GameCube (Games)

Phantasy Star Online Gets Carded, PC-ed 18

Thanks to IGN Cube for their article taking an in-depth look at the U.S. version of Phantasy Star Online Episode III: C.A.R.D. Revolution for GameCube. They note the advantages and disadvantages of the GC-exclusive online CCG title: "Since it is a PSO game, the legions of fans that can't get enough of dungeon crawling will immediately be interested in PSOIII, but since it no longer holds the same basic hack n' slash mechanics that made Episode I so popular, Episode III by its nature will turn off many of the same fans that are meant to embrace it." Over at PSO World there are multiple resources for the import version of PSO: Episode III, including a card database and a guides section, and the site also has news on an in-development PC version of Phantasy Star Online: Episode 1 & 2, though a U.S. release for that is as yet unknown.
GameCube (Games)

Metal Gear Solid - Twin Snakes, Mario Easter Eggs 32

Thanks to Game Informer for its hands-on preview of Metal Gear Solid - The Twin Snakes for GameCube from yesterday's previously mentioned Konami Gamers' Day. The reporter notes that "it seems... clear that Konami is attempting to give gamers the opportunity to see what it would be like to play MGS from the eyes of MGS2", and reports on some Nintendo-specific easter eggs that have been added: "While [demo-ing part of the game set] in an office complex [MGS:TTS creator Denis Dyack] examined nearby desks scattered throughout the room. On one was a small statue of Mario and Yoshi. Shooting the Yoshi statue caused it to belch out his characteristic yelp, while shooting the Mario statute made a classic Nintendo '1UP' noise." IGN Cube also has hands-on impressions of the title, which is set to launch in March.
GameCube (Games)

More On Japanese Game Developers In 2004 35

Thanks to Game Science for their second article, following yesterday's first part, discussing Japanese game developer expectations for 2004, as relayed via a survey in Famitsu magazine. Of 100 developers surveyed, 25 thought things would improve in 2004, suggesting "new hardware will spur the market on, [and] big hits like FFXII and GT4 will be released", but 32 expected no change, saying "makers and shops will struggle to get by, [and] it will be a tough year for small companies." Hints of the Japanese games slump in 2003 came from survey results in which a clear majority considered it a 'bad year', pointing out "companies like Digicube went bankrupt... [and] the market got smaller." Finally, of those Japanese developers surveyed, 52 were planning to concentrate on PlayStation 2 in 2004, compared with 24 on PC, 15 on PSP, 11 on GameCube, and just 7 on Xbox.
PlayStation (Games)

Japanese Game VIPs Discuss 2004 Plans 24

Thanks to Game Science for their article revealing comments and plans for 2004 from many of Japan's top videogame publishers and developers. Among the items of interest is Sony's re-confirmation that "We will definitely release PSP in 2004... we'd like to release it mid-December", and that Capcom are "putting a lot of effort" into PSP launch titles - Konami, Namco, and Sega also mention planned PSP titles, although Square Enix are only "considering whether to release any PSP games." Elsewhere, Nintendo mention that "Miyamoto is hard at work on Zelda: Four Swords and Pikmin 2", and that they "plan to show the new game machine at E3" (a reference to their mysterious supplemental game hardware, rather than GameCube 2?), and Sega intriguingly note that they "plan to invest in an MMORPG for East Asia."
PlayStation (Games)

Next-Gen Console Rumors Summarized, Discussed 224

Thanks to GameSpy for their article discussing available information and prospects for Sony, Microsoft, and Nintendo's next generation of consoles. Regarding Sony's PlayStation 3, the piece notes: "May 2004's Electronic Entertainment Expo (E3) would seem an appropriate time for the PS3 unveiling, but it's unlikely that Sony will want to steal the thunder from its already-scheduled PlayStation Portable (PSP) unveiling", and also muses that "Nintendo's next-gen machine doesn't even have a good moniker yet, as it's unlikely that it'll want to name it after the underperforming GameCube." As for the alleged Xbox Next, the article suggests: "Jostling with Nintendo for the second-place spot worldwide, Microsoft has a bit more [motivation] than Sony to tip its hand early", and claims news of the device is "set to debut at the San Jose Game Developers Conference (GDC) in March 2004." But do those who unveil and launch their consoles first always get the advantage?
GameCube (Games)

Top-Selling Japanese Games In 2003 Reveal Trends 58

Thanks to The Magic Box for their chart showing the top-selling videogames in Japan during 2003. Square Enix's Final Fantasy X-2 for PS2 tops the chart, selling a little less than 2 million copies, despite Japanese consumer discontent with the title, and Nintendo's Pokemon Ruby/Sapphire for GBA places second, with almost 1.5 million copies sold in 2003, and nearly 5 million in total. A surprise hit in third place is the PlayStation 2 action title Dynasty Warriors 4 from Koei, and further down the chart, Final Fantasy Crystal Chronicles for GameCube can only manage a disappointing 26th place, with 310,000 copies sold, and an Xbox title of any kind is, sadly, nowhere to be seen in the Top 30.
GameCube (Games)

