Handhelds

'If Lockheed Martin Made a Game Boy, Would You Buy One?' (techcrunch.com) 119

"If Lockheed Martin made a Game Boy, would you buy one?" That was the [rhetorical] question The Verge's Sean Hollister asked when he reviewed ModRetro's Game Boy-style handheld device back in 2024. He said it "might be the best version of the Game Boy ever made," though the connection to Palmer Luckey and his defense tech startup Anduril left him conflicted. "I don't remember my childhood nostalgia coming with a side of possible guilt and fear about putting money into the pocket of a weapons contractor," he wrote. "Feels weird!"

Those conflicted feelings have lingered ever since. TechCrunch recently cited Hollister's review while reporting that ModRetro is now seeking funding at a $1 billion valuation. The company is said to have additional retro-inspired hardware in development, including one designed to replicate the Nintendo 64. As for Anduril? It's reportedly in talks to raise a new funding round that would value the company at around $60 billion.
Linux

Steam on Linux Numbers Dropped to 2.23% in February (phoronix.com) 91

"In November Steam on Linux use hit an all-time high of 3.2%," reports Phoronix. And then in December Steam on Linux jumped even higher, to 3.58%.

But January's numbers settled a little lower, at 3.38%. And last Monday the February numbers were released, showing Steam on Linux at... 2.23%? Like with prior times where there are wild drops in Linux use, the Steam Survey shows Simplified Chinese use running up by 30% month over month. Whenever there is such significant differences in language use tends to be a reporting anomaly and negatively impacting Linux. Valve often puts out corrected/updated figures later on, so we'll see if that is again the case for this February data.
Nintendo

The National Videogame Museum Acquires the Mythical Nintendo Playstation (engadget.com) 21

The National Videogame Museum has acquired an extremely rare MSF-1 development kit, believed to be the oldest surviving prototype of the canceled Nintendo PlayStation. Engadget reports: Nicknamed the Nintendo PlayStation, the idea was that a new CD-ROM format backed by Sony would be added to the cartridge-based Super NES, resulting in a hybrid console that could play both. The partnership didn't last long, though, with Nintendo backing out before it ever really got off the ground, announcing that it would instead be working with Philips. Sony decided to make the PlayStation on its own instead, in an act of revenge that you have to say paid off in the long run, and we never did get to see Crash Bandicoot running around the Mushroom Kingdom. Still, the short-lived Nintendo PlayStation remains a fascinating what-if scenario in video game history, and the USA's National Video Museum has acquired the original development kit.
XBox (Games)

Microsoft Confirms 'Project Helix,' a Next-Gen Xbox That Can Run PC Games (80.lv) 66

An anonymous reader quotes a report from 80 Level: Microsoft has officially confirmed development of its next-generation Xbox console, currently known internally as Project Helix. While concrete details remain limited, early information suggests the company is positioning the device as a hybrid between a traditional console and a gaming PC, capable of running both Xbox titles and PC games. The codename was revealed recently by new Xbox CEO Asha Sharma, who reaffirmed Microsoft's continued commitment to dedicated gaming hardware despite speculation that the company might shift entirely toward cloud or platform-based ecosystems. According to Sharma, Project Helix represents the next step in Xbox's console strategy.

Although official specifications have not yet been announced, early reports indicate the system will likely rely on a new AMD system-on-chip combining Xbox hardware with PC-style architecture. The device is expected to emphasize high performance while maintaining compatibility with existing Xbox game libraries. [...] If the concept holds, Project Helix could mark a significant shift in how console ecosystems are structured, moving away from tightly closed hardware platforms toward something closer to a unified PC-console environment.
Sharma wrote in a post on X: "Great start to the morning with Team Xbox, where we talked about our commitment to the return of Xbox, including Project Helix, the code name for our next generation console. Project Helix will lead in performance and play your Xbox and PC games. Looking forward to chatting about this more with partners and studios at my first GDC next week!"
Games

