gaming Landscape (arstechnica.com) 29

An anonymous reader quotes a report from Ars Technica: SteamOS's slow march across the Windows-dominated PC gaming landscape is continuing to creep along. At CES this week, Lenovo announced it will launch a version of last year's high-priced, high-powered Legion Go 2 handheld with Valve's gaming-focused, Linux-based OS pre-installed starting in June. And there are some intriguing signs from Valve that SteamOS could come to non-AMD devices in the not-too-distant future as well. [...] Valve has also been working behind the scenes to expand SteamOS's footprint beyond its own hardware. After rolling out the SteamOS Compatible software label last May, SteamOS version 3.7 offered support for manual installation on AMD-powered handhelds like the ROG Ally and the original Legion Go.

Even as SteamOS slowly spreads across the AMD-powered hardware landscape, the OS continues to be limited by a lack of compatibility with the wide world of Arm devices. That could change in the near future, though, as Valve's upcoming Steam Frame VR headset will sport a new version of SteamOS designed specifically for the headset's Arm-based hardware. [...] It's an especially exciting prospect when you consider the wide range of Arm-based Android gaming handhelds that currently exist across the price and performance spectrum. While emulators like Fex can technically let players access Steam games on those kinds of handhelds, official Arm support for SteamOS could lead to a veritable Cambrian explosion of hardware options with native SteamOS support.

[...] That's great news for fans of PC-based gaming handhelds, just as the announcement of Valve's Steam Machine will provide a convenient option for SteamOS access on the living room TV. For desktop PC gamers, though, rigs sporting Nvidia GPUs might remain the final frontier for SteamOS in the foreseeable future. "With Nvidia, the integration of open-source drivers is still quite nascent," [Valve's Pierre-Louis Griffais] told Frandroid about a year ago. "There's still a lot of work to be done on that front So it's a bit complicated to say that we're going to release this version when most people wouldn't have a good experience."

Games

Lego's Smart Brick Gives the Iconic Analog Toy a New Digital Brain (wired.com) 22

An anonymous reader quotes a report from Wired: At CES in Las Vegas today, Lego has unveiled its new Smart Play platform, aimed at taking its distinctly analog plastic blocks and figures into a new world of tech-powered interactive play -- but crucially one without any reliance on screens. Smart Play revolves around Lego's patented sensor- and tech-packed brick. It's the same size as a standard 2 x 4 Lego brick, but it is capable of connecting to compatible Smart Minifigures and Smart Tags and interacting with them in real time. By pairing these components, kids big and small can create context-appropriate sounds and light effects as they play with the Danish company's toys.

[...] Lego is claiming this Smart Play platform developed in house by the company's Creative Play Lab team in collaboration with Capgemini's Cambridge Consultants "features more than 20 patented world-firsts within its technology." The heart of the system is the Smart Brick's custom-made chip, measuring smaller than a standard Lego stud. Other elements crammed into the eight-stud brick are an LED light array, accelerometers, light sensors, and sound sensor, and even a miniature speaker. The internal battery will supposedly work even after years of inactivity, and to avoid any need for cable access to the Smart Brick once it's built into a beloved creation, Lego has also added wireless charging. Indeed, Lego has made a charging pad that will power up several Smart Bricks simultaneously.

That all-important brain chip is a 4.1-millimeter custom mixed-signal ASIC chip running a bespoke Play Engine, which interprets motion, orientation, and magnetic fields. A copper coil assembly enables the brick's tag recognition, while a proprietary "Brick-to-Brick position system" uses these coils to sense distance, direction, and orientation between multiple Smart Bricks. Moreover, Lego claims this use of multiple Smart Bricks creates a "self-organizing network" that requires no setup, no app, no central hub, nor external controllers -- and so no screens. A Bluetooth-based "BrickNet" protocol shares the data between the Smart Bricks.