XLink Kai Beta For GC, Xbox Tunneling Launched 22

Thanks to an anonymous reader for pointing to the Xbox-Scene messageboards, where a public Beta 0.03 has been announced for the Windows-based XLink Kai tunneling software, compatible with both GameCube and Xbox. XLink Messenger was previously one of the more popular Xbox apps of this kind, since it "tunnels your system link traffic between people, creating an Xbox Live style environment for free", and XLink Kai is a "rewrite... from the ground up" that also supports Nintendo GameCube in a similar way to the previously mentioned Warp Pipe GC tunneling software, which also "enables you to play LAN-supported GameCube games over the Internet for free with other GameCube gamers."
Christmas Cheer

Japanese Gamers, Retailers, Developers Sum Up 2003 54

Thanks to Game Science for their news story compiling the results of an end-of-year survey in Japanese videogame magazine Famitsu. Among the intriguing results: the most popular game of 2003 for readers was Namco's GameCube RPG Tales Of Symphonia, with another GC title, Mario Kart: Double Dash!!, coming in second, and Square's Final Fantasy X-2 for PS2 was voted the most disappointing title of the year. Elsewhere, game developers and shops voted Western-developed Grand Theft Auto III the game that "sold better than your expectations", and Square Enix's Final Fantasy XII is the most-awaited Japanese title of 2004 among developers, retailers, and gamers, with that company's Dragon Quest VIII firmly ensconced in second place. Finally, as an aside, the Game Science site has collected a neat conglomeration of Happy New Year postcards from Japanese game developers.
GameCube (Games)

Nintendo - Stodgy, Not-So-Super Mario? 174

Thanks to the Washington Post for their article discussing Nintendo's current position in the console wars. Although many of the usual points are discussed (despite Sony and Microsoft's efforts at innovation in online gaming and elsewhere, Nintendo has "...stuck to a philosophy that people who buy and play video games enjoy the familiar and care little for such gimmickry"), the piece also points to possible failure in Nintendo's current tactics ("The company proclaimed that the Game Boy Advance would be a 'Trojan horse' for the GameCube - but that Trojan horse never opened because very few game designers have figured out cool ways to take advantage of that connectivity.") The article ends with an analyst's concern that "...the game console market might be starting to move beyond what Nintendo can deliver."
GameCube (Games)

Warp Pipe Adds 8-Player Mario Kart, 1080 Avalanche Support 35

Thanks to the Warp Pipe site for its announcement that the latest 0.3.1 version of their Warp Pipe tunneling software for GameCube has been released, with Windows, Linux, and Mac OS X flavors now sporting a bugfix allowing a full complement of Mario Kart: Double Dash!! competitors ("you can play with up to 8 players via two Cubes"), and partial support for new GameCube snowboarding title 1080 Avalanche, albeit with "some stability issues", for this software which "enables you to play LAN-supported GameCube games over the Internet for free with other GameCube gamers."
GameCube (Games)

Panasonic Stops Production Of GameCube-Based Q 23

cdneng2 writes "Gamesindustry.biz has the scoop that Matsushita (Panasonic) has stopped production of the Nintendo Q system. For those of you who weren't aware, the Q system was an integrated Gamecube and DVD player. Too bad it wasn't offered in the United States at all." IGN Gear had a review of the Panasonic Q when it first launched in early 2002, and now that "Matsushita intends to cease manufacture of the device immediately", the device's collectible status seems assured.
GameCube (Games)

Donkey Konga - Nintendo's Drumming Oddity Analyzed 67

Thanks to Game Informer for its hands-on look at Nintendo's GameCube rhythm game Donkey Konga, the newly Japanese-released title "that has you pounding on a drum controller to match up with beats on-screen." As well as conga-ing in time to the beat of songs which include "a few classic Nintendo tunes including the Mario Theme, DK Rap from Donkey Kong 64, as well as other western songs like the original Mambo No. 5, and La Bamba", the player has other actions to do: "A special star-like icon indicates that you need to clap your hands together (the conga controller features a nifty sound detection device.)" Lik Sang has a few more pictures, including what's inside the drum controller, and Game Informer conclude by praising the quirky title and musing: "While Nintendo hasn't officially announced it for the US, we've heard rumors that it may appear stateside in the second quarter of 2004."
Games

Technology Of Current, Future Consoles Analyzed 44

ban25 writes "There's an interesting article at Ace's Hardware with an in-depth analysis of the technology behind the PS2, Xbox, and GameCube, plus hints to the future. It covers the CPUs and GPUs of each of the systems, and also has an interesting discussion about embedded DRAM and its role in consoles compared to the high-speed discrete memories found on all of today's top PC graphics cards. The other part of the article covers the next generation of systems and, in particular, the Xbox 2 and PS3. The recent IBM/MS agreement is discussed, as well as the chances of the Xbox 2 having a PowerPC inside, or perhaps even a CELL derivative. On the PS3 side of things, the piece goes into some detail about the patent that turned up last year on CELL."
GameCube (Games)