Humble Games' Former Bosses Buy the Studio's Back Catalog (engadget.com) 15

Former Humble Games executives have reacquired the publisher's catalog of more than 50 indie titles from Ziff Davis and relaunched their company as Balor Games. "For the developers we have worked with over the years, this moment is a reunion," Balor Games CEO Alan Patmore wrote in a statement. "[It has] the same leadership and the same commitment to thoughtful publishing remain in place. What changes is our scale and our focus. Balor Games is built for inventors and backed by believers. To that end, it exists to be a seal of quality for independent games." Engadget reports: The Humble Games lineup includes (among others) Slay the Spire, A Hat in Time, SIGNALIS, Forager, Coral Island, Monaco and Wizard of Legend. Separate from the Humble transaction, Balor also bought the complete catalog of Firestoke Games (which shut down last August) and publishing rights to Fights in Tight Spaces. In total, the young studio now owns the publishing rights to over 60 indie titles. Humble Games is separate from the Humble Bundle storefront. The latter is still owned by Ziff Davis.

The pair view the newly anointed Balor as a developer-friendly publishing house. As for its name, Balor is a supernatural being in Irish mythology. It's sometimes depicted as having three eyes. Triple-eye, triple-I... Clever devils! The triple-I moniker is a more recent addition to the gaming lexicon. It typically means something defined by indie creativity and passion -- with a budget far less than AAA but more than a tiny two-person passion project. (Balor says it's about "high-quality, impactful games.") You wouldn't be blamed for wondering how that's different from AA. But the slant here is to define the genre less by budget and more by "indie" intangibles.
You can learn more about the company's vision in an interview with GamesIndustry.biz.
Sony

Sony Pulls Back From PlayStation Games on PC 42

Sony is reportedly abandoning its recent push to bring major PlayStation games to PC and will instead keep most single-player titles exclusive to the PlayStation 5. According to Bloomberg, the shift back toward console exclusivity may be driven by weaker PC sales and concerns about diluting the PlayStation brand. From the report: Online games such as Marathon and Marvel Tokon will still be released across multiple platforms, but single-player titles such as last year's samurai hit Ghost of Yotei and the upcoming action game Saros will remain exclusive to PlayStation 5, said the people, who asked not to be identified because they weren't authorized to talk publicly about the company's strategy.

The people cautioned that things could change in the future due to the unpredictable nature of the video-game industry and that Sony's plans are constantly shifting. But in recent weeks PlayStation scrapped plans to bring Ghost of Yotei and other internally developed games to PC. Two games made by external developers but published by PlayStation, Death Stranding 2 and the upcoming Kena: Scars of Kosmora, are still planned for release on PC this year.
Biotech

Human Brain Cells On a Chip Learned To Play Doom In a Week (newscientist.com) 35

Researchers at Cortical Labs used living human neurons grown on a chip to learn how to play Doom in about a week. "While its performance is not up to par with humans, experts say it brings biological computers a step closer to useful real-world applications, like controlling robot arms," reports New Scientist. From the report: In 2021, the Australian company Cortical Labs used its neuron-powered computer chips to play Pong. The chips consisted of clumps of more than 800,000 living brain cells grown on top of microelectrode arrays that can both send and receive electrical signals. Researchers had to carefully train the chips to control the paddles on either side of the screen. Now, Cortical Labs has developed an interface that makes it easier to program these chips using the popular programming language Python. An independent developer, Sean Cole, then used Python to teach the chips to play Doom, which he did in around a week.

"Unlike the Pong work that we did a few years ago, which represented years of painstaking scientific effort, this demonstration has been done in a matter of days by someone who previously had relatively little expertise working directly with biology," says Brett Kagan of Cortical Labs. "It's this accessibility and this flexibility that makes it truly exciting."

The neuronal computer chip, which used about a quarter as many neurons as the Pong demonstration, played Doom better than a randomly firing player, but far below the performance of the best human players. However, it learnt much faster than traditional, silicon-based machine learning systems and should be able to improve its performance with newer learning algorithms, says Kagan. However, it's not useful to compare the chips with human brains, he says. "Yes, it's alive, and yes, it's biological, but really what it is being used as is a material that can process information in very special ways that we can't recreate in silicon."
Cortical Labs posted a YouTube video showing its CL1 biological computer running Doom. There's also source code available on GitHub, with additional details in a README file.
AI

AI Mistakes Are Infuriating Gamers as Developers Seek Savings (bloomberg.com) 31

The $200 billion video game industry is caught between studios eager to cut ballooning development costs through AI and a player base that has grown openly hostile to the technology after a string of visible blunders.