Sounds are handled by a tiny analog synthesizer putting out real-time audio (thus minimizing memory load) via the brick's miniature speaker, which uses the brick's internal air spaces to amplify sound. As a result, the audio effects are apparently immediate and can be used to enhance play with real-time sound. Lego insists there are no prerecorded clips of lightsabers or other pieces of audio being used as a cheat. Just like the Smart Minifigs, the 2 x 2 studless tile tags trigger sounds, lights, or behaviors tied to where they are placed or how they are played with. They communicate with other components through near-field magnetic connections. Each tile has a unique digital ID, which is read by the brain brick, while the minifigures -- outwardly identical to standard minifigs -- carry their unique digital ID on an internal chip.

Handhelds

First Gaming Handheld With a Folding Screen (theverge.com) 3

One-Netbook has unveiled the OneXSugar Wallet, the first gaming handheld with a folding OLED display. The Verge reports: The OneXSugar Wallet was announced on China's Weibo yesterday, but with few details about its features and capabilities. That folding OLED screen has a resolution of 2480 x 1860 pixels, and the handheld will be powered by an unspecified "Qualcomm gaming platform flagship processor," but its performance and emulation capabilities are unknown.

Based on photos and a video released by One-Netbook, the OneXSugar Wallet will feature a standard set of controls including asymmetrical thumbsticks, four action buttons, and a D-pad situated on either side of the lower half of its display. There are also shoulder buttons and triggers on the back of the handheld, and a pair of front-facing speakers flanking the top half of the screen. The biggest question is how much will the handheld cost...

Games

GOG and CD Projekt Founder Acquires 100% Ownership of GOG (eurogamer.net) 10

Michal Kicinski, who co-founded both CD Projekt and the DRM-free digital games store GOG back in 2008, has acquired 100% ownership of GOG from CD Projekt, bringing the platform full circle to one of its original creators.

GOG was already operating as part of CD Projekt through its Sp.z.o.o. subsidiary, but Kicinski now takes complete control of the company. The platform will continue operating independently and maintain its commitment to DRM-free gaming. "The mission stays the same: Make Games Live Forever," GOG said in its announcement.

CD Projekt's joint CEO Michal Nowakowski said the parent company's focus on its development roadmap and franchise expansion made this the right time for the move. GOG has signed a distribution agreement ensuring all upcoming CD Projekt Red titles will release on the platform. Kicinski, describing himself as a "mature gamer" who plays classics, said he's personally involved in developing several retro-spirited games slated for GOG in 2026.
Canada

60 Game Workers Form First Ubisoft Union in North America (www.cbc.ca) 21

About 60 workers in Halifax, Nova Scotia have formed Ubisoft's first union in North America, reports the CBC (though its 17,000 employees include some unionized workforces in other parts of the world): T.J. Gillis, a senior server developer at Ubisoft Halifax, says he became increasingly concerned about the growth of artificial intelligence in the industry and after the closure of a Microsoft gaming studio in Halifax, Alpha Dog, in 2024. "We're seeing a ton of studios, especially larger studios, just letting people go with no unions or support, people were just being left to fend for themselves. Often times having to leave industry," said Gillis.

Gillis said he got into contact with CWA Canada to begin efforts to build a union with other colleagues... The union was formed six months after filing union certification and after 74 per cent of staff at Ubisoft Halifax voted to join CWA Canada... A spokesperson for Ubisoft said in a statement to CBC News that they "acknowledge the decision issued by the Nova Scotia Labour Board and reaffirm our commitment to maintaining full cooperation with the Board and union representatives."

Carmel Smyth is the president of CWA Canada and says she is already hearing from other employees at tech companies who want to follow Ubisoft Halifax's lead.

First Person Shooters (Games)

Breach Forces Ubisoft to Take 'Rainbow Six Siege' Offline (engadget.com) 34

Engadget reports on "a widespread breach" of Ubisoft's game Rainbow Six Siege "that left various players with billions of in-game credits, ultra-rare skins of weapons, and banned accounts."