Metal Gear Solid - Behind The Scenes 39

Thanks to 1UP for their feature discussing visiting Konami's Japanese offices to check out Metal Gear Solid's newest incarnations. The writer shows some worthy skepticism: "It's a bit odd talking to [MGS creator Hideo] Kojima after playing Metal Gear Solid 2. The question 'What in the hell possessed you to write that script?' is always in the back of your mind", and discovers Metal Gear Solid 3: Snake Eater for PS2 has a whole new plot angle, as Kojima explains: "By playing this game, you'll learn about what went on between the two superpowers - America and the Soviet Union." Elsewhere, Metal Gear Solid: The Twin Snakes for GameCube, also shown despite its Canadian development base at Silicon Knights, lets "...cutscene director Ryuhei Kitamura... cut loose with some of the most inventive violence in videogame history."
GameCube (Games)

AOL Plans Console Gaming Ladder, PS2 Hookup 15

Thanks to Reuters for their story discussing AOL's announcement of the forthcoming 'AOL Ladders' console ranking service for PlayStation 2 and GameCube, as a partnership with the Case's Ladder ranking site. However, the free-to-AOL-subscribers ladder system isn't automatic in any way: "After finding an opponent, players play and then report their statistics [on the website]", making it a relative non-event, and seemingly unrelated to AOL's announcement of a Nintendo partnership earlier this year. Elsewhere in the article, it's mentioned that "AOL... and Sony's video game unit, Sony Computer Entertainment of America, are working on a version of the AOL service designed to run on the PS2", and that it may debut after Sony "releases a hard drive for the PS2", although this partnership has already been in progress for over two and half years.
GameCube (Games)

Warp Pipe On Linux, Mac Versions, Future Plans 24

Thanks to the Warp Pipe website for recent updates announcing downloadable Linux and Mac OS X Alpha/Beta versions of their GameCube tunnelling software, following the release of the Windows Beta a couple of weeks back. The Internet-play enabling LAN hack already works for Kirby Air Ride and Mario Kart: Double Dash!!, and the Warp Pipe site also notes that "development on our next release is coming along nicely. New versions (Windows, Mac, and Linux) will support [latest LAN-compatible GC title] 1080: Avalanche."
GameCube (Games)

Zelda - Four Swords Gets Tetra's Trackers Bonus 26

Thanks to 1UP for the news that the forthcoming Legend Of Zelda: Four Swords for GameCube will include Tetra's Trackers as a bonus game. Four Swords makes use of GameBoy Advance connectivity as players compete to collect jewels - entering caves or buildings switches the action to your GBA, "...allowing you to scavenge for jewels that your opponents can't see", whereas Tetra's Trackers, also shown at E3, is another multiplayer connectivity-based title, this time with most of the action on your GBA. The disc also includes a "story-driven single-player campaign" using elements styled from Zelda: A Link To The Past, and the package is due next February in Japan. Elsewhere, 1UP has a Zelda merchandising retrospective that includes various pictures of "obscure items related to the series", including beach blankets and plastic plates.
Christmas Cheer

2003 Videogame Holiday Gift Guide 194

Tim Grube writes "Gaming Horizon is currently hosting a feature that informs gamers on what to buy this holiday season. The 2003 Holiday Gift Guide presents twenty-five titles per console including the Microsoft Xbox, Sony Playstation 2, Nintendo GameCube, PC, and HandHelds."
GameCube (Games)

Game Consoles, Software Have Happy Thanksgiving 50

Thanks to Reuters for their report rounding up the sales figures reported for Thanksgiving by the major console makers. Nintendo announced "...it sold more than 500,000 units of its GameCube console during Thanksgiving week, roughly twice what it sold in the entire month of October", and Sony indicated "...the PS2 sold more than 1 million units in November, with sales of its $199 online-enabled Combo Pack doubling from October." Finally, Microsoft "...said year-over-year hardware sales for its second-place Xbox were up 7 percent during Thanksgiving week", with Halo sales peaking 435 percent after its price cut. Reuters also has a piece talking to software publishers, in which they're cautiously optimistic over "relatively strong" game sales.
GameCube (Games)

Virtua Fighter Cyber Generation Revealed 33

Thanks to IGN PS2 for their information on the unveiling of Sega's Virtua Fighter Cyber Generation for PlayStation 2/GameCube, as the semi-secret game formerly known as Virtua Fighter Quest "takes the form of an action-RPG title, rather than a versus fighter." 1UP also has a preview and in-game screenshots of the game, now due in Japan in Summer 2004, which "on the surface... seems to have only a passing connection to the original Virtua Fighter games." However, it turns out the teenage lead characters are collecting 'Virtua Souls', which "...contain fighting data from legendary fighters of old who took part in a tournament to name the world's best fighter", and when you "collect a Virtua Soul... you'll end up being able to perform a special skill, recognizable as moves from the Virtua Fighter series."

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