As Bloomberg News reports, Arc Raiders, a surprise hit from Stockholm-based Embark Studios that sold 12 million copies in three months, was briefly vilified online for its robotic-sounding auto-generated voices -- even as CEO Patrick Soderlund insists AI was only used for non-essential elements. EA's Battlefield 6 and Activision's Call of Duty: Black Ops 7 both drew gamer anger this winter over thematically mismatched or poorly generated graphics, and Valve's Steam has added labels to flag games made using AI.

Some 47% of developers polled by research house Omdia said they expect generative AI to reduce game quality, and PC gamers -- now facing inflated hardware prices from AI-driven demand for graphics chips -- have turned reflexively antagonistic.
AI

Metacritic Will Kick Out Media Attempting To Submit AI Generated Reviews (gamereactor.eu) 1

An anonymous reader shares a report: While some see AI as a tool to be used, its specific use and how it is deployed responsibly is being heavily debated online across a wide range of industries. In terms of journalistic content, and in this particular instance, reviews, review aggregator Metacritic has taken a firm stance on content published and submitted to their platform, that have been generated by artificial intelligence in some way.

In a statement by co-founder Marc Doyle, sent to Gamereactor, he says this: "Metacritic has been a reputable review source for a quarter century and has maintained a rigorous vetting process when adding new publications to our slate of critics. However, in certain instances such as a publication being sold or a writing staff having turned over, problems can arise such as plagiarism, theft, or other forms of fraud including AI-generated reviews. Metacritic's policy is to never include an AI-generated critic review on Metacritic and if we discover that one has been posted, we'll remove it immediately and sever ties with that publication indefinitely pending a thorough investigation."

So, what is this about specifically? Well, it's probably a sound guess, that this pertains to Videogamer's review of Resident Evil 9: Requiem, which was removed from the platform after a barrage of comments accusing the review of being AI-written, and for the author of being made up.

XBox (Games)

Xbox Co-founder Says Microsoft is Quietly Sunsetting the Platform (gamesbeat.com) 46

Seamus Blackley, one of the original founders of Xbox who helped convince Bill Gates and Steve Ballmer to back a console project more than 26 years ago, told GamesBeat in an interview that he believes Microsoft is quietly sunsetting the platform under the guise of an AI-driven leadership transition.

Microsoft recently announced that Asha Sharma, whose career has focused on AI and software as a service, will replace Phil Spencer as Xbox CEO, and that COO and president Sarah Bond is leaving the company. Blackley said he expects Sharma's role to be that of "a palliative care doctor who slides Xbox gently into the night," arguing that Satya Nadella's all-consuming bet on generative AI has turned every business unit -- Xbox included -- into a nail for the same hammer.

He compared the appointment to putting someone who doesn't like movies in charge of a major motion picture studio, and advised Sharma to either develop a genuine passion for games or find a way to leave the job soon.
Microsoft

Billions of Dollars Later and Still Nobody Knows What an Xbox Is (theverge.com) 65

Microsoft has spent more than $76 billion acquiring game studios and publishers over the past few years in an attempt to turn Xbox into a Netflix-like subscription platform, and the result is that nobody -- possibly not even Microsoft -- can clearly articulate what Xbox actually is anymore, The Verge writes.

The brand started as a powerful video game console, but Game Pass and cloud gaming pushed it toward a hazier identity: the "This is an Xbox" ad campaign tried to redefine it as any device that could play Xbox games, whether a PC, a smart TV, a phone, or a Windows handheld. Microsoft then went further and started publishing its biggest franchises on PlayStation, making it one of the largest third-party publishers on a rival's platform.