Ubisoft took the game's servers offline early Saturday morning, and as of Sunday night its status page still shows "unplanned outage" on all servers across PC, PlayStation and Xbox: Ubisoft later clarified Saturday afternoon on X that nobody would be banned if they spent their ill-gotten credits, but that a rollback of all transactions starting from Saturday, 6AM ET would soon be underway.
Founded 39 years ago, France-based Ubisoft produces top videogame franchises like Assassin's Creed, with billions in revenue and over 17,097 employees worldwide.
Games

5K Gaming Is Too Hard, Even for an RTX 5090D (pcmag.com) 49

Asus has been showcasing its new 5K 27-inch ROG Strix 27 Pro gaming monitor running at 5,120 x 2,880 resolution and up to 180Hz, but even Nvidia's flagship RTX 5090 struggles to deliver smooth frame rates at this demanding pixel count. In testing conducted by Asus, the RTX 5090D -- a Chinese-exclusive variant with weaker AI performance -- achieved just 51 frames per second in a Cyberpunk 2077 benchmark at ultra ray traced settings. The test system ran an AMD Ryzen 9950X3D processor, had DLSS set to balanced, and kept frame generation disabled. The same configuration running at 4K managed 77 fps, around 50% higher.

The underlying math is simple: 5K resolution requires rendering 78% more pixels than 4K. That 218 PPI pixel density delivers impressive sharpness up close, but Asus chose an IPS panel over OLED technology to reach it, trading away deeper black levels and faster response times. Asus appears to be positioning the monitor as a dual-mode display -- 5K for productivity and video, 1440p at up to 330Hz for gaming. Early Chinese listings have it priced at the equivalent of $800, roughly what you'd pay for a larger 4K OLED panel.
Games

Call of Duty Co-Creator, Respawn Co-Founder, and EA Exec Vince Zampella Killed In Car Accident (ign.com) 24

Vince Zampella, the co-creator of Call of Duty and co-founder of Infinity Ward and Respawn Entertainment, died at 55 in a single-car accident in Los Angeles. According to NBC Los Angeles, "The single-car crash was reported at about 12:45 p.m. on the scenic road north of Los Angeles in the San Gabriel Mountains. The southbound car veered off the road, hit a concrete barrier and a passenger was ejected, the California Highway Patrol said. The driver was trapped in the ensuing car fire, the CHP said. The driver died at the scene and the passenger died at a hospital, authorities told NBC4 Investigates." IGN reports: Zampella was an incredibly talented game developer who changed the industry with Call of Duty, a franchise he co-created with Jason West in 2003 at Infinity Ward, the studio he co-founded with West, after previously serving as the lead designer for EA's Medal of Honor: Allied Assault. Zampella was at the center of a high-profile lawsuit against Activision that alleged that the publisher owed Zampella and the Infinity Ward team millions of dollars in unpaid Call of Duty royalties. The bitter professional divorce led to Zampella and West taking a substantial number of the Infinity Ward team with them to EA, where they co-founded Respawn Entertainment, a studio that has produced nothing but critically acclaimed hits: Titanfall, Titanfall 2, Apex Legends, Star Wars Jedi: Fallen Order, and Star Wars Jedi: Survivor. Respawn's success under Zampella led to him getting promoted twice, eventually overseeing the Battlefield franchise within his role as Group General Manager at EA.
Businesses

State of Play: Who Holds the Power in the Video Games Industry in 2025? (theguardian.com) 25

The video games industry in 2025 finds itself caught between the familiar forces of consolidation and job losses that have plagued creative industries, and a newer development: governments and the ultra-wealthy have begun treating games as tools of political influence. Saudi Arabia's Public Investment Fund closed a $55 billion deal for EA this year and acquired Niantic, the makers of Pokemon Go, in March.

Microsoft's 2023 acquisition of Activision already signaled the direction of travel. The workforce has borne the costs of this consolidation. More than 5,000 jobs have been lost in the industry this year, and several studios have shuttered, including Monolith Productions. The instability has pushed unions into greater prominence: United Videogame Workers formed in the US and Canada in March as part of the Communications Workers of America, and the firing of 30 staff from Rockstar Games in the UK brought the IWGB Game Workers Union into the spotlight.

Meanwhile, the Trump administration has posted AI-generated images of the president as Halo's Master Chief and used Pokemon and Halo memes to recruit for ICE.
XBox (Games)

Is Xbox Betting on Cross-Platform Gaming? (cnbc.com) 26

A "slew of layoffs, price hikes and studio closures" for Microsoft's Xbox "have led many to declare — not for the first time — that the Xbox is dead," reports CNBC.

Or is it just changing its business model? The company's overall gaming revenue decreased 2% year-over-year, with a 29% dip in Xbox hardware sales, according to Microsoft's first-quarter earnings for fiscal 2026. The broader console industry has been in a major slump, with hardware spending down 27% year-over-year in November, which is typically a busy shopping month, according to a recent report from research firm Circana. It was the worst November in two decades, IGN reported, citing Circana data. Combined Switch and Switch 2 unit sales were down more than 10% during the month and PS5 sales were down more than 40%, IGN said. But the Xbox Series hardware took the biggest beating, with a dramatic 70% drop in sales...Microsoft's Xbox Series S and Series X, at 1.7 million units, couldn't outsell the original Nintendo Switch, which launched in 2017 and has sold 3.4 million units so far this year, data from game sales tracking site VGChartz estimated...

Microsoft CEO Satya Nadella said in a recent interview with the TBPN podcast that the company's gaming business model will look to be "everywhere in every platform," from consoles to TV to mobile. His comments also hinted that the next Xbox may function more like a PC. "It's kind of funny people think about the console and PC as two different things," Nadella said. "We built a console because we wanted to build a better PC, which could then perform for gaming. So I kind of want to revisit some of that conventional wisdom...." A source familiar with Xbox strategy told CNBC that the company is looking at creating an open system that enables players to jump between console, PC and cloud gaming — and any form of entertainment beyond gaming. [Wedbush analyst Michael Pachter told CNBC] that while Microsoft is not completely abandoning hardware, the company is splitting its audience into existing buyers interested in specialized consoles and everyone else.

Xbox Game Pass subscription service, which gives subscribers access to games from a variety of publishers, is a clear example of this strategy... The growth in cloud gaming has been blistering. Xbox reported a record 34 million Game Pass subscribers in 2024 and a total Game Pass revenue of almost $5 billion over the last fiscal year. Xbox said in a November blog post that the number of cloud gaming hours from Game Pass subscribers was up 45% compared to the same time last year. The Microsoft subsidiary also said console players are "spending 45% more time cloud streaming on console and 24% more on other devices..."

Despite gaming's scaling limitations, Microsoft seems committed to doing what it has done with the rest of its products — moving it to the cloud... [Xbox President Sarah] Bond recently said in an interview with Mashable that the idea of exclusive games is "antiquated" as the company has leaned into cross-platform gaming... Xbox is betting that cloud and cross-platform gaming are the future. For a decade, claims have been made about the death of the Xbox, and what comes next could fully spell the end, or bring a metamorphosis.

AI

Do Gamers Hate AI? Indie Game Awards Disqualifies 'Clair Obscur' Over GenAI Usage (insider-gaming.com) 94

"Perhaps no group of fans, industry workers, and consumers is more intense about AI use than gamers...." writes New York magazine's "Intelligencer" column: Just this month, the latest Postal game was axed by its publisher, which was "overwhelmed with negative responses" from the "concerned Postal community" after fans spotted AI-generated material in the game's trailer. The developers of Arc Raiders were accused of using AI instead of voice actors, leading to calls for boycotts, while the developers of the Call of Duty franchise were called out for AI-generated assets that players found strewn across Black Ops 7.Games that weren't developed with generative AI are getting caught up in accusations anyway, while workers at Electronic Arts are going to the press to describe pressure from bosses to adopt AI tools. Nintendo has sworn off using generative AI, as has the company behind the Cyberpunk series. Valve, the company that operates Steam, now requires AI disclosures on listed games and surveys all submitters. Perhaps sensing the emergence of a new constituency, California congressman Ro Khanna responded in November to the Call of Duty backlash:"We need regulations that prevent companies from using AI to eliminate jobs to extract greater profits," he posted on X....