Phil Spencer, who led the division for over a decade and drove the subscription pivot, announced his retirement last week, and incoming CEO Asha Sharma has pledged "the return of Xbox" -- though her memo also talks about expanding across PC, mobile, and cloud, which sounds a lot like the status quo.
XBox (Games)

New Microsoft Gaming CEO Has 'No Tolerance For Bad AI' (variety.com) 58

In her first major interview as Microsoft's new gaming chief, Asha Sharma said that "great games" must deliver emotional resonance and a distinct creative voice, while making clear that she has "no tolerance for bad AI." Stepping in after Phil Spencer's retirement, she's pledging consistency, community trust, and a human-first approach to storytelling as Xbox enters a new era. Variety reports: Sharma was quick in laying out her top priorities for Microsoft Gaming in an internal memo announcing her promotion, noting "great games," "the return of Xbox" and the "future of play" as her three main commitments to the gaming community. So first, what makes a great game for Sharma, whose roles prior to CoreAI include top positions at Instacart and Meta? The new Microsoft Gaming CEO tells Variety it's all about games with "deep emotional resonance" and "a distinct point of view." She wants to develop stories that make players "feel something," like the kind of feelings Campo Santo's 2016 first-person mystery "Firewatch" elicited in her.

Sharma takes on the mantle as head of the leading competitor to Sony's PlayStation and Nintendo knowing full well she's entering the role as an outsider to the larger gaming community and has "a lot to learn" still. But Sharma says she's got a commitment to "being grounded in what the community is telling us." "I'm coming into gaming as a platform builder," Sharma said, adding that her goal is to "earn the right to be trusted by players and developers" and show the fanbase that "consistency" over time. In her interview with Variety, Sharma acknowledged the tumultuous state of the gaming industry, referencing Matthew Ball's recent State of Video Gaming in 2026 report as evidence that the larger "transformation" of the sector is "protecting what we believe in while remaining open-minded about the future."

Due to her strong background in AI, initial reactions to Sharma's appointment have raised concerns about what her specific views are on the use of generative AI in game development. Sharma says her stance is simple: she has "no tolerance for bad AI." "AI has long been part of gaming and will continue to be," Sharma said, noting that gaming needs new "growth engines," but that "great stories are created by humans."

Government

Pro-Gamer Consumer Movement 'Stop Killing Games' Will Launch NGOs in America and the EU (pcgamer.com) 28

The consumer movement Stop Killing Games "has come a long way in the two years since YouTuber Ross Scott got mad about Ubisoft's destruction of The Crew in 2024," writes the gaming news site PC Gamer. "The short version is, he won: 1.3 million people signed the group's petition, mandating its consideration by the European Union, and while Ubisoft CEO Yves Guillemot reminded us all that nothing is forever, his company promised to never do something like that again." (And Ubisoft has since updated The Crew 2 with an offline mode, according to Engadget.)

"But it looks like even bigger things are in store," PC Gamer wrote Thursday, "as Scott announced today that Stop Killing Games is launching two official NGOs, one in the EU and the other in the US." An NGO — that's non-governmental organization — is, very generally speaking, an organization that pursues particular goals, typically but not exclusively political, and that may be funded partially or fully by governments, but is not actually part of any government. It's a big tent: Well-known NGOs include Oxfam, Doctors Without Borders, Amnesty International, and CARE International... "If there's a lobbyist showing up again and again at the EU Commission, that might influence things," [Scott says in a video]. "This will also allow for more watchdog action. If you recall, I helped organize a multilingual site with easy to follow instructions for reporting on The Crew to consumer protection agencies. Well, maybe the NGO could set something like that up for every big shutdown where the game is destroyed in the future...."

Scott said in the video that he doesn't have details, but the two NGOs are reportedly looking at establishing a "global movement" to give Stop Killing Games a presence in other regions.

"According to Scott, these NGOs would allow for 'long-term counter lobbying' when publishers end support for certain video games," Engadget reports" "Let me start off by saying I think we're going to win this, namely the problem of publishers destroying video games that you've already paid for," Scott said in the video. According to Scott, the NGOs will work on getting the original Stop Killing Games petition codified into EU law, while also pursuing more watchdog actions, like setting up a system to report publishers for revoking access to purchased video games... According to Scott, the campaign leadership will meet with the European Commission soon, but is also working on a 500-page legal paper that reveals some of the industry's current controversial practices.
Role Playing (Games)

The Salvation Army Opens a Digital Thrift Store On Roblox (nerds.xyz) 27

Slashdot reader BrianFagioli writes: The Salvation Army has launched what it calls the world's first digital thrift store inside Roblox, an experience named Thrift Score that lets players browse virtual racks and buy digital fashion for their avatars.