AI is often seen as a tool for managers to extract more productivity and justify layoffs. Among players, it can foster a sense that gamers are being tricked or ripped off, while also dovetailing with more general objections to generative AI. It can sometimes be hard to tell whether gamer backlash is a bellwether or an outlier, an early signal from our youngest major creative industry or a localized and unique fit of rage. The sheer number of incidents here suggests the former, which foretells bitter, messy, and confusing fights to come in entertainment beyond gaming — where, notably, technologies referred to as "AI" have previously been embraced with open arms.

And now "the price of the sort of memory PC gamers most want to buy has skyrocketed" (per Tom's Hardware). "The rush to build data centers is making it much more expensive to game. Nobody's going to be happy about that."

Insider Gaming shares another example of anti-AI sentiment in the gaming industry: The Indie Game Awards took place on December 18, and, as many could assume, Clair Obscur: Expedition 33 took home the awards for Game of the Year and Debut Game. However, things have changed and The Indie Game Awards are making a big decision to strip the Clair Obscur and developer Sandfall Interactive of their awards over the use of gen AI in the game.

In an announcement made on Saturday afternoon, Six One Indie, the creators of the show, said that it's removal comes after the discovery after voting was done, and the show was recorded. "The Indie Game Awards have a hard stance on the use of gen AI throughout the nomination process and during the ceremony itself," the statement reads. "When it was submitted for consideration, representatives of Sandfall Interactive agreed that no gen AI was used in the development of Clair Obscur: Expedition 33.

Polygon notes the award-stripping is "due to inclusion of generative AI assets at launch that were quickly patched out." Quotes from earlier in the year from Sandfall Interactive's FranÃois Meurisse made the rounds on social media last week amid a news cycle caught up in the use of generative AI in games... In June, the Spanish outlet El País published a story including an interview conducted around Clair Obscur's launch, in which Meurisse admitted that Sandfall used a minimal amount generative AI in some form during the game's development... Clair Obscur: Expedition 33 launched with what some suspected to be AI-generated textures that, as it clarified to El País, were then replaced with custom assets in a swift patch five days after release.
DRM

FSF Says Nintendo's New DRM Allows Them to Remotely Render User Devices 'Permanently Unusable' (fsf.org) 61

"In the lead up to its Switch 2 console release, Nintendo updated its user agreement," writes the Free Software Foundation, warning that Nintendo now claims "broad authority to make consoles owned by its customers permanently unusable."

"Under Nintendo's most aggressive digital restrictions management (DRM) update to date, game console owners are now required to give Nintendo the unilateral right to revoke access to games, security updates, and the Internet, at its sole discretion." The new agreement states: "You acknowledge that if you fail to comply with [Nintendo's restrictions], Nintendo may render the Nintendo Account Services and/or the applicable Nintendo device permanently unusable in whole or in part...."

There are probably other reasons that Nintendo has and will justify bricking game consoles, but here are some that we have seen reported:

— "Tampering" with hardware or software in pretty much any way;
— Attempting to play a back-up game;
— Playing a "used" game; or
— Use of a third-party game or accessory...


Nintendo's promise to block a user from using their game console isn't just an empty threat: it has already been wielded against many users. For example, within a month of the Switch 2's release, one user unknowingly purchased an open-box return that had been bricked, and despite functional hardware, it was unusable for many games. In another case, a user installing updates for game cartridges purchased via a digital marketplace had their console disabled. Though it's unclear exactly why they were banned, it's possible that the cartridge's previous owner made a copy and an online DRM check determined that the current and previous owner's use were both "fraudulent." The user only had their console released through appealing to Nintendo directly and providing evidence of their purchase, a laborious process.

Nintendo's new console banning spree is just one instance of the threat that nonfree software and DRM pose to users. DRM is but one injustice posed by nonfree software, and the target of the FSF's Defective by Design campaign. Like with all software, users ought to be able to freely copy, study, and modify the programs running on their devices. Proprietary software developers actively oppose and antagonize their users. In the case of Nintendo, this means punishing legitimate users and burdening them with proving that their use is "acceptable." Console users shouldn't have to tread so carefully with a console that they own, and should they misstep, beg Nintendo to allow them to use their consoles again.