While I understand the strategy of meeting Gen Z and Gen Alpha where they already spend time and money, I feel uneasy about turning something that, in the real world, often serves low income families in genuine need into a gamified aesthetic inside a video game, even if proceeds support rehabilitation and community programs, because a thrift store is not just a quirky brand concept but a lifeline for many people, and packaging that reality as entertainment creates a strange disconnect that is hard to ignore.

"To be clear, proceeds from Thrift Score are intended to support The Salvation Armyâ(TM)s programs nationwide..." this article points out. "If it drives awareness and funds programs that help people in need, that is a win. But if it turns thrifting into just another cosmetic skin in a digital marketplace, then we should at least be willing to say that it feels off."
XBox (Games)

Phil Spencer Retiring After 38 Years At Microsoft (ign.com) 23

Xbox chief and Microsoft Gaming CEO Phil Spencer is leaving Microsoft after nearly 40 years at the company. "Meanwhile, Xbox President Sarah Bond, "long thought by many both inside and outside of Microsoft to be Spencer's heir apparent, has resigned," reports IGN. From the report: The new CEO of Microsoft Gaming will be Asha Sharma, currently the President of Microsoft's CoreAI product. Finally, Xbox Game Studios head Matt Booty is being promoted to Chief Content Officer and will work closely with Sharma. "I want to thank Phil for his extraordinary leadership and partnership," Microsoft CEO Satya Nadella said in an email sent to Microsoft staff. "Over 38 years at Microsoft, including 12 years leading Gaming, Phil helped transform what we do and how we do it." [...]

Spencer was named Head of Xbox in March of 2014, when he was tasked with righting a ship that had made a number of product choices and policy decisions that rubbed core gamers the wrong way in the run-up to the launch of the Xbox One in Fall 2013. Long hailed by gamers as being one of their own, Spencer could frequently be found on Xbox Live, playing games regularly with fellow Xbox gamers and racking up a healthy Gamerscore. His first major move when put in charge was decoupling the Kinect 2.0 peripheral from the Xbox One package, thus immediately reducing the new console's price by $100 to $399, matching the day-one price of Sony's PlayStation 4. He spearheaded the much-heralded backwards compatibility movement within Xbox, the Xbox Game Pass service was born under his watch, and accessibility made major advances during his tenure in both hardware and software. Xbox Play Anywhere, which sought to let gamers play their Xbox games on any device, be it a PC, console, or handheld, isn't new but has been a big recent focal point.

Spencer's time running Xbox will perhaps be most remembered for Microsoft's $69 billion acquisition of Activision-Blizzard-King in 2022, which took almost two years to achieve regulatory approval from various agencies around the world. But Spencer began trying to solve for Xbox's dearth of first-party games in 2018, when the first wave of studio acquisitions occurred. Prior to the Activision deal, Spencer's biggest move came with the $7.5 billion acquisition of ZeniMax, parent company of Bethesda, in 2020. The deal gave Xbox total ownership of Bethesda Game Studios and its Fallout and Elder Scrolls franchises along with id Software and its Doom and Quake IPs, among many others. Questions arose from there about whether or not that meant all of Xbox's new studios would produce games exclusively for Xbox consoles, and while some games were kept off of PlayStation platforms temporarily, many weren't and most now seem to come to PS5 eventually, if not on day one.

Graphics

Minecraft Java Is Switching From OpenGL To Vulkan (gamingonlinux.com) 25

Minecraft: Java Edition is switching its rendering backend from OpenGL to Vulkan as part of the upcoming Vibrant Visuals update, aiming for both better performance and modern graphics features across platforms like Linux and macOS (via translation layers). GamingOnLinux reports: For modders, they're suggesting they start making preparations to move away from OpenGL: "Switching from OpenGL to Vulkan will have an impact on the mods that currently use OpenGL for rendering, and we anticipate that updating from OpenGL to Vulkan will take modders more effort than the updates you undertake for each of our releases. To start with, we recommend our modding community look at moving away from OpenGL usage. We encourage authors to try to reuse as much of the internal rendering APIs as possible, to make this transition as easy as possible. If that is not sufficient for your needs, then come and talk to us!"

It does mean that players on really old devices that don't support Vulkan will be left out, but Vulkan has been supported going back to some pretty old GPUs. You've got time though, as they'll be rolling out Vulkan alongside OpenGL in snapshots (development releases) "sometime over the summer." You'll be able to toggle between them during the testing period until Mojang believe it's ready. OpenGL will be entirely removed eventually once they're happy with performance and stability.

Windows

GameHub Will Give Mac Owners Another Imperfect Way To Play Windows Games (arstechnica.com) 8

An anonymous reader quotes a report from Ars Technica: For a while now, Mac owners have been able to use tools like CrossOver and Game Porting Toolkit to get many Windows games running on their operating system of choice. Now, GameSir plans to add its own potential solution to the mix, announcing that a version of its existing Windows emulation tool for Android will be coming to macOS. Hong Kong-based GameSir has primarily made a name for itself as a manufacturer of gaming peripherals -- the company's social media profile includes a self-description as "the Anti-Stick Drift Experts." Early last year, though, GameSir rolled out the Android GameHub app, which includes a GameFusion emulator that the company claims "provides complete support for Windows games to run on Android through high-precision compatibility design."

In practice, GameHub and GameFusion for Android haven't quite lived up to that promise. Testers on Reddit and sites like EmuReady report hit-or-miss compatibility for popular Steam titles on various Android-based handhelds. At least one Reddit user suggests that "any Unity, Godot, or Game Maker game tends to just work" through the app, while another reports "terrible compatibility" across a wide range of games. With Sunday's announcement, GameSir promises a similar opportunity to "unlock your entire Steam library" and "run Win games/Steam natively" on Mac will be "coming soon." GameSir is also promising "proprietary AI frame interpolation" for the Mac, following the recent rollout of a "native rendering mode" that improved frame rates on the Android version.
There are some "reasons to worry" though, based on the company's uneven track record. The Android version faced controversy for including invasive tracking components, which were later removed after criticism. There were also questions about the use of open-source code, as GameSir acknowledged referencing and using UI components from Winlator, even while maintaining that its core compatibility layer was developed in-house.
Sony

Sony May Push Next PlayStation To 2028 or 2029 as AI-fueled Memory Chip Shortage Upends Plans (yahoo.com) 37

Sony is considering delaying the debut of its next PlayStation console to 2028 or even 2029 as a global shortage of memory chips -- driven by the AI industry's rapidly growing appetite for the same DRAM that goes into gaming hardware, smartphones, and laptops -- squeezes supply and sends prices surging, Bloomberg News reported Monday.

A delay of that magnitude would upend Sony's carefully orchestrated strategy to sustain user engagement between hardware generations. The shortage traces back to Samsung, SK Hynix, and Micron diverting the bulk of their manufacturing toward high-bandwidth memory for Nvidia's AI accelerators, leaving less capacity for conventional DRAM. The cost of one type of DRAM jumped 75% between December and January alone. Nintendo is also contemplating raising the price of its Switch 2 console in 2026.
XBox (Games)

AMD Hints the Next-Gen Xbox Console Could Launch Next Year (videogameschronicle.com) 29

An anonymous reader shares a report: Speaking during an earnings call on Tuesday, CEO Lisa Su stated that its development of Microsoft's next-gen Xbox SoC is "progressing well to support a launch in 2027."

While the comment doesn't outright confirm the next Xbox will release next year, it indicates that the Microsoft could be ready to launch soon.

Nintendo

The Switch is Now Nintendo's Best-Selling Console of All Time (theverge.com) 13

The original Switch is officially Nintendo's best-selling console of all time after surpassing the DS handheld in lifetime sales. From a report: In its latest earnings release, Nintendo reports that the Nintendo Switch has, as of December 31, 2025, sold 155.37 million units since its launch in 2017, compared to 154.02 million units for the 2004 Nintendo DS.

In November, Nintendo reported that the Switch and DS were neck and neck. We expected the holiday sales period would see the Switch surpass the DS, even with Nintendo announcing that primary development would focus on the Switch 2. Nintendo previously said that it would continue to sell the original Switch "while taking consumer demand and the business environment into consideration."

Nintendo has to keep selling the Switch if it wants to dethrone Sony's PlayStation 2 as the best-selling video game console of all time. The PlayStation 2, discontinued in January 2013, sold more than 160 million units over its 13-year lifespan.

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