Games

Riot Games Is Making an Anti-Cheat Change That Could Be Rough On Older PCs (arstechnica.com) 57

An anonymous reader quotes a report from Ars Technica: At this point, most competitive online multiplayer games on the PC come with some kind of kernel-level anti-cheat software. As we've written before, this is software that runs with more elevated privileges than most other apps and games you run on your PC, allowing it to load in earlier and detect advanced methods of cheating. More recently, anti-cheat software has started to require more Windows security features like Secure Boot, a TPM 2.0 module, and virtualization-based memory integrity protection. Riot Games, best known for titles like Valorant and League of Legends and the Vanguard anti-cheat software, has often been one of the earliest to implement new anti-cheat requirements. There's already a long list of checks that systems need to clear before they'll be allowed to play Riot's games online, and now the studio is announcing a new one: a BIOS update requirement that will be imposed on "certain players" following Riot's discovery of a UEFI bug that could allow especially dedicated and motivated cheaters to circumvent certain memory protections.

In short, the bug affects the input-output memory management unit (IOMMU) "on some UEFI-based motherboards from multiple vendors." One feature of the IOMMU is to protect system memory from direct access during boot by external hardware devices, which otherwise might manipulate the contents of your PC's memory in ways that could enable cheating. The patch for these security vulnerabilities (CVE-2025-11901, CVE-202514302, CVE-2025-14303, and CVE-2025-14304) fixes a problem where this pre-boot direct memory access (DMA) protection could be disabled even if it was marked as enabled in the BIOS, creating a small window during the boot process where DMA devices could gain access to RAM.

The relative obscurity and complexity of this hardware exploit means that Vanguard isn't going to be enforcing these BIOS requirements on every single player of its games. For now, it will just apply to "restricted" players of Valorant whose systems, for one reason or another, are "too similar to cheaters who get around security features in order to become undetectable to Vanguard." But Riot says it's considering rolling the BIOS requirement out to all players in Valorant's highest competitive ranking tiers (Ascendant, Immortal, and Radiant), where there's more to be gained from working around the anti-cheat software. And Riot anti-cheat analyst Mohamed Al-Sharifi says the same restrictions could be turned on for League of Legends, though they aren't currently. If users are blocked from playing by Vanguard, they'll need to download and install the latest BIOS update for their motherboard before they'll be allowed to launch the game.
Riot's new anti-cheat change could create problems for older PCs if the new anti-cheat change is expanded, notes Ars.

The update relies on a BIOS patch to fix a UEFI flaw, and many older motherboards, especially Intel 300-series and AMD AM4 boards, may never receive that update. If Riot flags a system and the manufacturer doesn't provide a patched BIOS, players could be locked out of games despite having otherwise capable hardware.
PlayStation (Games)

Video Game Hardware Sales Had a Historically Bad November In the US (theverge.com) 74

U.S. video game hardware spending fell 27% year over year in November to $695 million, according to market analyst company Circana. "This is the lowest video game hardware spending total for a November month since the $455 million reached during the November 2005 tracking period," Circana says. Furthermore, only 1.6 million units of hardware were sold in the U.S. in November, which is "the lowest total for a November month since 1995 (1.4 million)." The Verge reports: The rising costs of consoles probably didn't help. The PlayStation 5 and Xbox Series of consoles both turned five in November, but customers looking to pick up one of the consoles brand new are having to grapple with higher prices following price hikes this year. Those hikes have led to an "all-time November high" for the average price paid for a new unit of video game hardware of $439, Circana says -- a number that's up 11 percent from 2024. (In November 2019, the average price was $235, according to Circana analyst Mat Piscatella.)
Games

Netflix To Add Soccer Video Game Based On FIFA World Cup Next Year (reuters.com) 14

An anonymous reader quotes a report from Reuters: Netflix on Wednesday said it will add a soccer simulation title to its gaming portfolio, as the streaming giant looks to leverage the FIFA World Cup 2026 tournament to deepen its video game push. The soccer title will be developed and published by Delphi Interactive, which is also helping create a premium James Bond game called "007 First Light," and in association with the sport's governing body, FIFA. Netflix said the game will launch in time for the world's most-watched sporting event, scheduled to start June next year in the U.S.

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